Toon
NOT A BUNNY!
ZhengTannRock Hedge said:You walk towards a stone henge, having spotted a small stone hut right beside it that is the residence of the Gym Leader.You've long heard of a youkai who decided to dabble in a human's game just because he's bored, and after being relieved of Gym duties yourself, you figured it's a good time to get to know the more eccentric bunch of your former colleagues....
As you walked closer to the henge, you can feel as if these rocks simply jutted, or grew, out of the ground, as if they've stood there for eons, without work of man. Even the beams above the pillars seemed to be molded, not placed. But.... how?
"The answer, of course, lies in languages,"
"Gyah!!"
You jumped in shock, as the Leader appears beside you out of nowhere.
"Hi, I'm Wukong. I assume you're here for the Badge?"
You nodded, hands gripping your canteen and its secret stash of spiked "lemon tea". His face splits into a grin.
"Let's get started then!"
He ran ahead, touching a pillar as he crossed the threshold. The whole henge immediately glowed with.... Unown runes?
"Come on, let's have a blast! As long as we battle within the Rock Henge, we'll be fine! I'll even treat you to peach wine if you win!"
Wait, how does he know...?
Format
Arena mechanics
- 5 vs 5 Doubles, GL B7P5
- 96-hour DQ (once someone goes over that, I'll usually leave a VM asking them to look at it. If their recent activity is twice over the time, a straight no-warning DQ may be requested by opponent)
- 2 Abilities
- 2/5 Recoveries/Chills
- 7 Substitutions per round (excluding KO subs of course)
- 1 Mega-Evolution
- Switch = OK
- Items = MEGA-STONES ONLY
- Turn Order = COIN-FLIP
- All Rock-types get Rock Head if they don't already have it.
- The move Rock Slide has 30% chance to summon Stealth Rock onto the field instead of the original 30% flinch chance.
- All defensive moves listed under Rock STAB gain +4 Priority instead of the original +1.
- No external rock, water, or grass sources.
- No seismic combos allowed.
- Camouflage turns user into Rock-type, Nature Power calls Ancient Power, and Secret Power may lower Speed by one (1) stage.
Vali Lucifer, "White Dragon Emperor" - Aerodactyl (M)
Born to a lineage of Aerodactyl, with lineages going back as far as time immemorial, Vali was one of the few exceptional case born with great potential. But only one of them. And so he struggled to rise far and above those before it, with the competitive spirit beyond what most would even comprehend. He would use every bit of strength at his disposal just to further his training, and to beat every strong opponent that not just stood in his way, but also those he actively seek out. Currently his long-term project involves resurrecting God to Its True Forme, and challenging it to combat.
Nature: Jolly (+15% Speed, + Accuracy, -1 SpA)
Type:
Rock Type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Rock Head
Type: Passive
The use of magic power to substitute for life force means Vali does not take recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (This does not prevent recoil damage from Struggle.)
Ability 2: Pressure
Type: Passive
Vali's lineage and raw power means his presence fills the air with intense anxiety, and any damaging or status attack launched at him would cost the his opponents two (2) more energy to perform without sufficient will to overcome his.
Ability 3: Unnerve (Hidden)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Ability 4: Tough Claws (Mega-Evo only)
Type: Toggle
Vali infuses his magic power to enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+26% Acc)
Size Class: 4
Weight Class: 4
BRT: 20
Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+30% Acc)
Size Class: 4
Weight Class: 4
BRT: 23
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Agility
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Defog
Detect
Double Team
Double-Edge
Dragon Claw
Earthquake
Earth Power
Endure
Facade
Fire Fang
Fly
Foresight
Frustration
Giga Impact
Heat Wave
Hone Claws
Ice Fang
Iron Head
Iron Tail
Payback
Protect
Pursuit
Razor Wind
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Supersonic
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack
Born to a lineage of Aerodactyl, with lineages going back as far as time immemorial, Vali was one of the few exceptional case born with great potential. But only one of them. And so he struggled to rise far and above those before it, with the competitive spirit beyond what most would even comprehend. He would use every bit of strength at his disposal just to further his training, and to beat every strong opponent that not just stood in his way, but also those he actively seek out. Currently his long-term project involves resurrecting God to Its True Forme, and challenging it to combat.
Nature: Jolly (+15% Speed, + Accuracy, -1 SpA)
Type:
Rock Type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Rock Head
Type: Passive
The use of magic power to substitute for life force means Vali does not take recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (This does not prevent recoil damage from Struggle.)
Ability 2: Pressure
Type: Passive
Vali's lineage and raw power means his presence fills the air with intense anxiety, and any damaging or status attack launched at him would cost the his opponents two (2) more energy to perform without sufficient will to overcome his.
