OU SD Ursaluna

Status
Not open for further replies.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Facade
move 3: Headlong Rush / Earthquake
move 4: Fire Punch
item: Flame Orb
tera type: Normal / Ghost
ability: Guts
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Swords Dance Ursaluna is a peerless wallbreaker that can muscle through even the bulkiest of Pokemon. After Flame Orb activates, Facade 2HKOes even Pokemon as physically bulky as Dondozo and OHKOes physically defensive Great Tusk after a Swords Dance while letting Ursaluna act as a status absorber. Headlong Rush is generally preferred for its higher power, but Earthquake is another good option that avoids Rough Skin and Rocky Helmet damage and lets Ursaluna leverage its good bulk. Fire Punch hits Corviknight, Air Balloon Gholdengo, and Air Balloon Kingambit, which resist Ursaluna's STAB combination. Tera Normal boosts Facade to breathtaking levels, allowing it to cleanly 2HKO physically defensive Corviknight after Stealth Rock. Tera Ghost is an alternative that lets Ursaluna avoid being revenge killed by Fighting-type attacks such as Close Combat from Great Tusk, Iron Valiant, or Sneasler. The given EV spread maximizes Ursaluna's damage output while also ensuring it outspeeds Skeledirge and standard Corviknight. On Trick Room teams, Ursaluna should run maximum Attack and HP investment, a Brave nature, and 0 Speed IVs.

Ursaluna serves as an exceptionally powerful wallbreaker on hyper offense and bulky offense teams. Entry hazard support from Great Tusk, Glimmora, Hisuian Samurott, and Garchomp is appreciated to make Ursaluna even more difficult to wall. Dual screens support from Dragapult can also be considered, since it will further reinforce Ursaluna's excellent bulk, and Dragapult can even provide free switches through Curse or U-turn. Against slower-paced teams, Ursaluna's great bulk and immunity to status give it many opportunities to switch in and start wreaking havoc, but it can struggle against faster-paced, more aggressive teams. Good partners for Ursaluna that excel against offense include Kingambit, Iron Valiant, Dragapult, and Zamazenta, which, in return, appreciate Ursaluna breaking through Pokemon such as Dondozo and Corviknight. Ursaluna enjoys U-turn or Volt Switch support from Rotom-W, Landorus-T, or Dragapult, letting it hit the field multiple times to fire off its insanely powerful attacks. Galarian Slowking is another great teammate for Ursaluna, as it can both provide momentum with Chilly Reception and supplement Ursaluna's firepower with Future Sight. Galarian Slowking can also switch into and pressure some of the Pokemon that give Ursaluna trouble, such as Iron Valiant. Trick Room support from Hatterene and Cresselia is an interesting option to turn Ursaluna's low Speed into an advantage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/nimzowitsch.272785/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/mellow.423226/
https://www.smogon.com/forums/members/royalfluxh.493260/
Grammar checked by:
https://www.smogon.com/forums/members/memesketch.537558/
https://www.smogon.com/forums/members/dawn-of-ares.467437/
 
Last edited:
Add Remove Comment Highlight

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Facade
move 3: Headlong Rush / Earthquake
move 4: Fire Punch
item: Flame Orb
tera type: Normal / Ghost
ability: Guts
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Swords Dance Ursaluna is a peerless wallbreaker that can muscle through even the bulkiest Pokemon. After Flame Orb activates, even a Pokemon as physically bulky as Dondozo is 2HKOed by Ursaluna's Facade. After a Swords Dance, Facade can OHKO physically defensive Great Tusk. Headlong Rush is generally preferred for its higher power, but Earthquake is another good option that lets Ursaluna leverage its good bulk. Fire Punch hits Corviknight and Air Balloon Gholdengo, which otherwise resist Ursaluna's STAB combo. A Flame Orb along with Guts powers up Facade and boosts Ursaluna's Attack to insane levels, while also letting Ursaluna act as a status absorber. Tera Normal boosts Facade to breathtaking levels, allowing it to cleanly OHKO physically defensive Corviknight after Stealth Rock. Tera Ghost is an alternative that lets Ursaluna avoid being revenge killed by Fighting-type attacks such as Close Combat from Great Tusk, Iron Valient, or Sneasler. The given EV spread maximizes Ursaluna's damage output while also ensuring it outspeeds the standard Corviknight set.

Ursaluna serves as an exceptionally powerful wallbreaker on hyper offense and bulky offense teams. Entry hazard support from Great Tusk, Glimmora, Hisuian Samurott, and Garchomp is appreciated to make Ursaluna even more difficult to wall. Ursaluna has an excellent matchup against slower, bulkier teams, but it can struggle against faster paced, more aggressive teams. Good partners for Ursaluna that excel against offense include Kingambit, Dragonite, Dragapult, and Zamazenta. In return, these Pokemon appreciate Ursaluna wallbreaking against Pokemon such as Dondozo and Corviknight. Ursaluna enjoys U-turn or Volt Switch support from Rotom-W, Landorus-T, or Meowscarada to let it hit the field multiple times to fire off its insanely powerful attacks. I'd like to see some mention of Galarian Slowking here as well; it fits on a lot of Bulky Offense squads that Ursaluna (and some of the teammates you mentioned earlier, like Pult/Tusk/Zamazenta) fits nicely on, can provide a slow pivot to get Ursaluna in safely with Chilly Reception, and can further support its wallbreaking capabilities with Future Sight support or pressure Fighting-types like Iron Valiant, Sneasler, and Zamazanta with its STABs, especially if it runs Psychic>FSight. I'm keeping this suggestion a bit open-ended since I think there are a few ways you can write this in, so I'm interested in seeing how you tackle it. Trick Room support from Hatterene or Cresselia in an interesting option to turn Ursaluna's low Speed into an advantage. On Trick Room teams, Ursaluna should run maximum Attack and HP investment and a Brave nature alongside 0 Speed IVs (unless you can name something specific you'd want to outspeed outside of TR). Trick Room is a bit niche after the Magearna ban, but I think it's still viable enough thanks to Ursaluna to mention this, so I'm glad you did.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/nimzowitsch.272785/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/

Really good stuff thus far! This will be QC 1/2 when these changes/suggestions are implemented!
 
Add Remove Comment Highlight

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Facade
move 3: Headlong Rush / Earthquake
move 4: Fire Punch
item: Flame Orb
tera type: Normal / Ghost
ability: Guts
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Swords Dance Ursaluna is a peerless wallbreaker that can muscle through even the bulkiest Pokemon. After Flame Orb activates, even a Pokemon as physically bulky as Dondozo is 2HKOed by Ursaluna's Facade. After a Swords Dance, Facade can OHKO physically defensive Great Tusk. Headlong Rush is generally preferred for its higher power, but Earthquake is another good option that lets Ursaluna leverage its good bulk. Fire Punch hits Corviknight and Air Balloon Gholdengo, which otherwise resist Ursaluna's STAB combo. A Flame Orb along with Guts powers up Facade and boosts Ursaluna's Attack to insane levels, while also letting Ursaluna act as a status absorber. Tera Normal boosts Facade to breathtaking levels, allowing it to cleanly OHKO physically defensive Corviknight after Stealth Rock. Tera Ghost is an alternative that lets Ursaluna avoid being revenge killed by Fighting-type attacks such as Close Combat from Great Tusk, Iron Valient, or Sneasler. The given EV spread maximizes Ursaluna's damage output while also ensuring it outspeeds the standard Corviknight set.

Ursaluna serves as an exceptionally powerful wallbreaker on hyper offense and bulky offense teams. Entry hazard support from Great Tusk, Glimmora, Hisuian Samurott, and Garchomp is appreciated to make Ursaluna even more difficult to wall. Ursaluna has an excellent matchup against slower, bulkier teams, but it can struggle against faster paced, more aggressive teams. Good partners for Ursaluna that excel against offense include Kingambit, Dragonite, Dragapult, and Zamazenta. In return, these Pokemon appreciate Ursaluna wallbreaking against Pokemon such as Dondozo and Corviknight. Ursaluna enjoys U-turn or Volt Switch support from Rotom-W, Landorus-T, or Meowscarada to let it hit the field multiple times to fire off its insanely powerful attacks. I'd like to see some mention of Galarian Slowking here as well; it fits on a lot of Bulky Offense squads that Ursaluna (and some of the teammates you mentioned earlier, like Pult/Tusk/Zamazenta) fits nicely on, can provide a slow pivot to get Ursaluna in safely with Chilly Reception, and can further support its wallbreaking capabilities with Future Sight support or pressure Fighting-types like Iron Valiant, Sneasler, and Zamazanta with its STABs, especially if it runs Psychic>FSight. I'm keeping this suggestion a bit open-ended since I think there are a few ways you can write this in, so I'm interested in seeing how you tackle it. Trick Room support from Hatterene or Cresselia in an interesting option to turn Ursaluna's low Speed into an advantage. On Trick Room teams, Ursaluna should run maximum Attack and HP investment and a Brave nature alongside 0 Speed IVs (unless you can name something specific you'd want to outspeed outside of TR). Trick Room is a bit niche after the Magearna ban, but I think it's still viable enough thanks to Ursaluna to mention this, so I'm glad you did.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/nimzowitsch.272785/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/

Really good stuff thus far! This will be QC 1/2 when these changes/suggestions are implemented!
Implemented, ready for QC 2
 
additions comments removals
amqc!

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Facade
move 3: Headlong Rush / Earthquake
move 4: Fire Punch
item: Flame Orb
tera type: Normal / Ghost
ability: Guts
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Swords Dance Ursaluna is a peerless wallbreaker that can muscle through even the bulkiest Pokemon. After Flame Orb activates, even a Pokemon as physically bulky as Dondozo is 2HKOed by Ursaluna's Facade. After a Swords Dance, Facade can OHKO physically defensive Great Tusk. i feel the prior two sentences can be condensed into one. Headlong Rush is generally preferred for its higher power, but Earthquake is another good option that lets Ursaluna leverage its good bulk. earthquake is also not a contact move, so you avoid chip from helmet / rough skin which may be worth mentioning Fire Punch hits Corviknight and Air Balloon Gholdengo, which otherwise resist Ursaluna's STAB combo. A Flame Orb along with Guts powers up Facade and boosts Ursaluna's Attack to insane levels, while also letting Ursaluna act as a status absorber. Tera Normal boosts Facade to breathtaking levels, allowing it to cleanly OHKO 2HKO (or OHKO at +2) physically defensive Corviknight after Stealth Rock. Tera Ghost is an alternative that lets Ursaluna avoid being revenge killed by Fighting-type attacks such as Close Combat from Great Tusk, Iron Valient, or Sneasler. The given EV spread maximizes Ursaluna's damage output while also ensuring it outspeeds the standard Corviknight set. also skeledirge. On Trick Room teams, Ursaluna should run maximum Attack and HP investment and a Brave nature alongside 0 Speed IVs. i understand mentioning this with the trick room section, but i think it fits better here.

Ursaluna serves as an exceptionally powerful wallbreaker on hyper offense and bulky offense teams. Entry hazard support from Great Tusk, Glimmora, Hisuian Samurott, and Garchomp is appreciated to make Ursaluna even more difficult to wall. maybe give a mention to pult setting screens? ursa is seriously unkillable behind screens and pult can give switch-in opportunities via curse suicide / u-turn Ursaluna has an excellent matchup against slower, bulkier teams, but it can struggle against faster paced, more aggressive teams. i think here would be a good place to mention how ursa can leverage its bulk and status immunity to come in on a lot of bulky mons in order to support your point about its strength against slower teams. Good partners for Ursaluna that excel against offense include Kingambit, Dragonite, Dragapult, and Zamazenta. In return, these Pokemon appreciate Ursaluna wallbreaking against Pokemon such as Dondozo and Corviknight. Ursaluna enjoys U-turn or Volt Switch support from Rotom-W, Landorus-T, or Meowscarada to let it hit the field multiple times to fire off its insanely powerful attacks. Galarian Slowking is another great teammate for Ursaluna, as not only does it provide momentum with Chilly Reception, but it can also supplement Ursaluna's firepower with Future Sight. Galarian Slowking can also switch into and pressure some of the Pokemon that give Ursaluna trouble, such as Iron Valient. Trick Room support from Hatterene or Cresselia in an interesting option to turn Ursaluna's low Speed into an advantage. On Trick Room teams, Ursaluna should run maximum Attack and HP investment and a Brave nature alongside 0 Speed IVs.
also don't forget to change title to 1/2 :)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/nimzowitsch.272785/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:

Marnie

Leap of Faith
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
Social Media Head
Stamping the above so please implement all of Mellow's check, with some minor changes from my end too:
Fire Punch hits Corviknight and Air Balloon Gholdengo
Add Air Balloon Kingambit too
+2 252+ Atk Guts Ursaluna Facade (140 BP) vs. 252 HP / 0 Def Kingambit: 339-399 (83.9 - 98.7%) -- guaranteed 2HKO
+2 252+ Atk Guts Ursaluna Fire Punch vs. 252 HP / 0 Def Kingambit: 486-572 (120.2 - 141.5%) -- guaranteed OHKO
A Flame Orb along with Guts powers up Facade and boosts Ursaluna's Attack to insane levels, while also letting Ursaluna act as a status absorber.
Remove this line completely cause it's the main selling point of SD Ursa and is covered in like the first sentence of the analysis, so it's pretty redundant. Instead, before the Headlong Rush line, you can add another sentence explaining how it additionally helps Ursa absorb status (give examples too, status from mons like Zapdos, Glowking, and Pult comes to mind)
Good partners for Ursaluna that excel against offense include Kingambit, Dragonite, Dragapult, and Zamazenta.
I'd replace one of them (maybe Dnite) for Iron Valiant -- S rank mon that's almost a fixture on HO, and a better offense-killer in general
Ursaluna enjoys U-turn or Volt Switch support from Rotom-W, Landorus-T, or Meowscarada
Replace Meow with Pult, esp cause it invites mons like Garg, Ting-Lu, and spdef mons in general for Ursa

Credit the both of us for 3/2, good job :>
royalfluxh_qc.gif
 
Stamping the above so please implement all of Mellow's check, with some minor changes from my end too:

Add Air Balloon Kingambit too
+2 252+ Atk Guts Ursaluna Facade (140 BP) vs. 252 HP / 0 Def Kingambit: 339-399 (83.9 - 98.7%) -- guaranteed 2HKO
+2 252+ Atk Guts Ursaluna Fire Punch vs. 252 HP / 0 Def Kingambit: 486-572 (120.2 - 141.5%) -- guaranteed OHKO

Remove this line completely cause it's the main selling point of SD Ursa and is covered in like the first sentence of the analysis, so it's pretty redundant. Instead, before the Headlong Rush line, you can add another sentence explaining how it additionally helps Ursa absorb status (give examples too, status from mons like Zapdos, Glowking, and Pult comes to mind)

I'd replace one of them (maybe Dnite) for Iron Valiant -- S rank mon that's almost a fixture on HO, and a better offense-killer in general

Replace Meow with Pult, esp cause it invites mons like Garg, Ting-Lu, and spdef mons in general for Ursa

Credit the both of us for 3/2, good job :>
View attachment 534398
Implemented both, GP Team
 

memesketch

won't look back, i must shine
is a Tiering Contributoris a Contributor to Smogon
AMGP
Add Remove Comment Highlight
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Facade
move 3: Headlong Rush / Earthquake
move 4: Fire Punch
item: Flame Orb
tera type: Normal / Ghost
ability: Guts
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Swords Dance Ursaluna is a peerless wallbreaker that can muscle through even the bulkiest of Pokemon. After Flame Orb activates, Facade 2HKOes even a Pokemon as physically bulky as Dondozo is 2HKOed by Ursaluna's Facade (active voice), and Facade it can OHKO physically defensive Great Tusk after a Swords Dance. Flame Orb also lets Ursaluna act as a status absorber after it activates, (AC) granting it opportunities to come in against status-reliant walls like Clodsire and Skeledirge QC, but I feel it's important to mention what absorbing status does for luna. Headlong Rush is generally preferred for its higher power, but Earthquake is another good option that avoids Rough Skin and Rocky Helmet damage and lets Ursaluna leverage its good bulk. Fire Punch hits Corviknight, Air Balloon Gholdengo, and Air Balloon Kingambit, which otherwise resist Ursaluna's STAB combination. Tera Normal boosts Facade to breathtaking levels, allowing it to cleanly 2HKO physically defensive Corviknight after Stealth Rock. Tera Ghost is an alternative that lets Ursaluna avoid being revenge killed by Fighting-type attacks such as Close Combat from Great Tusk, Iron Valiant, or Sneasler. The given EV spread maximizes Ursaluna's damage output while also ensuring it outspeeds Skeledirge and the standard Corviknight set. On Trick Room teams, Ursaluna should run maximum Attack and HP investment and a Brave nature alongside 0 Speed IVs.

