Facility Safari Zone: Hyjack

Only Hyjack and the current referee should post in this thread.

Mark: Stoutland

Backpack:
Standard Supplier
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion

Wolfbark Lodge
:full restore:Full Restore
:max revive:Max Revive

Battle Items
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules

Poncho (Donphan L1)
:sv/donphan:
Poncho (Donphan)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ground
Abilities: Sturdy Hidden Ability: Sand Veil (Locked)

HP: 95
Attack: 9
Defen.: 9
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 3
Weight: 5


Movepool
Level 0:
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Hyper Voice
Ice Shard
Iron Head
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1:
Absorb
Ancient Power
Brutal Swing
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Encore
Growl
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Iron Defense
Mud-Slap
Rain Dance
Rapid Spin
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Slam
Stealth Rock
Sunny Day
Swagger
Water Gun
Roary (Bewear L1)
:sv/bewear:
Roary (Bewear)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal/Fighting
Abilities: Fluffy, Klutz Hidden Ability: Unnerve (Locked)

HP: 105
Attack: 9
Defen.: 6
Sp.Atk: 4
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Dragon Claw
Earthquake
Facade
Focus Blast
Ice Punch
Iron Head
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Work Up
Zen Headbutt

Level 1:
Baby-Doll Eyes
Brutal Swing
Charm
Coaching
Confide
Defense Curl
Double Team
Dual Chop
Force Palm
High Horsepower
Mega Punch
Pain Split
Role Play
Swagger
Taunt
Wide Guard

Howling Pack Valley
In recent years, remote Wolfbark Town has faced an endemic of tourists who flock to stay the night and hear the "Music of the Mountain": The howls, barks, and cries rolling into the mountain-locked town from the surrounding valley, for which the sleepy hamlet is named.

Rumors tell of a conductor of the chorus; a pack leader whose command dictates the note or pitch of every dog in the valley. Intrigued, you set out at night near the end of your visit, turning your steps in the direction of the canine cacophony.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 1​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: The Dashing Fields
At the mouth of the valley, where it opens into the rolling lowland below, is an immense field of greenery. Through this grass, the hounds of the valley run wildly and freely, with their pace matched only by the wind at their backs.

The Speed stats of Wild Pokemon are doubled (x2).​
When a Pokemon completes Howl: Each wild Pokemon in play heals 3 EP.​

Camouflage: Grass | Nature Power: Razor Leaf | Secret Power: The user calls and attempts Howl.​

Wild Items:
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
Rolled: 1d2: 2 - Dachsbun
:sv/dachsbun:
Dachsbun
Level 1

Typing: Fairy
Abilities: Well-Baked Body Hidden Ability: Aroma Veil (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​

EP: 70
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 95
Size: 1
Weight: 2


Movepool
Level 0:
Crunch
Dazzling Gleam
Facade
Fire Fang
Play Rough
Protect
Psychic Fangs
Rest
Roar
Sleep Talk
Substitute
Tackle
Tail Whip
Thunder Fang
Work Up

Level 1:
Agility
Baby-Doll Eyes
Bite
Charm
Growl
Helping Hand
Howl
Ice Fang
Lick
Misty Terrain
Mud-Slap
Rain Dance
Scary Face
Sunny Day
Sweet Scent
Yawn


Dachsbun @ Jaboca Berry steps forward.
:pmd/dachsbun::jaboca berry:

Hyjack sends out and issues orders.
 
Sending out Poncho the Donphan @ Quick Claw
:pmd/donphan: @ :quick claw:
= = =

:sv/donphan:

Toxic(Quick) ~ Stealth Rock ~ Chill
= = =
If opponent is under the effects of Protection
push orders back and order Sandstorm first instance, Chill Later instances
- - - -
If Decoy condition exists
push orders back and order Earthquake
= = =


End of Round Throw :ultra ball: Ultra Ball
 
Team Hyjack
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion
:full restore:Full Restore
:max revive:Max Revive
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Donphan:Donphan :Quick Claw:Quick Claw
HP: 95/95 EN: 100/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy


Trek 1
:boltund::arcanine::arcanine-hisui:
:rowap berry:Rowap Berry:

:Dachsbun:Dachsbun :Jaboca Berry:Jaboca Berry
HP: 80/80 EN: 100/100
6/8/4/6/[190]
Type: Fairy
Abilities: Well-Baked Body​

1709264544081.png

Round 1

Step 1
:dachsbun:
Work Up
+1 Atk, SpA (5t)

:donphan:
Toxic
-7 en
hit: 595 no

Step 2
:dachsbun:
Work Up
+1 Atk, SpA (+2, 5t)

:donphan:
Stealth Rock
-12 en
rocks were littered on the field!

