Facility Safari Zone: Keriel

Mowtom

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...are we still doing these disclaimers? Really? I took them out of the Realgam template on purpose...fine.
Only PKMN TRAINER KERIEL and the current referee should post in this thread.

Pokemon Profiles:
:sv/gallade:
Blade of Salvation (Gallade)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified (Locked)

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
:sv/gengar:
Shadow of Mischief (Gengar)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ghost/Poison
Abilities: Cursed Body

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3

Movepool
Level 0:
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Backpack
Items (3)
:expert belt: Expert Belt
:weakness policy: Weakness Policy
:jaboca berry: Jaboca Berry

Medicine (4)
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir

Balls (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Evasion (1)
:poke doll: Poke Doll

Mark: Hypno

Lumiose City Flower Park
Within the dense, dizzying, dazzling, bustling urban jungle of Lumiose Cit lies an area of quiet nature very few know about. This small park, as verdant and clean as if it had been plucked straight from a forest, harbors thick beds of fragrant flowers that attract floral Pokemon looking for a pleasant respite in the shade. Rumor has it an especially beautiful flower hides within, but so far it's been very elusive...

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 1
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.​

Trek 1: Lumiose City Street
Amidst the fumes of the taxis and the chatter of the passerby, you can feel yourself approaching the location you had been given. It should not take much time to explore, but even the street leading to your destination is teeming with wild Pokemon...

No arena effects.​

Camouflage: Electric | Nature Power: Electrify | Secret Power: Lower the defender's Accuracy by one (1) for their next three (3) turns.​

Wild Items:
  • :cell battery:Cell Battery
  • :zoom lens:Zoom Lens
  • :loaded dice:Loaded Dice
  • :blunder policy:Blunder Policy
Opponent Roll: Forced via Mark
:sv/hypno:
Hypno
Level 1

Typing: Psychic
Abilities: Insomnia, Forewarn Hidden Ability: Inner Focus (Locked)

Con.Reward: ---

Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​

EP: 70
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 67
Size: 3
Weight: 4


Movepool
Level 0:
Brick Break
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Poison Gas
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Amnesia
Barrier
Captivate
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Flatter
Haze
Helping Hand
Mega Punch
Night Shade
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick


:sv/hypno:
Hypno @ Zoom Lens steps forward, pendulum swinging. You feel your eyes being drawn towards it...

Shaking your head, you snap out of the trance. You realize you're not actually sure how much time just went by. Better begin battle quickly, let you fall under the Hypno's power!


Keriel sends out and issues orders.
 
Sending out Shadow of Mischief (Gengar) @ Weakness Policy.

:ss/gengar: :weakness policy:
Shadow Ball ~ Shadow Ball ~ Shadow Ball

If Hypno has Protection, use Nasty Plot.
If Hypno has a Decoy, use Night Shade.
If Hypno's SPD stage is +3 or more, and Gengar's SPA stage is +0 or less, use Haze.

:mismagius: Throw Ultra Ball
 

Mowtom

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Hypno turns the full focus of their hypnotic power on themself, and then they spring into action!
:sv/hypno:
Nasty Plot~Psychic~Psychic
WHEN
your turn starts IF Psychic is Sealed THEN replace all instances of Psychic with Psybeam
 
Last edited:

Mowtom

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TREK ONE, ROUND ONE
Team Keriel

HP: 85
EN: 100
Item: Weakness Policy
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

HP: 85
EN: 100
Item: None
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None
:expert belt: Expert Belt
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:poke doll: Poke Doll

Field Effects: None​
Team Lumiose City Street

EP: 70
FT: 0
Item: Zoom Lens
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: None
:cell battery: Cell Battery
:loaded dice: Loaded Dice
:blunder policy: Blunder Policy
Step 1

Gengar used Shadow Ball! (-6 EN)
Crits (≤1)? 16/24, No
Effect (≤20)? 88/100, No
Damage: (8+3+9-8)*1.5=18

Hypno used Nasty Plot!
Hypno's Special Attack sharply rose! (+2, n5t)

Step 2

Gengar used Shadow Ball! (-6 EN)
Crits (≤1)? 17/24, No
Effect (≤20)? 63/100, No
Damage: (8+3+9-8)*1.5=18