Ursaluna serves as an exceptionally powerful wallbreaker on hyper offense and bulky offense teams. Entry hazard support from Great Tusk, Glimmora, Hisuian Samurott, and Garchomp is appreciated to make Ursaluna even more difficult to wall. Dual screens support from Dragapult can also be considered, since screens will further reinforce Ursaluna's excellent bulk, and Dragapult can even provide free switches through Curse or U-turn. Ursaluna has an excellent matchup against slower, bulkier teams Against slower-paced teams, Ursaluna's great bulk and immunity to status give it many opportunities to switch in and start wreaking havoc, but it can struggle against faster-paced (add hyphen), more aggressive teams. Against slower-paced teams, Ursaluna's great bulk and immunity to status give it many opportunities to switch in and start wreaking havoc. I would combine these two sentences to avoid restating the point about luna's matchup into fat Good partners for Ursaluna that excel against offense include Kingambit, Iron Valiant, Dragapult, and Zamazenta. In return, these Pokemon appreciate Ursaluna wallbreaking against breaking through Pokemon such as Dondozo and Corviknight. Ursaluna enjoys U-turn or Volt Switch support from Rotom-W, Landorus-T, or Dragapult to let it hit the field multiple times to fire off its insanely powerful attacks. Galarian Slowking is another great teammate for Ursaluna, as not only does it can both provide momentum with Chilly Reception, (RC) but it can also and supplement Ursaluna's firepower with Future Sight. Galarian Slowking can also switch into and pressure some of the Pokemon that give Ursaluna trouble, such as Iron Valiant. Trick Room support from Hatterene or and Cresselia your call on this, but since they're used together as setters on dedicated TR teams I feel "and" would work better in is an interesting option to turn Ursaluna's low Speed into an advantage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/nimzowitsch.272785/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/mellow.423226/
https://www.smogon.com/forums/members/royalfluxh.493260/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
 

Dawn of Ares

Power of Athena!
is a Battle Simulator Staff Alumnus
add
remove
comment

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Facade
move 3: Headlong Rush / Earthquake
move 4: Fire Punch
item: Flame Orb
tera type: Normal / Ghost
ability: Guts
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Swords Dance Ursaluna is a peerless wallbreaker that can muscle through even the bulkiest of Pokemon. After Flame Orb activates, Facade 2HKOes even Pokemon as physically bulky as Dondozo and OHKOes physically defensive Great Tusk after a Swords Dance while letting Ursaluna act as a status absorber. Facade 2HKOes even a Pokemon as physically bulky as Dondozo is 2HKOed by Ursaluna's Facade (active voice), and Facade it can OHKO physically defensive Great Tusk after a Swords Dance. Flame Orb also lets Ursaluna act as a status absorber after it activates. Headlong Rush is generally preferred for its higher power, but Earthquake is another good option that avoids Rough Skin and Rocky Helmet damage and lets Ursaluna leverage its good bulk. Fire Punch hits Corviknight, Air Balloon Gholdengo, and Air Balloon Kingambit, which otherwise resist Ursaluna's STAB combination. Tera Normal boosts Facade to breathtaking levels, allowing it to cleanly 2HKO physically defensive Corviknight after Stealth Rock. Tera Ghost is an alternative that lets Ursaluna avoid being revenge killed by Fighting-type attacks such as Close Combat from Great Tusk, Iron Valiant, or Sneasler. The given EV spread maximizes Ursaluna's damage output while also ensuring it outspeeds Skeledirge and the standard Corviknight set. On Trick Room teams, Ursaluna should run maximum Attack and HP investment, a (add comma) and a Brave nature, and alongside 0 Speed IVs.

Ursaluna serves as an exceptionally powerful wallbreaker on hyper offense and bulky offense teams. Entry hazard support from Great Tusk, Glimmora, Hisuian Samurott, and Garchomp is appreciated to make Ursaluna even more difficult to wall. Dual screens support from Dragapult can also be considered, since it screens will further reinforce Ursaluna's excellent bulk, and Dragapult can even provide free switches through Curse or U-turn. Ursaluna has an excellent matchup against slower, bulkier teams Against slower-paced teams, Ursaluna's great bulk and immunity to status give it many opportunities to switch in and start wreaking havoc, but it can struggle against faster-paced (add hyphen), more aggressive teams. Against slower-paced teams, Ursaluna's great bulk and immunity to status give it many opportunities to switch in and start wreaking havoc. I would combine these two sentences to avoid restating the point about luna's matchup into fat Good partners for Ursaluna that excel against offense include Kingambit, Iron Valiant, Dragapult, and Zamazenta. In , which, in return, these Pokemon appreciate Ursaluna wallbreaking against breaking through Pokemon such as Dondozo and Corviknight. Ursaluna enjoys U-turn or Volt Switch support from Rotom-W, Landorus-T, or Dragapul, letting to let it hit the field multiple times to fire off its insanely powerful attacks. Galarian Slowking is another great teammate for Ursaluna, as not only does it can both provide momentum with Chilly Reception, (RC) but it can also and supplement Ursaluna's firepower with Future Sight. Galarian Slowking can also switch into and pressure some of the Pokemon that give Ursaluna trouble, such as Iron Valiant. Trick Room support from Hatterene or and Cresselia your call on this, but since they're used together as setters on dedicated TR teams I feel "and" would work better in is an interesting option to turn Ursaluna's low Speed into an advantage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/nimzowitsch.272785/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/mellow.423226/
https://www.smogon.com/forums/members/royalfluxh.493260/
Grammar checked by:
https://www.smogon.com/forums/members/dawn-of-ares.467437/
https://www.smogon.com/forums/members/memesketch.537558/
Dawn-of-Ares_Small.gif