Step 3
:dachsbun:
Dazzling Gleam
(8+3-1+4-5)+8 = 17

:donphan:
Chill
+12 en

End of Round
Dachsbun dropped its Jaboca Berry!

:ultra ball: ultra ball
1709265279292.png

Fatigue: 4 =/= 80​

Team Hyjack
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion
:full restore:Full Restore
:max revive:Max Revive
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Donphan:Donphan :Quick Claw:Quick Claw
HP: 78/95 EN: 93/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used


Trek 1
:boltund::arcanine::arcanine-hisui:
:rowap berry:Rowap Berry:

:Dachsbun:Dachsbun :Jaboca Berry:Jaboca Berry
EP: 80/80 FT: 4
6/8/4/6/[190]
Type: Fairy
Abilities: Well-Baked Body
+2 Atk, SpA (4t)

Wild Dachsbun to order
Hyjack to order
Fort to ref​
 
Last edited:
:pmd/dachsbun: sniff sniff "... bread?"

:sv/dachsbun:
Play Rough ~ Play Rough ~ Play Rough
IF steel attack, THEN use protect.
IF protective move, THEN use Work Up.
[start of turn] IF able, THEN use Dazzling Gleam.
 
:sv/donphan:
Substitute(Quick) ~ Toxic ~ Smart Strike
= = =
Step 3
if Major Status Poison is absent from opponent
order Toxic
= = =

End of Round throw :great ball: Great Ball
 
Team Hyjack
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion
:full restore:Full Restore
:max revive:Max Revive
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Donphan:Donphan :Quick Claw:Quick Claw
HP: 78/95 EN: 93/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used


Trek 1
:boltund::arcanine::arcanine-hisui:
:rowap berry:Rowap Berry:

:Dachsbun:Dachsbun :Jaboca Berry:Jaboca Berry
EP: 80/80 FT: 4
6/8/4/6/[190]
Type: Fairy
Abilities: Well-Baked Body
+2 Atk, SpA (4t)



1709352746844.png


Round 2

Step 1
:donphan:
substitute (quick)
-12 en
-19 hp
decoy (10)

:dachsbun:
dazzling gleam
decoy -> 2

Step 2
:dachsbun:
dazzling gleam
decoy ded

:donphan:
toxic
-7 en
507 hit
psn (2)
20 EP damage

-2 ep psn

Step 3
:dachsbun:
protect

:donphan:
smart strike
-5 en
protected

-2 ep psn

End of Round
Great Ball:Great ball:
Fatigue: 4+2 = 6 < 56
psn -> 4


Team Hyjack
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion
:full restore:Full Restore
:max revive:Max Revive
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Donphan:Donphan :Quick Claw:Quick Claw
HP: 59/95 EN: 69/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used, Quick (1m)


Trek 1
:boltund::arcanine::arcanine-hisui:
:rowap berry:Rowap Berry:

:Dachsbun:Dachsbun
EP: 56/80 FT: 4
6/8/4/6/[190]
Type: Fairy
Abilities: Well-Baked Body
+2 Atk, SpA (1t), Psn (4m)
Hyjack to order​
 
:sv/donphan: @ :quick claw:

Smart Strike ~ Smart Strike ~ Smart Strike
= = =
If opponent is to use a Fairy-Type Attack
order Substitute(Quick)
- - - -
If opponent is under the effects of Protection
order Sleep Talk first instance, Rest later instances
- - - -
If opponent is behind a Decoy
order Encore first instance, Earthquake(Quick) later instances

= = =
End of round throw :poke ball: Poke Ball
 
Team Hyjack
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion
:full restore:Full Restore
:max revive:Max Revive
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Donphan:Donphan :Quick Claw:Quick Claw
HP: 59/95 EN: 69/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used, Quick (1m)


Trek 1
:boltund::arcanine::arcanine-hisui:
:rowap berry:Rowap Berry:

:Dachsbun:Dachsbun
EP: 56/70 FT: 6
6/8/4/6/[190]
Type: Fairy
Abilities: Well-Baked Body
+2 Atk, SpA (1t), Psn (4m)
1709464934618.png


