Ubers Reshiram

PISTOLERO

I come to bury Caesar, not to praise him.
Reshiram


QC: Blue J, Fireburn, Melee Mewtwo
GP: Calm Pokemaster, GatoDelFuego


Overview
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Even though Reshiram is considered to have a very good offensive dual typing in the Ubers environment, XY has not been very kind to it. Drought being nerfed to five turns means that Reshiram can no longer use its ridiculously powerful sun-boosted Blue Flare to wallbreak as effectively, and its Dragon-type STAB now has an immunity, meaning that there are new tier members that can switch in on Reshiram more safely. Its weakness to all entry hazards, Stealth Rock in particular, still causes it huge problems, and its Speed is still mediocre at base 90. New arrivals Yveltal and Xerneas both outspeed it, with Xerneas also being immune to Reshiram's Dragon-type STAB. The rise of Ho-Oh as a premier threat this generation doesn't help Reshiram either, as Ho-Oh now finds it much easier to pivot in and out of Reshiram's attacks. Finally, Reshiram faces competition from Kyurem-W, as while both have poor defensive typing but great offensive STAB, Kyurem-W has higher Special Attack and Speed, as well as a slightly larger movepool. Add to this that Reshiram's archenemy Kyogre is still as centralizing as ever, and you begin to wonder if Reshiram can do anything at all in the Ubers metagame.

However, Reshiram does have some advantages over its fellow Dragons. It shares the honor with Dialga of being the only Dragons in the tier not weak to Fairy, with its Fire typing giving it a neutrality Fairy-type moves. Its base 150 Special Attack is still as good as ever, and Reshiram gets access to Flame Charge, allowing it to deal damage whilst fixing its lackluster Speed; this, along with the decline of former Choice Scarf users such as Palkia and Garchomp, means that Reshiram is harder to revenge kill, as the most popular Choice Scarf users this generation can only hope to speed tie with it. Changes to Defog mechanics mean that Reshiram's entry hazard weakness can be dealt with much more easily than before. Its ability Turboblaze, whilst uninspiring, comes in handy, allowing it to hit Heatran and essentially have unresisted STAB coverage in the tier, something no other member can boast. It has useful resistances to Fire, Steel, and Grass, and with Steel-types more prevalent than ever to deal with Fairy-types as well as the ubiquitous Dragon-types, Reshiram can now spam its signature move Blue Flare more easily. A nice perk is that, while Pokemon like Palkia have to deal with the nerf to special attacks, Reshiram's main STAB option wasn't nerfed. Overall, whilst Reshiram may be more niche than some of its Dragon brethren, it has several advantages over them that, with the right team support and structure, can serve to make Reshiram a dangerous threat in Ubers.


Flame Charge
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name: Flame Charge
move 1: Flame Charge
move 2: Blue Flare
move 3: Draco Meteor / Dragon Pulse
move 4: Roost / Stone Edge / Focus Blast
item: Life Orb / Flame Plate
evs: 4 Atk / 252 SpA / 252 Spe
nature: Timid

Moves:
========

Blue Flare is Reshiram's main STAB move and should be used as much as possible. Reshiram should use Flame Charge as soon as it finds an opportunity to boost its initially low Speed. Dragon Pulse is more reliable than Draco Meteor as Reshiram wants to be staying in for several turns. However, Draco Meteor tends to be the better option, as targets of Draco Meteor, such as Palkia, can sometimes survive Dragon Pulse and retaliate back with super effective moves. Blue Flare is the superior option most of the time anyway, and it should thus be the go-to spam move. The last slot is quite interchangeable. Reshiram can run Stone Edge for Ho-Oh, Roost for HP recovery and longevity, or Focus Blast for coverage against Tyranitar and Arceus-Rock. Pick which one you want depending on the rest of your team.

Set Details
========

The EVs and nature optimize firepower and Speed. Naive can be used if Stone Edge is used; otherwise, Timid is the best choice. Timid is better than Modest as it allows Reshiram to at worst Speed tie with opposing Choice Scarf Zekrom/Kyogre/Reshiram; also, said Choice Scarf users usually run Speed-neutral natures such as Adamant or Modest, so Reshiram will often outspeed them. Life Orb is usually the best item, as at +1 Speed, Reshiram will want to hit hard with all of its moves. Flame Plate can be used to power up its main STAB move (Blue Flare) as well as Flame Charge, and it also stops annoying Life Orb recoil when using Flame Charge. If you aren't using Stone Edge, Attack EVs should go into a defensive stat—not HP though, as Reshiram needs to maintain a Stealth Rock-friendly HP number.

