LC Shellder

churine

lunatic+
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[OVERVIEW]​

Shellder can transform into a fearsome sweeper with its access to Shell Smash and Skill Link backed up by a good Attack stat and Speed tier. Skill Link-assisted multi-hit moves are what separates Shellder from other sweepers in the tier, as LC's damage mechanics make multi-hit moves very powerful, and they can break through Substitute and Focus Sash with ease, which other sweepers have trouble against. Shellder can also find ample opportunities to set up and stay on the field thanks to its great Defense stat and good defensive typing. However, Shellder's poor Special Defense leaves it vulnerable to even weaker special attackers like Mareanie and Spritzee. Shellder is also quite reliant on Shell Smash boosts to be a threat, and with the set's lack of utility, it can be hard to fit on teams not built around it.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Liquidation / Ice Shard
item: Eviolite
ability: Skill Link
nature: Jolly / Impish / Adamant
evs: 36 HP / 236 Atk / 36 Def / 196 Spe

[SET COMMENTS]
Moves
========

Shell Smash is what turns Shellder into a dangerous sweeper, doubling both offense and Speed stats at the cost of lowering defenses. Icicle Spear and Rock Blast are both multi-hit moves, which are quite unique in LC because each hit is deceptively strong on its own due to the lower level of Pokemon, and the fact that each hit has its own damage roll means there is a greater chance that one of those hits will be a high damage roll. This causes the multi-hit moves to do more damage than Shellder's STAB Liquidation against most threats. Icicle Spear is the go-to move against most Pokemon, as it has perfect accuracy, taking care of Vullaby, Onix, and Trapinch with ease and OHKOing neutral targets like Wingull and Galarian Farfetch'd after Shell Smash. Rock Blast is used to target foes that resist Ice such as Thick Fat Munchlax, Ponyta, and Water-types like Corphish and Mareanie. For the last slot, STAB Liquidation rounds out Shellder's coverage, as it is the best way to hit Pawniard and Mudbray and is the most reliable way to not activate Berry Juice on users such as Munchlax. Ice Shard is useful to avoid being revenge killed by fast Choice Scarf users like Diglett and to set up against and beat both Onix and Vullaby after a Weak Armor boost. Protect is also an option to primarily block First Impression from Trapinch as well as Fake Out from Meowth and can be used to stall out the sun or poisoned Pokemon if necessary.

Set Details
========

Eviolite gives Shellder extra bulk, so it has an easier time setting up. The EV spread maximizes Shellder's offenses stats, allowing it to outspeed +1 Speed Onix and Drilbur after Shell Smash, with the remaining EVs going into HP and Defense for more survivability. With a Jolly nature, Shellder can outspeed Adamant Corphish before Shell Smash, and after a Shell Smash, Shellder can outspeed the entire unboosted metagame under Sticky Web and up to 19 Speed Choice Scarf users normally. An Impish nature makes it easier to set up on physical Pokemon like Onix and to tank priority moves after setting up such as Mach Punch from Timburr or Sucker Punch from Diglett. Lastly, an Adamant nature is an option that gives Shellder an easier time to get past Berry Juice Onix and 15 Defense Eviolite users like Timburr.

Usage Tips
========

When attempting a sweep, it is best to remove or weaken any Pokemon Shellder has a hard time beating, such as Ferroseed and Mareanie, and also to remove threatening Pokemon such as Chinchou. Pokemon with access to priority moves like Timburr and Pawniard should also be removed as to not risk ending a sweep prematurely. If it is necessary to set up before these checks are removed, be mindful of the damage you take, as every extra bit of damage taken means Shellder will have a harder time setting up or tanking priority moves. Although it should not switch into them directly, physically inclined Pokemon, most notably Onix and Vullaby, are prime setup fodder for Shellder, as its high Defense stat allows it to tank their hits well. It also helps if the Pokemon Shellder sets up on is initially faster as to not take extra damage due to Shell Smash dropping defenses. Shellder could also be sent in early- or mid-game if it wants to weaken any checks, as they still take a great deal from its multi-hit moves; however, it should try to avoid any damage, as that can give it difficulties setting up later on.