Ability 3: Unnerve (Hidden)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Ability 4: Tough Claws (Mega-Evo only)
Type: Toggle
Vali infuses his magic power to enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+26% Acc)
Size Class: 4
Weight Class: 4
BRT: 20
Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+30% Acc)
Size Class: 4
Weight Class: 4
BRT: 23
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Agility
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Defog
Detect
Double Team
Double-Edge
Dragon Claw
Earthquake
Earth Power
Endure
Facade
Fire Fang
Fly
Foresight
Frustration
Giga Impact
Heat Wave
Hone Claws
Ice Fang
Iron Head
Iron Tail
Payback
Protect
Pursuit
Razor Wind
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Supersonic
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack
Cradily (F)
A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10%)
Size Class: 3
Weight Class: 4
BRT: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (76/76):
Acid
Amnesia
Ancient Power
Astonish
Attract
Barrier
Bind
Block
Body Slam
Brine
Bulldoze
Bullet Seed
Captivate
Confide
Confuse Ray
Constrict
Curse
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Fighting
Hyper Beam
Infestation
Ingrain
Mega Drain
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Pain Split
Protect
Psych Up
Recover
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seed Bomb
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
String Shot
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Synthesis
Tickle
Toxic
Worry Seed
Wring Out
A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10%)
Size Class: 3
Weight Class: 4
BRT: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (76/76):
Acid
Amnesia
Ancient Power
Astonish
Attract
Barrier
Bind
Block
Body Slam
Brine
Bulldoze
Bullet Seed
Captivate
Confide
Confuse Ray
Constrict
Curse
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Fighting
Hyper Beam
Infestation
Ingrain
Mega Drain
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Pain Split
Protect
Psych Up
Recover
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seed Bomb
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
String Shot
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Synthesis
Tickle
Toxic
Worry Seed
Wring Out
Leatherback - Carracosta(M)
Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Confide
Crunch
Curse
Dig
Dive
Earth Power
Earthquake
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt
Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Confide
Crunch
Curse
Dig
Dive
Earth Power
Earthquake
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt
Yamarashi (Alolan-Golem) (M)
Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.
Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout
Block
Flail
Counter
Magnet Rise
Endure
Roar
Toxic
Protect
Frustration
Hyper Beam
Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard
Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.
Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout
Block
Flail
Counter
Magnet Rise
Endure
Roar
Toxic
Protect
Frustration
Hyper Beam
Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard
Insurrector (Gigalith) [M]
Nature: Sassy (+1 SpDef, -15% Speed, -10% Evasion)
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force (Hidden, Unlocked)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2
SpD: 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Moves:
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Tackle
Take Down
Toxic
Wide Guard
Nature: Sassy (+1 SpDef, -15% Speed, -10% Evasion)
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force (Hidden, Unlocked)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2
SpD: 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Moves:
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Tackle
Take Down
Toxic
Wide Guard
Stratagem - Erza (U)
A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.
Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.
It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...
Nature: Modest (+1 SpA, -1 Atk)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.
Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Rock Blast
Rock Polish
Rock Slide
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.
Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.
It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...
Nature: Modest (+1 SpA, -1 Atk)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.
Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Rock Blast
Rock Polish
Rock Slide
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Rias Gremory, "Princess of Crimson Ruin" - Tyrantrum (F)
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71
Size Class: 5
Weight Class: 6
BRT: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Ancient Power
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Hidden Power Fire
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71
Size Class: 5
Weight Class: 6
BRT: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Ancient Power
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Hidden Power Fire
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt
Maxim
Roserade(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type:
Grass/Poison
Abilities:
Natural Cure/Poison Point/Technician (H)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (44/77):
Level Up:
Absorb(*)
Aromatherapy
Giga Drain
Grasswhistle
Grassy Terrain
Growth(*)
Leech Seed
Magical Leaf
Mega Drain(*)
Petal Dance
Poison Sting
Stun Spore(*)
Sweet Scent
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport(*)
Weather Ball
Worry Seed(*)
Egg:
Extrasensory
Leaf Storm(*)
Pin Missile
Sleep Powder (*)
Spikes (*)
Tutor:
Mimic
TM:
Confide
Cut
Dazzling Gleam
Double Team
Endure
Energy Ball
Flash
Grass Knot
Hidden Power Ground
Hyper Beam
Protect(*)
Shadow Ball(*)
Sludge Bomb(*)
Solarbeam
Substitute
Sunny Day
Venoshock
Event:
Sweet Kiss
Special:
Dispel
*Credit to Canis Majoris for the two sprites!