Usage Tips
========

Bringing Reshiram in on things it can threaten out or KO is the best thing to do. For example, Reshiram can come in on Pokemon such as Scizor and Ferrothorn and get a Flame Charge for free, KOing them if they stay in or getting the boost if they switch. Aegislash, whilst not fainting to Flame Charge, will switch out as well in fear of Blue Flare. Using a set of Flame Charge / Blue Flare / Dragon STAB / Roost, and Leftovers as the held item, to pile pressure on certain Arceus formes such as Arceus-Fairy and Arceus-Water can also be a good tactic, as those without a super effective move struggle to stop Reshiram boosting with Flame Charge—0 Special Attack Judgment does a maximum of 44%—meaning that Reshiram can boost and heal off damage with Roost, and eventually get around to Blue Flaring the opposing Arceus. Switching in on Will-O-Wisp from said Arceus formes is nice and easy too, although this needs to be done carefully by scouting their moveset, as switching in on other moves can cause huge problems for Reshiram.

Team Options
========

Sun support from Groudon is very nice for Blue Flare; it can also set up Stealth Rock so that Ho-Oh can't switch into Reshiram whenever it wants. Physically defensive Ho-Oh can take on opposing Ho-Oh nicely too, as well as benefiting from the sun to wall Palkia and boost its Sacred Fire; this does mean that there is an exacerbated Rock weakness, however. Checking Kyogre is necessary too, as it can come in easily after one of its teammates faints, on a predicted Blue Flare or if Reshiram is at -2 following a Draco Meteor. Palkia checks Kyogre effectively, and also works well as a teammate in general. Defog or Rapid Spin support is very nice too, as Life Orb recoil and hazard damage stack up very quickly indeed. An Arceus forme that synergizes well with Reshiram, such as Arceus-Water or Arceus-Grass, can provide Defog support as well as nicely checking Choice Scarf Kyogre. They can both check Palkia in different weathers (Arceus-Grass in rain, Arceus-Water in sun). Arceus-Grass can also take Earthquakes aimed at Reshiram, but doesn't appreciate the amplified Fire weakness if under sun. Fairy-types aren't as much of an issue as they don't appreciate Blue Flare. Fairy-types of your own to deal with faster Dragons are nice, although if said Dragons aren't carrying a Choice Scarf, Reshiram can deal with them itself; Choice Scarf Zekrom can only hope to Speed tie after a Flame Charge as well. Other faster Choice Scarf Dragons such as Palkia and Kyurem-W aren't really relevant this generation. Interestingly, Reshiram Speed ties at worst with Choice Scarf Kyogre after a Flame Charge, although this should obviously not be relied on.


Toxic + Roost
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name: Toxic + Roost
move 1: Blue Flare
move 2: Draco Meteor / Dragon Pulse
move 3: Toxic
move 4: Roost
item: Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest

Moves
========

Blue Flare is Reshiram's primary STAB move and should be its main attacking move. Draco Meteor versus Dragon Pulse is a choice to make, but Draco Meteor is probably better though, due to its higher initial power and the fact that its targets tend to force Reshiram out; it is better to try and catch threats such as Kyogre on the switch. Toxic is a very useful tool this generation, and it is integral to this set's success. Lastly, Roost is to heal off any damage that Reshiram takes.

Set Details:
========

The EVs optimize firepower and Speed as usual. Modest is the only option for the nature as it gives Reshiram a lot more firepower, and this particular Reshiram set's prey tends to be faster anyway. Leftovers are great for passive recovery, working nicely alongside Roost. Roost allows Reshiram to heal off damage taken and stay healthy, allowing it to win the war of attrition against its opponents. Dual STAB moves allow Reshiram to maintain an impressive offensive presence despite the lack of a boosting item.

Usage Tips:
========

Toxic means that this Reshiram set is tailored to stall out certain support Arceus formes such as Arceus-Fairy. Reshiram's bulk allows it to take weak unboosted Judgments from support Arceus formes whilst they slowly perish to Toxic damage. Using Roost allows Reshiram to stay healthy, as alongside Leftovers it can easily heal off damage much faster than support Arceus can do with Judgment. Using Blue Flare as the main attacking move is advised, as it can help support Arceus along to their deaths. Be careful when using Draco Meteor, as after using it once, Reshiram's offensive presence is cut in half, leaving it open to being set up on. Draco Meteor is mostly for slower Dragons (there aren't many unless they are paralyzed), Arceus-Water (which dies off to Toxic anyway), and over-eager Kyogre switch-ins. Staying in to try and Draco Meteor these targets is a bad idea, as Kyogre can easily be carrying a Choice Scarf, whereas the Dragons that would die to it can also be carrying a Choice Scarf (Zekrom) or just be plain faster (Palkia)—try to catch these on the switch. Support Dialga is immune to Toxic and can take both Blue Flare and Draco Meteor from this set, albeit not nicely, and retaliate with its own Draco Meteor to KO Reshiram; however, it can only switch in on Toxic or Roost. Watch out for non-Will-O-Wisp status from Arceus formes (Thunder Wave and Toxic), as both of these are more than usable on Arceus and can cripple Reshiram significantly.

