This my second RMT post and I'm hoping the community can give me some good feedback on it. This is also my first attempt at a stall team, even if it is a fairly generic one. As I set out to make this team, most of the team members just fell into place, as the defensive core, which makes up most of the team, fits together naturally well.
That said, let's look at the team, shall we?
update 6/19: after a week and a half of rating, I have decided to scrap Snorlax in favor of Jirachi, and changed Rotom-A
Every stall team loves sandstorm, and though Tyranitar is an excellent candidate, I chose Hippowdon due to its excellent bulk and lack of a 4x weakness, especially one to Fighting moves.
Hippowdon (M) @ Leftovers
Impish: 252 HP, 168 Def, 88 SpD
Earthquake
Stealth Rock
Slack Off
Roar
Hippowdon is bulky enough to get rocks up and help for the rest of the match, and naturally has high enough Attack to make use of STAB EQ without EV investment. Roar to phaze and rack up entry hazard damage, and it is better than Ice Fang since I already have Ice moves on Tentacruel and Jirachi. With the given EVs this guy can survive a +2 Lucario's Close Combat and OHKO with EQ, so I can switch Hippo in on the SD and KO next turn. Alternatively, can OHKO with Jirachi's Fire Punch. Doesn't like to go swimming, so we come to...
Tentacruel (M) @ Leftovers
Calm: 252 HP, 120 Def, 136 SpD
Liquid Ooze
Surf
Ice Beam
Toxic Spikes
Rapid Spin
Stall teams also love their toxic poison, and Tentacruel raised his tentacle as the best choice. Between good speed, great special bulk, the ability to absorb enemy toxic spikes, the ability to spin hazards away, and being possibly the best OU Infernape counter with Latias gone, NOT choosing the beaked jellyfish seemed like a crime. May run HP Electric over Ice beam, but I really wanted another Ice attack, and it seemed worthwhile. Hates Ground attacks, which leads us to...
Skarmory (M) @ Shed Shell/Leftovers (not sure yet)
Impish: 252 HP, 64 Atk, 176 Def, 16 Spe
Keen Eye
Brave Bird
Roost
Spikes
Whirlwind
Stall and Skarmory, two great tastes that taste great together (have since GSC). The three so far cover each other very well with weaknesses, as electric attacks aimed at Skarm and Tentacruel go to Hippowdon, water attacks at hippowdon and fires aimed at skarm go to 'cruel, and we already addressed ground attacks. Between these three, I should be able to get up a load of entry hazards and be able to start stalling. EVs and moveset are standard, and I'd love any thoughts on the choice between Shed Shell and Leftovers, Skarmory will be getting recovery with Roost either way. As impregnable as Skarmory is to physical assaults, it can't stand special onslaughts, so we naturally need...
Blissey (F) @ Leftovers
Bold: 252 HP, 4 Spe, 252 Def
Natural Cure
Wish
Protect
Heal Bell
Seismic Toss
You didn't really expect me to try to make a successful stall team without the pink, feathered egg, did you? Though I was initially not planning to run Wish (since I plan on using this in-game over WiFi and didn't feel right hacking the move on), the Wishpassing would be exceptional, and currently Tentacruel has no way to heal itself since its Leftys only offsets the sandstorm damage. I knew that I wanted a way to heal status, and since Aromatherapy is illegal with Wish, I chose Heal Bell (since it's a HGSS tutor move). The last move is Seismic Toss so as not to be complete Taunt bait, and to stall and kill any special attacker ballsy enough to stay in. Now we need a spinblocker so, we choose...
Rotom-H @ Leftovers
Bold: 252 HP, 120 Def, 136 SpD
Rest
Sleep Talk
Thunderbolt
Will-O-Wisp
After a lot of advisement, I've decided to go with a RestTalk set for Rotom-A and switch from Rotom-C to -H to bluff Overheat to any Fire-weak pokes, particularly Forretress. Additionally, Rotom-H with this set won't fall to Forretress' Payback and will instead stall it out with RestTalk and Thunderbolt (plus any burn damage would never be unwelcome in there, especially facing Payback). This guy is the team's necessary spinblocker, and STAB Thunderbolt is always welcome, especially if for some reason I'm in a sticky situation against an annoying Gyarados (though obviously it probably wouldn't be the best idea to send Rotom-H in against a boosted DDGyara). Let me know what you think, especially any recommended alternative EV/Nature spreads.
