The Squad
Introduction
This is my first RMT. A little while back I built this team with SirSkit and has had some decent success. (Also, sorry if the post is a little sloppy, not used to posting.)
Shuckle @ Mental Herb
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- Knock Off
- Encore
Shuckle is the hazard setter for the team and is really the most important member as it does not let the team get shut down by Scarf Keldeo. Mental Herb allows Shuckle to escape anti-leads with Taunt so Shuckle can set up Sticky Web or Stealth Rock. Encore helps shut down set up sweepers. I went with a defensive set since Tyranitar's sand already boosts it's Special Defense.
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Giga Drain
- Mirror Coat
My main check to Mega Venusaur is Cradily. Mirror Coat really puts in work against it, especially Offensive sets. Toxic helps wear down stall and add pressure to the opposing team. Giga Drain is STAB and can help check Keldeo as well as Swampert and Seismitoad leads. Recover allows Cradily to have more longevity.
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head / Aerial Ace / Filler
Terrakion is the power house of the team and can help with speed control. Stone Edge and Close Combat are the STAB moves and can OHKO a lot of threats to this team. Earthquake is a coverage move for Nidoking and Toxicroak. The last move slot is a filler, Iron Head hits Mega Diancie hard. Aerial Ace is another option for the fourth move slot since it can OHKO Scarf Heracross on bug teams with Sticky Webs as well.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 212 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Thunderbolt
- Ice Beam
Assault Vest Tyranitar is the sand setter of the team to boost the team's Special Defense. 48 Speed EVs allows Tyranitar to speed creep Scizor and OHKO with Fire Blast, Fire Blast also OHKOs Mega Scizor but does not outspeed. 248 HP allows Tyranitar to be bulky and the rest of the EVs were poured into SpA. Dark Pulse is the STAB move for Tyranitar and the rest of the moves are coverage moves for common leads such as Ferrothorn, Garchomp, Landorus, and Skarmory.
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Moonblast
- Hidden Power [Fire]
- Diamond Storm
- Protect
The team struggled against Mega Sableye. Moonblast OHKOs Mega Sableye, Breloom, Keldeo, and other fighting types that otherwise are a nuisance to rock. Diamond Storm is to check Mega Charizard Y as well as Dragon Dance Gyarados. HP Fire is coverage for Scizor and Ferrothorn so they can't switch in safely. Protect allows Mega Diancie to evolve safely and reach its maximum speed next turn.
Omastar @ Air Balloon
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Scald / Surf / Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Omastar is the win condition against Ground Monoteams. Air Balloon helps make your win condition easier. After a weak armor boost and Shell Smash, Omastar can outspeed Sand Rush Excadrill. Ice Beam checks Garchomp and Lando T/I. Scald is a nice move for the burn chance however Hydro Pump is also a option if you prefer extra power. Hidden Power Grass helps check water teams with Mega Swampert and Seismitoad.
Threats: Mega Scizor, Keldeo (Scarf), Heracross (Scarf) , Mega Medicham Introduction
This is my first RMT. A little while back I built this team with SirSkit and has had some decent success. (Also, sorry if the post is a little sloppy, not used to posting.)
Shuckle @ Mental Herb
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- Knock Off
- Encore
Shuckle is the hazard setter for the team and is really the most important member as it does not let the team get shut down by Scarf Keldeo. Mental Herb allows Shuckle to escape anti-leads with Taunt so Shuckle can set up Sticky Web or Stealth Rock. Encore helps shut down set up sweepers. I went with a defensive set since Tyranitar's sand already boosts it's Special Defense.
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Giga Drain
- Mirror Coat
My main check to Mega Venusaur is Cradily. Mirror Coat really puts in work against it, especially Offensive sets. Toxic helps wear down stall and add pressure to the opposing team. Giga Drain is STAB and can help check Keldeo as well as Swampert and Seismitoad leads. Recover allows Cradily to have more longevity.
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head / Aerial Ace / Filler
Terrakion is the power house of the team and can help with speed control. Stone Edge and Close Combat are the STAB moves and can OHKO a lot of threats to this team. Earthquake is a coverage move for Nidoking and Toxicroak. The last move slot is a filler, Iron Head hits Mega Diancie hard. Aerial Ace is another option for the fourth move slot since it can OHKO Scarf Heracross on bug teams with Sticky Webs as well.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 212 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Thunderbolt
- Ice Beam
Assault Vest Tyranitar is the sand setter of the team to boost the team's Special Defense. 48 Speed EVs allows Tyranitar to speed creep Scizor and OHKO with Fire Blast, Fire Blast also OHKOs Mega Scizor but does not outspeed. 248 HP allows Tyranitar to be bulky and the rest of the EVs were poured into SpA. Dark Pulse is the STAB move for Tyranitar and the rest of the moves are coverage moves for common leads such as Ferrothorn, Garchomp, Landorus, and Skarmory.