Team Options
========

Pokemon with Knock Off make for great teammates, as they can soften up walls like Mareanie, Spritzee, and Ferroseed by removing their Eviolite and Berry Juice. Vullaby is a great teammate because it has Knock Off, can lure in threats like Onix that Shellder can set up on and pivot it in safely thanks to U-turn, and can remove troublesome entry hazards with Defog. Galarian Farfetch'd and Timburr too carry Knock Off and Defog, and they can deal with Ferroseed and Munchlax easily while functioning as good wallbreakers. Entry hazard support from Onix, Ferroseed, and Pawniard is great at chipping away the opponent's Pokemon, which can aid Shellder tremendously with achieving KOs it would otherwise narrowly miss out on, with Ferroseed and Pawniard also able to carry Knock Off. Trappers like Trapinch and Diglett can remove troublesome Pokemon like Mareanie, Pawniard, and Chinchou, with Diglett being able to provide Memento support to greatly help Shellder upon setting up. Since Shellder is vulnerable to all entry hazards, Pokemon that can remove them such as the aforementioned Vullaby and Galarian Farfetch'd as well as Drilbur are well appreciated to give Shellder more longevity when attempting to sweep.

[STRATEGY COMMENTS]
Other Options
=============

Rapid Spin lets Shellder perform the role of an entry hazard remover, which can be useful for preserving the longevity of many entry hazard-vulnerable teammates. Life Orb allows Shellder to OHKO a wider variety of bulky Pokemon after a Shell Smash; however, the lack of bulk and the HP reduction for every attack means more intensive support is required for Shellder to set up and tank priority moves. Choice Scarf's immediate Speed jump means Shellder can revenge kill faster Pokemon such as Wingull and Diglett, but Shellder will be outsped by faster Choice Scarf users, will not have the immediate power to clean like those other Choice Scarf users, and will struggle dealing against bulkier Pokemon.

Checks and Counters
===================

**Bulky Pokemon**: Ferroseed is bulky enough to survive a +2 Icicle Spear and can often KO Shellder with Bullet Seed in return or paralyze it with Thunder Wave if a teammate can more reliably take care of Shellder. Munchlax is resistant to Icicle Spear thanks to Thick Fat and can tank Rock Blast to then KO with Double-Edge if Shellder has sustained chip damage. Spritzee is also just inherently bulky, being able to tank Icicle Spear well and KO with Moonblast after chip damage. Water-types like Mareanie and Frillish are resistant to Icicle Spear, with the latter also being immune to Water, can tank a +2 Rock Blast at full health, and can KO Shellder with their STAB moves; Frillish can even inflict a burn with Will-O-Wisp or reduce Shellder's Attack and heal itself with Strength Sap.

**Revenge Killers**: Shell Smash's Defense drops make Shellder more susceptible to being picked off by priority users like Timburr, Pawniard, and Trapinch. Timburr can also tank a +2 Icicle Spear at full health and retaliate with Drain Punch followed up by Mach Punch. Pawniard poses a huge threat, as it resists both of Shellder's multi-hit moves, can survive a +2 Liquidation at full, and can dent Shellder with Knock Off before finishing it off with Sucker Punch. Croagunk is immune to Water and can target Shellder's far lower Special Defense with Vacuum Wave. Diglett can pose a threat, as it carries Sucker Punch; furthermore, Choice Scarf variants are able to outspeed +2 Speed Shellder and revenge kill it either way. Choice Scarf Wingull, although rare, outspeeds non-Jolly variants and can revenge kill with Hurricane; meanwhile, the seldom-used Sand Rush Drilbur outspeeds Shellder under sand and can KO it with Earthquake.

[CREDITS]
- Written by: [[crusty, 264307]]
- Quality checked by: [[KSG, 32350], [Corporal Levi, 55063], [Nineage, 195129]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [martha, 384270]]
 
Last edited by a moderator:

