Reserving Clefairy
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Teleport
- Seismic Toss
Alright, I know y'all are tired of seeing Clef get paired up with
everything, but I think there's a good case for Clef here. The most notable benefit Clefairy provides to Drampa is pivoting with Teleport. As Teleport has negative priority, it nearly always goes last, basically guaranteeing a free switch from Drampa. This isn't just pivoting: it's
advanced pivoting. Clefairy also walls out attackers like Abomasnow and Alcremie that would hope to decimate Drampa with their STABs.
In turn, Drampa can roast opposing Steel-types like Ferroseed and Stunfisk-Galar, which gives Clefairy more room to use Wish and pivot. It also annoys things like Cofagrigus, which would usually try to set up Clefairy otherwise.