Facility Seasonal Event, Dragon Master Lance, Pratik & Ayush

AyushKr_PKMN
:choice specs: Choice Specs x1
:expert belt: Expert Belt x1
:oran berry: Oran Berry x1
:red card: Red Card x1
:shell bell: Shell Bell x1


Chaos (Cyclohm)
Level: 2 | EXP: 0 / 10

♪ "A single strike, her lightning unleashed,
Leveling buildings, power increased!
Thrice she strikes, with fury untamed,
Leaving her mark, where it is aimed!!"♫


Types:






Abilities: Shield Dust / Static / Damp
Nature: Docile

Stats:
HP: 100
Atk: 5
Def: 8
SpA: 8
SpD: 5
Spe: 80

Size Class: 4
Weight Class: 4

Moves:

Level 0:
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Leer
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge

Level 1:
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball

Level 2:
Aqua Tail
Blizzard
Dragon Rush
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rising Voltage
Secret Power
Take Down
Thunder
Zap Cannon


Midas (Aurumoth)
Level: 2 | EXP: 0 / 10

♪ "Trainers, frustrated, release with a sigh,
Unable to fathom, his power so high!
He is enigmatic, a rare sight to behold,
With wings of gold, a story yet untold!!" ♫


Types:






Abilities: Weak Armor / No Guard / Light Metal
Nature: Docile

Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94

Size Class: 4
Weight Class: 5

Moves:

Level 0:
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse

Level 2:
Blizzard
Close Combat
Disable
Dream Eater
Expanding Force
Feint
Hydro Pump
Megahorn
Secret Power
Solar Beam
String Shot
Terrain Pulse
Thunder


Chief (Tatsugiri)
Level: 0 | EXP: 0 / 10

♪ "Loyal & protective, everyone obeys,
Defending him in stealthy ways!
In our reserve, a shelter we provide,
Together we hunt, as nature collide!!" ♫


Types:






Abilities: Commander / Storm Drain (Locked)
Nature: Docile

Stats:
HP: 85
Atk: 4
Def: 5
SpA: 9
SpD: 7
Spe: 82

Size Class: 1
Weight Class: 1

Moves:

Level 0:
Dragon Pulse
Facade
Nasty Plot
Protect
Rest
Sleep Talk
Substitute
Surf

pratik2007
:weakness policy: Weakness Policy
:light ball: Light Ball
:razor claw: Razor Claw
:choice band: Choice Band
:eject button: Eject Button
:sv/dragonite:
Buttercup (Dragonite)
Level 4 | EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )

Typing:


Dragon



Flying



Abilities: Inner Focus Hidden Ability: Multiscale [UNLOCKED]

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 92 (+)
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
:sv/raichu-alola:
Sparky (Raichu-Alola)
Level 3 EXP: 00 / 10

Modest nature ( +Special Attack, -Attack )

Typing:


Electric



Psychic



Abilities: Surge Surfer Hidden Ability: Surge Surfer

HP: 85
Attack: 5 (-)
Defen.: 4
Sp.Atk: 8 (+)
Sp.Def: 6
Speed: 110
Size: 1
Weight: 2

Movepool
Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Focus Blast
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Round
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1:
Agility
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Psychic Terrain
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

Level 2:
Covet
Double Slap
Double-Edge
Dynamic Punch
Expanding Force
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Present
Reversal
Rising Voltage
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Volt Tackle (sig)
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Lucky Chant
Petal Dance
Psyshock
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Volt Switch


Jin (Samurott-Hisui)
Level 3 | EXP: 08 / 10

Jolly nature ( +Speed, -Sp. Atk, +10% accuracy)

Typing:


Water



Dark


Abilities: Torrent Hidden Ability: Sharpness [UNLOCKED]

HP: 95
Attack: 8
Defen.: 6
Sp.Atk: 6 (-)
Sp.Def: 5
Speed: 98 (+)
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aqua Jet
Avalanche
Brick Break
Dark Pulse
Facade
Ice Beam
Liquidation
Night Slash
Protect
Rest
Round
Screech
Slash
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Toxic
Vacuum Wave
Waterfall
Work Up
X-Scissor

Level 1:
Confide
Cut
Detect
Double Team
Drill Run
Encore
False Swipe
Hail
Helping Hand
Rain Dance
Rock Smash
Sacred Sword
Scary Face
Snowscape
Sucker Punch
Swagger
Swift
Taunt
Water Gun
Water Pulse

Level 2:
Aqua Tail
Assurance
Blizzard
Covet
Focus Energy
Grass Knot
Hydro Pump
Iron Tail
Megahorn
Revenge
Secret Power
Take Down
Thief

Level 3:

Attract
Body Slam
Brine
Bulldoze
Ceaseless Edge (sig)
Chilling Water
Dig
Dive
Flip Turn
Frustration
Fury Cutter
Icy Wind
Knock Off
Lash Out
Razor Shell
Return
Scald
Snarl


