OU Sableye

dhelmise

banend doosre
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[OVERVIEW]
(add blank line)
* Mega Sableye has solid 50 / (add space) 125 (add space) / 115 bulk.
* Mega Sableye's ability, Magic Bounce, deflects entry hazards and other status moves, completely neutering Pokemon like Ferrothorn.
* A Dark / Ghost typing allows it to deal with common attackers such as Mega Alakazam, as well as giving it some capacity for spinblocking.
* Mega Sableye is hurt by new turn mechanics for Mega Evolution, which prevent it from using its priority Will-O-Wisp and Mega Evolving on the same turn.
* It's useful on stall teams for its entry hazard control and ability to shut down more passive Pokemon.
* It has reliable recovery with Recover, but it being a bit on the slow side makes it more difficult to maintain HP.
* Prankster's situational utility can allow it to postpone Mega Evolving in rare circumstances, although the Prankster nerf making Prankster moves fail against Dark-types makes this typically unwise.
* The growth of Fairy-types is not so good for Mega Sableye, as it can typically do very little to them.

[SET]
name: Utility
move 1: Protect / Fake Out
move 2: Knock Off
move 3: Will-O-Wisp
move 4: Recover
item: Sablenite
ability: Prankster
nature: Careful
evs: 248 HP / 116 Def / 144 SpD

[SET COMMENTS]
Moves
========

* Protect gives Mega Sableye protection for the first turn to activate Magic Bounce and scout for moves against other Pokemon.
* Fake Out can ensure that Sableye Mega Evolves against threats such as Clefable and Tapu Koko and gives some chip damage over the course of the game, but it can't hit Tapu Lele or other grounded Pokemon under Psychic Terrain.
* Knock Off is a decent STAB move with solid utility, as it removes foes' items.
* Will-O-Wisp can spread burns to cripple physical attackers and prevent many of them from getting into a position where they can KO Mega Sableye.
* Recover restores Mega Sableye's HP and allows it to stick around for the duration of the match.

Set Details
========

* Prankster is infinitely better than Stall, as it can have some situational use to burn an attacker before Mega Evolving.
* The EVs and a Careful nature promote good mixed bulk and avoid the 2HKO from uninvested Heatran's Magma Storm; more Special Defense EVs can be used to avoid the 2HKO from offensive Heatran, Life Orb Gengar's Shadow Ball, and Life Orb Tornadus-T's Hurricane.
* Mega Sableye can run a spread of 252 HP / 252 Def / 4 SpD with a Bold nature for maximum physical bulk to handle some threats such as Tyranitar and Landorus-T better.
* Sablenite allows Sableye to Mega Evolve and acquire enhanced defenses and Magic Bounce.

Usage Tips
========

* Use Protect or Fake Out turn one against most Pokemon to guarantee that Sableye can Mega Evolve.
* Switch into Pokemon such as Skarmory and Ferrothorn to bounce back entry hazards and take advantage of their passiveness.
* Use Recover often to keep Mega Sableye out of KO ranges, but use it within the context of the game; for example, if the game is going to end up being a long, drawn out one, then use it more sparingly than verses against a more offensive team.
* Use Knock Off and Will-O-Wisp when you Mega Sableye gets free turns to annoy and cripple opposing Pokemon.
* Will-O-Wisp is very important to use against physical attackers that can possibly set entry hazards or use setup moves.
* (add space) Mega Sableye should only be used to switch into Pokemon when it can comfortably shut them down and not get itself worn down significantly, as its primary goal throughout the match will often be for entry hazard control. Since some prior damage on it can be the difference between an OHKO and a 2HKO, one should rely on Mega Sableye's teammates to shut down threats whenever possible, instead of risking Mega Sableye being worn down.

Team Options
========

* Mega Sableye is almost always going to be used on stall or balanced teams as a form of entry hazard control and anti-support.
* (add space) Skarmory is an excellent partner, as it can handle common Stealth Rock setters that can bust through Mega Sableye such as Earth Plate Landorus-T, Swords Dance Garchomp, and Mold Breaker Excadrill.
* (add space) Specially bulky Pokemon such as Chansey and Amoonguss take care of most Fairy-types and other wallbreakers such as Keldeo and Manaphy.
* (add space) Mega Sableye can spinblock, so entry hazard setters such as Ferrothorn and the aforementioned Skarmory can set up Spikes and Stealth Rock and have an easier time maintaining them.
* (add space) Any Stealth Rock-weak Pokemon, such as Volcarona and Kyurem-B, can benefit from Mega Sableye's presence on balance teams.
* (add space) Clefable and Quagsire also mesh well with Mega Sableye due to Unaware halting most setup sweepers' attempts to smash through it.
* (add space) Cleric support with Heal Bell or Aromatherapy from Chansey or Clefable is nice in the case of Sludge Bomb poisons or Lava Plume burns.

[STRATEGY COMMENTS]
Other Options
=============

* A Calm Mind set with Shadow Ball or Dark Pulse can be difficult to take down due to Mega Sableye's access to Magic Bounce, but it is typically not as useful as an anti-entry hazard utility set.
* Foul Play can stop setup sweepers such as Mega Charizard X from setting up on Mega Sableye, but it should be used with care, as some Pokemon can simply attack and weaken Mega Sableye without the need for setting up, so attempting to burn them beforehand or switching into a direct counter are important alternatives.
* Toxic is an alternate status move to cripple opposing Pokemon with, but it is generally not as useful as burn's Attack-dropping effect.
* Metal Burst is a heterodox option that can be used to net KOs against Pokemon that attack Mega Sableye and do not KO it, but Mega Sableye typically wants to keep itself healthy to reliably block status and entry hazards for its team.

Checks and Counters
===================

**Fairy-types**: Fairy-types such as Clefable, Tapu Lele, Magearna, and Tapu Fini all take paltry damage from Knock Off, and Clefable and Tapu Fini are immune to being worn down by burn damage and can also easily KO (add space) or severely weaken Mega Sableye.

**Fire-types**: Mega Charizard X, Mega Charizard Y, Volcanion, and Heatran can all switch into Will-O-Wisp and Knock Off, (RC) and can either set up or force Mega Sableye out. However, Volcanion and Heatran do not want to lose their respective items, so they must be wary of Knock Off.

**Strong Wallbreakers**: Pokemon such as Xurkitree, Manaphy, Lum Berry Garchomp, and Swords Dance Landorus-T can set up and run right through Mega Sableye, though none like losing their items. Physically attacking Pokemon must also be aware of Will-O-Wisp, which can instantly cripple them.

**Stallbreakers**: Pokemon such as Gliscor and Tapu Fini can often get by Mega Sableye by virtue of their immunity to status, being capable of capitalizing on Mega Sableye's inability to deal damage, and having moves that can either turn Mega Sableye into setup fodder or put it in bad situations such as Swords Dance or Nature's Madness.
GP 1/1
 

Colonel M

I COULD BE BORED!
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnus
Always! could you implement the check? It might have been due to an error or an accidental Ctrl+Z, but it does not appear Kris's check has been implemented.

Once it's implemented tag me and I'll look it over and upload it.
 

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