Gardevoir [Robin] (F)
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Ability:
Pixilate
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115 [100*1.15] (+15% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Type:
Psychic /Fairy
Abilities:
Synchronize/Trace/Telepathy (H)/Pixilate (M)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 [80*1.15] (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks (81/101):
Level Up*:
Calm Mind
Captivate
Charm
Confusion
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Future Sight
Growl
Heal Pulse
Healing Wish
Hypnosis
Imprison
Lucky Chant
Magical Leaf
Moonblast
Psychic
Teleport
Stored Power
Wish
Egg:
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Misty Terrain
Skill Swap
Tutor:
Body Slam
Defense Curl
Endure
Fire Punch
Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Magic Coat
Magic Room
Nightmare
Pain Split
Shock Wave
Signal Beam
Snatch
Swift
Thunder Punch
Wonder Room
TM:
Attract
Charge Beam
Confide
Dazzling Gleam
Echoed Voice
Energy Ball
Flash
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Will-o-Wisp
Necturna [Pandora] (F)
Nature: Bashful (No effect on stats)
Type:
Grass/Ghost
Abilities:
Forewarn/Telepathy (H)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 5
AC: 5/5
Attacks (41/71):
Level Up:
Absorb
Forest's Curse
Hex
Horn Leech
Leer
Ominous Wind
Pain Split
Poison Fang
Power Whip
Shadow Ball
Shadow Sneak
Super Fang
Thunder Fang
Toxic Spikes
Vine Whip
Will-O-Wisp
Egg:
Future Sight
Gravity
Leaf Blade
Leaf Storm
Natural Gift
Shell Smash (Sketch)
Swift
Tutor:
Giga Drain
Knock Off
Seed Bomb
Skill Swap
Snatch
Synthesis
Worry Seed
TM:
Double Team
Facade
Grass Knot
Hidden Power Ground
Payback
Protect
Psychic
Shadow Claw
Solarbeam
Stone Edge
Toxic
Special:
Shadow Mend
Dispel
Diggersby [Underminer] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal/Ground
Abilities:
Pick Up/Cheek Pouch/Huge Power (H)
Stats:
HP: 100
Atk: Rank 3 (+) [6 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 6/6
MC: 1
AC: 5/5
Attacks (50/59):
Level Up*:
Agility
Bounce
Bulldoze
Dig
Double Kick
Doubleslap
Facade
Flail
Hammer Arm
Leer
Mud-Slap
Mud Shot
Odor Sleuth
Quick Attack
Rototiller
Super Fang
Swords Dance
Tackle
Take Down
Egg*:
Defense Curl
Rollout
Spikes
Tutor:
Endeavor
Fire Punch
Gunk Shot
Ice Punch
Iron Head
Knock Off
Low Kick
Thunder Punch
TM:
Attract
Brick Break
Bulk Up
Cut
Double Team
Earthquake
Frustration
Hidden Power Grass
Hyper Beam
Protect
Return
Rock Slide
Sandstorm
Sludge Bomb
Smack Down
Strength
Substitute
Toxic
U-Turn
Wild Charge
Lucario [Skyla] (F)
Nature: Rash (+1 SpA, -1 SpD)
Ability:
Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type:
Fighting/Steel
Abilities:
Steadfast/Inner Focus/Steadfast (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (71/103):
Level Up*:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extremespeed
Feint
Final Gambit
Force Palm
Foresight
Heal Pulse
Laser Focus
Me First
Metal Claw
Metal Sound
Nasty Plot
Power Up Punch
Quick Attack
Quick Guard
Reversal
Screech
Swords Dance
Egg:
Agility
Bite
Blaze Kick
Bullet Punch
Circle Throw
Cross Chop
Crunch
Follow Me
High Jump Kick
Iron Defense
Sky Uppercut
Tutor:
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Sleep Talk
Thunder Punch
Vacuum Wave
Zen Headbutt
TM:
Attract
Brick Break
Bulk Up
Bulldoze
Dig
Double Team
Earthquake
Flash Cannon
Focus Blast
Hidden Power Electric
Hone Claws
Low Sweep
Poison Jab
Protect
Psychic
Roar
Rock Slide
Shadow Ball
Shadow Claw
Stone Edge
Substitute
Toxic
Special Moves:
Dispel
Roserade(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type:
Grass/Poison
Abilities:
Natural Cure/Poison Point/Technician (H)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (44/77):
Level Up:
Absorb(*)
Aromatherapy
Giga Drain
Grasswhistle
Grassy Terrain
Growth(*)
Leech Seed
Magical Leaf
Mega Drain(*)
Petal Dance
Poison Sting
Stun Spore(*)
Sweet Scent
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport(*)
Weather Ball
Worry Seed(*)
Egg:
Extrasensory
Leaf Storm(*)
Pin Missile
Sleep Powder (*)
Spikes (*)
Tutor:
Mimic
TM:
Confide
Cut
Dazzling Gleam
Double Team
Endure
Energy Ball
Flash
Grass Knot
Hidden Power Ground
Hyper Beam
Protect(*)
Shadow Ball(*)
Sludge Bomb(*)
Solarbeam
Substitute
Sunny Day
Venoshock
Event:
Sweet Kiss
Special:
Dispel
*Credit to Canis Majoris for the two sprites!