Dragon Master Lance (Level 4)



Battle Info
Match Type:
(B3P2+B3P2)v4 Doubles
DQ Time: 48 hours for challengers, 72 hours for ref
Battle Level: 4
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Technique Control: 1
Backpack Size: 5 per player
Arena: Dragon's Den

Lance, Champion of the Indigo League, has a rather busy schedule. When he isn't accepting Elite Four challengers at the Indigo Plataeu, you've heard stories of him participating in Unova's Pokemon World Tournament, Galar's Masters Eight Tournament, and Pasio's Pokemon Masters League, at the very least. That's why it was such a surprise when he announced that he would spend a month training in the Dragon's Den of his hometown to reconnect with his roots. No way were you going to pass up a chance to see the Dragon Master battle with his Salamence, Garchomp, or Hydreigon, let alone his three famed Dragonite!

Only...when you got there, that wasn't what you saw. He had his three Dragonite, sure, but there wasn't another Dragon-type to be found. His Dondozo wasn't being piloted by a Tatsugiri, his Charizard was holding a Charizardite Y, and why on earth did he have a Scrafty? You went to ask him about it when he eventually took a break, and he threw back his head and laughed.

"Don't you know that not all dragons are Dragon-type? When I was first starting my journey, the only Dragon-types anyone in my family had heard of were the Dratini line! I trained three of them to have specialized roles on my team, but I'd never have gotten anywhere without using non-Dragon-type dragons as well. Then my cousin Clair discovered that Seadra could evolve into Kingdra, and I traveled the world and found many Dragon-types from other regions, but I've never forgotten where I came from. This month, the only Dragon-types I'm training are the Dragonite who've been with me all this time.

"That said, would you like to battle? Some of these dragons are new to me, and I'm still learning their strengths. You're not the only one who's here to meet me, why don't you get to know the others and team up with one of them? One trick I picked up from my family is how to train Dratini and Dragonair so they evolve much earlier than they normally would, and if the two of you can beat me working together, I'll gift each of you an underleveled Dragonite!"
  • Lance's three Dragonite have specialized: one from repeated usage of Blizzard, another from Thunder, and the last from Fire Blast. Their standard secondary type of Flying is replaced with Ice, Electric, and Fire respectively, and each has a definitely-canon ability to change attacks into that type.
    • DAT Abilities – Ignite said:
      The Pokemon has a naturally high body temperature, and can infuse their attacks with searing heat.

      When the user performs a Normal-type move: The move becomes Fire-type, and if it does and it has a BAP, give it a power bonus of two (2).
  • Camouflage turns the user into a Dragon type
  • Secret Power may cause flinching
  • Nature Power becomes Dragon Pulse

Slot 1: [Exeggutor/Ampharos/Dondozo], Hidden Power [Type] (if necessary)
Slot 2: [Scrafty/Sandaconda/Pyroak], Hidden Power [Type] (if necessary)
Slot 3: [Gyarados/Charizard/Aerodactyl], Hidden Power [Type]
Slot 4: [Dragonite-Freezing/Dragonite-Shocking/Dragonite-Blazing], Hidden Power [Type]
1701196581265.png

:super potion: Super Potion
:eject button: Eject Button
:oran berry: Oran Berry
:red card: Red Card
:shell bell: Shell Bell
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :enigma berry: Enigma Berry
Slot 2: :leftovers: Leftovers
Slot 3: :charizardite y: Charizardite Y
:sv/exeggutor:

Exeggutor
Level 4

Type: Grass/Psychic
Abilities: Chlorophyll, Harvest

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 6 (-)
Def: 6
SpA: 10 (+)
SpD: 6
Spe: 55
Size: 3
Weight: 5

Movepool:
Level 0:
Bullet Seed
Calm Mind
Energy Ball
Facade
Hypnosis
Light Screen
Poison Powder
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic
Uproar
Zen Headbutt

Level 1:
Absorb
Ancient Power
Captivate
Confide
Confusion
Curse
Double Team
Extrasensory
Flash
Grassy Terrain
Infestation
Magical Leaf
Moonlight
Psybeam
Psywave
Rage
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis

Level 2:
Barrage
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Low Kick
Mega Drain
Nightmare
Power Whip
Secret Power
Solar Beam
Take Down
Terrain Pulse
Thief
Wood Hammer

Level 3:
Attract
Bide
Bulldoze
Frustration
Giga Drain
Headbutt
Lucky Chant
Power Swap
Psych Up
Psyshock
Return
Rollout
Self-Destruct
Stomp
Telekinesis
Teleport
Worry Seed

Level 4:
Bestow
Block
Egg Bomb
Endure
Explosion
Future Sight
Giga Impact
Gravity
Hidden Power(ice)
Hyper Beam
Leaf Storm
Mimic
Natural Gift
Nature Power
Skill Swap
Stomping Tantrum
Trick Room
Wish
:sv/scrafty:

Scrafty
Level 4

Type: Dark/Fighting
Abilities: Shed Skin, Moxie, Intimidate

Nature: Adamant (+Attack, -Special Attack)
HP: 85
Atk: 8 (+)
Def: 8
SpA: 3 (-)
SpD: 8
Spe: 58
Size: 2
Weight: 3

Movepool:
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up
Zen Headbutt

Level 1:
Amnesia
Chip Away
Coaching
Confide
Counter
Detect
Double Team
Dragon Dance
Dual Chop
Fake Out
Incinerate
Iron Defense
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt

Level 2:
Acid Spray
Assurance
Beat Up
Close Combat
Focus Punch
Foul Play
Grass Knot
Head Smash
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Secret Power
Stone Edge
Thief

Level 3:
Attract
Dig
Drain Punch
Frustration
Headbutt
Knock Off
Lash Out
Low Sweep
Outrage
Return
Rock Tomb
Smack Down
Snarl
Super Fang
Throat Chop
Torment

Level 4:
Endure
Fling
Giga Impact
Hidden Power(ice)
Hyper Beam
Retaliate
Snatch
Spite
:sv/charizard:

Charizard
Level 4

Techniques:
Mega Evolution

Type: Fire/Flying
Abilities: Blaze, Solar Power

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 8
SpD: 6
Spe: 115 (+)
Size: 3
Weight: 4

:sv/charizard-mega-y:
Mega Charizard Y

Type:
Fire/Flying
Abilities: Blaze, Solar Power, Drought

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 90
Atk: 6 (-)
Def: 6
SpA: 11
SpD: 8
Spe: 115 (+)
Size: 3
Weight: 4

Movepool:
Level 0:
Aerial Ace
Air Slash
Blaze Kick
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Leer
Protect
Quick Attack
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
Work Up

Level 1:
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Ember
False Swipe
Fire Spin
Growl
Helping Hand
Howl
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rock Smash
Roost
Sandstorm
Scary Face
Scratch
Seismic Toss
Smokescreen
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball

Level 2:
Beat Up
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Hurricane
Inferno
Iron Tail
Mega Kick
Scale Shot
Secret Power
Skull Bash
Solar Beam
Submission
Take Down

Level 3:
Acrobatics
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Flame Burst
Flame Charge
Fly
Frustration
Fury Cutter
Headbutt
Heat Crash
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Sky Drop

Level 4:
Belly Drum
Blast Burn
Block
Celebrate
Endure
Fire Pledge
Fissure
Fling
Giga Impact
Hidden Power(ice)
Hold Hands
Hyper Beam
Mimic
Natural Gift
Overheat
Tera Blast
:flame plate::sv/dragonite::fire gem:

Dragonite-Blazing
Level 4

Type: Dragon/Fire
Abilities:
Inner Focus, Multiscale, Ignite

Nature:
Adamant (+Attack, -Special Attack)
HP: 95
Atk: 10 (+)
Def: 7
SpA: 6 (-)
SpD: 7
Spe: 80
Size: 4
Weight: 6

Movepool:
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power(ground)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast


lance to read this mess of a post then send out
pratik2007 AyushKr_PKMN to order
 
Last edited:

"You are living in the past then, that strategy has been deemed unviable."

:razor claw:
Sending Jin the Samurott-H @ Razor Claw

Rain Dance + Blizzard ~ Ceaseless Edge (Charizard)

Check at start of round, IF Charizard is to use a Sun creating move this round THEN initiate string : Ceaseless Edge (Charizard) ~ Ceaseless Edge (Charizard)
Check at start of round, IF Dragonite is to use a Sun creating move this round THEN initiate string : Ceaseless Edge (Charizard) ~ Ceaseless Edge (Charizard)
Check at start of your turn, step 1 only, IF Charizard is under the effect of Protection AND Dragonite is under the effect of Protection THEN use Swords Dance pushing back
IF Charizard is under the effect of Protection THEN use Ceaseless Edge (Dragonite)
 

Ayush_1

formerly AyushKr_PKMN
:sv/cyclohm: :red card:
Sending in Chaos the Cyclohm :cyclohm: holding Red Card :red card:

Swift + Zap Cannon ~ Thunder (Charizard)



Check at the start of your turn, IF Charizard is successfully under the effect of Protection, AND Dragonite is successfully under the effect of Protection, THEN use Light Screen AND push back!!

Check at the start of your turn, IF Charizard is successfully under the effect of Protection, THEN use Dragon Pulse (Dragonite)!!

Check at the start of your turn, IF Lance's team has Safeguard on their side, THEN replace all the instances of Swift + Zap Cannon with Thunder (Charizard)!!

Check at the start of your turn, IF the weather is not Rain, THEN replace all the instances of Thunder with Thunderbolt!!
 
1701380563035.png

"Unviable say the youths who too quickly spend their strength."
:sv/charizard-mega-y: :charizardite y:
Mega evolve!

hide(behind dragonite) ~ twister + hurricane

:sv/dragonite::shell bell:
protect(self) ~ earthquake + whirlpool
 
Team pratik2007 and ayush
:samurott-hisui: Jin(Samurott-hisui) :razor claw: Razor Claw
HP: 95/95 EN: 100/100 Attack: 8 Defen.: 6 Sp.Atk: 6 Sp.Def: 5 Speed: 98
Type: water/dark
Abilities: torrent/sharpness

:cyclohm: Chaos(Cyclohm) :red card: Red Card
HP: 100/100 EN: 100/100 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 5 Speed: 80
Type: Electric/Dragon
Abilities: Shield Dust/Static/Damp

Team Lance
:dragonite: (Dragonite) @ :shell bell: Shell Bell
HP: 95/95 EN: 100/100 Attack: 10 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 80
Type: Dragon/Fire
Abilities: Inner Focus, Multiscale, Ignite

:charizard-mega-y: (Mega Charizard Y) @ :charizardite y: charizardite y
HP: 90/90 EN: 100/100 Attack: 6 Defen.: 6 Sp.Atk: 11 Sp.Def: 8 Speed: 115
Type: Fire/Flying
Abilities: Blaze, Solar Power, Drought



dice are d600, roll low to hit/crit/effect
1701432899655.png

:charizard-mega-y: mega evolves!
The weather is changed to sun, -9 en
tatsu does nonsense
Step 1:
:dragonite: protect
-12 en
:dragonite: protects themselves!
:charizard-mega-y: Hide
-5 en
:charizard-mega-y: tries to hide behind :dragonite:, but the protective bubble blocks it and they face plant!
:samurott-hisui: freezing rain
-36 en
76 hit yes
103 crit no
:dragonite: is protected
(11 + 6 +3 + 3- 8) * 1.5 + 4 * 2/3 = 15 damage :charizard-mega-y:
+2 ice counters
:cyclohm: homing zap
-26 en
531 crit no
:dragonite: is protected
(12 + 3 + 8 - 8) *1.5 +4 *2/3 = 18 damage :charizard-mega-y:
:charizard-mega-y: is paralyzed (2)!

Step 2:
:samurott-hisui: Ceaseless Edge -> :charizard-mega-y:
-9 en
102 crit yes
(7 + 8 + 3 + 3 + 3 + 3 - 6) + 4 = 25 damage
spikes are scattered

:cyclohm: thunder -> :charizard-mega-y:
-8 en
115 crit no
(11 + 8 + 3 - 8 ) *1.5 + 4 = 21 damage

:dragonite: Roiling earth
-24 en
494, 27 crits no
(10 + 10 + 2 -6) *2/3 = 11 damage :samurott-hisui:
(10 + 10 + 2 - 8) *1.5 * 2/3 = 14 damage :cyclohm:
both are partially trapped
red card is activated
:charizard-mega-y: draconic wind
-24 en
100, 323 crits no
557 effect no
(11 + 11 - 5) *2/3 = 11 damage :samurott-hisui:
(11 + 11 - 5) * 1.5 * 2/3 = 17 damage :cyclohm:
:cyclohm: :samurott-hisui: take 2 damage
:charizard-mega-y: para intensifies


Rain (4r)
Team pratik2007 and ayush
:samurott-hisui: Jin(Samurott-hisui) :razor claw: Razor Claw
HP: 71/95 EN: 55/100 Attack: 8 Defen.: 6 Sp.Atk: 6 Sp.Def: 5 Speed: 98
trapping whirlpool (3t)
+1 atk (1t)
combo used
Type: water/dark
Abilities: torrent/sharpness

:cyclohm: Chaos(Cyclohm)
HP: 67/100 EN: 66/100 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 5 Speed: 80
trapping whirlpool (3t)
+1 def (1t)
combo used
Type: Electric/Dragon
Abilities: Shield Dust/Static/Damp

Team Lance spikes (1)
:dragonite: (Dragonite) @ :shell bell: Shell Bell
HP: 95/95 EN: 64/100 Attack: 10 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 80
combo used
Type: Dragon/Fire
Abilities: Inner Focus, Multiscale, Ignite

:charizard-mega-y: (Mega Charizard Y) @ :charizardite y: charizardite y
HP: 11/90 EN: 62/100 Attack: 6 Defen.: 6 Sp.Atk: 11 Sp.Def: 8 Speed: 115
ice (2)
para(3)
combo used
Type: Fire/Flying
Abilities: Blaze, Solar Power, Drought