Round 3

Step 1
work up
+1 Atk, SpA (+3, 5t)

smart strike
-5 en
crit: 126 no
(7+9-8)*1.5 = 12

-4ep psn

Step 2
Lick
crit: 268 no
eff: 175 no
(4-1+6-9)+12 = 12

smart strike
-5 en
crit: 57 no
(7+9-8)*1.5 = 12

-4 psn

Step 3
Lick
crit: 496 no
eff: 166 no
(4-1+6-9)+12 = 12

smart strike
-5 en
crit: 170 no
(7+9-8)*1.5 = 12

-4 ep psn

End of Round
psn -> 6
:Poke Ball:Poke Ball
1-1: 1
Fatigue: 4 + 1 = 5 < 8​

Team Hyjack
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion
:full restore:Full Restore
:max revive:Max Revive
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Donphan:Donphan :Quick Claw:Quick Claw
HP: 35/95 EN: 54/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used, Quick (1m)


Trek 1
:boltund::arcanine::arcanine-hisui:
:rowap berry:Rowap Berry:

:Dachsbun:Dachsbun
EP: 8/70 FT: 7
6/8/4/6/[190]
Type: Fairy
Abilities: Well-Baked Body
+2 Atk, SpA (3t), Psn (6m)
Wild Dachsbun to order
Hyjack to order
fort to ref​
 
Last edited:
:pmd/dachsbun:
"MOOOOOOOOOOOOOM IT HURTSSSS AWOOOOOOOOOOOOOOOOOO"
Dazzling Gleam ~ Dazzling Gleam ~ Dazzling Gleam
IF protective move, THEN use Rest if it is step 3 and Howl otherwise.
IF substitute, THEN use rest if it is step 3.
 
Last edited:
Team Hyjack
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion
:full restore:Full Restore
:max revive:Max Revive
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Donphan:Donphan :Quick Claw:Quick Claw
HP: 35/95 EN: 54/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used, Quick (1m)


Trek 1
:boltund::arcanine::arcanine-hisui:
:rowap berry:Rowap Berry:

:Dachsbun:Dachsbun
EP: 8/70 FT: 7
6/8/4/6/[190]
Type: Fairy
Abilities: Well-Baked Body
+2 Atk, SpA (3t), Psn (6m)

Round 4
:poke ball:Poke Ball
7+1 = 8 == 8

Team Hyjack
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion
:full restore:Full Restore
:max revive:Max Revive
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Donphan:Donphan :Quick Claw:Quick Claw
HP: 35/95 EN: 54/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.


Hyjack to remain or proceed
 
:sv/arcanine-hisui:
Arcanine-Hisui
Level 1

Typing:
Fire/Rock
Abilities: Intimidate, Flash Fire Hidden Ability: Rock Head (Locked)

Con.Reward: 1x:hard stone:Hard Stone

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
Battle Assist: Rock Boost
The Pokemon can teach other Pokemon the ruggedness of Rock-types.
The explorer's active Pokemon have Rock Head and Sturdy, in addition to their other abilities.

EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 90
Size: 4
Weight: 5

Movepool
Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Power Gem
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Sleep Talk
Smart Strike
Substitute
Thunder Fang
Wild Charge
Will-O-Wisp

Level 1:
Agility
Bite
Double Kick
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Morning Sun
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day


Sending out arcanine-hisui @ Rowap Berry.
:pmd/arcanine-hisui:
"What did you do to lil' bunbun? WHERE IS HE?"
Fire Spin ~ Fire Spin ~ Fire Spin
IF ground attack, THEN use protect.
[once] IF substitute, THEN use roar and replace all instances of Fire Spin with Hyper Voice.
 
:Donphan:Donphan :Quick Claw:Quick Claw
HP: 35/95 EN: 54/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.



:Arcanine-Hisui:Arcanine-Hisui
EP: 80/80 FT: 0
8/6/7/6/[180]
Type: Fire/Rock
Abilities: Intimidate, Flash Fire

Arcanine's Intimidate!
-1 Atk (6t)

Step 1
protect

sand tomb
-5 en

Step 2
fire spin
hit: 18/20 no

earthquake
-7 en
crit: 9/24 no
(10+3+9-6)*2-3 = 29

Step 3
protect
-12 en

sand tomb
-5 en


:Donphan:Donphan :Quick Claw:Quick Claw
HP: 35/95 EN: 23/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used, Quick (1), -1 Atk (3t)

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.



:Arcanine-Hisui:Arcanine-Hisui
EP: 51/80 FT: 0
8/6/7/6/[180]
Type: Fire/Rock
Abilities: Intimidate, Flash Fire
Heat (3)​
Hyjack to order​
 
Last edited:
:sv/donphan: @ :quick claw:

Earthquake ~ Earthquake ~ Earthquake (Quick)
- - - -
If opponent under the effects of Protection
order Chill
= = =
Throw :ultra ball: Ultra Ball end of round
 
:Donphan:Donphan :Quick Claw:Quick Claw
HP: 35/95 EN: 23/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
1 Chill used, Quick (1), -1 Atk (3t)

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.