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Moonblast
- Hidden Power [Fire]
- Diamond Storm
- Protect
The team struggled against Mega Sableye. Moonblast OHKOs Mega Sableye, Breloom, Keldeo, and other fighting types that otherwise are a nuisance to rock. Diamond Storm is to check Mega Charizard Y as well as Dragon Dance Gyarados. HP Fire is coverage for Scizor and Ferrothorn so they can't switch in safely. Protect allows Mega Diancie to evolve safely and reach its maximum speed next turn.
Omastar @ Air Balloon
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Scald / Surf / Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Omastar is the win condition against Ground Monoteams. Air Balloon helps make your win condition easier. After a weak armor boost and Shell Smash, Omastar can outspeed Sand Rush Excadrill. Ice Beam checks Garchomp and Lando T/I. Scald is a nice move for the burn chance however Hydro Pump is also a option if you prefer extra power. Hidden Power Grass helps check water teams with Mega Swampert and Seismitoad.
Shuckle @ Mental Herb
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- Knock Off
- Encore
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Giga Drain
- Mirror Coat
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 212 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Thunderbolt
- Ice Beam
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect
Omastar @ Air Balloon
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Scald
- Ice Beam
- Hidden Power [Grass]
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sticky Web
- Stealth Rock
- Knock Off
- Encore
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Giga Drain
- Mirror Coat
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 212 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Thunderbolt
- Ice Beam
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect
Omastar @ Air Balloon
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Scald
- Ice Beam
- Hidden Power [Grass]
212+ SpA Tyranitar Fire Blast vs. 248 HP / 200 SpD Scizor: 392-464 (114.2 - 135.2%) -- guaranteed OHKO
212+ SpA Tyranitar Fire Blast vs. 248 HP / 200 SpD Mega Scizor: 340-400 (99.1 - 116.6%) -- guaranteed OHKO after Stealth Rock
224 SpA Mega Diancie Earth Power vs. 252 HP / 188+ SpD Heatran: 332-392 (86 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock
224 SpA Mega Diancie Earth Power vs. 248 HP / 28 SpD Torkoal: 292-344 (85.1 - 100.2%) -- guaranteed OHKO after Stealth Rock
224 SpA Mega Diancie Moonblast vs. 252 HP / 4 SpD Mega Sableye: 318-374 (104.6 - 123%) -- guaranteed OHKO
+2 252 SpA Omastar Hidden Power Grass vs. 0 HP / 0 SpD Mega Swampert: 444-524 (130.2 - 153.6%) -- guaranteed OHKO
252+ Atk Mega Swampert Waterfall vs. 4 HP / 0 Def Omastar in Rain: 198-234 (70.2 - 82.9%) -- guaranteed 2HKO
252 SpA Omastar Scald vs. 0 HP / 0 SpD Excadrill: 338-402 (93.6 - 111.3%) -- 81.3% chance to OHKO after Stealth Rock
252+ SpA Mega Venusaur Sludge Bomb vs. 252 HP / 0 SpD Cradily: 147-174 (39 - 46.2%) -- guaranteed 3HKO after Leftovers recovery (Cradily OHKOs with Mirror Coat after Rocks)
252 Atk Terrakion Aerial Ace vs. 0 HP / 4 Def Heracross: 332-392 (110.2 - 130.2%) -- guaranteed OHKO
252 Atk Terrakion Iron Head vs. 0 HP / 0 Def Mega Diancie: 320-380 (132.7 - 157.6%) -- guaranteed OHKO
212+ SpA Tyranitar Fire Blast vs. 248 HP / 200 SpD Mega Scizor: 340-400 (99.1 - 116.6%) -- guaranteed OHKO after Stealth Rock
224 SpA Mega Diancie Earth Power vs. 252 HP / 188+ SpD Heatran: 332-392 (86 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock
224 SpA Mega Diancie Earth Power vs. 248 HP / 28 SpD Torkoal: 292-344 (85.1 - 100.2%) -- guaranteed OHKO after Stealth Rock
224 SpA Mega Diancie Moonblast vs. 252 HP / 4 SpD Mega Sableye: 318-374 (104.6 - 123%) -- guaranteed OHKO
+2 252 SpA Omastar Hidden Power Grass vs. 0 HP / 0 SpD Mega Swampert: 444-524 (130.2 - 153.6%) -- guaranteed OHKO
252+ Atk Mega Swampert Waterfall vs. 4 HP / 0 Def Omastar in Rain: 198-234 (70.2 - 82.9%) -- guaranteed 2HKO
252 SpA Omastar Scald vs. 0 HP / 0 SpD Excadrill: 338-402 (93.6 - 111.3%) -- 81.3% chance to OHKO after Stealth Rock
252+ SpA Mega Venusaur Sludge Bomb vs. 252 HP / 0 SpD Cradily: 147-174 (39 - 46.2%) -- guaranteed 3HKO after Leftovers recovery (Cradily OHKOs with Mirror Coat after Rocks)
252 Atk Terrakion Aerial Ace vs. 0 HP / 4 Def Heracross: 332-392 (110.2 - 130.2%) -- guaranteed OHKO
252 Atk Terrakion Iron Head vs. 0 HP / 0 Def Mega Diancie: 320-380 (132.7 - 157.6%) -- guaranteed OHKO
Last edited: