I have never liked Salamence. I have always preferred Dragonite. With Salamence's recent move to the Ubers tier, Dragonite is back with a renewed vigor. I made this team for 3 reasons: to take Dragonite to his full boosted sweeping potential, to use Specsmie as a revenge killer, and to try out Machamp as a lead, noticing that he is one of the most popular leads at the moment, but mine is far from standard:
Machamp @ Lum Berry
No Guard
Adamant
252 HP / 252 ATK / 4 SPD
DyanmicPunch
Rest
Payback
Bulk Up
Machamp is awesome. Bulk up is unexpected on a lead Machamp. Dark/Fighting type combo hits a surprising majority of pokemon. Confusion is just icing on the cake. Rest is included to waste the Lum berry if he isn't slept or burnt. I can't stress how many times I've gotten 2 bulk ups and then rested to full and taken out 2-3 pokemon with this guy.
Lead List:
Azelf - Payback. If they're carrying a sash, I then switch to Gengar to absorb the explosion.
Machamp - DynamicPunch until KO or switch. Rest throws them off.
Aerodactyl - DynamicPunch until KO or switch. It hurts surprisingly much.
Metagross - DynamicPunch once for confusion. Use bulk up twice. Rest if needed. DynamicPunch to death.
Swampert - Bulk up until he switches. Rest as necessary.
Jirachi - DynamicPunch for confusion, then bulk up. They never carry a psychic type move so they can't hit Machamp for much after a bulk up. Rest if they paralyze with body slam.
Infernape - Switch to Gengar to take the Fake Out. Hypnosis in case he switches and because of sash. Substitute.
Roserade - Take the first sleep powder with the lum berry and use payback. Que up another payback. Switch to starmie as the first set of spikes drops.
Heatran - DynamicPunch.
Ninjask - Bulk up on turns 1-2. Anticipate when he's going to use baton pass and hit them with a payback when they switch in.
Starmie @ Choice Specs
Natural Cure
Timid
252 SPA / 252 SPE / 4 SPD
Surf
Psychic
Thunderbolt
Ice Beam
Choice Specs Starmie is the third listed moveset here on Smogon. People simply don't expect this thing to carry Psychic. The reason I use it on my team is because it outspeeds so many of the common threats in the OU environment. Gengar, Infernape, Tentacruel, Flygon, and Shaymin are all outsped and Starmie carries a move that can 2x each of them.
Dragonite @ Life Orb
Inner Focus
252 ATK / 252 SPE / 4 SPD
Dragon Dance
Outrage
Superpower
Fire Punch
I consider Dragonite to be the centerpiece of this team. A dragon danced outrage OHKOS a surprising amount of pokemon. He outspeeds everything in OU besides Jolteon, Aerodactyl, and Ninjask with just one dragon dance. It completely compensates for his subpar speed.
Gengar @ Black Sludge
Levitate
Timid
252 SPA / 252 SPE / 4 SPD
Substitute
Hypnosis
Shadow Ball
Focus Blast
I wasn't sure whether to use Focus Blast or Thunderbolt on this Gengar. Substitute Gengar has been working extremely well for me recently and I just use the standard set here on Smogon.
Metagross @ Choice Scarf
Clear Body
Jolly
252 ATK / 252 SPE / 4 DEF
Meteor Mash
Earthquake
ThunderPunch
Explosion
Yet another set that I think should be listed higher. Metagross is a tool of destruction with the scarf. People don't expect it and often don't figure it out until it's too late. I carry ThunderPunch on him because I chose to go with Focus Blast on Gengar. As is the case with Dragonite, he outspeeds everything under Jolteon, Aerodactyl, and Ninjask with the scarf. Sometimes when I see something I can't counter with Calm Mind or Swords Dance up on it, I throw him out and use Explosion given his resistance or neutrality to most priority moves.
Magnezone @ Salac Berry
Magnet Pull
Rash
252 SPE / 228 SPA / 28 HP
Thunderbolt
Hidden Power Grass
Substitute
Explosion
Sometimes I throw him out against non-steels just so people will switch into their Swamperts while I score a free substitute and then I use HP Grass because I am evil. I was hesitant to carry two steels weak to ground on my team but both Gengar and Dragonite carry immunities so it works out alright. He's the standard steel killer set because I found that I have some trouble dealing with Bronzongs, SD Scizors, and some Metagrosses.
Threat List:
Azelf - If they carry Azelf it's usually the lead. Machamp deals with it pretty well using Payback and if they are sashed, then Gengar handles the explosion.
Breloom - Most of my pokemon outspeed this guy. Dragonite carries fire punch and is resistant to both of his STABs. He makes perfect setup fodder for Dragonite after someone else takes the spore. Starmie carries psychic and natural cure. Metagross can explode on him before he gets a sub or spore up. Machamp may still have his lum berry. Breloom does not deal with confusion very well.
Celebi - Celebi is countered by Gengar, who can safely switch in to a stall move or a grass move. Metagross OHKOs even the physically defensive variant with explosion.
Dugtrio - Only Mangezone is easily beaten by Dugtrio. Gengar can safely counter the sucker punch variants and outspeeds those with speed-neutral natures. Starmie outspeeds it, beating the non-sucker punch variants. If it is scarfed or banded, it will lose to an appropriate counter.
Electivire - This guy is dangerous. If he is speed boosted, Machamp and Metagross can take hits from him. Starmie's choice specs STAB surf does a surprising amount of damage to it and can safely switch in to an HP Ice. If he's not speed boosted, Metagross scares him off with Earthquake and Gengar can sleep him.
Empoleon - Every single pokemon on my team has a move that can deal super effective damage to this pokemon, most often in one hit.
Flygon - Choice Band variants are easily taken out by Starmie or slept by Gengar. Scarfed variants, if locked into Earthquake, are countered by Dragonite, or if locked into Outrage, are countered by Metagross.
Gengar - Starmie switches into focus blasts. Gengar outspeeds modest ones. Machamp's payback is a guaranteed OHKO. Dragonite beats those that don't carry HP Ice. Magnezone beats those that don't carry focus blast.
Gliscor - Starmie switches into EQ, outspeeds. Dragonite can easily set up on him.
Gyarados - Starmie can take out non-DD Gyarados. Metagross can hit him with scarfed ThunderPunch. Magnezone can hit him with Thunderbolt. Sometimes, Dragonite can set up on them.
Heatran - Machamp and Starmie are both great against him. I carry just one fire type move on my team and it's on Dragonite so he rarely activates flash fire. Metagross is scarfed and has earthquake.
Heracross - Starmie has psychic and can switch in to close combat. Dragonite can switch in to stone edge or close combat and hit him with a fire punch. Gengar can switch in to close combat. Metagross can switch in to stone edge.
Infernape - Starmie and Dragonite both resist both STABs. Gengar can switch in on close combats.
Jirachi - Metagross carries EQ. Dragonite carries fire punch. Magnezone is a steel killer. Metagross and Magnezone take iron heads well.
Kingdra - Dragonite's outrage destroys it. He can switch in to water attacks.
Lucario - Dragonite can set up on him and use Fire Punch.
Machamp - Starmie and Gengar both switch in to DynamicPunch.
Magnezone - Only Metagross is countered by Magnezone. Generally after he dies I throw out Machamp or Dragonite or if I predict an explosion, Gengar.
Mamoswine - Starmie destroys him. Dragonite can survive an ice shard and hit back with fire punch. Machamp can hit him with DynamicPunch.
Metagross - Most aren't scarfed. Most don't expect Dragonite's fire punch or a scarfed EQ.
Ninjask - My lead is a set up pokemon so this isn't too big of a threat.
Porygon-Z - Machamp beats him badly. Gengar can switch in to a tri-attack and carries focus blast.
Rhyperior - All of my pokemon can deal super effective damage. Starmie and Magnezone can score guaranteed OHKOs.
Roserade - Setup fodder for Dragonite. Starmie can OHKO.
Rotom - Beaten by Machamp's Payback and by Gengar's shadow ball.
Scizor - Dragonite carries fire punch. He doesn't handle confusion well from Machamp's DynamicPunch. He is countered by Magnezone.
Snorlax - Setup fodder for Dragonite who can also kill with Superpower. Machamp counters him. Gengar can switch in on Selfdestruct.
Starmie - Machamp has Payback. Few carry psychic and so Gengar can soft counter with shadow ball. Scarfed Metagross hits hard with thunderpunch.
Suicune - CroCune is setup fodder for Dragonite. If he has calm minds up, Metagross hits with ThunderPunch. If he doesn't, Starmie and Magnezone carry super effective moves.
Togekiss - Physically, Metagross can destroy it with ThunderPunch. Specially, it is very defensive but Starmie and Magnezone get solid 2HKOs.
Tyranitar - Machamp, Dragonite, and Metagross carry super effective physical moves. Dragonite can switch in on an EQ. Metagross can switch in on a Stone Edge. Machamp can switch in on a Crunch. Starmie's surf does surprisingly heavy damage to the pursuit variants with choice specs.
Weavile - Machamp counters him. Dragonite can survive an ice shard and hit back hard with fire punch, but dies to an ice punch. Magnezone and Metagross resist both of his STABs. Metagross can deal super effective damage.
Yanmega - Dragonite can set up on these and kill with Fire Punch. Starmie hits with ice beam and thunderbolt. Magnezone resists its STABs and hits the non-HP Grounds with thunderbolt. Choice Scarfed Thunderpunch from Metagross is always a surprise.
Zapdos - Zapdos is a real problem for my team. However, Dragonite can get off a dragon dance on it and easily OHKO with outrage. Metagross can explode on it. Starmie can, at best, 2HKO it.
Thanks for your suggestions and advice.
Glass
Machamp @ Lum Berry
No Guard
Adamant
252 HP / 252 ATK / 4 SPD
DyanmicPunch
Rest
Payback
Bulk Up
Machamp is awesome. Bulk up is unexpected on a lead Machamp. Dark/Fighting type combo hits a surprising majority of pokemon. Confusion is just icing on the cake. Rest is included to waste the Lum berry if he isn't slept or burnt. I can't stress how many times I've gotten 2 bulk ups and then rested to full and taken out 2-3 pokemon with this guy.
Lead List:
Azelf - Payback. If they're carrying a sash, I then switch to Gengar to absorb the explosion.
Machamp - DynamicPunch until KO or switch. Rest throws them off.
Aerodactyl - DynamicPunch until KO or switch. It hurts surprisingly much.
Metagross - DynamicPunch once for confusion. Use bulk up twice. Rest if needed. DynamicPunch to death.
Swampert - Bulk up until he switches. Rest as necessary.
Jirachi - DynamicPunch for confusion, then bulk up. They never carry a psychic type move so they can't hit Machamp for much after a bulk up. Rest if they paralyze with body slam.
Infernape - Switch to Gengar to take the Fake Out. Hypnosis in case he switches and because of sash. Substitute.
Roserade - Take the first sleep powder with the lum berry and use payback. Que up another payback. Switch to starmie as the first set of spikes drops.
Heatran - DynamicPunch.
Ninjask - Bulk up on turns 1-2. Anticipate when he's going to use baton pass and hit them with a payback when they switch in.
Starmie @ Choice Specs
Natural Cure
Timid
252 SPA / 252 SPE / 4 SPD
Surf
Psychic
Thunderbolt
Ice Beam
Choice Specs Starmie is the third listed moveset here on Smogon. People simply don't expect this thing to carry Psychic. The reason I use it on my team is because it outspeeds so many of the common threats in the OU environment. Gengar, Infernape, Tentacruel, Flygon, and Shaymin are all outsped and Starmie carries a move that can 2x each of them.
Dragonite @ Life Orb
Inner Focus
252 ATK / 252 SPE / 4 SPD
Dragon Dance
Outrage
Superpower
Fire Punch
I consider Dragonite to be the centerpiece of this team. A dragon danced outrage OHKOS a surprising amount of pokemon. He outspeeds everything in OU besides Jolteon, Aerodactyl, and Ninjask with just one dragon dance. It completely compensates for his subpar speed.
Gengar @ Black Sludge
Levitate
Timid
252 SPA / 252 SPE / 4 SPD
Substitute
Hypnosis
Shadow Ball
Focus Blast
I wasn't sure whether to use Focus Blast or Thunderbolt on this Gengar. Substitute Gengar has been working extremely well for me recently and I just use the standard set here on Smogon.
Metagross @ Choice Scarf
Clear Body
Jolly
252 ATK / 252 SPE / 4 DEF
Meteor Mash
Earthquake
ThunderPunch
Explosion
Yet another set that I think should be listed higher. Metagross is a tool of destruction with the scarf. People don't expect it and often don't figure it out until it's too late. I carry ThunderPunch on him because I chose to go with Focus Blast on Gengar. As is the case with Dragonite, he outspeeds everything under Jolteon, Aerodactyl, and Ninjask with the scarf. Sometimes when I see something I can't counter with Calm Mind or Swords Dance up on it, I throw him out and use Explosion given his resistance or neutrality to most priority moves.
Magnezone @ Salac Berry
Magnet Pull
Rash
252 SPE / 228 SPA / 28 HP
Thunderbolt
Hidden Power Grass
Substitute
Explosion
Sometimes I throw him out against non-steels just so people will switch into their Swamperts while I score a free substitute and then I use HP Grass because I am evil. I was hesitant to carry two steels weak to ground on my team but both Gengar and Dragonite carry immunities so it works out alright. He's the standard steel killer set because I found that I have some trouble dealing with Bronzongs, SD Scizors, and some Metagrosses.
Threat List:
Azelf - If they carry Azelf it's usually the lead. Machamp deals with it pretty well using Payback and if they are sashed, then Gengar handles the explosion.
Breloom - Most of my pokemon outspeed this guy. Dragonite carries fire punch and is resistant to both of his STABs. He makes perfect setup fodder for Dragonite after someone else takes the spore. Starmie carries psychic and natural cure. Metagross can explode on him before he gets a sub or spore up. Machamp may still have his lum berry. Breloom does not deal with confusion very well.
Celebi - Celebi is countered by Gengar, who can safely switch in to a stall move or a grass move. Metagross OHKOs even the physically defensive variant with explosion.
Dugtrio - Only Mangezone is easily beaten by Dugtrio. Gengar can safely counter the sucker punch variants and outspeeds those with speed-neutral natures. Starmie outspeeds it, beating the non-sucker punch variants. If it is scarfed or banded, it will lose to an appropriate counter.
Electivire - This guy is dangerous. If he is speed boosted, Machamp and Metagross can take hits from him. Starmie's choice specs STAB surf does a surprising amount of damage to it and can safely switch in to an HP Ice. If he's not speed boosted, Metagross scares him off with Earthquake and Gengar can sleep him.
Empoleon - Every single pokemon on my team has a move that can deal super effective damage to this pokemon, most often in one hit.
Flygon - Choice Band variants are easily taken out by Starmie or slept by Gengar. Scarfed variants, if locked into Earthquake, are countered by Dragonite, or if locked into Outrage, are countered by Metagross.
Gengar - Starmie switches into focus blasts. Gengar outspeeds modest ones. Machamp's payback is a guaranteed OHKO. Dragonite beats those that don't carry HP Ice. Magnezone beats those that don't carry focus blast.
Gliscor - Starmie switches into EQ, outspeeds. Dragonite can easily set up on him.
Gyarados - Starmie can take out non-DD Gyarados. Metagross can hit him with scarfed ThunderPunch. Magnezone can hit him with Thunderbolt. Sometimes, Dragonite can set up on them.
Heatran - Machamp and Starmie are both great against him. I carry just one fire type move on my team and it's on Dragonite so he rarely activates flash fire. Metagross is scarfed and has earthquake.
Heracross - Starmie has psychic and can switch in to close combat. Dragonite can switch in to stone edge or close combat and hit him with a fire punch. Gengar can switch in to close combat. Metagross can switch in to stone edge.
Infernape - Starmie and Dragonite both resist both STABs. Gengar can switch in on close combats.
Jirachi - Metagross carries EQ. Dragonite carries fire punch. Magnezone is a steel killer. Metagross and Magnezone take iron heads well.
Kingdra - Dragonite's outrage destroys it. He can switch in to water attacks.
Lucario - Dragonite can set up on him and use Fire Punch.
Machamp - Starmie and Gengar both switch in to DynamicPunch.
Magnezone - Only Metagross is countered by Magnezone. Generally after he dies I throw out Machamp or Dragonite or if I predict an explosion, Gengar.
Mamoswine - Starmie destroys him. Dragonite can survive an ice shard and hit back with fire punch. Machamp can hit him with DynamicPunch.
Metagross - Most aren't scarfed. Most don't expect Dragonite's fire punch or a scarfed EQ.
Ninjask - My lead is a set up pokemon so this isn't too big of a threat.
Porygon-Z - Machamp beats him badly. Gengar can switch in to a tri-attack and carries focus blast.
Rhyperior - All of my pokemon can deal super effective damage. Starmie and Magnezone can score guaranteed OHKOs.
Roserade - Setup fodder for Dragonite. Starmie can OHKO.
Rotom - Beaten by Machamp's Payback and by Gengar's shadow ball.
Scizor - Dragonite carries fire punch. He doesn't handle confusion well from Machamp's DynamicPunch. He is countered by Magnezone.
Snorlax - Setup fodder for Dragonite who can also kill with Superpower. Machamp counters him. Gengar can switch in on Selfdestruct.
Starmie - Machamp has Payback. Few carry psychic and so Gengar can soft counter with shadow ball. Scarfed Metagross hits hard with thunderpunch.
Suicune - CroCune is setup fodder for Dragonite. If he has calm minds up, Metagross hits with ThunderPunch. If he doesn't, Starmie and Magnezone carry super effective moves.
Togekiss - Physically, Metagross can destroy it with ThunderPunch. Specially, it is very defensive but Starmie and Magnezone get solid 2HKOs.
Tyranitar - Machamp, Dragonite, and Metagross carry super effective physical moves. Dragonite can switch in on an EQ. Metagross can switch in on a Stone Edge. Machamp can switch in on a Crunch. Starmie's surf does surprisingly heavy damage to the pursuit variants with choice specs.
Weavile - Machamp counters him. Dragonite can survive an ice shard and hit back hard with fire punch, but dies to an ice punch. Magnezone and Metagross resist both of his STABs. Metagross can deal super effective damage.
Yanmega - Dragonite can set up on these and kill with Fire Punch. Starmie hits with ice beam and thunderbolt. Magnezone resists its STABs and hits the non-HP Grounds with thunderbolt. Choice Scarfed Thunderpunch from Metagross is always a surprise.
Zapdos - Zapdos is a real problem for my team. However, Dragonite can get off a dragon dance on it and easily OHKO with outrage. Metagross can explode on it. Starmie can, at best, 2HKO it.
Thanks for your suggestions and advice.
Glass