Team Options:
========

Groudon is nice for Blue Flare, but as this set isn't as all-out offensive as the others, it isn't mandatory. Teammates to take on threats that this Reshiram can't deal with, such as Arceus-Rock, Arceus-Ground, and Geomancy Xerneas (although Reshiram will typically be faster and deal heavy damage with Blue Flare before Xerneas can use Geomancy), are needed. Physically defensive Yveltal can handle Swords Dance Arceus-Ground as well as checking Extreme Killer, which can set up on this set, especially if it carries Lum Berry, or simply threaten it with Earthquake. Aegislash or Scizor can take on Xerneas. Kyogre, Palkia, and other Water-types can take on Arceus-Rock. Mega Blaziken can murder Arceus-Rock as well whilst also benefiting from sun. Arceus-Grass can handle Arceus-Ground and Arceus-Rock pretty well too while also taking on Kyogre reasonably well, meaning that Reshiram doesn't drown to Choice Scarf Water Spout. A Ho-Oh check is also needed, as it can come into this set easily; Blue Flare and Draco Meteor do no meaningful damage, especially after Regenerator, and Toxic isn't that big an issue either, again due to Regenerator. Groudon can set up Stealth Rock and boost Blue Flare, but this also boosts enemy Ho-Oh's Sacred Fire. Landorus-T can sponge Ho-Oh's attacks reasonably well and retaliate with a Rock move of choice. Zekrom can murder Ho-Oh, but it shares a Dragon and Ground weakness and dislikes switching into Ho-Oh due to the threat of Sacred Fire burns or Earthquake. Physically defensive Ho-Oh works well, although it also shares certain weaknesses with Reshiram. Defog and Rapid Spin are appreciated as always, as Reshiram intensely dislikes losing huge amounts of its health upon switching in.


Choice Scarf
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name: Choice Scarf
move 1: Blue Flare
move 2: Draco Meteor / Dragon Pulse
move 3: Toxic
move 4: Stone Edge
item: Choice Scarf
evs: 4 Atk / 252 SpA / 252 Spe
nature: Rash / Naive

Moves
========

Blue Flare is Reshiram's main STAB; with sun support, it is very powerful even with no boosting item; it can OHKO any Mewtwo forme under bright sunlight, for example. Draco Meteor or Dragon Pulse allows Reshiram to revenge kill other Dragon-types, with one being more consistent and the other being much more powerful. Stone Edge is there to murder Ho-Oh, either revenge killing it or catching it off-guard as it switches in. Toxic may sound stupid, but it can be useful to status something that is about to sweep your team, such as Calm Mind Arceus. Finally, if a Darkrai check is needed, Sleep Talk can be run in the last slot along with Focus Blast in the third slot, hitting Darkrai very hard with any of its 3 moves; bear in mind that this means Reshiram can no longer reliably revenge kill other threats if asleep.

Set Details
========

The EVs maximize special attacking power and Speed whilst not lowering the power of Reshiram's Stone Edge. Rash versus Naive is a choice to make: choose between more power and the possibility of outspeeding/tying with other base 90 Speed Choice Scarf users. Dragon Pulse is weaker but more reliable than Draco Meteor; however, Palkia can survive a Dragon Pulse, especially with Assault Vest or a bulky set, so Draco Meteor is almost always better. If aiming to clean up late-game, Blue Flare should be the move used anyway.

Usage Tips
========

Choice Scarf Reshiram is best used as a revenge killer and perhaps as a late-game cleaner with Blue Flare. Again, prediction is required to try and ensure that Kyogre and Ho-Oh are not given free turns to come in and fire off attacks. Something to note is that a 248 HP Ho-Oh variant needs to have taken around 12% damage for Stone Edge to be a sure OHKO. Be careful when using moves, as Choice Scarf Reshiram is not particularly powerful, and various dangerous members of the tier can set up on each move.

Team Options
==========

Groudon support is again appreciated, as it can check sweepers that can set up on Reshiram, boost Blue Flare with sun, and set up Stealth Rock so that Ho-Oh cannot freely pivot in and out of Reshiram. Something to take on Kyogre is needed, as it can come into Blue Flare with impunity. Palkia is a good partner, as it can also thrive under sunlight with Fire Blast, carry Thunder to get rid of Kyogre, and form a double Dragon core with Reshiram, potentially overwhelming the opposing team's Dragon check. Something to take on Ho-Oh is needed as well, if you aren't using Groudon already, as it can come in on Fire moves and proceed to set up a Substitute or hit your team for heavy damage. Defog or Rapid Spin support again is nice, as it allows Reshiram to switch in and out to revenge kill Pokemon without taking lots of damage upon each switch-in. A sturdy Fairy check is also useful, as the opponent can potentially sack something to a Choice-locked Dragon move, or just come in on one with a Fairy-Type and gain a free turn as Reshiram is forced to switch out. Teammates to handle setup sweepers such as Extreme Killer and Arceus-Ground are absolutely essential as well, as many threats can set up on resisted moves or -2 Draco Meteor.



