Tired of seeing DragMag teams that are "balanced" and "viable"? Worry no more! With my team, you have them drags and them mags, and that's it! This team has been tested, with about a 60% winrate, a crippling SR weakness in Char, and so many dead stupid Ferrothorns.
Without further adieu, here is How Men DragMag:
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
- Flash Cannon
Kind of self explanatory, the Mag part of a DragMag team and also a solid special attacker. He uses magnet pull to trap an opposing steel-type and then HP Fire to finish it. As bad as Steel's coverage is, he has very few options, and an electric move on a powerful special electric type because common sense. Volt Switch to play switchy games with your opponent.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 252 HP / 4 SAtk
Naughty Nature
- Outrage
- Fusion Bolt
- Earth Power
- Ice Beam
Kyuby because he's 3stronk5you, and Steels are about the only thing he can't smash-killstroy. Outrage because I need to turn everything that doesn't resist into powder. Fusion Bolt because it's the only worthwhile physical move other than dragon moves. Earth power to hit Rotoms and other things that have a chronic fear of the ground. Ice Beam for the STAB base 90 power move that comes off 120 SpAtk and has near-perfect coverage with fusion Bolt. Life orb because MOAR POWER PLS, but I'm open to suggestions. Maybe sub, but idk
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Tailwind
Here to outspeed and smash up things on the special side. Specs to boost power. Draco Meteor, Psyshock and Surf all together provide good coverage, so Tailwind is for when he's about to die and I want to avenge some Pokemans with Kyuby. It actually works well to finish weakened teams.
Kingdra @ Scope Lens
Ability: Sniper
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Draco Meteor
- Focus Energy
- Surf
- Ice Beam
CritDra, for those who don't know, is absurd and smashes everything, so I figured I might as well add him to break defensive boosters(however rare), crush teams that can't kill him, and generally fuck shit up. I might be willing to replace with something faster, as he dies a bunch too.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost
Obligatory Mega, figured my team needs more dragon. Also serves as Official Vice President of the Kill Steels Committee(he never shuts up about that). I have no idea how to use him, so Dragon Fire for near-perfect coverage, DD to take advantage of set up opportunities. Roost in case I'm hurt bad after a DD.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Fang
- Stone Edge
My revenge killer of Choice(get it?), a good speed tier when scarfed means not much to worry about speed-wise, Rough Skin because I'm not literally Satan. I'm sure there is plenty of redundant coverage here, so I am completely open to suggestions on better moves.
Without further adieu, here is How Men DragMag:
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
- Flash Cannon
Kind of self explanatory, the Mag part of a DragMag team and also a solid special attacker. He uses magnet pull to trap an opposing steel-type and then HP Fire to finish it. As bad as Steel's coverage is, he has very few options, and an electric move on a powerful special electric type because common sense. Volt Switch to play switchy games with your opponent.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 252 HP / 4 SAtk
Naughty Nature
- Outrage
- Fusion Bolt
- Earth Power
- Ice Beam
Kyuby because he's 3stronk5you, and Steels are about the only thing he can't smash-killstroy. Outrage because I need to turn everything that doesn't resist into powder. Fusion Bolt because it's the only worthwhile physical move other than dragon moves. Earth power to hit Rotoms and other things that have a chronic fear of the ground. Ice Beam for the STAB base 90 power move that comes off 120 SpAtk and has near-perfect coverage with fusion Bolt. Life orb because MOAR POWER PLS, but I'm open to suggestions. Maybe sub, but idk
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Tailwind
Here to outspeed and smash up things on the special side. Specs to boost power. Draco Meteor, Psyshock and Surf all together provide good coverage, so Tailwind is for when he's about to die and I want to avenge some Pokemans with Kyuby. It actually works well to finish weakened teams.
Kingdra @ Scope Lens
Ability: Sniper
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Draco Meteor
- Focus Energy
- Surf
- Ice Beam
CritDra, for those who don't know, is absurd and smashes everything, so I figured I might as well add him to break defensive boosters(however rare), crush teams that can't kill him, and generally fuck shit up. I might be willing to replace with something faster, as he dies a bunch too.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost
Obligatory Mega, figured my team needs more dragon. Also serves as Official Vice President of the Kill Steels Committee(he never shuts up about that). I have no idea how to use him, so Dragon Fire for near-perfect coverage, DD to take advantage of set up opportunities. Roost in case I'm hurt bad after a DD.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Fang
- Stone Edge
My revenge killer of Choice(get it?), a good speed tier when scarfed means not much to worry about speed-wise, Rough Skin because I'm not literally Satan. I'm sure there is plenty of redundant coverage here, so I am completely open to suggestions on better moves.
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