Can anyone please rate this team, any help would be appreciated!
I am absolute trash at this game, with my highest at around 1400, but idk what tf i did, but now im at 1100. And I am also really bad at making teams. (Not a warning, just a reminder)
The team -
https://pokepast.es/9184c4545a6e6cc0
I decided to build this team around a Pokemon with Magic Bounce as its ability, due to the heavy amounts of hazards present in the OU metagame. The two Pokemon with this ability in OU, were Sableye and Diance, both of which were megas, and both of which i did not want to use. I searched far and wide, and came upon Xatu and Espeon. Espeon was just a better Xatu with slightly lower defense, so i opted to choose this Espeon.
Espeon @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Toxic
- Wish
- Calm Mind
Most players upon espeon would be surprised and confused as to what it can do. My espeon's main purpose in this team is to bounce back hazards (such as rocks and tailwind) and act as an efficient wish passer, hence the maximum HP investment. It is made for a more stally purpose, rather than a damage dealer. Psychic is the most spammable move, dealing good damage to most of OU's metagame. I then went for toxic, for surprise switches and punishing Pokemon that set-up in front of Espeon's face. Wish is there for longevity, and healing teammates. Then I got stuck at its last move. I put calm mind over dazzling gleam, due to the structure of the Pokemon, I WISHed (haha get it?) for a more supportive/stally Espeon rather than one that can dish out some damage. The speed evs are there to outspeed all base 100 speed mons.
After I built espeon, I was thinking of adding a Pokemon who would not be afraid of taking hits from boosted mons, such as zard x for instance. Therefore, i used the basic Smogon build for Quagsire. Quagsire's unaware really helps to deal with Pokemon such as the afforementioned Zard Y, Hawlucha, and non-giga drain volcarona.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 12 Def / 244 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
EQ is the primary stab move for this Pokemon, dealing chip damage to anything that it hits most of the time. Scald is there to cripple offensive mons with its 30% burn chance. Recover is crucial for this Pokemon, as it acts as a means for... wait for it... RECOVERy. But seriously, recover is necessary for this Pokemon as it makes it more "wall-y". Toxic is similar to espeon, it is there to catch switches and punish the player for doing so.
I then thought of the notorious AV Tangrowth- a force to be reckoned with, as it had good synergy with Quagsire as it was a grass resist, and it had massive bulk.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Ice]
Once again, I opted to use smogon's default build for Tangrowth. I had giga drain over leaf storm due to the build of my team- it was more stall/wall than bulky offense. Earthquake was there to catch heatran and zard x on switches, knock off was their to knock off valuable items such as choice scarfs from lando or gren and hidden power ice was there as a way to hit Landorus and gliscor really hard. With the Assault Vest, Tangrowth's Spdef becomes a huge threat, alongside its already masssive hp and physdef.
I was then like, wait, i want BALANCE. That was why i picked Scizor- Mega as my bulky offense.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 156 HP / 148 Atk / 28 Def / 176 SpD
Careful Nature
- Swords Dance
- Knock Off
- U-turn
- Bullet Punch
Unlike normal Mega Scizors, my scizor sacrifices some of its HP for attack, so it can perfrom a sweep if the opponent is not cautious. It is quite similar though to the general build of Scizor, with maximum spdef to eat hp fires from serp and fini, the large hp, the 28 defence ev's for banded kartana and other threats. But the 148 ev investment into attack makes this Pokemon be so much more of a physical threat as well. At +2, this thing 2HKOs Fini, Landorus and OHKO's all the other tapus with bullet punch alone.
After the Scizor, i realised i had a large weakness to fire types, with my only answer being quagsire, who was deadass a toy for zard y's solar beam. That's why i went with heatran, who is immune to fire as a result of its flash fire ability. Most heatrans in 2019 run firium z, but i decided to go with the steelium z flash cannon, which usually always picks up a KO nowadays.
Heatran @ Steelium Z
Ability: Flash Fire
EVs: 20 HP / 252 SpA / 236 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Lava Plume
- Toxic
- Stealth Rock
Now. IK what you are thinking. TRIPLE TOXIC? Yes...
I made the build of this team to severly punish opponents for making riskier plays.
Steelium Z Heatran, does massive damage to anything that does not resist it. I opted for lava plume over magma storm due to the accuracy and the burn chance. Heatran is also my team's only rocker. Like I have mentioned before, I wanted a team with a wally/stally style, but not a stall team. Therefore i had the ev's distributed into special defense and hp, rather than speed.
My last choice of a Pokemon was to have a more faster Pokemon that could deal with threats more quickly than others, but also keep the bulk. I also needed a ground immunity as heatran will die to any EQ. Zapdos was a perfect Pokemon for this.
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Discharge
- Heat Wave
- Roost
I had defog for rocks that were thrown after espeon's demise or just somehow bypassed espeon (such as mold breaker excardill). Discharge over thunderbolt for the paralysis chance, heatwave for scizor, ferrothorn and kartana and i had roost for longevity. I spread the ev's into speed and HP, so that zapdos could be a faster, bulkier Pokemon, similiar to my team's build.
https://replay.pokemonshowdown.com/gen7ou-920706016
Weaknesses i have found:
Chansey- this pokemon is hard to deal with if Scizor has fainted.
I am absolute trash at this game, with my highest at around 1400, but idk what tf i did, but now im at 1100. And I am also really bad at making teams. (Not a warning, just a reminder)
The team -
https://pokepast.es/9184c4545a6e6cc0
I decided to build this team around a Pokemon with Magic Bounce as its ability, due to the heavy amounts of hazards present in the OU metagame. The two Pokemon with this ability in OU, were Sableye and Diance, both of which were megas, and both of which i did not want to use. I searched far and wide, and came upon Xatu and Espeon. Espeon was just a better Xatu with slightly lower defense, so i opted to choose this Espeon.
Espeon @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Toxic
- Wish
- Calm Mind
Most players upon espeon would be surprised and confused as to what it can do. My espeon's main purpose in this team is to bounce back hazards (such as rocks and tailwind) and act as an efficient wish passer, hence the maximum HP investment. It is made for a more stally purpose, rather than a damage dealer. Psychic is the most spammable move, dealing good damage to most of OU's metagame. I then went for toxic, for surprise switches and punishing Pokemon that set-up in front of Espeon's face. Wish is there for longevity, and healing teammates. Then I got stuck at its last move. I put calm mind over dazzling gleam, due to the structure of the Pokemon, I WISHed (haha get it?) for a more supportive/stally Espeon rather than one that can dish out some damage. The speed evs are there to outspeed all base 100 speed mons.
After I built espeon, I was thinking of adding a Pokemon who would not be afraid of taking hits from boosted mons, such as zard x for instance. Therefore, i used the basic Smogon build for Quagsire. Quagsire's unaware really helps to deal with Pokemon such as the afforementioned Zard Y, Hawlucha, and non-giga drain volcarona.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 12 Def / 244 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
EQ is the primary stab move for this Pokemon, dealing chip damage to anything that it hits most of the time. Scald is there to cripple offensive mons with its 30% burn chance. Recover is crucial for this Pokemon, as it acts as a means for... wait for it... RECOVERy. But seriously, recover is necessary for this Pokemon as it makes it more "wall-y". Toxic is similar to espeon, it is there to catch switches and punish the player for doing so.
I then thought of the notorious AV Tangrowth- a force to be reckoned with, as it had good synergy with Quagsire as it was a grass resist, and it had massive bulk.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Ice]
Once again, I opted to use smogon's default build for Tangrowth. I had giga drain over leaf storm due to the build of my team- it was more stall/wall than bulky offense. Earthquake was there to catch heatran and zard x on switches, knock off was their to knock off valuable items such as choice scarfs from lando or gren and hidden power ice was there as a way to hit Landorus and gliscor really hard. With the Assault Vest, Tangrowth's Spdef becomes a huge threat, alongside its already masssive hp and physdef.
I was then like, wait, i want BALANCE. That was why i picked Scizor- Mega as my bulky offense.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 156 HP / 148 Atk / 28 Def / 176 SpD
Careful Nature
- Swords Dance
- Knock Off
- U-turn
- Bullet Punch
Unlike normal Mega Scizors, my scizor sacrifices some of its HP for attack, so it can perfrom a sweep if the opponent is not cautious. It is quite similar though to the general build of Scizor, with maximum spdef to eat hp fires from serp and fini, the large hp, the 28 defence ev's for banded kartana and other threats. But the 148 ev investment into attack makes this Pokemon be so much more of a physical threat as well. At +2, this thing 2HKOs Fini, Landorus and OHKO's all the other tapus with bullet punch alone.
After the Scizor, i realised i had a large weakness to fire types, with my only answer being quagsire, who was deadass a toy for zard y's solar beam. That's why i went with heatran, who is immune to fire as a result of its flash fire ability. Most heatrans in 2019 run firium z, but i decided to go with the steelium z flash cannon, which usually always picks up a KO nowadays.
Heatran @ Steelium Z
Ability: Flash Fire
EVs: 20 HP / 252 SpA / 236 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Lava Plume
- Toxic
- Stealth Rock
Now. IK what you are thinking. TRIPLE TOXIC? Yes...
I made the build of this team to severly punish opponents for making riskier plays.
Steelium Z Heatran, does massive damage to anything that does not resist it. I opted for lava plume over magma storm due to the accuracy and the burn chance. Heatran is also my team's only rocker. Like I have mentioned before, I wanted a team with a wally/stally style, but not a stall team. Therefore i had the ev's distributed into special defense and hp, rather than speed.
My last choice of a Pokemon was to have a more faster Pokemon that could deal with threats more quickly than others, but also keep the bulk. I also needed a ground immunity as heatran will die to any EQ. Zapdos was a perfect Pokemon for this.
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Discharge
- Heat Wave
- Roost
I had defog for rocks that were thrown after espeon's demise or just somehow bypassed espeon (such as mold breaker excardill). Discharge over thunderbolt for the paralysis chance, heatwave for scizor, ferrothorn and kartana and i had roost for longevity. I spread the ev's into speed and HP, so that zapdos could be a faster, bulkier Pokemon, similiar to my team's build.
https://replay.pokemonshowdown.com/gen7ou-920706016
Weaknesses i have found:
Chansey- this pokemon is hard to deal with if Scizor has fainted.
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