Facility Safari Zone: Epicdrill

Only epicdrill and the current referee should post in this thread.

Mark: Porygon-Z

Pokemon 1
:sv/fidgit:
Fidgit [Handsel] (F)

Level: 1 | EXP: 0/10

Typing: Poison, Ground

Abilities:
Persistent, Vital Spirit, Frisk (Locked)

Nature: Bashful (+ None, - None)

HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 105
Size Class: 2
Weight Class: 4

Moves
Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

Pokemon 2
:sv/gallade:
Gallade [Sylvia] (F)

Level: 4 3 | EXP: --

Typing: Psychic, Fighting

Abilities:
Steadfast, Sharpness, Justified (Unlocked)

Nature: Impish (+ Defense, - Special Attack)

HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Moves
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Hidden Power (Fighting)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room

Backpack
Heal Ball x2
Luxury Ball
Super Potion
Hyper Potion
Full Heal
Elixir
Revive
Fluffy Tail
Choice Band


Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Singles​
Level 3​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.​
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play​

Wild Items:
  • :oran berry:Oran Berry
  • :white herb:White Herb
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
Epic's Mark Appears!
:sv/porygon-z:
Porygon-Z
Level 3

Typing: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic

Con.Reward: ---

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​

EP: 70
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3


Movepool
Level 0:
Aerial Ace
Dark Pulse
Facade
Ice Beam
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport


:pmd/porygon-z:
"Tracking cookie detected?"

Porygon-Z @ Jaboca Berry gets 3D-Printed in front of you
:bw/porygon-z::jaboca berry:

epicdrill sends out and issues orders.
 
Sending out Gallade @ Choice Band
:sv/gallade:
Feint, Sacred Sword, Sacred Sword
IF Porygon-Z is to use a Protective move, THEN initiate action string Feint, Sacred Sword, Sacred Sword.
IF Porygon-Z has a Decoy, THEN Earthquake.

Throw Ultra Ball at end of round.
 
Team Epic
:Heal Ball:Heal Ball
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Hyper Potion:Hyper Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Revive:Revive
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band

:Gallade:Gallade :Choice Band:Choice Band
HP: 85/85 EN: 100/100
[14]/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
:Fidgit:Fidgit
HP: 95/95 EN: 100/100
6/8/7/6/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk



Trek 1
:dusknoir::kingambit::annihilape:
:Porygon-Z:Porygon-Z :Jaboca Berry:Jaboca Berry
EP: 70/70 FT: 0
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic

1709375712650.png


Round 1

Step 1
:gallade:
feint
-4 en
crit: 233 no
(4+14-5) = 13
:jaboca berry: -26 hp

:porygon-z:
bide
Biding (0)

Step 2
:porygon-z:
Nasty Plot
+2 SpA (4t)

:gallade:
Sacred Sword
-7 en
crit: 17 yes
(9+3+3+3+14-5)*1.5 = 41
biding -> 41

Step 3
:porygon-z:
Bide
biding (41)
41*1.5 = 62

26 + 62 = 88 > 85
Gallade was KO'd!

End of Round
:ultra ball:Ultra Ball
interestingly, 9.8a specifies that the icon must be included
1709377065824.png

Fatigue: 0+4 = 4 < 54​

Team Epic
:Heal Ball:Heal Ball
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Hyper Potion:Hyper Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Revive:Revive
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band

:Gallade:Gallade :Choice Band:Choice Band
HP: 0/85 EN: 0/100
[14]/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
:Fidgit:Fidgit
HP: 95/95 EN: 100/100
6/8/7/6/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk



Trek 1
:dusknoir::kingambit::annihilape:
:Porygon-Z:Porygon-Z
EP: 16/70 FT: 4
6/5/10/6/90
Type: Normal
+1 Atk (3t), +2 SpA (3t)
Abilities: Adaptability, Download, Analytic​
epicdrill to replace
Wild Porygon to order
Epic to order
Fort to ref​
 
Last edited:
:pmd/porygon-z:
"Miscalculation resulted in correct result. Recalibrating."

:bw/porygon-z:
Ice Beam ~ Ice Beam ~ Ice Beam
IF team epic has light screen, AND team epic does not have reflect, THEN use Psyshock.
IF substitute, THEN use Skull Bash.
IF you have 7 EP, THEN use Recover once.
[start of turn] IF able, THEN use Psychic.
 
:sv/fidgit:
Use Revive (Gallade), Earthquake, Toxic

At end of round, throw Heal Ball :heal-ball:

Once PZ is caught, make it the Wayfinder and proceed.
 
Last edited:
Team Epic
:Heal Ball:Heal Ball
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Hyper Potion:Hyper Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Revive:Revive
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band

:Gallade:Gallade :Choice Band:Choice Band
HP: 0/85 EN: 0/100
[14]/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
:Fidgit:Fidgit
HP: 95/95 EN: 100/100
6/8/7/6/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk



Trek 1
:dusknoir::kingambit::annihilape:
:Porygon-Z:Porygon-Z
EP: 16/70 FT: 4
6/5/10/6/90
Type: Normal
+1 Atk (3t), +2 SpA (3t)
Abilities: Adaptability, Download, Analytic​

1709512385926.png


Round N

step 1
revive (gallade)
+45 hp, +35 en

Psychic
crit: 453 no
eff: 482 no
(9+10-6)*1.5+8 = 28

step 2
earthquake
-7 en
crit: 28 no
(10+3+6-5) = 14 -> porygon at 7 ep

recover
+20 ep

step 3
toxic
-7 en
-20 ep
poisoned (2m)

psychic
crit: 370 no
eff: 309 no
(9+2+10-6)*1.5 +8 = 31

End of Round
:heal ball:Heal Ball
3-3: 3
Fatigue: 4+3 = 7 == 7!
Porygon-Z was caught!


Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Hyper Potion:Hyper Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band
:Gallade:Gallade
HP: 45/85 EN: 35/100
9/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified

:Fidgit:Fidgit
HP: 36/95 EN: 86/100
6/8/7/6/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk

Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)
 
Last edited:
Trek 2: Main Vein

This is where most of the mining activity took place. The now-abandoned tunnel still paints a vivid picture of its prior glory days. Pickaxes, lanterns and other mining equipment lay around, rusty and broken. The vein itself still seem to be teeming with Pokemon activity. The stone emits a soft, mauve light throughout the cavern.


No arena effects.
Camouflage: Rock | Nature Power: Dig | Secret Power: Inflict Identified on the defender until they leave play.

Wild Items:
  • 4x:eviolite:Eviolite

Mon Roll:
1709513040502.png

Sneasel.
:sv/sneasel:
Sneasel
Level 3

Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 70
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze


Sneasel @ Eviolite appears!
:pmd/sneasel:
"Do you wanna build an evioliteman? Come on let's go and play..."

:bw/sneasel::eviolite:

epicdrill to send equip order
 
Sending out Gallade @ No item.

:sv/gallade:
Sacred Sword, Sacred Sword, Sacred Sword
[Start of step] IF Sneasel has 7 EP remaining, THEN Use Super Potion (Gallade) the first instance.
IF Sneasel is to use Counter, THEN Aura Sphere.
IF Sneasel has Evasive, THEN Earthquake.
IF Sneasel is to use a Protective move, THEN Feint.

At end of round, throw a :poke-ball: Poke Ball
 
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Hyper Potion:Hyper Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band


:Gallade:Gallade
HP: 45/85 EN: 35/100
9/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
:Fidgit:Fidgit
HP: 36/95 EN: 86/100
6/8/7/6/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk

Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)


:Sneasel:Sneasel :eviolite:Eviolite
EP: 70/70 FT: 0
7/[6]/3/6[9]/115
Type: Dark/Ice
Abilities: Inner Focus, Keen Eye, Pickpocket

Round 1

1710436690544.png


justified
gallade +1 Atk (6t)

step 1
substitute
-14 ep
decoy (10)

sacred sword
decoy -> 1
-7 en

step 2
foul play
crit 231 no
(10+3+9-7)+4 = 19
gallade +1 atk (+2, 6t)

sacred sword
decoy -> 0
-7 en

step 3
substitute
-14 ep
decoy (10)

sacred sword
decoy (1)
-7 en

poke ball: 1-1
Fatigue: 0+1 = 1 < 42​

Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Hyper Potion:Hyper Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band


:Gallade:Gallade
HP: 26/85 EN: 14/100
9/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
+2 Atk (4t)
:Fidgit:Fidgit
HP: 36/95 EN: 86/100
6/8/7/6/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk

Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)


:Sneasel:Sneasel :eviolite:Eviolite
EP: 42/70 FT: 1
7/[6]/3/6[9]/115
Type: Dark/Ice
Abilities: Inner Focus, Keen Eye, Pickpocket
Decoy (1)
wild sneasel to order
epicdrill to order
fort to ref​
 
Last edited:
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Hyper Potion:Hyper Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band


:Gallade:Gallade
HP: 26/85 EN: 14/100
9/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
+2 Atk (4t), +2 SpA (4t)
:Fidgit:Fidgit
HP: 36/95 EN: 86/100
6/8/7/6/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk

Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)


:Sneasel:Sneasel :eviolite:Eviolite
EP: 42/70 FT: 1
7/[6]/3/6[9]/115
Type: Dark/Ice
Abilities: Inner Focus, Keen Eye, Pickpocket
Decoy (1)
1710783549831.png


Round 2

step 1
Foul Play
crit: 180 no
(10+3+9-7)+8 = 23
-7 en
+1 Atk, SpA (6t)

disable
-7 en
sealed (foul play)

Step 2
hyper potion (gallade)
60*1.3 = 78
HP: 3+78 = 81

struggle
(5+7-7) = 5
-7 ep

Step 3
struggle
(5+7-7) = 5
-7 ep

chill
+12 en

End of Round
:great ball:Great Ball (Wildly) 4-4: 4
Fatigue: 1+4 = 5 < 28

Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band


:Gallade:Gallade
HP: 71/85 EN: 19/100
9/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
C/R: 2/3
+3 Atk (3t), +3 SpA (3t)

:Fidgit:Fidgit
HP: 36/95 EN: 86/100
6/8/7/6/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk
C/R: 3/3

Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)


:Sneasel:Sneasel :eviolite:Eviolite
EP: 28/70 FT: 5
7/[6]/3/6[9]/115
Type: Dark/Ice
Abilities: Inner Focus, Keen Eye, Pickpocket
Decoy (1), Sealed (Foul Play)​
epicdrill to order​
 
:sv/gallade:
Hyper Voice, Use Elixir (Gallade, Fidgit), Chill
[Start of Step, Once] IF Sneasel is to use Substitute this round at most 3 times, THEN initiate action string Feint, Chill, Use Elixir (Gallade, Fidgit) and ignore all other subs for the rest of the round.
[Start of Step 1 Only] IF Sneasel is to use a Protective move, THEN Feint and push back orders the first instance and Use Elixir (Gallade, Fidgit) the second.
IF Sneasel is to use Throat Chop AND Sneasel has a Decoy, THEN Feint.
IF you have Silenced, THEN Vacuum Wave the first instance.

Throw a Heal Ball at the end of the round.
 

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