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Fake Out ~ Volt Tackle ~ Elixir (Mimikyu, Raichu-Alola)
On your Turn at step 1, IF Snaelstrom is under the effect of Protection, THEN follow the action string Elixir (Mimikyu, Raichu-Alola) ~ Fake Out ~ Volt Tackle!!
On your Turn, IF you are awake, THEN use Rest, AND Push Orders Back!!
On your Turn, IF Snaelstrom is under the effect of Protection, THEN use Nasty Plot, AND Push Orders Back!!
On your Turn, IF Snaelstrom has Decoy Condition, THEN use Volt Tackle, AND push orders back!!
x-scissor x 3
if my opponent is to use volt tackle then begin using spiky shield ~ aqua jet
if my opponent is using a protective move then use swords dance and push back
if my opponents team has reflect and I have 0 or less attack stages then use bug buzz
Level 1:
Agility
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Psychic Terrain
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
Level 2:
Alluring Voice
Covet
Double Slap
Double-Edge
Dynamic Punch
Expanding Force
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Present
Reversal
Rising Voltage
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Upper Hand
Volt Tackle (Signature)
Zap Cannon
Dragon Temple Proving Grounds Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.
While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.
Trek 1: Ordeal of the Fang The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.
The battlefield starts with 200 stakes.
When a Pokemon takes damage from an attack: Destroy that many stakes.
When the last stake is destroyed: The explorer loses the battle.
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender
Field Assist: Collector The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack. Capture Assist: Overprepared The Pokemon prefers to help explorers that are prepared for a wide variety of situations.
The explorer's Fatigue Rolls are Lucky if they brought seven or more (+7) different kinds of Poke Ball in their initial backpack.
Druddigon was not expecting a Fairy type, and reacts with an expression that you can only surmise means "Kill it with Fire!".
Druddigon: Gunk Shot~Poison Tail~Gunk Shot
1. At start of turn, if Mimikyu has a Decoy, then use Dual Wingbeat.
2. At start of turn, if Mimikyu is not paralyzed, Safeguard is absent, and you are burned, then use Glare
3. At start of turn, if Mimikyu is not paralyzed, Safeguard is absent, and your attack stage is less than 0, then use Glare