Jirachi @ Choice Scarf
Jolly: 252 Atk, 4 HP, 252 Spe
Iron Head
Ice Punch
Fire Punch
Trick
There was a lot of debate between Ice Punch and ThunderPunch, but in the end Ice Punch had more utility, seeing as the only thing ThunderPunch is really needed for is Gyarados, who is stopped cold by the rest of the team (Tentacruel if it lacks EQ, Skarmory or Rotom-H otherwise), and Ice Punch is always welcome for Flygon, Gliscor, Salamence (if it doesn't get bumped) etc. This little guy is necessary to for two reasons: 1) Since this team is shifting towards heavy stall, I needed a way to deal with any opponents who think they can cripple a member of my team by tricking a choice item on, so Jirachi was chosen as a way to absorb the Trick, and 2) Previously this team was seriously threatened by last pokemon boosters. However, with this guy I can Trick the opponent a scarf locking them onto one move, hopefully a boosting move, giving me a much easier endgame.
Though boosters can be phazed by Skarmory and maybe Hippowdon, physical boosters such as SD Lucario and Scizor and DD Tyranitar and Salamence will likely be troublesome if Jirachi has been KO'd, so any thoughts on countering very offensive teams would be greatly appreciated. I've tried to mold the team to nullify these threats, but that's why I'm asking for some extra eyes from the wonderful Smogon community. Trick users are taken care of by Jirachi, as a correct prediction locks them into Trick so I force them out, and in that case I'll either attack or Trick depending on what I expect them to send in.
Thanks, folks, and I hope you all are enjoying the start of a beautiful summer!
Just a notices, I'm still undecided between Leftovers and Shed Shell for Skarmory, and I'm leaning towards Shed Shell since I don't want to risk losing Skarm to Magnezone. Tell me what you guys think. Thanks again!
That said, let's look at the team, shall we?
update 6/19: after a week and a half of rating, I have decided to scrap Snorlax in favor of Jirachi, and changed Rotom-A
Every stall team loves sandstorm, and though Tyranitar is an excellent candidate, I chose Hippowdon due to its excellent bulk and lack of a 4x weakness, especially one to Fighting moves.
Hippowdon (M) @ Leftovers
Impish: 252 HP, 168 Def, 88 SpD
Earthquake
Stealth Rock
Slack Off
Roar
Hippowdon is bulky enough to get rocks up and help for the rest of the match, and naturally has high enough Attack to make use of STAB EQ without EV investment. Roar to phaze and rack up entry hazard damage, and it is better than Ice Fang since I already have Ice moves on Tentacruel and Jirachi. With the given EVs this guy can survive a +2 Lucario's Close Combat and OHKO with EQ, so I can switch Hippo in on the SD and KO next turn. Alternatively, can OHKO with Jirachi's Fire Punch. Doesn't like to go swimming, so we come to...
Tentacruel (M) @ Leftovers
Calm: 252 HP, 120 Def, 136 SpD
Liquid Ooze
Surf
Ice Beam
Toxic Spikes
Rapid Spin
Stall teams also love their toxic poison, and Tentacruel raised his tentacle as the best choice. Between good speed, great special bulk, the ability to absorb enemy toxic spikes, the ability to spin hazards away, and being possibly the best OU Infernape counter with Latias gone, NOT choosing the beaked jellyfish seemed like a crime. May run HP Electric over Ice beam, but I really wanted another Ice attack, and it seemed worthwhile. Hates Ground attacks, which leads us to...
Skarmory (M) @ Shed Shell/Leftovers (not sure yet)
Impish: 252 HP, 64 Atk, 176 Def, 16 Spe
Keen Eye
Brave Bird
Roost
Spikes
Whirlwind
Stall and Skarmory, two great tastes that taste great together (have since GSC). The three so far cover each other very well with weaknesses, as electric attacks aimed at Skarm and Tentacruel go to Hippowdon, water attacks at hippowdon and fires aimed at skarm go to 'cruel, and we already addressed ground attacks. Between these three, I should be able to get up a load of entry hazards and be able to start stalling. EVs and moveset are standard, and I'd love any thoughts on the choice between Shed Shell and Leftovers, Skarmory will be getting recovery with Roost either way. As impregnable as Skarmory is to physical assaults, it can't stand special onslaughts, so we naturally need...
Blissey (F) @ Leftovers
Bold: 252 HP, 4 Spe, 252 Def
Natural Cure
Wish
Protect
Heal Bell
Seismic Toss
You didn't really expect me to try to make a successful stall team without the pink, feathered egg, did you? Though I was initially not planning to run Wish (since I plan on using this in-game over WiFi and didn't feel right hacking the move on), the Wishpassing would be exceptional, and currently Tentacruel has no way to heal itself since its Leftys only offsets the sandstorm damage. I knew that I wanted a way to heal status, and since Aromatherapy is illegal with Wish, I chose Heal Bell (since it's a HGSS tutor move). The last move is Seismic Toss so as not to be complete Taunt bait, and to stall and kill any special attacker ballsy enough to stay in. Now we need a spinblocker so, we choose...
Rotom-H @ Leftovers
Bold: 252 HP, 120 Def, 136 SpD
Rest
Sleep Talk
Thunderbolt
Will-O-Wisp
After a lot of advisement, I've decided to go with a RestTalk set for Rotom-A and switch from Rotom-C to -H to bluff Overheat to any Fire-weak pokes, particularly Forretress. Additionally, Rotom-H with this set won't fall to Forretress' Payback and will instead stall it out with RestTalk and Thunderbolt (plus any burn damage would never be unwelcome in there, especially facing Payback). This guy is the team's necessary spinblocker, and STAB Thunderbolt is always welcome, especially if for some reason I'm in a sticky situation against an annoying Gyarados (though obviously it probably wouldn't be the best idea to send Rotom-H in against a boosted DDGyara). Let me know what you think, especially any recommended alternative EV/Nature spreads.
Jirachi @ Choice Scarf
Jolly: 252 Atk, 4 HP, 252 Spe
Iron Head
Ice Punch
Fire Punch
Trick
There was a lot of debate between Ice Punch and ThunderPunch, but in the end Ice Punch had more utility, seeing as the only thing ThunderPunch is really needed for is Gyarados, who is stopped cold by the rest of the team (Tentacruel if it lacks EQ, Skarmory or Rotom-H otherwise), and Ice Punch is always welcome for Flygon, Gliscor, Salamence (if it doesn't get bumped) etc. This little guy is necessary to for two reasons: 1) Since this team is shifting towards heavy stall, I needed a way to deal with any opponents who think they can cripple a member of my team by tricking a choice item on, so Jirachi was chosen as a way to absorb the Trick, and 2) Previously this team was seriously threatened by last pokemon boosters. However, with this guy I can Trick the opponent a scarf locking them onto one move, hopefully a boosting move, giving me a much easier endgame.
Though boosters can be phazed by Skarmory and maybe Hippowdon, physical boosters such as SD Lucario and Scizor and DD Tyranitar and Salamence will likely be troublesome if Jirachi has been KO'd, so any thoughts on countering very offensive teams would be greatly appreciated. I've tried to mold the team to nullify these threats, but that's why I'm asking for some extra eyes from the wonderful Smogon community. Trick users are taken care of by Jirachi, as a correct prediction locks them into Trick so I force them out, and in that case I'll either attack or Trick depending on what I expect them to send in.
Thanks, folks, and I hope you all are enjoying the start of a beautiful summer!
Just a notices, I'm still undecided between Leftovers and Shed Shell for Skarmory, and I'm leaning towards Shed Shell since I don't want to risk losing Skarm to Magnezone. Tell me what you guys think. Thanks again!