Other Options
########

Substitute + Roost with Leftovers or Life Orb can work alongside Dragon Pulse or Draco Meteor and Blue Flare, as it blocks status and protects it from revenge killers. Sunny Day and/or SolarBeam is gimmicky, but could work as a Kyogre lure. Tailwind is interesting, as it doubles Reshiram's Speed, but doesn't really last long enough, and Reshiram can find it hard to set it up. If you want to use Tailwind, a Speed-neutral nature and 176 Speed EVs lets Reshiram outrun Choice Scarf Terrakion. Choice Specs is a nice item (and a throwback to BW), but Life Orb tends to be powerful enough and there are too many Pokemon in the tier that can set up on a Choice-locked move, not to mention that Kyurem-W uses Choice Specs much better anyway. An all-out attacker set isn't bad, but, again, Kyurem-W tends to do it better with higher Speed and Special Attack. Will-O-Wisp can be nice to catch certain physical attackers off-guard. Dragon Tail can be used to scout switch-ins and rack up entry hazard damage, but it is weak, has negative priority, and is otherwise useless. Focus Blast can be considered on certain sets, but it's unreliable, very specialized, hard to find a slot for, and easy to take advantage of, especially if Choice-locked.


Checks and Counters
########

**Blissey**: Blissey has huge special bulk and can switch in on Reshiram pretty much all the time. It has to watch out for a sun-boosted Blue Flare though.

**Water-types**: Specially defensive Kyogre can switch in and take Reshiram's assaults quite nicely, reducing Blue Flare's power by 50% as well due to Drizzle. Arceus-Water doesn't have Drizzle, but can it switch in on Reshiram all the time and is one of the only safe switch-ins to Reshiram in sunlight.

**Ho-Oh**: Ho-Oh can pivot into Reshiram (without Stealth Rock) and heal itself with Regenerator. It has to watch out for Stone Edge though.

**Rock-types**: Arceus-Rock can take most hits from Reshiram all day, especially in sand, other than a boosted Focus Blast. Tyranitar's Special Defense helps it take everything but Focus Blast nicely. Both need to watch out for Toxic though.

**Fairy-types in Rain**: Being immune to Dragon STAB and protected from Fire STAB by rain, both specially defensive Xerneas and defensive Arceus-Fairy can take hits from Reshiram when it's raining. They need to watch out for Flame Charge + Roost or Toxic + Roost sets however, as these can wait for the rain to go away.

**Calm Mind Arceus Formes": Arceus with Calm Mind can set up in Reshiram's face, especially after a Draco Meteor drop or if Reshiram is locked into a move. A Rain-dampened Blue Flare is also inviting for them. However, none like switching into boosted Draco Meteor or Blue Flare, and they hate Toxic too.

**Revenge Killers**: Choice Band Ho-Oh can KO with Earthquake. Faster Dragons can KO Reshiram easily. Priority from Arceus-Normal or Yveltal can take away large parts of Reshiram's health and KO it once it is weakened. Terrakion can easily revenge kill with Stone Edge. Choice Scarf Xerneas can KO weakened Reshiram, as can Choice Scarf Kyogre.

**Entry Hazards**: Reshiram despises hazards, being weak to Stealth Rock and vulnerable to everything else.
 
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Mention Kyurem-W outperforming it as a con, as it basically has a better movepool than it, has better speed and power, and can break through the blobs. Also, Outrage does not kill the blobs, it only 3HKOs them at best, so it sucks. I learned that the hard way with Kyurem-W, so I don't want you to make the same mistake.
 
You have too many sets for Reshiram. A Sunny Day set might seem cool, especially for switchin Kyogre, but in reality it functions similarly to the regular All-Out Attacker set and can be merged with it. In addition, Sunny Day is a very gimmicky move and Reshiram cannot find many free turns to use it due to its weakness to Stealth Rock, vulnerability to all status (except burn) and average base Speed. You are better off using Groudon to set up Sun, and Life Orb Reshiram does a great job punishing overeager Kyogre with Draco Meteor anyway. I would also advise considering merging the Flame Charge set into the All-Out Attacker set, but will not force you to yet because the slashes will be really messy and I want other QC to chime in on it. So yeah, Reshiram can essentially run a Choiced set or a Life Orb set, and I really only like the Life Orb set personally. Without question, the LO set should go first in the analysis IMO, and if we choose not to merge it I would make the Flame Charge set (with either LO or Flame Plate) second. Anyway, I'm glad Reshiram is up as it's an underrated Pokemon. A shame about that Speed stat though...

Overview

No need to go as in-depth as you did; save some of the more detailed aspects of Reshiram for the main body of your analysis. You definitely do not need to divide the overview into pro's and con's. Add "and has amazing power" after the third bullet point (the one where you talk about its excellent dual STABs) and remove the following:

-amazing raw power with Choice Specs (redundant once you mention its power in the previous bullet point)
-Great Sun Sweeper (redundant and really only applies to the Flame Charge set, the other ones either revenge or wallbreak)
-Immune to Will-O-Wisp, a very common move, so can find switch-in opportunities (not important enough to be mentioned in the Overview, mention this in Usage Tips once of twice instead)
-depending on the set, it can easily invite in Kyogre, who gets rid of its sun too (Kyogre does not like switching in on Draco Meteor, so Reshiram does not really "invite" it)
-Needs a lot of support from its team members to be effective (complete filler and totally unnecessary...you could say that about a lot of Pokemon in Ubers)
-depending on coverage moves chosen, walled by several different Pokemon (the Life Orb and Choice Specs sets are almost impossible to wall)

Also, add the bolded text to the following:

-Four times resistant to Fire and Grass, giving it ample opportunities to switch in
Its ability, whilst uninspiring, is solid and has several uses, such as the ability to hit Flash Fire Heatran hard with a Sun-boosted Blue Flare

Finally, add "Has a few common weaknesses, such as Dragon and Ground." Earthquake and Dragon moves are everywhere, which really sucks for Reshiram.