:Arcanine-Hisui:Arcanine-Hisui
EP: 51/80 FT: 0
8/6/7/6/[180]
Type: Fire/Rock
Abilities: Intimidate, Flash Fire
Heat (3)​
Round 5
1710922984732.png


Step 1
Flamethrower
crit: 3 yes
eff: 489 no
(9+3-1+3+10-5) = 19
heat -> 4

Earthquake
-7 en
crit: 151 no
(10+9-6)*2-3 = 23

Step 2
Fire Spin
hit: 111 yes
crit: 505 no
(4+3-1+11-5) = 12
heat -> 5

Earthquake
-7 en
crit: 383 no
(10+9-6)*2 -3 = 23
EP min = 8

-2 hp fire spin

Step 3
Earthquake (quick)
-7 en
crit: 383 no
(10+9-6)*2-3 = 23

Morning Sun
+20 EP

-2hp fire spin
Donphan was KO'd!

End of Round:
1710923472752.png

:ultra ball:Ultra Ball 4-7: 4
Fatigue: 0+4 = 4 < 28

:Donphan:Donphan :Quick Claw:Quick Claw
HP: 0/95 EN: 0/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
C/R: 2/3

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.



:Arcanine-Hisui:Arcanine-Hisui
EP: 28/80 FT: 4
8/6/7/6/[180]
Type: Fire/Rock
Abilities: Intimidate, Flash Fire
C/R: 0/0
Heat (5)​

Hyjack to replace
wild arcanine to order
hyjack to order
fort to ref​
 
Sending Roary the Bewear :bewear: @ :journal:Adventure Rules

Start of Round: Throw Ultra Ball


:sv/bewear: @ :journal:

Power-Up Punch ~ Power-Up Punch ~ Power-Up Punch

If opponent is to use a Fire-Type Attack
order Protect
 
:Bewear:Bewear :journal:journal
HP: 105/105 EN: 100/100
9/6/4/5/60 | 4/5
Type: Normal/Fighting
Abilities: Fluffy, Klutz
C/R: 5/2

:Donphan:Donphan :Quick Claw:Quick Claw
HP: 0/95 EN: 0/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
C/R: 2/3

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.



:Arcanine-Hisui:Arcanine-Hisui
EP: 28/80 FT: 4
8/6/7/6/[180]
Type: Fire/Rock
Abilities: Intimidate, Flash Fire
C/R: 0/0
Heat (5), Mood (3)​


1711311526586.png


Round 6

Start of Round
:ultra ball:Ultra Ball
4-7: 5
FT: 4+5 = 9 < 28

Step 1
Sandstorm
sand (5r)

Power-Up Punch
-4 en
crit: 78 no
(4+3+5-6)*1.5 = 9
+1 Atk (2t)

-2hp burn
-2hp sand

Step 2
Protect
-12 en

ember
protected

-2hp burn
-2hp sand

Step 3
Ember
crit: 147 no
(4+3+5+12-5) = 19
Scorched (3s)

Power-Up Punch
-4 en
crit: 32 yes
(4+3+3+5-6)*1.5 +4 = 18
ep min = 8

:bewear:
-4hp burn
-4hp sand

:arcanine-hisui:
-7ep flash fire
ep min = 8

Arcanine-Hisui attempted to escape!
But it failed



:Bewear:Bewear :journal:journal
HP: 71/105 EN: 80/100
[5]/6/4/5/60 | 4/5
Type: Normal/Fighting
Abilities: Fluffy, Klutz
C/R: 5/2
Burned (flash fire), Scorched (2s)

:Donphan:Donphan :Quick Claw:Quick Claw
HP: 0/95 EN: 0/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
C/R: 2/3

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.



:Arcanine-Hisui:Arcanine-Hisui
EP: 8/80 FT: 9
8/6/7/6/[180]
Type: Fire/Rock
Abilities: Intimidate, Flash Fire
C/R: 0/0
Heat (7), Mood (4), Escape Attempted​
Field
Stealth Rock ->
Sandstorm (4r)​
 
Last edited:
:pmd/arcanine-hisui:
"MORE POWER. MORE ENERGY. MORE FIRE"
Flamethrower ~ Flamethrower ~ Flamethrower
IF bewear has a decoy, THEN use double kick.
IF bewear is not scorched, THEN use ember.
IF flamethrower is sealed, THEN use fire spin.
 

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