Introduction
I've been looking in the RMT forums lately and seeing a lot of succesful UU teams using the Azelf + Mega Swampert offensive core and I thought I would give it a try myself. After mediocrely laddering for a bit, I had gotten into a ladder friendly ladder competition with the true UU ladder hero Arifeen and I managed to get myself pretty far. This team also incorperated some of my favorite lures in the tier, life orb Azelf and scarf Heliolisk. And without further adieu, onto the team.
I've been looking in the RMT forums lately and seeing a lot of succesful UU teams using the Azelf + Mega Swampert offensive core and I thought I would give it a try myself. After mediocrely laddering for a bit, I had gotten into a ladder friendly ladder competition with the true UU ladder hero Arifeen and I managed to get myself pretty far. This team also incorperated some of my favorite lures in the tier, life orb Azelf and scarf Heliolisk. And without further adieu, onto the team.
I started off with a core of LO Azelf and Mega Swampert as it Azelf is able to lure alot of swamperts checks with Fire Blast and Thunderbolt coverage, allowing Mega Swampert to clean easier.
Next I added Feraligatr as it also benefited from Azelf taking out its checks, while also weakening a lot of Mega Swampers checks (and vice versa).
I added Heracross because i needed something to break bulky normals like Porygon2 while also giving me a reliable Mamoswine check.
At this point I was extremy weak to flying types including Mega Pidgeot, Mega Aerodactyl, Crobat, and also extremly weak to Feraligatr. I had contemplated using this, but I ultimatly ended up deciding on scarf Heliolisk.
I still didn't want to rely on Heliolisk being my only check to Crobat and make Swampert take damage whenever a Mega Aerodactyl came in. I also had no reliable checks to Slurpuff at this point (Heliolisk outspeeds if the opponent speed creeps scarf 108's) so i ended up going with Doublade as the last mon
Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Stealth Rock
- Thunderbolt
- Psyshock
The obligatory offense rocker on the team, but holy shit this is a good lure. This monster is able to beat spinners and defogers like Forretress and Empoleon, along with counter leads like Machamp, Doublade, and Pidgeot. Psyshock is used over Explosion because Nidoqueen has become a massive problem and I needed a better check to it (plus people dont expect the Psyshock).
Swampert @ Swampertite
Ability: Damp ---> Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Rain Dance
- Ice Punch
One of the main water sweepers of te team, Mega Swampert has definatly gotten better than it was pre tier shifts. With the departure of Hippowdown and Alakazam, Offense became a shit ton better because of no longer having to deal with sand offense and sash Alakazam. Swampert fairs amazingly well vs offensive teams and can very easily pull off a late game sweep with some prior help from Feraligatr. Standard dual stab paired with Ice Punch to hit grass types like Shaymin and Whimsicott. Rain Dance is to double Swamperts speed, allowing it to outspeed Mega Aerodactyl, and scarf Infernape.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 220 Atk / 36 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Waterfall
- Crunch
Oh man has this thing gotten good. Feraligatr is one of the tiers most potent sweepers with it's ability to 2hko most offensive checks after a Dragon Dance. Substitute is used over Ice Punch to set up on most bulky waters, including Suicune and Alomomola. The spread is to always take 2 hits behind a sub from a +1 Suicune.
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
The premier wallbreaker of the team. Banded Heracross is just a monster if you lose your best switchins to it. Heracross has the coverage to hit pretty much everything that could come in on it, including Crobat, Doublade, and Cresselia. Jolly is used over Adamant because I needed Heracross as my check to Jolly Mamoswine.
Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Grass Knot
- Hyper Voice
This thing is so underrated. While pretty much being deadweight vs stall and some forms or balance, Heliolisk is absolutely amazing vs offense. Scarf Heliolisk also provides my team with a mon to outspeed Mega Pidgeot, Mega Aerodactyl, and Crobat. Heliolisk also outspeeds a +1 Feraligatr, +1 Mega Sharpedo, and a Mega Swampert in the rain. Stab w/volt switch provides excelent nuetral coverage and Grass Knot to hit Swamperts and Seismetoads.
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Sacred Sword
- Shadow Sneak
The final glue to the team. Doublade allows me to safely check Mega Aerodactyl, Crobat, Lucario, Heracross, Mega Abomasnow, and Slurpuff. The moveset is standard and gives me another wincon late game. The spread minimizes Will-o-Wisp and Stealth Rock damage.
Final Thoughts
This is more of my more succesful teams of this gen and I would absolutly love some feedback to make it better. Thanks for reading!
Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Stealth Rock
- Thunderbolt
- Psyshock
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Rain Dance
- Ice Punch
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 220 Atk / 36 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Waterfall
- Crunch
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Grass Knot
- Hyper Voice
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Sacred Sword
- Shadow Sneak
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Stealth Rock
- Thunderbolt
- Psyshock
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Rain Dance
- Ice Punch
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 220 Atk / 36 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Waterfall
- Crunch
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Grass Knot
- Hyper Voice
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Sacred Sword
- Shadow Sneak