Hypno used Psychic!
Crits (≤1)? 21/24, No
Effect (≤10)? 41/100, No
Damage: (9+3+1+5-6)*1.5+2*4=26
Cursed Body (≤30)? 15/100, Yes
Hypno's Psychic was Sealed!
Gengar's Weakness Policy was consumed! (+2 Atk/SpA, n4t)

Step 3

Gengar used Shadow Ball! (-6 EN)
Crits (≤1)? 13/24, No
Effect (≤20)? 33/100, No
Damage: (8+3+9-8)*1.5+2*4=26

Hypno used Psybeam!
Crits (≤1)? 4/24, No
Effect (≤10)? 86/100, No
Damage: (7+3+1+5-6)*1.5+2*4=23
Cursed Body (≤30)? 99/100, No

Keriel threw an Ultra Ball!
Fatigue Roll: 7
Team Keriel

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: +2 Atk/SpA (3t)

HP: 85
EN: 100
Item: None
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None
:expert belt: Expert Belt
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:poke doll: Poke Doll

Field Effects: None​
Team Lumiose City Street

EP: 8
FT: 7
Item: Zoom Lens
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: +2 SpA (3t), Sealed (Psychic)
:cell battery: Cell Battery
:loaded dice: Loaded Dice
:blunder policy: Blunder Policy

Hypno seems exhausted. Maybe self-hypnosis wasn't the best plan...
:sv/hypno:
Psybeam~Psybeam~Psybeam
WHEN
Sealed is inflicted on Hypno IF you are able THEN replace all instances of Psybeam with Shadow Ball the first time, replace all instances of Shadow Ball with Confusion the second time
WHEN your turn starts IF Gengar has Protection THEN Nasty Plot
WHEN your turn starts IF Paralysis is absent on Gengar THEN Thunder Wave

Keriel to order​
 

Mowtom

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TREK ONE, ROUND TWO
Team Keriel

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: +2 Atk/SpA (3t)

HP: 85
EN: 100
Item: None
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None
:expert belt: Expert Belt
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:poke doll: Poke Doll

Field Effects: None​
Team Lumiose City Street

EP: 8
FT: 7
Item: Zoom Lens
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: +2 SpA (3t), Sealed (Psychic)
:cell battery: Cell Battery
:loaded dice: Loaded Dice
:blunder policy: Blunder Policy
Keriel threw a Poke Ball!
Fatigue Roll: 1
Hypno was caught!
Team Keriel

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: +2 Atk/SpA (3t)

HP: 85
EN: 100
Item: None
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None
:expert belt: Expert Belt
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:poke doll: Poke Doll

Field Effects: None​
Team Lumiose City Street

EP: 8
FT: 8
Item: Zoom Lens
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Captured
:cell battery: Cell Battery
:loaded dice: Loaded Dice
:blunder policy: Blunder Policy

Keriel to announce if Hypno will be a Wayfinder, and to remain or proceed​
 

Mowtom

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Trek 2: Flowery Alley
As you pass through the park gates and enjoy the cool shade cast by the canopy above, you notice a path lined with flowers. It's very lovely... And also, very conspicuous. The path outlined by the flowers leads to wilder and treacherous expanses of foliage, so you must proceed quite carefully through this denser area. Try as you might, though, you can't help but disturb the rest of the Pokemon who make their homes nearby...

The initial Terrain is Grassy Terrain, with indefinite duration.​

Camouflage: Grass | Nature Power: Decorate | Secret Power: Inflict Sleep on the defender.​

Wild Items:
  • :mental herb:Mental Herb
  • :power herb:Power Herb
  • :white herb:White Herb
  • :mirror herb:Mirror Herb
Opponent Roll: 3/3 Vileplume
:sv/vileplume:
Vileplume
Level 1

Typing: Grass/Poison
Abilities: Chlorophyll Hidden Ability: Effect Spore (Locked)

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​

EP: 70
Attack: 6
Defen.: 6
Sp.Atk: 8
Sp.Def: 7
Speed: 50
Size: 3
Weight: 2


Movepool
Level 0:
Aromatherapy
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Petal Blizzard
Poison Powder
Protect
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic

Level 1:
Absorb
Acid
Captivate
Charm
Confide
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Pollen Puff
Rage
Razor Leaf
Safeguard
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Tickle
Weather Ball


:sv/vileplume:
You spot a Vileplume @ Mental Herb, minding their own business. Then you rudely step right on top of them. The Vileplume lets their spores fill the arena, overwhelming you with status –

Hmm.