1701434411322.png

.... lets never talk about that again

lance to replace dnite
pratik2007 AyushKr_PKMN to order
lance to order
 
Last edited:
Cyclohm should get +1 def instead of +1 sp atk


"How about not eating that berry?"
:razor claw:
Knock Off (Exeggutor) ~ Ceaseless Edge (Exeggutor)

Check at start of step, IF Exeggutor is to use a sleep inducing move outside combination AND Samurott-H is faster than Exeggutor THEN use Taunt (Exeggutor) pushing back
Check at start of step, IF Exeggutor is to use a damaging grass type move in a combination targeting you THEN use Protect (self) pushing back
IF Exeggutor has decoy THEN use Weather Ball (Exeggutor) pushing back
IF Exeggutor is under the effect of Protection THEN use Swords Dance pushing back
 
Last edited:

Ayush_1

formerly AyushKr_PKMN
tatsu does nonsense​
How dare you?? :changry:

:sv/cyclohm:

Thunderbolt (Charizard) | Thunderbolt (Charizard)

Check at the start of the step, IF Charizard is KOed, THEN use Ice Beam (Exeggutor)!!

IF Charizard is successfully under the effect of Protection, THEN use Dragon Dance AND Push Back!!
 
Last edited:
Rain (4r)
Team pratik2007 and ayush
:samurott-hisui: Jin(Samurott-hisui) :razor claw: Razor Claw
HP: 71/95 EN: 55/100 Attack: 8 Defen.: 6 Sp.Atk: 6 Sp.Def: 5 Speed: 98
trapping whirlpool (3t)
+1 atk (1t)
combo used
Type: water/dark
Abilities: torrent/sharpness

:cyclohm: Chaos(Cyclohm)
HP: 67/100 EN: 66/100 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 5 Speed: 80
trapping whirlpool (3t)
+1 def (1t)
combo used
Type: Electric/Dragon
Abilities: Shield Dust/Static/Damp

Team Lance spikes (1)
:exeggutor: (Exeggutor) @ :Enigma Berry: Enigma Berry
HP: 95/95 EN: 100/100 Attack: 6 Defen.: 6 Sp.Atk: 10 Sp.Def: 6 Speed: 55
Type: Grass/Psychic
Abilities: Chlorophyll, Harvest

:charizard-mega-y: (Mega Charizard Y) @ :charizardite y: charizardite y
HP: 11/90 EN: 62/100 Attack: 6 Defen.: 6 Sp.Atk: 11 Sp.Def: 8 Speed: 115
ice (2)
para(3)
combo used
Type: Fire/Flying
Abilities: Blaze, Solar Power, Drought

:dragonite: (Dragonite) @ :shell bell: Shell Bell
HP: 95/95 EN: 64/100 Attack: 10 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 80
combo used
Type: Dragon/Fire
Abilities: Inner Focus, Multiscale, Ignite


dice are d600, roll low to hit/crit/effect
1701800808720.png

:exeggutor: steps on spikes! 8 dmg.
Step 1:
Super potion :charizard-mega-y: heals for 40!
:samurott-hisui: Knock Off
-7 en
597 crit no
(10 + 8 + 3 - 6) *1.5 + 4 = 27 damage, enigma berry is dropped!

:cyclohm: thunderbolt -> :charizard-mega-y:
-7 en
117 crit no
(9 + 8 + 3 - 8 ) *1.5 = 18 damage

:exeggutor: Sweet Dreams
-22 en
:cyclohm: :samurott-hisui: are asleep (2t) and -2 evation (3t)
:cyclohm: :samurott-hisui: take 2 damage
Step 2:
:samurott-hisui: zzz
+5 hp +3 en
:cyclohm: zzz
+5 hp +3 en

:charizard-mega-y: focus blast-> :samurott-hisui:
-8 en
hit yes (evade down)
451 crit no
400 effect no
(12 + 11 -5 ) *1.5 = 27 damage

:exeggutor: leaf storm -> :samurott-hisui:
-9 en
185 crit no
(13 + 10 + 3 - 5) * 1.5 = 32 damage
:exeggutor: spA -2 (2t)

:cyclohm: :samurott-hisui: take 2 damage
:charizard-mega-y: para intensifies
591 harvest no


Rain (3r)
Team pratik2007 and ayush
:samurott-hisui: Jin(Samurott-hisui) :razor claw: Razor Claw
HP: 13/95 EN: 51/100 Attack: 8 Defen.: 6 Sp.Atk: 6 Sp.Def: 5 Speed: 98
trapping whirlpool (1t)
evade -2 (2t)
sleep (1t)
restless
combo used
Type: water/dark
Abilities: torrent/sharpness

:cyclohm: Chaos(Cyclohm)
HP: 68/100 EN: 62/100 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 5 Speed: 80
trapping whirlpool (1t)
evade -2 (2t)
sleep (1t)
combo used
Type: Electric/Dragon
Abilities: Shield Dust/Static/Damp

