still approved by billymills
You all walked through the center of Hyrule Town, going about your business, when suddenly, a young boy carrying a bundle of newspapers ran through the town.
"Extra, extra! Twilight hordes impersonate innocent townspeople!"
You tossed the kid a Rupee and took a look at the newspaper:
A few minutes later, the light returned to normal thanks to the efforts of the light spirits. They ordered you to assemble daily in the square and kill the infiltrators. You cheered at the ethereal beings' support, but there are still three members of the Twilight Horde among you. If they ever were to gain a majority, all would be lost.
You returned home, prepared to start sorting out the villains from the heroes the next day.
This post begins Night 0. Actions are not valid during Night 0, but all players are expected to confirm their role PMs with the hosts via PM even if they are vanilla. Once all confirmation PMs have been recieved, the game will begin with Day 1. If you do not confirm your PM within 72 hours, you will be subbed out.
Don't post yet; I need time to send out role PMs and get everything set up.
0. More Cowbell and shinyskarmory are the hosts of this game; our word is law. We have the power to resolve any disputes as we see fit, as well as godkilling or subbing out rule breakers.
0. Play to win. Play to have fun. Any suicide pacts/game ruining/etc will cause you to be god killed or subbed out, and possibly blacklisted from future mafia games. This is your only warning.
Corollary: Intentional game ruining=\=mistakes or poor play. We know the difference between trying to ruin the game and making mistakes, don’t test us.
1. This is a NO OUTSIDE COMMUNICATION game. Unless specifically stated, you are forbidden to communicate outside of the game thread with other players. You are also forbidden to edit or delete your posts, and you may only post in the game thread during the day.
1a. You may ask the hosts questions at any time either by bolding the question in a thread post or by private messaging us. If we can respond to the question, we will. If we cannot respond, we will neither confirm nor deny anything.
2. The game begins on Night 0, which will be 72 hours long. During this time, actions are not valid and all players must confirm their role PMs with the hosts. Failing to send a PM on night 0 will result in you being subbed out, EVEN IF YOU HAVE NO NIGHT ABILITY. Following Night 0, the game will REALLY start with Day 1, which will last at least 7 IRL days.
3. During the Day phase, you may discuss the game in public in the game thread. To vote to lynch a player, post "Lynch <USER>" in the thread in bold. To change your vote, post "Unvote <USER>" in the thread in bold. Additionally, you may Finger of Suspicion (FoS) 2 other players in addition to your lynch vote; the FoS is nonbinding and is used only to break ties.
3a. You may also vote No Lynch during the day; a No Lynch majority will result in no lynch.
4. A day phase will end when a majority of the players in the game agree to lynch a player, or when deadline is reached. In both cases, a host will post in the thread calling Deadline or Majority. The following period is called Twilight; you may continue to discuss during this time while a host writes the update, but you may not change your votes. At the end of Twilight, a host will post an update, and the Night phase will begin.
5. In the event that no majority is reached during the day phase, the user with the highest number of votes will be lynched. If there are two or more users with the same number of votes, the one with more FoS will be lynched. If there is still a tie, the lynch will be decided by a coin flip/D6 roll. There will never be a No Lynch unless No Lynch reaches majority.
6. During the Night phase, you may not talk in the thread. If you have a night action, you may send it in using the method detailed in your role PM.
8. If there is a conflict between a role PM and the rules, the role PM takes precedence. If you still aren't sure, PM us.
9. Once you die, you will be given access to a dead chat. To confirm that you have read the rules, include the missing number in the rules list in your confirmation PM on night 0. After you die, you may not discuss the game with anyone who is still alive, period.
10 (added Night 1): Failure to post in a 36 hour period will result in a silent prod. The second offense will be punished by another prod and by being mocked in the game thread. The final offense will result in an instant substitution.
0. Play to win. Play to have fun. Any suicide pacts/game ruining/etc will cause you to be god killed or subbed out, and possibly blacklisted from future mafia games. This is your only warning.
Corollary: Intentional game ruining=\=mistakes or poor play. We know the difference between trying to ruin the game and making mistakes, don’t test us.
1. This is a NO OUTSIDE COMMUNICATION game. Unless specifically stated, you are forbidden to communicate outside of the game thread with other players. You are also forbidden to edit or delete your posts, and you may only post in the game thread during the day.
1a. You may ask the hosts questions at any time either by bolding the question in a thread post or by private messaging us. If we can respond to the question, we will. If we cannot respond, we will neither confirm nor deny anything.
2. The game begins on Night 0, which will be 72 hours long. During this time, actions are not valid and all players must confirm their role PMs with the hosts. Failing to send a PM on night 0 will result in you being subbed out, EVEN IF YOU HAVE NO NIGHT ABILITY. Following Night 0, the game will REALLY start with Day 1, which will last at least 7 IRL days.
3. During the Day phase, you may discuss the game in public in the game thread. To vote to lynch a player, post "Lynch <USER>" in the thread in bold. To change your vote, post "Unvote <USER>" in the thread in bold. Additionally, you may Finger of Suspicion (FoS) 2 other players in addition to your lynch vote; the FoS is nonbinding and is used only to break ties.
3a. You may also vote No Lynch during the day; a No Lynch majority will result in no lynch.
4. A day phase will end when a majority of the players in the game agree to lynch a player, or when deadline is reached. In both cases, a host will post in the thread calling Deadline or Majority. The following period is called Twilight; you may continue to discuss during this time while a host writes the update, but you may not change your votes. At the end of Twilight, a host will post an update, and the Night phase will begin.
5. In the event that no majority is reached during the day phase, the user with the highest number of votes will be lynched. If there are two or more users with the same number of votes, the one with more FoS will be lynched. If there is still a tie, the lynch will be decided by a coin flip/D6 roll. There will never be a No Lynch unless No Lynch reaches majority.
6. During the Night phase, you may not talk in the thread. If you have a night action, you may send it in using the method detailed in your role PM.
8. If there is a conflict between a role PM and the rules, the role PM takes precedence. If you still aren't sure, PM us.
9. Once you die, you will be given access to a dead chat. To confirm that you have read the rules, include the missing number in the rules list in your confirmation PM on night 0. After you die, you may not discuss the game with anyone who is still alive, period.
10 (added Night 1): Failure to post in a 36 hour period will result in a silent prod. The second offense will be punished by another prod and by being mocked in the game thread. The final offense will result in an instant substitution.
You all walked through the center of Hyrule Town, going about your business, when suddenly, a young boy carrying a bundle of newspapers ran through the town.
"Extra, extra! Twilight hordes impersonate innocent townspeople!"
You tossed the kid a Rupee and took a look at the newspaper:
On the back of the paper was the obituary of the poor dead villager:Hyrule Times said:Today the prime minister has confirmed that three members of the Twilight Horde have infiltrated the innocent Hylians living in Hyrule Town. This announcement follows the seemingly random killing of Role PM Template, a stalwart defender of Hyrule against evil. We hope that the threat will be defeated soon.
Right when you finished, a wave of twilight swept over the town. You screamed and ran, but none of you could escape the tide that turned you into spirits.Dear shinyskarmory,
you are Role PM Template.
You were created by shinyskarmory and More Cowbell in an effort to make each role PM consistent. I don’t know why since you’re not allowed to copy/paste them anyways. But suffice to say that you’re important to this game, even though you're going to die right away.
You are a Vanilla Hylian. You have no night ability.
You are allied with Hyrule. You win if Hyrule eliminates the Twilight Hordes or if nothing can prevent the same.
A few minutes later, the light returned to normal thanks to the efforts of the light spirits. They ordered you to assemble daily in the square and kill the infiltrators. You cheered at the ethereal beings' support, but there are still three members of the Twilight Horde among you. If they ever were to gain a majority, all would be lost.
You returned home, prepared to start sorting out the villains from the heroes the next day.
This post begins Night 0. Actions are not valid during Night 0, but all players are expected to confirm their role PMs with the hosts via PM even if they are vanilla. Once all confirmation PMs have been recieved, the game will begin with Day 1. If you do not confirm your PM within 72 hours, you will be subbed out.
Don't post yet; I need time to send out role PMs and get everything set up.