Will finish later.

Edit: Never Mind, MM2 ninja'd me. Do everything he says please.
 
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Blue Jay

The notorious Good Wife
is a Contributor Alumnus
We had a loooooooooooooong discussion with QC about this, because Reshiram is pretty bad and we had to decide what mediocrity we accept and what we don't. There were far too many LO sets that overlapped a fair bit. This is getting a huge revamp, sorry you have to scrap big parts of the skeleton. :[

Overview
Mention the powerful STAB moves. Don't mention luring Ho-Oh (too specific and quite a few mons can do this), instead mention how it can adapt its moveset to get around checks in general. Instead of highlighting SR say how it's weak to hazards in general. Mention how the weather nerf affected it.

Specs
This just goes to OO, we had a long discussion about Reshi with QC and the power over LO is rarely ever needed (Chansey got QC rejected for being a bad mon). Kyu-W is also mostly better here.

Scarf
This will be the last set. It's not great for revenge killing outside sun (misses OHKOs on both Mewtwos, not a particularly good speed tier, SR weak Scarfmon kinda suck, biggest pro is power which allows it to 2HKO Arceus with Blue Flare)
The slashing is also quite different. Go with:
move 1: Blue Flare
move 2: Draco Meteor / Dragon Pulse
move 3: Toxic
move 4: Stone Edge

Draco is needed to guarantee a OHKO on Palkia without SR (and some people use AV or bulkier sets so you usually want to use Draco on it). Blue Flare is the cleaning move and Draco/DP both leave you as set up fodder so Pulse isn't great. Toxic hits Waterceus/Rockceus, some of the few things that don't mind Blue Flare/Draco at all. Dragon Pulse can still be used for more consistent damage but won't always OHKO Palkia, is pretty weak for cleaning and is rarely better than any of the other moves here.

Mention in the moves section that Focus Blast and Sleep Talk can be used as the last 2 moves, Focus Blast hitting its usual targets and combined with Sleep Talk any move of yours will destroy Darkrai.

Mention that Ho-Oh needs to be slightly weakened to guarantee a OHKO (unless you're predicting the switchin); 0 Atk Turboblaze Reshiram Stone Edge vs. 252 HP / 0 Def Ho-Oh: 368-436 (88.4 - 104.8%) -- 31.3% chance to OHKO. Also go with -SDef natures, simply because its special bulk is already better and essentially all Ubers viable priority moves (which are hopefully the main source of damage it'll be taking) are physical. Groudon support shouldn't be in Usage Tips. In Team Options, mention the general need for solid checks to set up sweepers; SD Arceus, CM Arceus, Geo Xern, etc, a lot of things set up comfortably on Dragon Pulse/Draco/Stone Edge.

All Out
Also OO, Kyurem-W is once again competition in a lot of ways.

Sun Setter
OO, it's just an all out attacker variant really.

Flame Charge
First set.
Moves are:
move 1: Flame Charge
move 2: Blue Flare
move 3: Draco Meteor / Dragon Pulse
move 4: Stone Edge / Focus Blast / Roost
Make it Timid, item should be Life Orb / Flame Plate

It wants to be fast to outspeed Scarfmon (which are usually neutral speed natures). Don't bother with Sticky Web mentions, Scarf Kyu-W, Palker and Terrakion are all terrible. Tailwind is OO, it just doesn't last long enough.

Toxic Roost
New set (feel free to come up with a better name), this set will go second.
move 1: Blue Flare
move 2: Draco Meteor
move 3: Toxic
move 4: Roost
With Leftovers, same EVs and stuff as usual. It has the natural bulk to take neutral Judgments and toxic stall support Arceus (only Rock/Groundceus threaten you), while maintaining decent offensive presence with awesome dual STABs. Sun support is less important here, still appreciated ofc, but we'll figure out Team Options and stuff once you get the new skeleton sorted out.

Other Options
Ditch dual screens, just no. Also ditch the other random special attacking moves, a neutral Draco/Blue Flare outdamages any of them.

Mention all the sets we scrapped here.

Checks & Counters
Gengar doesn't deserve special mention, Reshiram isn't any more vulnerable to it than much anything else (Flame Charge in fact gets around it). Make a revenge killing section and put stuff like faster dragons, Mewtwo X, Terrakion, priority, etc under there. Scarf Kyogre deserves no mention, Surf isn't even a guaranteed KO after SR and if it switches into a Dragon move it can't use Spout.

No stamp for now since this is being reworked hugely.