credit both
GP Team done
gp1/1
 
Last edited by a moderator:
add
remove
comment

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Facade
move 3: Headlong Rush / Earthquake
move 4: Fire Punch
item: Flame Orb
tera type: Normal / Ghost
ability: Guts
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Swords Dance Ursaluna is a peerless wallbreaker that can muscle through even the bulkiest of Pokemon. After Flame Orb activates, Facade 2HKOes even Pokemon as physically bulky as Dondozo and OHKOes physically defensive Great Tusk after a Swords Dance while letting Ursaluna act as a status absorber. Facade 2HKOes even a Pokemon as physically bulky as Dondozo is 2HKOed by Ursaluna's Facade (active voice), and Facade it can OHKO physically defensive Great Tusk after a Swords Dance. Flame Orb also lets Ursaluna act as a status absorber after it activates. Headlong Rush is generally preferred for its higher power, but Earthquake is another good option that avoids Rough Skin and Rocky Helmet damage and lets Ursaluna leverage its good bulk. Fire Punch hits Corviknight, Air Balloon Gholdengo, and Air Balloon Kingambit, which otherwise resist Ursaluna's STAB combination. Tera Normal boosts Facade to breathtaking levels, allowing it to cleanly 2HKO physically defensive Corviknight after Stealth Rock. Tera Ghost is an alternative that lets Ursaluna avoid being revenge killed by Fighting-type attacks such as Close Combat from Great Tusk, Iron Valiant, or Sneasler. The given EV spread maximizes Ursaluna's damage output while also ensuring it outspeeds Skeledirge and the standard Corviknight set. On Trick Room teams, Ursaluna should run maximum Attack and HP investment, a (add comma) and a Brave nature, and alongside 0 Speed IVs.

Ursaluna serves as an exceptionally powerful wallbreaker on hyper offense and bulky offense teams. Entry hazard support from Great Tusk, Glimmora, Hisuian Samurott, and Garchomp is appreciated to make Ursaluna even more difficult to wall. Dual screens support from Dragapult can also be considered, since it screens will further reinforce Ursaluna's excellent bulk, and Dragapult can even provide free switches through Curse or U-turn. Ursaluna has an excellent matchup against slower, bulkier teams Against slower-paced teams, Ursaluna's great bulk and immunity to status give it many opportunities to switch in and start wreaking havoc, but it can struggle against faster-paced (add hyphen), more aggressive teams. Against slower-paced teams, Ursaluna's great bulk and immunity to status give it many opportunities to switch in and start wreaking havoc. I would combine these two sentences to avoid restating the point about luna's matchup into fat Good partners for Ursaluna that excel against offense include Kingambit, Iron Valiant, Dragapult, and Zamazenta. In , which, in return, these Pokemon appreciate Ursaluna wallbreaking against breaking through Pokemon such as Dondozo and Corviknight. Ursaluna enjoys U-turn or Volt Switch support from Rotom-W, Landorus-T, or Dragapul, letting to let it hit the field multiple times to fire off its insanely powerful attacks. Galarian Slowking is another great teammate for Ursaluna, as not only does it can both provide momentum with Chilly Reception, (RC) but it can also and supplement Ursaluna's firepower with Future Sight. Galarian Slowking can also switch into and pressure some of the Pokemon that give Ursaluna trouble, such as Iron Valiant. Trick Room support from Hatterene or and Cresselia your call on this, but since they're used together as setters on dedicated TR teams I feel "and" would work better in is an interesting option to turn Ursaluna's low Speed into an advantage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/nimzowitsch.272785/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/mellow.423226/
https://www.smogon.com/forums/members/royalfluxh.493260/
Grammar checked by:
https://www.smogon.com/forums/members/dawn-of-ares.467437/
https://www.smogon.com/forums/members/memesketch.537558/
View attachment 534944
credit both
GP Team done
gp1/1
Alright, this should be done, but feel free to look it over one last time
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top