Team Lance spikes (1)
:exeggutor: (Exeggutor)
HP: 60/95 EN: 69/100 Attack: 6 Defen.: 6 Sp.Atk: 10 Sp.Def: 6 Speed: 55
spA -2 (2t)
combo used
Type: Grass/Psychic
Abilities: Chlorophyll, Harvest

:charizard-mega-y: (Mega Charizard Y) @ :charizardite y: charizardite y
HP: 33/90 EN: 54/100 Attack: 6 Defen.: 6 Sp.Atk: 11 Sp.Def: 8 Speed: 115
ice (2)
para(4)
combo used
Type: Fire/Flying
Abilities: Blaze, Solar Power, Drought

:dragonite: (Dragonite) @ :shell bell: Shell Bell
HP: 95/95 EN: 64/100 Attack: 10 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 80
combo used
Type: Dragon/Fire
Abilities: Inner Focus, Multiscale, Ignite

lance to order
pratik2007 AyushKr_PKMN to order
 
Last edited:
:sv/dragonite:
extreme speed -> Samurott ~ draco meteor -> Cyclohm
[step 2] if Cyclohm has a protective status then use tail wind

:sv/scrafty:
outrage -> Samurott ~ outrage -> Samurott
[step 1] at the start of the step, if Cyclohm is to use a protective move in step 2, then begin using dragon claw (samurott), coaching
 
Rain (2r)
Team pratik2007 and ayush
:samurott-hisui: Jin(Samurott-hisui) :razor claw: Razor Claw
HP: 13/95 EN: 51/100 Attack: 8 Defen.: 6 Sp.Atk: 6 Sp.Def: 5 Speed: 98
trapping whirlpool (1t)
evade -2 (2t)
sleep (1t)
restless
combo used
Type: water/dark
Abilities: torrent/sharpness

:cyclohm: Chaos(Cyclohm)
HP: 68/100 EN: 62/100 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 5 Speed: 80
trapping whirlpool (1t)
evade -2 (2t)
sleep (1t)
combo used
Type: Electric/Dragon
Abilities: Shield Dust/Static/Damp

Team Lance spikes (1)
:scrafty: (Scrafty):weakness policy:
HP: 85/85 EN: 100/100 Attack: 8 Defen.: 8 Sp.Atk: 3 Sp.Def: 8 Speed: 58
Type: Dark/fighting
Abilities: Shed Skin, Moxie, Intimidate

:dragonite: (Dragonite) @ :shell bell: Shell Bell
HP: 95/95 EN: 64/100 Attack: 10 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 80
combo used
Type: Dragon/Fire
Abilities: Inner Focus, Multiscale, Ignite
:exeggutor: (Exeggutor)
HP: 60/95 EN: 69/100 Attack: 6 Defen.: 6 Sp.Atk: 10 Sp.Def: 6 Speed: 55
combo used
Type: Grass/Psychic
Abilities: Chlorophyll, Harvest

:charizard-mega-y: (Mega Charizard Y) @ :charizardite y: charizardite y
HP: 33/90 EN: 54/100 Attack: 6 Defen.: 6 Sp.Atk: 11 Sp.Def: 8 Speed: 115
ice (2)
para(5)
combo used
Type: Fire/Flying
Abilities: Blaze, Solar Power, Drought


dice are d600, roll low to hit/crit/effect
1702216489199.png

:scrafty: :dragonite: step on spikes! 8 dmg.
opponents are intimidated.
multiscale is active
Step 1:
:dragonite: extreme speed
-6 en
374 crit no
(8 + 10 + 3 + 2 + 3 - 3 - 6) * 3/4 = 13 damage (phew, I actually forgot it would be fire type)
heal for 1
:samurott-hisui: faints!
:scrafty: +1 atk (3t)
note, sleep talk can only fetch prio 0 moves and even if it could fetch aqua jet it would fetch it at prio 0 because sleep talk itself is prio 0
:cyclohm: sleep talk (twister)
-6 en
530, 598 crit no
269 flinch no
(4 + 8 + 3 - 8) *2/3 = 5 damage :scrafty:
(4 + 8 + 3 - 7) * 1.5 *2/3= 8 damage :dragonite:
+5 hp + 3 en, :cyclohm: wakes up!

:scrafty: outrage
-8 en
43 crit no
(12 + 8 - 8) * 1.5 + 4 = 22 damage
252, 518 static does not trigger
:cyclohm: take 2 damage and is no longer trapped
Step 2:
:dragonite: Draco Meteor
-9 en
369 crit no
(13 + 6 + 3 + 3 - 5) * 1.5 = 30 damage
heal for 3
:cyclohm: dragon pulse
-7 en
444 crit no
(9 + 8 + 3 - 7) *1.5 = 20 damage :dragonite:
:scrafty: outrage
-8 en
417 crit no
(12 + 8 - 8) * 1.5 + 4 = 22 damage
65, 31 static triggers
:cyclohm: faints!
:scrafty: +1 atk (3t)
scrafty sheds their skin and removes para


Rain (2r)
Team pratik2007 and ayush
:samurott-hisui: Jin(Samurott-hisui) :razor claw: Razor Claw
HP: ko/95 EN: 51/100 Attack: 8 Defen.: 6 Sp.Atk: 6 Sp.Def: 5 Speed: 98
trapping whirlpool (1t)
evade -2 (2t)
sleep (1t)
restless
combo used
Type: water/dark
Abilities: torrent/sharpness

:cyclohm: Chaos(Cyclohm)
HP: ko/100 EN: 62/100 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 5 Speed: 80
trapping whirlpool (1t)
evade -2 (2t)
sleep (1t)
combo used
Type: Electric/Dragon
Abilities: Shield Dust/Static/Damp

Team Lance spikes (1)
:scrafty: (Scrafty):weakness policy: Weakness Policy
HP: 72/85 EN: 84/100 Attack: 8 Defen.: 8 Sp.Atk: 3 Sp.Def: 8 Speed: 58
+2 atk (3t)
Type: Dark/fighting
Abilities: Shed Skin, Moxie, Intimidate

:dragonite: (Dragonite) @ :shell bell: Shell Bell
HP: 63/95 EN: 49/100 Attack: 10 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 80
-2 spA (2t)
combo used
Type: Dragon/Fire
Abilities: Inner Focus, Multiscale, Ignite
:exeggutor: (Exeggutor)
HP: 60/95 EN: 69/100 Attack: 6 Defen.: 6 Sp.Atk: 10 Sp.Def: 6 Speed: 55
combo used
Type: Grass/Psychic
Abilities: Chlorophyll, Harvest

:charizard-mega-y: (Mega Charizard Y) @ :charizardite y: charizardite y
HP: 33/90 EN: 54/100 Attack: 6 Defen.: 6 Sp.Atk: 11 Sp.Def: 8 Speed: 115
para(5)
combo used
Type: Fire/Flying
Abilities: Blaze, Solar Power, Drought


pratik2007 AyushKr_PKMN to send out and order
lance to order
 
Last edited:
For the sake of clarity me and Ayush will refer to my dragonite as buttercup and lance's dragonite just as dragonite, though the former will prolly never come up

:Sv/dragonite::weakness policy:

Sending Dragonite @ Weakness Policy

Dynamic Punch + Power-up Punch (Scrafty) ~ Dual Wingbeat (Scrafty)

IF Scrafty is under the effect of Protection AND Dragonite is under the effect of protection THEN use Reflect the first instance and Dragon Dance remaining instances
IF Scrafty is under the effect of Protection THEN use Metronome (Salt Cure) (Dragonite) the first instance and Dragon Claw (Dragonite) remaining instances
IF Scrafty is to use a physical returning move THEN use Dragon Claw (Dragonite)
[KO sub] IF Scrafty is KO'ed THEN use Outrage (Dragonite)
 
Last edited:

Ayush_1

formerly AyushKr_PKMN
:sv/aurumoth: :expert belt:

Sending out Midas the Aurumoth :aurumoth: holding Expert Belt:expert Belt:!!!

Close Combat (Scrafty) ~ Close Combat (Scrafty)

Check at the start of th step, IF Scrafty is to use a physical returning move, THEN use Dazzling Gleam!!

Check at the start of your turn, IF Scarfty is under the effect of Protection, AND Dragonite is not under the effect of Protection, then use Ancient Power (Dragonite)!!

Check at the start of your turn, IF Scarfty is under the effect of Protection, AND Dragonite is also under the effect of Protection, then use Dragon Dance!!

Check at the start of your turn, IF Scrafty is KOeD, THEN use Ancient Power (Dragonite)!!
 
Last edited:
Rain (2r)
Team pratik2007 and ayush
:dragonite: Buttercup(Dragonite) :weakness policy: Weakness Policy
HP: 95/95 EN: 100/100 Attack: 9 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 92
Type: Dragon/Flying
Abilities: Inner Focus, Multiscale

:Aurumoth: Midas(Aurumoth):expert belt: Expert Belt
HP: 100/100 EN: 100/100 Attack: 9 Defen.: 7 Sp.Atk: 8 Sp.Def: 5 Speed: 94
Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal

:samurott-hisui: ko
:cyclohm: ko
Team Lance spikes (1)
:scrafty: (Scrafty):weakness policy: Weakness Policy
HP: 72/85 EN: 84/100 Attack: 8 Defen.: 8 Sp.Atk: 3 Sp.Def: 8 Speed: 58
+2 atk (3t)
Type: Dark/fighting
Abilities: Shed Skin, Moxie, Intimidate