Ok so apparently RAW the Vileplume cannot do that yet. Instead, they spray acid all over you, corroding –

Really??? Who writes these rules?

Hey mods
Hey mods
Hey mods


Keriel sends out and issues orders.
 
:ss/gallade: :expert belt:
The Blade of Salvation (Gallade) @ Expert Belt steps forward on the Vileplume.
Then decides to offer it a present as an apology. A healthy conflict resolution!

Poke Doll (Vileplume) ~ Super Potion (Gengar) ~ Protect
 

Mowtom

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Well, Clefairy is this particular Vileplume's favorite prey. They decide to let you pass unobstructed.
:sv/vileplume:
No Retreat~Heart Swap (Poke Doll)~Guillotine+Quick Attack (Poke Doll)
 

Mowtom

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is a Forum Moderatoris a Community Contributor
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TREK TWO, ROUND ONE
Team Keriel

HP: 85
EN: 100
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:poke doll: Poke Doll

Battle Conditions: Grassy Terrain​
Team Flowery Alley

EP: 70
FT: 0
Item: Mental Herb
Type: Grass/Poison
Abilities: Chlorophyll
Stats: 6/6/8/7/50
R/C: 1/0
Other: None
:power herb: Power Herb
:white herb: White Herb
:mirror herb: Mirror Herb
Keriel used a Poke Doll!
Vileplume escaped!
Team Keriel

HP: 85
EN: 100
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Battle Conditions: Grassy Terrain​
Team Flowery Alley

EP: 70
FT: 0
Item: Mental Herb
Type: Grass/Poison
Abilities: Chlorophyll
Stats: 6/6/8/7/50
R/C: 1/0
Other: Escaped
:power herb: Power Herb
:white herb: White Herb
:mirror herb: Mirror Herb
 
Last edited:

Mowtom

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Opponent roll: 1/3 Bellossom
:sv/bellossom:
Bellossom
Level 1

Typing: Grass
Abilities: Chlorophyll Hidden Ability: Healer (Locked)

Con.Reward: ---

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​

EP: 70
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 50
Size: 1
Weight: 1


Movepool
Level 0:
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Leaf Blade
Petal Blizzard
Play Rough
Poison Powder
Protect
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Absorb
Acid
Captivate
Charm
Confide
Curse
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Pollen Puff
Rage
Razor Leaf
Safeguard
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Tickle
Weather Ball


As you continue through the alley, a Bellossom @ Mirror Herb comes running up to you. They seem very angry about something. Apparently you...fed their cousin's Poke Doll addiction? Oops.

Looks like you aren't getting past this one without a fight!

:sv/bellossom:
Bullet Seed~Bullet Seed~Bullet Seed
WHEN
your turn starts IF you are asleep THEN Uproar
WHEN your turn starts IF you are burned AND Light Screen is not up on Gallade's team AND Gallade does not have a Decoy THEN Energy Ball
WHEN your turn starts IF Reflect is up on Gallade's team AND Light Screen is not up on Gallade's team AND Gallade does not have a Decoy THEN Energy Ball

Keriel to order​
 
:ss/gallade: :expert belt:
Air Slash ~ Air Slash ~ Air Slash
[when Bellossom flinches] If able, use Fire Punch on step 3, and use Super Potion (Gengar) next step.
 

Mowtom

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TREK TWO, ROUND TWO
Team Keriel

HP: 85
EN: 100
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Battle Conditions: Grassy Terrain​
Team Flowery Alley

EP: 70
FT: 0
Item: Mirror Herb
Type: Grass
Abilities: Chlorophyll
Stats: 6/7/7/7/50
R/C: 1/0
Other: None​
Bellossom ate their Mirror Herb!
Bellossom is ready to copy all the stat boosts that will definitely happen!