I HATE THIS POKEMON

(Don't take it personally, this thing was a huge headache to figure out, your skeleton was actually very solid)
 
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PISTOLERO

I come to bury Caesar, not to praise him.
Hey guys, thank you for the feedback <3

I've gone back through and eliminated a couple of the sets, they're changed/spliced together etc as both Sweep and Blue J suggested. i've thrown all the stuff that i deleted from the main analysis into OO, i hope that it's cleaner now. Ive kept the Pros and Cons thing for now, cause i think that it's nice and simple and it's something i referred back to. if it has to go i'll delete it tho :). i made two different sections at the end, "checks/counters" and "revenge killing", and put in everything i coudl think of - tell me if this format needs changing. i laced a couple of calculations in as sweep suggested, and added a couple of mine in as well, so as to give more solid advice on revenge killing reshiram - eg Moonblast is not as strong as you'd think, and i think people need to know things like that as it cost more than one opponent a game whilst i trialeed it out. i'm sorry about any stupidly worded things, puns or spelling mistakes, i am really tired as i write this lol
 
Copy the sets blue jay posted with the exception of roost being slashed before focus blast on the flame charge set. (I'm actually thinking it deserves first slash as it's easier to soften a ho-oh up for sweeping past than a support arc) It's what the QC team had agreed upon so you don't have to worry about splicing the slashes at least. (i'm assuming that's why there's wow on scarf as well as some other differences)

I feel like the coverage issue only concerns bulky waters like kyogre and water arc ad not so much "several different Pokemon". The problem with reshi is that he doesn't have much coverage options, he can only focus blast the tyranitars and the rock arcs or stone edge the ho-oh's that it doesn't really care that much about. I also wouldn't say Kyu W outperfoms at everything because reshi still has 3 viable sets that kyu w can't do or can't do better. I would just say that it's often the preferred hazards weak wall breaker with shitty defensive typing and shallow coverage but excellent STABs. (or however you want ot say that)

is the crux of this set
.....

I know you are new so I won't blame you for it but that phrase is such an overused cliche in smogon analyses that it shouldn't ever be used ever. (unless joke analysis i guess)

Double check your formatting (such as spaces before and after a /)
 

PISTOLERO

I come to bury Caesar, not to praise him.
I have done all the tweaking that Blue J suggested (I think), and I've reordered the sets into (first to last): Flame Charge, Toxic Stall and Scarf, i think this is the order Blue J wanted. I've changed the wording of certain things such as the mentions of Kyurem-W and the coverage options etc. Tailwind and Specs are in OO, and i've removed all mention of everything which is - shall we say not recommended instead of crap - from movesets and OO. I've changed most of the formatting, and gotten rid of the phrase "is the crux of this set" and replaced it with something like "is integral to" or something similar. I've changed the slashes to -space-/-space like Melee asked. I think that this is everything, hopefully now this can get stamped :) if there's anything that needs changing i'll do it as soon as i can - I'm sorry to have taken so long, my major is trampling me at the moment :/ but i've been tweaking this here and there over the past couple of days, and i think it's finally done now :)
 

Blue Jay

The notorious Good Wife
is a Contributor Alumnus
Fix the formatting so it's consistent with other analyses.

Overview

Grass isn't a prominent type and you can't come in safely on Ho-Oh or many things that use Fire type moves (eg Palkia or MMY); I would just mention that it has some useful resistances to switch in on (Steel being the biggest one since Steel types are everywhere and they usually lack much coverage). Its flaws could be condensed a lot; most of them centre around needing/wanting support and struggling with checks (although tbh offensive Kyogre hate switching in on a boosted Draco), so try not to draw those out. If you want to emphasize that it's bad, instead highlight how these are big flaws and it mostly lacks a niche (which is the biggest problem really).

Flame Charge
Make Life Orb the first item, if you get to +1 Speed you'll want to hit hard with all your moves. What happened to Set Details? In Usage Tips, you can't kill Aegislash with Flame Charge, but it doesn't like it. Groudon is also nice for SR (Ho-Oh can't switch into you anymore if SR is up and SR is always nice). Make the Team Options a lot more specific and informative.

Toxic Stall
Make it Modest, I'm not sure Timid even deserves a slash. Toxic is not one of the best moves in the game. It's just handy in this metagame and can annoy stuff that would otherwise easily check you. Why are the Set Details actually Usage Tips and where are the actual Set Details? You need a lot more Team Options, and they need to be more specific (what's a Ho-Oh check? List mons).

Scarf
Toxic is for stuff your STABs don't hit. Don't mention WoW here. In Team Options, remove the CM Arceus mention, since Reshiram is not a good way to handle Ho-Oh.

OO
Remove the Toxic mention since it's on some of the sets. Remove the double Solarbeam mention. HP Rock isn't worth mentioning (Ancient Power would be better anyway, still not worth mentioning).

Checks & Counters
Mention LO intead of Specs, since Specs isn't a main set. Fireceus doesn't even deserve mention; it doesn't carry moves to hurt Reshiram with and doesn't like Toxic. Don't make revenge killing a subsection; it should be about as long and concise as the part about passive damage (you can look at other analyses like Kyurem-W for a good example). Also see finished analyses for the format for Checks & Counters.

