- A quick look
Introduction
Hi everyone, this is my first ever rmt :o. ive been playing competitively since near the end of b/w2, but never done on of these before. anyways this is my bulky offence team that ive been using for a while, based around a mega pinsir sweep. I've had great success with it, getting 35-5 on the ou ladder, but there are still some glaring weaknesses id like to fix on my team, so any and all suggestions will be apreciated :D.
Team-building Process
I wanted to make a team centered around mega pinsir sweeping, so he was my first choice. Pinsir is great this gen thanks to its mega evo, 155 with Aerilate is just crazy and it has 105 speed which is great meaning it just outspeeds mega-zards and other base 100 speeds.
i realised that mega pinsir is walled by very few things, and so i got a kyurem-black to wall break and set up subs on the few good pinsir counters: (rotom-w, skarmory, zapdos). Kyurem B's main niche this gen is because of its great ability, teravolt which is unique to it and its stats allow it to run a mixed set to wallbreak and also be able to set up subs.
I badly needed a spinner/defogger at this stage because Kyurem-B and Pinsir are both weak to rocks, so i picked my personal favourite mandibuzz. Mandibuzz has such great bulk and it can run knock off/foul play, both great moves on it. I realized my team was incredibly rock weak, and lacked a scarfer, so i got a scarf chomp because it also works well with mandibuzz.
Next came av conk, I feel like his real role is just to take hits and deal them back much harder. My team was really fairy weak and had no way of dealing with things like sylveon. I decided to replace scarf chomp with scarf genesect to relieve the issue, as well as forming a nice volt turn core with rotom and mandibuzz.
Rotom-Wash may seem just obvious to have because everyone else is using it, but Rotom-Wash is just so good this gen. I could run hundreds of calculations just to prove to you how essential Rotom-Wash is the best pokemon in OU this generation, but to sum it up quickly, it can run multiple sets that all have different roles making it unpredictable, and also has a great movepool along with great stats allowing to counter all the the top ou threats.
A closer look
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Return
- Earthquake
- Quick Attack
The star of the team. Mega pinsir is a god like sweeper with 80 power priority, access 2 sd and a 200 power return. Earthquake is for steels and electrics, and with this coverage almost nothing can switch into him, and the rest of the team helps support this guy's sweep. Mold breaker allows me to beat rotom-w on occasion, as a plus 2 earthquake ohkos physically defensive rotom-w.
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- U-turn
- Iron Head
- Ice Beam
- Flamethrower
- My scarfer/revenger/momenentum gatherer, i find genesect just so useful. U-turn is the main move on the set, working well in conjunction with rotom and mandibuzz. Ice beam and flamethrower are for coverage, and iron head is to deal with fairies, who otherwise cause no end of grief for my team.
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Mild Nature (+SAtk, -Def)
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power
- Kyurem-b is my wall breaker. he can easily set up a sub on ou's most common pokemon (rotom-w) and just about any safe pinsir switch in is decimated by this guy (zapdos, skarmory, donphan etc). 56 hp evs gives me 101 hp subs, 236 speed evs outruns base 90's and the rest in special attack for power.
Ability: Levitate
EVs: EVs: 252 HP / 220 Def / 38 SDef
Bold Nature (+Def, -Atk)
IVs: 0 Atk / 30 Spd
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump
Probably the best pokemon in ou atm. Rotom-w walls a tonne of stuff in ou and is basically free momentum with volt switch. I use 30 speed ivs so that im always slower than other rotom-w's and volt switch out last, giving me the momentum. I prefer rest > pain split due to it removing status once, which can be very helpful with things like gliscor.
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Defog
- Roost
- Foul Play
- U-turn
My defogger and special wall, i absolutely love this thing. its bulky as all hell and can beat set up sweepers with foul play. U-turn is often unexpected, and its so great when they switch something in on mandibuzz and i u-turn out, giving me momentum throughout the match.
Ability: Guts
EVs: 208 HP / 252 Atk / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Assault vest conkeldurr is a beastly tank. He can take practiacally any attack with ease and just drain punch the damage off. Mach punch is handy priority and knock off can criple various defencive pokemon. I use ice punch for lando-t/gliscor. Conkeldurr has very good synergy with kyurem-black, beating chansey/blissey easily, while kyurem beats skarmory and venusaur, some of the few good conk counters.
Importable
Dick Pinch (Pinsir) (M) @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Flamethrower
Magmoth (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 220 Def / 38 SDef
Bold Nature
IVs: 30 Spd
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump
Hooker (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Defog
- Roost
- Foul Play
- U-turn
Mr Bonko (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 208 HP / 252 Atk / 48 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
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