Step 1

Gallade used Air Slash! (-6 EN)
Hits (≤95)? 99/100, No
But it missed!

Bellossom used Bullet Seed!
Number of hits ([1-2, 2]; [3-4, 3]; [5, 4]; [6, 5])? 1/6, 2 Hits
Crits (≤1)? [14/24, 3/24], No
Damage: 3+3+2+6-5=9
Damage: 3

Gallade +2 HP

Step 2

Gallade used Air Slash! (-6 EN)
Hits (≤95)? 74/100, Yes
Crits (≤1)? 24/24, No
Effect (≤30)? 63/100, No
Damage: (8+3+9-7)*1.5+4=23.5 --> 24

Bellossom used Bullet Seed!
Number of hits ([1-2, 2]; [3-4, 3]; [5, 4]; [6, 5])? 3/6, 3 Hits
Crits (≤1)? [13/24, 2/24, 6/24], No
Damage: 3+3+2+6-5=9
Damage: 3
Damage: 3

Gallade +2 HP
Bellossom +2 EP

Step 3

Gallade used Air Slash! (-6 EN)
Hits (≤95)? 31/100, Yes
Crits (≤1)? 20/24, No
Effect (≤30)? 57/100, No
Damage: (8+3+9-7)*1.5+4=23.5 --> 24

Bellossom used Bullet Seed!
Number of hits ([1-2, 2]; [3-4, 3]; [5, 4]; [6, 5])? 4/6, 3 Hits
Crits (≤1)? [19/24, 7/24, 10/24], No
Damage: 3+3+2+6-5=9
Damage: 3
Damage: 3

Gallade +2 HP
Bellossom +2 EP
Team Keriel

HP: 49
EN: 82
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Battle Conditions: Grassy Terrain​
Team Flowery Alley

EP: 26
FT: 0
Item: None
Type: Grass
Abilities: Chlorophyll
Stats: 6/7/7/7/50
R/C: 1/0
Other: None​
Keriel to order​
 
Last edited:
:ss/gallade: :expert belt:
Misty Terrain ~ Air Slash ~ Protect

[start of step 1] If Bellossom is to use Grassy Terrain on any step, begin using Air Slash ~ Fire Punch and ignore this Pokemon's 3rd substitution until the end of step 2.
[start of turn] If Bellossom is to use an HP-recovery move, and Bellossom has a Recovery, and Bellossom is not Taunted, and Gallade is faster than Bellossom, use Taunt.
[start of turn] If Bellossom's EP is more than 7, use Misty Terrain if step 1, Air Slash if step 2, and Fire Punch if step 3.


:mismagius: Throw Quick Ball (:hypno: 7)
 

Mowtom

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You get the sense that the Bellossom spent a while trying to figure out how to avoid capture without letting you get heal a lot, and came up blank.
:sv/bellossom:
Grassy Terrain~Bullet Seed~Bullet Seed
WHEN
you are inflicted with Burn IF you are able THEN change all Bullet Seed to Energy Ball
 

Mowtom

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TREK TWO, ROUND THREE
Team Keriel

HP: 49
EN: 82
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Battle Conditions: Grassy Terrain​
Team Flowery Alley

EP: 26
FT: 0
Item: None
Type: Grass
Abilities: Chlorophyll
Stats: 6/7/7/7/50
R/C: 1/0
Other: None​
Step 1

Gallade used Air Slash! (-6 EN)
Hits (≤95)? 45/100, Yes
Crits (≤1)? 23/24, No
Effect (≤30)? 15/100, Yes
Damage: (8+3+9-7)*1.5+4=23.5 --> 24 (19 EP Lost)

Bellossom flinched!

Gallade +2 HP
Bellossom +2 EP

Step 2

Gallade used Fire Punch! (-6 EN)
Crits (≤1)? 4/24, No
Effect (≤30)? 68/100, No
Damage: (8+3+9-7)*1.5+4=23.5 --> 24 (2 EP Lost)

Bellossom used Bullet Seed!
Number of hits ([1-2, 2]; [3-4, 3]; [5, 4]; [6, 5])? 4/6, 3 Hits
Crits (≤1)? [3/24, 12/24, 4/24], No
Damage: 3+3+2+6-5=9
Damage: 3
Damage: 3

Gallade +2 HP
Bellossom +2 EP

Step 3

Gallade used Fire Punch! (-6 EN)
Crits (≤1)? 7/24, No
Effect (≤30)? 87/100, No
Damage: (8+3+9-7)*1.5+4=23.5 --> 24 (2 EP Lost)

Bellossom used Bullet Seed!
Number of hits ([1-2, 2]; [3-4, 3]; [5, 4]; [6, 5])? 5/6, 4 Hits
Crits (≤1)? [3/24, 4/24, 6/24, 19/24], No
Damage: 3+3+2+6-5=9
Damage: 3
Damage: 3
Damage: 3

Gallade +2 HP
Bellossom +2 EP

Keriel threw a Quick Ball!
Fatigue Roll: 7
Team Keriel

HP: 22
EN: 64
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball

Battle Conditions: Grassy Terrain​
Team Flowery Alley

EP: 9
FT: 7
Item: None
Type: Grass
Abilities: Chlorophyll
Stats: 6/7/7/7/50
R/C: 1/0
Other: None​

The Bellossom prepares to fight more, adopting the exact same stance as they did two rounds ago.
:sv/bellossom:
Bullet Seed~Bullet Seed~Bullet Seed
WHEN
your turn starts IF you are asleep THEN Uproar
WHEN your turn starts IF you are burned AND Light Screen is not up on Gallade's team AND Gallade does not have a Decoy THEN Energy Ball
WHEN your turn starts IF Reflect is up on Gallade's team AND Light Screen is not up on Gallade's team AND Gallade does not have a Decoy THEN Energy Ball

Keriel to order​
 
:mismagius: First, Throw Great Ball.
:ss/gallade: :expert belt: (Not that any of this is happening.)
Hyper Potion (Gallade) ~ Super Potion (Gengar) ~ Protect
 

Mowtom

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TREK TWO, ROUND FOUR
Team Keriel

HP: 22
EN: 64
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball

Battle Conditions: Grassy Terrain​
Team Flowery Alley

EP: 9
FT: 7
Item: None
Type: Grass
Abilities: Chlorophyll
Stats: 6/7/7/7/50
R/C: 1/0
Other: None​
Keriel threw a Great Ball!
Fatigue Roll: 2
Bellossom was caught!
Team Keriel

HP: 22
EN: 64
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball

Battle Conditions: Grassy Terrain​
Team Flowery Alley

EP: 9
FT: 9
Item: None
Type: Grass
Abilities: Chlorophyll
Stats: 6/7/7/7/50
R/C: 1/0
Other: Captured​

Keriel to announce if Bellossom will be a Wayfinder, and to remain or proceed​
 

Mowtom

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Trek 3: The Bed of Black Flowers
At the heart of the park, you come into a clearing bedded with black-and-red flowers you've never seen before. Despite the vivid colors on display, you can't help but feel somber as you take in the sight of them.
In the center of the clearing, the largest of the flowers begins to rise... And then floats upward entirely, with a Pokemon occupant hanging on to it! As you move to intercept, certain that this is the subject of the rumor that brought you here, you spot other Pokemon moving to intercept you...

Wild Pokemon can't take damage from their own attacks.​

Camouflage: Dark | Nature Power: Camouflage | Secret Power: Inflict Identified on the defender.​

Wild Items:
  • :leftovers:Leftovers
  • :cleanse tag:Cleanse Tag
  • :expert belt:Expert Belt
Opponent Roll: 2/3 Oranguru
:sv/oranguru:
Oranguru
Level 1

Typing: Normal/Psychic
Abilities: Inner Focus, Telepathy Hidden Ability: Symbiosis (Locked)

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.​
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)​

EP: 70
Attack: 5
Defen.: 6
Sp.Atk: 7
Sp.Def: 8
Speed: 60
Size: 3
Weight: 4


Movepool
Level 0:
Brick Break
Calm Mind
Earthquake
Energy Ball
Facade
Feint Attack
Focus Blast
Hyper Voice
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunderbolt
Toxic
Work Up
Zen Headbutt

Level 1:
Brutal Swing
Confide
Confusion
Double Team
Encore
Extrasensory
Mega Punch
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn


:sv/oranguru:
An Oranguru @ Leftovers steps forward to guard the Eternal Flower. Their movements are slow enough that you suspect this Oranguru has lived for a long time. Long enough, even, to remember when they were the only one who could use Instruct, before some usurpers cracked raids wide open and brought repercussions down on the Oranguru tribes.