I can't stamp this until you've fixed the formatting and every set actually has Set Details and stuff.
 

PISTOLERO

I come to bury Caesar, not to praise him.
Blue Jay, i've gone through the whole thing and now i think that it's ready :)

Overview: changed the resistances bullet point, mentioned Steel resistance. condensed the previous bullet points into one big one which summarizes to "needs x support, y support, z support etc".

Flame Charge: explained why LO is first choice and also why flame charge is an okay choice too. changed the aegislash mention. I completely rewrote the team options section from 5 lines into what i hope is a comprehensive section.

Toxic Stall: changed nature to Modest and removed Timid completely (if Timid needs slashing it's an easy fix). changed wording about Toxic. I must have lost the Usage Tips when i was changing the order of the sets around, i rewrote all the sections, around 5 ho-oh checks (if more are needed i'll add them :)).

Scarf: removed WoW mention and CM Arceus mention.

OO: mention of toxic removed, condensed any weather mention into one SunnyBeam bullet point.

C&C: mention of Arceus-Fire removed. I completely rewrote the section, using the Kyurem-W analysis as a model :)

I've reformatted everything with the # and the =, hopefully now this analysis is properly standardized and ready for stamping :)
 

PISTOLERO

I come to bury Caesar, not to praise him.
I personally think Toxic - is - the best move in the game (I despise Stealth Rock with a passion), but Blue Jay is QC

however, i did stumble across this in the Deoxys-A thread....

"mention toxic in other options to cripple recover happy bulky arceus formes (taunt more or less outclasses but toxic is still a win even if you mispredict and they attack unlike taunt)" - MM2

:D so i think at least MM2 agrees with me :)
 
Lol, my Toxic hype is part joke. Best move in the claim is a very weighty claim to make. If you want to be more accurate, though, you can say something like one of the best moves in the metagame. Small wording changes but radically different meaning.

You mention LO being better than Flame Plate in set details but still have Plate in first slash.

I'm lazy and will stamp once Blue Jay does. :p
 

Blue Jay

The notorious Good Wife
is a Contributor Alumnus
Yeah slash Life Orb first.

List actual mons rather than just saying "things that can handle mons that beat this" for the second set. That set also still likes Defog/Spin.

In Checks & Counters SR and stuff should be last. Also remove mentions of Specs since it's not a main set.

QC: 1/3

MM2 pls
 

PISTOLERO

I come to bury Caesar, not to praise him.
Yeah slash Life Orb first.

List actual mons rather than just saying "things that can handle mons that beat this" for the second set. That set also still likes Defog/Spin.

In Checks & Counters SR and stuff should be last. Also remove mentions of Specs since it's not a main set.

QC: 1/3

MM2 pls
Done!

elaborated more on teammembers that can help Reshiram out, changed LO to first slash, moved SR mention to last, gotten rid of Specs.

WreckDra good idea, thanks :)

Melee Mewtwo changes are made <3

sorry to have taken so long with this :P
 
You still have contradictions like in the Roost set where you have DM slashed second but say in the details that it is the better choice (which it is). Please double check the analysis for other contradictions like these.
 
Okay, I looked at this again to see if that contradiction was fixed (which it was thanks) but then I noticed you had the Set Details and Usage Tips sections of the ToxicRoost set merged together as just Set Details. Please thoroughly reread this to make sure formating, organization, contradictions, etc. are corrected so that we can see what the actual layout for the write up will be from your skeleton.
 

PISTOLERO

I come to bury Caesar, not to praise him.
Okay, I looked at this again to see if that contradiction was fixed (which it was thanks) but then I noticed you had the Set Details and Usage Tips sections of the ToxicRoost set merged together as just Set Details. Please thoroughly reread this to make sure formating, organization, contradictions, etc. are corrected so that we can see what the actual layout for the write up will be from your skeleton.
Oops, I must have merged them when I was moving the set order and forgotten about it. I will probably do this tomorrow or thursday and spent an hour going back through, I have a heavy lab session right now which promises to chew into my evening significantly. I didn't know that slaahing was most viable first to peast viable last, I thought it was purely an aesthetic thing and that better options were explained in details, my bad :P
 