ghost

formerly goldenghost
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LC Leader
  • Mention that the way damage rolls work in LC means that Icicle Spear is a more reliable damaging option than Liquidation (unfamiliar users might do the STAB math and be confused) and also that it breaks Sturdy and sash.
  • Mention that Liquidation more reliably kills Munchlax below relevant damage thresholds (depending on the Munchlax set) due to Rock Blast activating Berry Juice.
  • Mention specifically what the extra defense from Impish lets you deal with or set up on.
  • Include Vullaby along with Onix as a common Pokemon Shellder can set up on.
  • In usage tips, mention that the user should be careful in setting up with Shellder before its checks are gone, as a weakened Shellder will have harder time eating hits while setting up or taking priority after setting up.
  • In the team options part about Knock Off users, mention some specific mons knock off support helps Shellder break through, especially Mareanie, Spritzee, and Ferroseed.
  • Is Hydro Pump really necessary for Mudbray? Uninvested Naive Hydro Pump does the same damage to 25/14/16 Mudbray as 16 Atk Liquidation, and Liquidation destroys Mudbray at +2. I don't think this is a worthwhile inclusion.
  • Ice Shard is also good for Drifloon.
  • If mentioning Scarf Shellder, I would say what it's good for as a scarfer rather than just saying that it's faster, as it's a completely different role than the Shell Smash wincon.
  • Haze Mareanie isn't really common, but Mareanie is still a problem for Shellder because it can KO with Sludge Bomb after tanking a Rock Blast.
  • Play up Timburr as a check more. Not only does it threaten with Mach Punch, but it also almost always lives Icicle Spear at +2 from full.
Good stuff,
QC 1/3
 

Corporal Levi

ninjadog of the decade
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Overview:
Mention that its reliance on Shell Smash to pose a serious threat, coupled with its lack of utility, can make it difficult to fit onto a team that isn't built around it.

Set:
I would slash Ice Shard and Protect after Liquidation, especially since Liquidation targets are usually the most trappable. I'll discuss this in qc but they should be moves mentions at minimum, I think.
Ice Shard is weak for a priority move but still offers a fair amount of utility against weakened faster mons when Shellder is unable to set up. It also lets Shellder set up on weakened +2 Vullaby/Onix and avoid being revenge-killed by Scarf Diglett.
Protect is mainly for First Impression Trapinch, and can also help to stall out sun turns.
Be sure to add their descriptions under moves as well.

Set Details:
"jolly nature + speed investment allows for shellder to outspeed oddish in sun, and the entire unboosted metagame if under sticky web"
Clarify that Shellder needs to be at +2 to outspeed Oddish.
Jolly also lets Shellder outspeed Adamant Corphish at +0.
Mention that an Adamant nature improves rolls against 15 Def mons like certain Timburr.
Liquidation struggles to OHKO typical 14 Def Munchlax regardless of the nature. You could change that point to "improves damage rolls against Munchlax with Liquidation" or just leave it out

Usage Tips:
Mention that Shellder can be sent in early on to wear down its own checks, as Icicle Spear and Rock Blast can 2HKO most mons even before setup, but try not to let it take too much damage, as this would make it more difficult to set up later.

Team Options:
Mention that Shellder is vulnerable to every entry hazard, including Toxic Spikes and Sticky Web, so removal from Vullaby or Drilbur could be helpful - Vullaby also has U-turn to pivot Shellder into play against setup bait like Onix.

Other Options:
Remove Ice Shard and Protect from here.
For Choice Scarf, mention that Shellder doesn't really have the OHKO power to sweep, and is outsped by most other Choice Scarf users.

Checks and Counters:
Water-types don't really need their own section since the Water-type Shellder answers are only so because of their bulk anyways - you can join this with the "Bulky Pokemon" section.
Mention that a lot of the bulky mons will need a bit of chip to actually KO Shellder, even after Shell Smash.
Change "priority users" to "priority users and faster threats" - Scarf Diglett can outspeed all +2 Shellders, Scarf Cutiefly / Wingull can outspeed non-Jolly +2 Shellders, and Drilbur can be paired with Sand support.

Great work - QC 2/3
 

Nineage

Pugnacious.
is a Programmeris a Community Contributoris a Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
[OVERVIEW]
  • Be a little bit more specific about why multi-hit moves are good here. When you say they are 'very powerful,' I think you want to say something along the lines of 'due to LC damage mechanics, multi-hit moves hit unusually hard' or something. They have the same base power as they always do, its just about the math.
  • Instead of 'lack of exploitable weaknesses,' say 'good defensive typing.' It's clearer and more specific.
[SET]
Remove the Protect slash but keep it in move mentions.

[SET COMMENTS]
Moves
========
  • Again, the damage roll section is somewhat unclear. I think you can just say something like 'because of the damage mechanics at level 5'
  • When you talk about what the moves do, make sure to specify whether you mean before or after a Smash.

Set Details
========
good.