Gardevoir [Robin] (F)
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Ability:
Pixilate
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115 [100*1.15] (+15% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Type:
Psychic /Fairy
Abilities:
Synchronize/Trace/Telepathy (H)/Pixilate (M)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 [80*1.15] (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks (81/101):
Level Up*:
Calm Mind
Captivate
Charm
Confusion
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Future Sight
Growl
Heal Pulse
Healing Wish
Hypnosis
Imprison
Lucky Chant
Magical Leaf
Moonblast
Psychic
Teleport
Stored Power
Wish
Egg:
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Misty Terrain
Skill Swap
Tutor:
Body Slam
Defense Curl
Endure
Fire Punch
Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Magic Coat
Magic Room
Nightmare
Pain Split
Shock Wave
Signal Beam
Snatch
Swift
Thunder Punch
Wonder Room
TM:
Attract
Charge Beam
Confide
Dazzling Gleam
Echoed Voice
Energy Ball
Flash
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Will-o-Wisp
Necturna [Pandora] (F)
Nature: Bashful (No effect on stats)
Type:
Grass/Ghost
Abilities:
Forewarn/Telepathy (H)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 5
AC: 5/5
Attacks (41/71):
Level Up:
Absorb
Forest's Curse
Hex
Horn Leech
Leer
Ominous Wind
Pain Split
Poison Fang
Power Whip
Shadow Ball
Shadow Sneak
Super Fang
Thunder Fang
Toxic Spikes
Vine Whip
Will-O-Wisp
Egg:
Future Sight
Gravity
Leaf Blade
Leaf Storm
Natural Gift
Shell Smash (Sketch)
Swift
Tutor:
Giga Drain
Knock Off
Seed Bomb
Skill Swap
Snatch
Synthesis
Worry Seed
TM:
Double Team
Facade
Grass Knot
Hidden Power Ground
Payback
Protect
Psychic
Shadow Claw
Solarbeam
Stone Edge
Toxic
Special:
Shadow Mend
Dispel
Diggersby [Underminer] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal/Ground
Abilities:
Pick Up/Cheek Pouch/Huge Power (H)
Stats:
HP: 100
Atk: Rank 3 (+) [6 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 6/6
MC: 1
AC: 5/5
Attacks (50/59):
Level Up*:
Agility
Bounce
Bulldoze
Dig
Double Kick
Doubleslap
Facade
Flail
Hammer Arm
Leer
Mud-Slap
Mud Shot
Odor Sleuth
Quick Attack
Rototiller
Super Fang
Swords Dance
Tackle
Take Down
Egg*:
Defense Curl
Rollout
Spikes
Tutor:
Endeavor
Fire Punch
Gunk Shot
Ice Punch
Iron Head
Knock Off
Low Kick
Thunder Punch
TM:
Attract
Brick Break
Bulk Up
Cut
Double Team
Earthquake
Frustration
Hidden Power Grass
Hyper Beam
Protect
Return
Rock Slide
Sandstorm
Sludge Bomb
Smack Down
Strength
Substitute
Toxic
U-Turn
Wild Charge
Lucario [Skyla] (F)
Nature: Rash (+1 SpA, -1 SpD)
Ability:
Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type:
Fighting/Steel
Abilities:
Steadfast/Inner Focus/Steadfast (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (71/103):
Level Up*:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extremespeed
Feint
Final Gambit
Force Palm
Foresight
Heal Pulse
Laser Focus
Me First
Metal Claw
Metal Sound
Nasty Plot
Power Up Punch
Quick Attack
Quick Guard
Reversal
Screech
Swords Dance
Egg:
Agility
Bite
Blaze Kick
Bullet Punch
Circle Throw
Cross Chop
Crunch
Follow Me
High Jump Kick
Iron Defense
Sky Uppercut
Tutor:
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Sleep Talk
Thunder Punch
Vacuum Wave
Zen Headbutt
TM:
Attract
Brick Break
Bulk Up
Bulldoze
Dig
Double Team
Earthquake
Flash Cannon
Focus Blast
Hidden Power Electric
Hone Claws
Low Sweep
Poison Jab
Protect
Psychic
Roar
Rock Slide
Shadow Ball
Shadow Claw
Stone Edge
Substitute
Toxic
Special Moves:
Dispel