PISTOLERO

I come to bury Caesar, not to praise him.
Melee Mewtwo

Toxic/Roost Usage Tips (Set Details has its own short section)
  • Toxic means that this Reshiram set is tailored to stall out certain support Arceus Formes such as Fairyceus. Reshiram's bulk allows it to take weak unboosted Judgments from support Arceus formes, whilst they slowly perish to Toxic Damage.
  • Using Roost allows Reshiram to stay healthy, as alongside Leftovers it can easily heal off damage much faster than support Arceus can do with Judgment.
  • Using Blue Flare as the main attacking move is advised, as it can help support Arceus along to their deaths. Be careful when using Draco Meteor, as after using it once Reshiram's offensive presence is cut in half, leaving it open to being set up on. Draco Meteor is mostly for slower Dragons (there aren't many unless they are paralyzed), Arceus-Water (which dies off to Toxic anyway), and overeager Kyogre switchins. Staying in to try and Meteor these targets is a bad idea, as Kyogre can easily be Scarfed, whereas the Dragons that would die to it can be scarfed (Zekrom) or just plain faster (Palkia). Support Dialga is immune to Toxic and take both Blue Flare and Draco Meteor.
  • Watch out for non-Will-O-Wisp status from Arceus Formes (Thunder Wave and Toxic), as both of these are more than usable on Arceus and can cripple Reshiram significantly.
written a whole new section for Toxic/Roost usage tips. I had loads of stuff more such as:
252+ SpA Turboblaze Reshiram Draco Meteor vs. 252 HP / 200 SpD Dialga: 214-253 (52.9 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery
in this paragraph, but i'm not sure whether i should put it in now/put it in when writing up/not put it in at all. this goes for quite a lot of the analysis, i had loads of calcs laced into different parts but currently don't have them :) also, the 3rd bullet point is a bit fat, I hope that's OK

i also caught a few other errors, such as Arceus Grass (changed to have a dash) and Waterceus (changed to Arceus-Water). I also spotted a mistake in "....... at -2 following a Blue Flare" which has been changed. Changed the slashing on the Flame Charge set from Roost / Focus Miss / Stone Edge to: Roost / Stone Edge / Focus Miss, as I think Ho-Oh is more relevant than Tyranitar and Arceus-Rock. If QC disagrees with this i'll change it right back :)

i - think - that this time i have caught everything :).
 
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PISTOLERO

I come to bury Caesar, not to praise him.
Make sure you formalize the set names.

QC 2/3
Done! sorry, i have a bad sense of humour :) will go back through this and finish writing it up as needed as soon as possible, probably tonight or tomorrow :)
 

yohoE

I'm jus Here for da memes r wateva dem shits called
"Even though Reshiram is considered to have one of the best offensive dual typings in the Ubers tier, matched only by Palkia, Generation VI was not kind to it." and Zekrom and Blaziken and Ho-Oh and Skymin and Yveltal and, well yeah, can we just not say best?

There's some formatting errors with your EV spreads (on the Toxic set I think).

When you mention speed ties with Scarf Zek / Kyogre be sure to mention how they almost always run a neutral speed nature unlike Flame Charge Reshi.

Can you share those calcs you were mentioning? I want to see them before saying yes or no.

QC Approved 3/3

-MM2
 
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PISTOLERO

I come to bury Caesar, not to praise him.
Melee Mewtwo

252+ SpA Kyogre Surf vs. 0 HP / 4 SpD Reshiram in Rain: 229-271 (67.1 - 79.4%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Kyogre Water Spout (114 BP) vs. 0 HP / 4 SpD Reshiram in Rain: 291-343 (85.3 - 100.5%) -- 6.3% chance to OHKO - 2 SR switchins = Kyogre at 76% health.

252+ SpA Kyogre Hydro Pump vs. 0 HP / 4 SpD Reshiram in Rain: 282-333 (82.6 - 97.6%) -- guaranteed 2HKO after Leftovers recovery

Surf isn't even a guaranteed OHKO after SR damage, and by extension neither is Scald...

252 SpA Life Orb Turboblaze Reshiram Draco Meteor vs. 4 HP / 0 SpD Kyogre: 230-270 (67.2 - 78.9%) -- guaranteed 2HKO

and Ogre gets RUINED by Draco Meteor, leaving it Spoutless for the rest of the game

Xerneas is also interesting. Assuming Rash 248 SpA 76 Atk Scarf:

248+ SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 4 SpD Reshiram: 195-231 (57.1 - 67.7%) -- guaranteed 2HKO

76 Atk Xerneas Rock Slide vs. 0 HP / 0 Def Reshiram: 146-172 (42.8 - 50.4%) -- 1.2% chance to 2HKO

I know these aren't completely shocking, but during testing period more than one player lost his Kyogre after saying "gg get drowned" or something similar and firing off Surf / whatever, only to either a. get outsped and wrecked (absolutely hilariious when they click Water Spout and it does 35% to Reshiram) or they tie and miss the KO with Surf. Obviously Reshiram takes LO recoil and stuff but still, you'd think that it would take more from these two moves, which are the most powerful neutral Scarf moves i can think of.

"Even though Reshiram is considered to have one of the best offensive dual typings in the Ubers tier, matched only by Palkia, Generation VI was not kind to it." and Zekrom and Blaziken and Ho-Oh and Skymin and Yveltal and, well yeah, can we just not say best?
done, changed wording of this, i meant it in terms of unresisted coverage bla bla etc but you're right

There's some formatting errors with your EV spreads (on the Toxic set I think).
fixed it :)

When you mention speed ties with Scarf Zek / Kyogre be sure to mention how they almost always run a neutral speed nature unlike Flame Charge Reshi.
done this as well :)

thanks for the final QC Melee. uh.... what do I do with this now lol
 

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