Usage Tips
========
  • In the first sentence, what do you mean by 'for a cleaner sweep'? Do you mean to provide setup opportunities? Or do you mean to avoid being revenge killed? Clarify this part of the sentence or remove it
  • Instead of 'tire,' say 'weaken' for clarity
  • Talk about bringing Shellder in on its setup opportunities without taking damage (eg. hard switching into Vullaby is usually not a good idea, even if it is setup fodder).

Team Options
========
  • Mention specifically that Vullaby can lure in Pokemon that Shell sets up on, weaken them, and U-turn. This is a prime reason for their synergy.

[STRATEGY COMMENTS]
Other Options
=============
good

Checks and Counters
===================

**Bulky Pokemon**: It's good that water types are included here, but you can still signpost for them (eg. Water types are particularly troublesome...)

**Revenge Killers**: If you're mentioning sand, you should also mention sun here. Also note how uncommon the things in the final sentence are.

3/3
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Shellder can transform into a fearsome sweeper with its access to Shell Smash and Skill Link (RC) backed up by a good Attack stat and Speed tier. Skill Link-assisted multi-hit moves is are what seperates Shellder from other sweepers in the tier, as LC's damage mechanics make multi-hit moves are very powerful, (AC) in LC due to the Pokemon being at Level 5 and they can break through Substitute and Focus Sash with ease, (AC) that which other sweepers have trouble against. Shellder can also find ample opportunities to set up and stay on the field thanks to its great Defense stat and good defensive typing. However, Shellder's poor Special Defense leaves it vulnerable to special attacks from even uninvested attackers. Shellder is also quite reliant on Shell Smash boosts to be a threat, and with its lack of utility moves, it can be hard to fit on teams not built around it.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Liquidation / Ice Shard
item: Eviolite
ability: Skill Link
nature: Jolly / Impish / Adamant
evs: 36 HP / 236 Atk / 36 Def / 196 Spe

[SET COMMENTS]
Moves
========

Shell Smash is what turns Shellder into a dangerous sweeper, doubling both offense and Speed stats at the cost of lowering defenses. Icicle Spear and Rock Blast are both multi-hit moves, which are quite unique in LC because each hit is deceptively strong on their its own due to the lower level of Pokemon, and because the fact that each hit has its own damage roll (RC) means there is a greater chance that one of those hits will be a high damage roll. This causes the multi-hit moves to do more damage than Shellder's STAB Liquidation against most threats. Icicle Spear is the go-to move against most Pokemon, (AC) as it has perfect accuracy, taking care of Vullaby, Onix, and Trapinch with ease (RC) and can OHKOing neutral targets like Cutiefly and Galarian Farfetch'd after Shell Smash. Rock Blast is used to target Ice-resists foes that resist Ice such as Thick Fat Munchlax, Ponyta, and Water-types like Corphish and Mareanie. For the last slot, STAB Liquidation is a STAB move that rounds out the Shellder's coverage, as it is the best way to hit Pawniard (RC) and Mudbray (RC) and is the most reliable way to not activate Berry Juice on users such as Munchlax. Ice Shard is useful to avoid being revenge killed by fast Choice Scarf users like Diglett (RC) and allows for Shellder to set up against and beat both Onix and Vullaby after a Weak Armor Boost. Protect is also an option to primarily block First Impression from Trapinch as well as Fake Out from Meowth (RC) and can be used to stall out the sun or poisoned Pokemon if necessary.

Set Details
========

Eviolite is the preferred item, (AC) as it gives Shellder extra bulk to give it an easier time to set up. The EV spread maximizes Shellder's offenses stats, allowing for Shellder it to outspeed +1 Speed Onix and Drilbur after Shell Smash, with the remaining EVs going into HP and Defense for more survivability. With a Jolly nature, Shellder can outspeed Adamant Corphish before Shell Smash, and after a Shell Smash, Shellder can outspeed the entire unboosted metagame under Sticky Web and up to 19 Speed Choice Scarf users normally. An Impish nature gives more Defense making makes it easier to set up on physical Pokemon like Onix and to tank priority moves after setting up such as Mach Punch from Timburr or Sucker Punch from Diglett. Lastly, an Adamant nature is an option that gives Shellder an easier time to get past Berry Juice Onix and 15 Defense Eviolite users like Timburr.

Usage Tips
========

When attempting a sweep, it is best to remove or weaken any Pokemon Shellder has a hard time beating, such as Ferroseed and Mareanie, and also to remove immediately threatening Pokemon such as Chinchou. Pokemon with access to priority moves like Timburr or Pawniard should also be removed as to not risk ending a sweep prematurely. If it is necessary to set up before these checks are removed, be mindful of the damage you take, (AC) as every extra bit of damage taken means Shellder will have a harder time setting up or tanking priority moves. Although it should not switch into them directly, physically inclined Pokemon, most notably Onix and Vullaby, are prime set-up setup fodder for Shellder, (AC) as its high Defense stat allows it to tank their hits well. It also helps if the Pokemon Shellder sets up on is initially faster as to not take extra damage due to Shell Smash dropping defenses. Shellder could also be sent in the early- (AH) or mid-game (AH) if it wants to weaken any checks, (AC) as they still take a great deal from its multi-hit moves; (SC) however, (AC) it should try to avoid any damage, (AC) as that can give it difficulties setting up later on.

Team Options
========

Pokemon with Knock Off make for great teammates, (AC) as they can soften up walls like Mareanie, Spritzee, and Ferroseed by removing their Eviolite and Berry Juice, which is crucial for Shellder to sweep past these Pokemon. Vullaby is a great teammate because it has Knock Off, can lure in threats like Onix that Shellder can set up on and pivot it in safely thanks to U-turn, and can remove troublesome entry hazards with Defog. Galarian Farfetch'd and Timburr are also good teammates as they too carry Knock Off and Defog, and they can deal with Ferroseed and Munchlax easily while functioning as a good wallbreakers. Entry hazard support from Onix, Ferroseed, and Pawniard is great at chipping away the opponent's Pokemon, which can aid Shellder tremendously with achieving KOs it would otherwise narrowly miss out on, with Ferroseed and Pawniard also able to carry Knock Off. Trappers like Trapinch and Diglett are good teammates, as they can remove troublesome Pokemon like Mareanie, Pawniard, and Chinchou, with Diglett being able to provide Memento support to greatly help Shellder upon setting up. Since Shellder is vulnerable to all entry hazards, Pokemon that can remove them such as the aforementioned Vullaby and Galarian Farfetch'd and also Drilbur is are well appreciated as it gives to give Shellder more longevity when attempting to sweep.

[STRATEGY COMMENTS]
Other Options
=============

Life Orb allows for Shellder to OHKO a wider variety of bulky Pokemon after a Shell Smash; (SC) however, (AC) the lack of bulk and the HP reduction for every attack means more intensive support is required for Shellder to set up and tank priority moves. Choice Scarf's immediate Speed jump means Shellder can revenge kill faster Pokemon such as Cutiefly and Diglett, but Shellder will be outsped by faster Choice Scarf users, doesnt won't have the OHKO power to sweep like them, and will struggle against bulkier Pokemon tremendously.

Checks and Counters
===================

**Bulky Pokemon**: Ferroseed is bulky enough to survive a +2 Icicle Spear (RC) and can often KO Shellder with Bullet Seed in return (RC) or paralyze with Thunder Wave if a teammate can more reliably take care of Shellder. Munchlax is resistant to Icicle Spear thanks to Thick Fat and can tank Rock Blast to then KO with Double-Edge if Shellder has sustained chip damage. Spritzee is also just inheritly bulky, being able to tank Icicle Spear well and can KO with Moonblast after chip damage. Water-types like Mareanie and Frillish are resistant to Icicle Spear, with the latter also being immune to Water, can tank a +2 Rock Blast at full health, and can KO Shellder with their STAB moves; (SC) or in Frillish's case, can even inflict a burn with Will-O-Wisp or reduce Shellder's Attack and heal itself with Strength Sap.

**Revenge Killers**: Shell Smash's Defense drops make lowering defenses makes Shellder more susceptible to being picked off by priority users like Timburr, Pawniard, and Trapinch. Timburr can also tank a +2 Icicle Spear at full health then and retaliate with Drain Punch followed up by Mach Punch. Pawniard poses a huge threat, (AC) as it resists both of Shellder's multi-hit moves, (AC) and can survive a +2 Liquidation at full, (AC) and can dent Shellder with Knock Off before finishing it off with Sucker Punch. Croagunk is immune to Water and can target Shellder's far lower Special Defense with Vacuum Wave. Diglett can pose a threat, (AC) as it carries Sucker Punch; (SC) however furthermore, (AC) Choice Scarf variants are able to outspeed +2 Speed Shellder anyways and can revenge kill it either way. 19 Speed Choice Scarf users like Wingull and Cutiefly, although rare, outspeed non-Jolly variants and can revenge kill with Hurricane or Energy Ball, (AC) respectively; (SC) meanwhile, (AC) the seldom-used (RH) Sand Rush Drilbur outspeeds Shellder under sand and can KO Shellder it with Earthquake.

[CREDITS]
- Written by: [[crusty, 264307]]
- Quality checked by: [[KSG, 32350], [Corporal Levi, 55063], [Nineage, 195129]]
- Grammar checked by: [[, ], [, ]]
 

autumn

only i will remain
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C&C Leader
removed some extra spaces so use the reply method to implement

GP 2/2
[OVERVIEW]

Shellder can transform into a fearsome sweeper with its access to Shell Smash and Skill Link backed up by a good Attack stat and Speed tier. Skill Link-assisted multi-hit moves are what seperates separates Shellder from other sweepers in the tier, as LC's damage mechanics make multi-hit moves very powerful, and they can break through Substitute and Focus Sash with ease, which other sweepers have trouble against. Shellder can also find ample opportunities to set up and stay on the field thanks to its great Defense stat and good defensive typing. However, Shellder's poor Special Defense leaves it vulnerable to special attacks from even uninvested attackers. (such as?) Shellder is also quite reliant on Shell Smash boosts to be a threat, and with its lack of utility moves, it can be hard to fit on teams not built around it.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Liquidation / Ice Shard
item: Eviolite
ability: Skill Link
nature: Jolly / Impish / Adamant
evs: 36 HP / 236 Atk / 36 Def / 196 Spe

[SET COMMENTS]
Moves
========

Shell Smash is what turns Shellder into a dangerous sweeper, doubling both offense and Speed stats at the cost of lowering defenses. Icicle Spear and Rock Blast are both multi-hit moves, which are quite unique in LC because each hit is deceptively strong on its own due to the lower level of Pokemon, and the fact that each hit has its own damage roll means there is a greater chance that one of those hits will be a high damage roll. This causes the multi-hit moves to do more damage than Shellder's STAB Liquidation against most threats. Icicle Spear is the go-to move against most Pokemon, as it has perfect accuracy, taking care of Vullaby, Onix, and Trapinch with ease and OHKOing neutral targets like Cutiefly and Galarian Farfetch'd after Shell Smash. Rock Blast is used to target foes that resist Ice such as Thick Fat Munchlax, Ponyta, and Water-types like Corphish and Mareanie. For the last slot, STAB Liquidation rounds out Shellder's coverage, as it is the best way to hit Pawniard and Mudbray and is the most reliable way to not activate Berry Juice on users such as Munchlax. Ice Shard is useful to avoid being revenge killed by fast Choice Scarf users like Diglett and to set up against and beat both Onix and Vullaby after a Weak Armor boost. Protect is also an option to primarily block First Impression from Trapinch as well as Fake Out from Meowth and can be used to stall out the sun or poisoned Pokemon if necessary.

Set Details
========

Eviolite is the preferred item, as it gives Shellder extra bulk, so it has an easier time setting up to give it an easier time to set up. (repetition / fluff) The EV spread maximizes Shellder's offenses stats, allowing it to outspeed +1 Speed Onix and Drilbur after Shell Smash, with the remaining EVs going into HP and Defense for more survivability. With a Jolly nature, Shellder can outspeed Adamant Corphish before Shell Smash, and after a Shell Smash, Shellder can outspeed the entire unboosted metagame under Sticky Web and up to 19 Speed Choice Scarf users normally. An Impish nature makes it easier to set up on physical Pokemon like Onix and to tank priority moves after setting up such as Mach Punch from Timburr or Sucker Punch from Diglett. Lastly, an Adamant nature is an option that gives Shellder an easier time to get past Berry Juice Onix and 15 Defense Eviolite users like Timburr.

Usage Tips
========

When attempting a sweep, it is best to remove or weaken any Pokemon Shellder has a hard time beating, such as Ferroseed and Mareanie, and also to immediately remove immediately threatening Pokemon such as Chinchou. Pokemon with access to priority moves like Timburr or and Pawniard should also be removed as to not risk ending a sweep prematurely. If it is necessary to set up before these checks are removed, be mindful of the damage you take, as every extra bit of damage taken means Shellder will have a harder time setting up or tanking priority moves. Although it should not switch into them directly, physically inclined Pokemon, most notably Onix and Vullaby, are prime setup fodder for Shellder, as its high Defense stat allows it to tank their hits well. It also helps if the Pokemon Shellder sets up on is initially faster as to not take extra damage due to Shell Smash dropping defenses. Shellder could also be sent in early- or mid-game if it wants to weaken any checks, as they still take a great deal from its multi-hit moves; however, it should try to avoid any damage, as that can give it difficulties setting up later on.

Team Options
========

Pokemon with Knock Off make for great teammates, as they can soften up walls like Mareanie, Spritzee, and Ferroseed by removing their Eviolite and Berry Juice. Vullaby is a great teammate because it has Knock Off, can lure in threats like Onix that Shellder can set up on and pivot it in safely thanks to U-turn, and can remove troublesome entry hazards with Defog. Galarian Farfetch'd and Timburr too carry Knock Off and Defog, and they can deal with Ferroseed and Munchlax easily while functioning as good wallbreakers. Entry hazard support from Onix, Ferroseed, and Pawniard is great at chipping away the opponent's Pokemon, which can aid Shellder tremendously with achieving KOs it would otherwise narrowly miss out on, with Ferroseed and Pawniard also able to carry Knock Off. Trappers like Trapinch and Diglett can remove troublesome Pokemon like Mareanie, Pawniard, and Chinchou, with Diglett being able to provide Memento support to greatly help Shellder upon setting up. Since Shellder is vulnerable to all entry hazards, Pokemon that can remove them such as the aforementioned Vullaby and Galarian Farfetch'd and also as well as Drilbur are well appreciated to give Shellder more longevity when attempting to sweep.

[STRATEGY COMMENTS]
Other Options
=============

Life Orb allows Shellder to OHKO a wider variety of bulky Pokemon after a Shell Smash; however, the lack of bulk and the HP reduction for every attack means more intensive support is required for Shellder to set up and tank priority moves. Choice Scarf's immediate Speed jump means Shellder can revenge kill faster Pokemon such as Cutiefly and Diglett, but Shellder will be outsped by faster Choice Scarf users, won't have the OHKO power to sweep like them (not super clear what this means), and will struggle against bulkier Pokemon tremendously.

Checks and Counters
===================

**Bulky Pokemon**: Ferroseed is bulky enough to survive a +2 Icicle Spear and can often KO Shellder with Bullet Seed in return or paralyze it with Thunder Wave if a teammate can more reliably take care of Shellder. Munchlax is resistant to Icicle Spear thanks to Thick Fat and can tank Rock Blast to then KO with Double-Edge if Shellder has sustained chip damage. Spritzee is also just inheritly inherently bulky, being able to tank Icicle Spear well and KO with Moonblast after chip damage. Water-types like Mareanie and Frillish are resistant to Icicle Spear, with the latter also being immune to Water, can tank a +2 Rock Blast at full health, and can KO Shellder with their STAB moves; Frillish can even inflict a burn with Will-O-Wisp or reduce Shellder's Attack and heal itself with Strength Sap.

**Revenge Killers**: Shell Smash's Defense drops make Shellder more susceptible to being picked off by priority users like Timburr, Pawniard, and Trapinch. Timburr can also tank a +2 Icicle Spear at full health and retaliate with Drain Punch followed up by Mach Punch. Pawniard poses a huge threat, as it resists both of Shellder's multi-hit moves, can survive a +2 Liquidation at full, and can dent Shellder with Knock Off before finishing it off with Sucker Punch. Croagunk is immune to Water and can target Shellder's far lower Special Defense with Vacuum Wave. Diglett can pose a threat, as it carries Sucker Punch; furthermore, Choice Scarf variants are able to outspeed +2 Speed Shellder and revenge kill it either way. 19 Speed Choice Scarf users like Wingull and Cutiefly, although rare, outspeed non-Jolly variants and can revenge kill with Hurricane or Energy Ball, respectively; meanwhile, the seldom-used Sand Rush Drilbur outspeeds Shellder under sand and can KO it with Earthquake.

[CREDITS]
- Written by: [[crusty, 264307]]
- Quality checked by: [[KSG, 32350], [Corporal Levi, 55063], [Nineage, 195129]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
 

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