:dragonite: (Dragonite) @ :shell bell: Shell Bell
HP: 63/95 EN: 49/100 Attack: 10 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 80
-2 spA (2t)
combo used
Type: Dragon/Fire
Abilities: Inner Focus, Multiscale, Ignite
:exeggutor: (Exeggutor)
HP: 60/95 EN: 69/100 Attack: 6 Defen.: 6 Sp.Atk: 10 Sp.Def: 6 Speed: 55
combo used
Type: Grass/Psychic
Abilities: Chlorophyll, Harvest

:charizard-mega-y: (Mega Charizard Y) @ :charizardite y: charizardite y
HP: 33/90 EN: 54/100 Attack: 6 Defen.: 6 Sp.Atk: 11 Sp.Def: 8 Speed: 115
para(5)
combo used
Type: Fire/Flying
Abilities: Blaze, Solar Power, Drought


dice are d600, roll low to hit/crit/effect
1704129760708.png


:Aurumoth: :dragonite: :scrafty: :fire gem:
buttercup multiscale is active
:Aurumoth: :dragonite: +atk (3t) from tatsugiri
Step 1:
:Aurumoth: close combat :scrafty:
-8 en
181 crit no
(12 + 9 - 8) * 1.5 +4 + 4 = 28 damage
:scrafty: weakness policy activates +2atk +2spA (4t)
:Aurumoth: -1 def -1 spD (2t)
:dragonite: dynamic beatdown :scrafty:
-24 en
314 crit no
(10 + 9 - 8) * 1.5 + 4 = 21 damage
:scrafty: is confused (1t)
:dragonite: +1 atk (2t)
:dragonite: :fire gem: tailwind
-10 en
Lance's team is sped up (6t)
:scrafty:super fang :Aurumoth:
100/4 = 25 damage
takes 13 damage from confusion
Step 2:
:dragonite: :fire gem: giga impact(fire)
-10 en
62 crit no
(15 + 10 + 4 +3 + 2 - 3 - 7) * 1.5 + 4 = 40 damage
heal for 4
:dragonite: :fire gem: is sluggish
:scrafty: giga knock off
-34 en
247 crit no
(15 + 8 + 3 - 7) *1.5 + 20 = 49 damage
:Aurumoth: faints!
:scrafty: +1 atk (3t)
:scrafty: is sluggish
:dragonite: dual wingbeat
-6 en
(4 + 9 + 3 - 8 + 4) * 1.5 + 8 = 26 damage
:scrafty: faints!

Rain (1r)
Team pratik2007 and ayush
:dragonite: Buttercup(Dragonite) :weakness policy: Weakness Policy
HP: 95/95 EN: 70/100 Attack: 9 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 92
+2 atk (1t)
combo used
Type: Dragon/Flying
Abilities: Inner Focus, Multiscale

:Aurumoth: Midas(Aurumoth):expert belt: Expert Belt
HP: ko/100 EN: 100/100 Attack: 9 Defen.: 7 Sp.Atk: 8 Sp.Def: 5 Speed: 94
Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal

:samurott-hisui: ko
:cyclohm: ko
Team Lance spikes (1) tailwind(4s)
:scrafty: (Scrafty):weakness policy: Weakness Policy
HP: ko/85 EN: 84/100 Attack: 8 Defen.: 8 Sp.Atk: 3 Sp.Def: 8 Speed: 58
+2 atk (3t)
Type: Dark/fighting
Abilities: Shed Skin, Moxie, Intimidate

:dragonite: :fire gem: (Dragonite) @ :shell bell: Shell Bell
HP: 66/95 EN: 29/100 Attack: 10 Defen.: 7 Sp.Atk: 6 Sp.Def: 7 Speed: 80
combo used
sluggish
Type: Dragon/Fire
Abilities: Inner Focus, Multiscale, Ignite
:exeggutor: (Exeggutor)
HP: 60/95 EN: 69/100 Attack: 6 Defen.: 6 Sp.Atk: 10 Sp.Def: 6 Speed: 55
combo used
Type: Grass/Psychic
Abilities: Chlorophyll, Harvest

:charizard-mega-y: (Mega Charizard Y) @ :charizardite y: charizardite y
HP: 33/90 EN: 54/100 Attack: 6 Defen.: 6 Sp.Atk: 11 Sp.Def: 8 Speed: 115
para(5)
combo used
Type: Fire/Flying
Abilities: Blaze, Solar Power, Drought

lance to send out and order
pratik2007 order
AyushKr_PKMN to spectate
 

Attachments

Last edited:
sending out mega charizard y with charizardite y
:sv/charizard-mega-y:
rest ~ sleeptalk(dragon breath)

:sv/dragonite: :fire gem: :shell bell:
wing attack ~ reflect
if my opponent uses a protective move then use chill
if my opponent has 2 or more attack stages then use haze
[step 2] if my opponent has 95 life then use wing attack
 

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