Keriel to send out and order​
 
It seems, however, that the ancient Oranguru has forgotten its own ancestral arts of Instructing. Perhaps some combat training (and a nice cozy housing orb) can help it remember.
Sending out Blade of Salvation (Gallade) @ Expert Belt.
:ss/gallade: :expert belt:

Pain Split ~ Night Slash ~ Hyper Potion (Gallade)

[start of step] If Oranguru is to use a Protective move, use Hyper Potion (Gallade) the first instance and Elixir (Gallade, Gengar) the second instance, pushing back each time.
[start of step] If Oranguru is to use a SpA-raising move, use Taunt and push back the first instance.
[start of turn] If Oranguru has a Decoy, use Earthquake and push back.
 

Mowtom

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No, this Oranguru is perfectly capable of using Instruct. It's the signature move of their species, after all! They simply have no reason to use it on an opponent.
:sv/oranguru:
Nasty Plot~Psychic~Psychic
 

Mowtom

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TREK THREE, ROUND ONE
Team Keriel

HP: 22
EN: 64
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/3/3
Other: None

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball

Battle Conditions: None​
Team Bed of Black Flowers

EP: 70
FT: 0
Item: Leftovers
Type: Normal/Psychic
Abilities: Inner Focus/Telepathy
Stats: 5/6/7/8/60
R/C: 1/0
Other: None​
Step 1

Gallade used Taunt! (-10 EN)
Oranguru was taunted! (3t)

Oranguru is too angry to execute Nasty Plot!

Step 2

Gallade used Pain Split! (-12 EN)
Oranguru -18 EP
Gallade +18 HP

Oranguru used Psychic!
Crits (≤1)? 14/24, No
Effect (≤10)? 6/100, Yes
Damage: 9+3+7-8=11
Gallade's Special Defense fell! (3t)

Oranguru +2 EP

Step 3

Gallade used Night Slash! (-5 EN)
Crits? (≤3)? 24/24, No
Damage: (7+3+9-5)*1.5+4=25

Oranguru used Psychic!
Crits (≤1)? 23/24, No
Effect (≤10)? 72/100, No
Damage: (9+3+7-8)+1*4=15

Oranguru +4 EP
Team Keriel

HP: 14
EN: 37
Item: Expert Belt
Type: Psychic/Fighting
Abilities: Steadfast/Sharpness
Stats: 9/5/5/8/80
CT/R/C: 1/2/3
Other: -1 SpD (2t)

HP: 36
EN: 88
Item: None
Type: Ghost/Poison
Abilities: Cursed Body
Stats: 5/5/9/6/110
CT/R/C: 1/3/3
Other: None

EP: 8
Item: None
Type: Psychic
Abilities: Insomnia/Forewarn
Stats: 5/5/5/8/67
R/C: 1/0
Other: Wayfinding
:jaboca berry: Jaboca Berry
:super potion: Super Potion
:hyper potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:luxury ball: Luxury Ball

Battle Conditions: None​
Team Bed of Black Flowers

EP: 33
FT: 0
Item: Leftovers
Type: Normal/Psychic
Abilities: Inner Focus/Telepathy
Stats: 5/6/7/8/60
R/C: 1/0
Other: None​
 

Mowtom

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After taking ages to ponder their next move, the Oranguru prepares to send a simple volley of attacks at you.
:sv/oranguru:
Hyper Voice~Shadow Ball~Psychic
WHEN
your turn starts IF you are Confused AND Gallade is not Confused THEN Confusion
WHEN your turn starts IF you are Asleep THEN Snore
WHEN your turn starts, once IF Light Screen is up on Gallade's team THEN Brick Break

Keriel to order​
 

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