Facility Realgam Tower: Doduodrio

Team Doduodrio
:lickilicky: | Own Tempo, Oblivious | OK
HP: 7/100 | EN: 79/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1

Team Shauna
:greninja: :life orb: | Torrent, Protean | Fighting
HP: 43/85 | EN: 52/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 2
Greninja used Quick Attack!
-3 EN
Crit: No (553)
(Greninja became Normal-type!)

(4 + 3 + 3 + 7 - 7) = 10 DMG
Likcilicky fainted...
Greninja lost a little life... [-1 HP]​


Team Doduodrio
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1

Team Shauna
:greninja: :life orb: | Torrent, Protean | Normal
HP: 42/85 | EN: 49/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
Fate Foreseen
Doduodrio to send out, equip, and order
Rival Shauna to order
Keriel to ref​
 
1696443761114.png

"Hopefully we can recover from that. Let's go, Mimi!"

Sending out :ditto: Mimi the Ditto holding :metal powder: Metal Powder!

:bw/ditto:
*giggle*

Transform - Extrasensory - Extrasensory
At the start of your turn, IF Greninja is Dark-type, THEN use Water Shuriken
At the start of your turn, IF Greninja is Ghost-type, THEN use Dark Pulse
 
Team Doduodrio
:ditto: :metal powder: | Limber | OK
HP: 80/80 | EN: 100/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:greninja: :life orb: | Torrent, Protean | Normal
HP: 42/85 | EN: 49/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 3
Step 1
Greninja used Taunt!
-10 EN

Ditto fell for the taunt!
Ditto can't use Transform after the taunt!

Step 2
Greninja Chilled!
+12 EN (4 left)
Ditto used Struggle...
-5 EN
(5 + 4 - 5) = 4 DMG
Ditto hurt itself with the reckless attack! [-8 HP]

Step 3
Greninja used Work Up!
-7 EN
Greninja's ATK and SPA rose! [+1, 5t]
Ditto used Struggle...
-5 EN
(5 + 4 - 5) = 4 DMG
Ditto hurt itself with the reckless attack! [-8 HP]


Team Doduodrio
:ditto: :metal powder: | Limber | OK
HP: 64/80 | EN: 90/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:greninja: :life orb: | Torrent, Protean | Normal, +1 ATK/SPA (5t)
HP: 34/85 | EN: 44/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1​
 
Team Doduodrio
:ditto: :metal powder: | Limber | OK
HP: 64/80 | EN: 90/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:greninja: :life orb: | Torrent, Protean | Normal, +1 ATK/SPA (5t)
HP: 34/85 | EN: 44/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1
The Chronicle - Round 4
Step 1
Greninja used Taunt!
-10 EN
Ditto fell for the taunt...
Ditto can't use Transform after the taunt...

Step 2
Greninja used Brick Break!
-6 EN
Crit: No (373)

(Greninja became Fighting-type!)
((8 + 3 + 3) + (7 - 6))*1.5 + 4 = 26.5 ~ 27 DMG
Greninja suffered 3 damage due to recoil...​
Ditto used Struggle!
-5 EN
Crit: No (266)

(5 + 4 - 5) = 4 DMG
Ditto suffered 8 damage due to recoil...

Step 3

Greninja used Brick Break!
-6 EN
Crit: No (539)

((8 + 3 + 3) + (7 - 6))*1.5 + 4 = 26.5 ~ 27 DMG
Greninja suffered 3 damage due to recoil...​

Ditto used Struggle!
-5 EN
Crit: No (239)

(5 + 4 - 5) = 4 DMG
Ditto suffered 8 damage due to recoil...
Ditto fainted!


Team Doduodrio
:ditto: :metal powder: | Limber | KO
HP: KO/80 | EN: KO/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:greninja: :life orb: | Torrent, Protean | Normal, +1 ATK/SPA (2t)
HP: 20/85 | EN: 22/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1
Fate Foreseen
Doduodrio to replace Ditto and order
Rival Shauna to order
Keriel to ref​
 
1696710042290.png

"Down to one already? But the battle just started!"

Sending out :slaking: Lazarus the Slaking holding an :expert belt: Expert Belt!

:bw/slaking:
"Ugh. I'm up to battle again?"

Play Rough - Play Rough - Play Rough
At the start of your turn, IF Greninja is Poison-type, THEN use Zen Headbutt
At the start of your turn, IF Greninja is Water-type, THEN use Thunder Punch
At the start of your turn, IF Greninja is Normal-type, THEN use Brick Break
 
Last edited:
Team Doduodrio
:slaking: :expert belt: | Truant
HP: 115/115 | EN: 100/100 | ATK 11 | DEF 7 | SPA 7 | SPD 5 | SPE 100 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
:ditto: :metal powder: | Limber | KO
HP: KO/80 | EN: KO/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:greninja: :life orb: | Torrent, Protean | Normal, +1 ATK/SPA (2t)
HP: 20/85 | EN: 22/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1
The Chronicle - Round 5
[Truant] Slaking really just wants to go back to sleep...

Step 1
Greninja used Rock Shuriken!
-20 EN, -1 CT
Hit Count: 3 (244)
Crit: No (212, 547, 513)
Flinch: No (580, 329, 245)
(8 + 3 + 3 + 7 - 7) + 4 = 18 DMG
Greninja was hurt by its Life Orb... [-1 HP]
Slaking used Thunder Punch!
-18 EN
Crit: No (549)
Para: No (226)
It's super effective!

(8 + 11 - 5)*1.5 + 4 = 25 DMG
Greninja fainted....


Team Doduodrio
:slaking: :expert belt: | Truant
HP: 97/115 | EN: 82/100 | ATK 11 | DEF 7 | SPA 7 | SPD 5 | SPE 100 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
:ditto: :metal powder: | Limber | KO
HP: KO/80 | EN: KO/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:greninja: :life orb: | Torrent, Protean | KO
HP: KO/85 | EN: KO/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1
 
:greninja: I couldn't... take them all on... protect...
It's a team, Greninja, you aren't the only one. It's okay. We'll be fine.

Sending out Furfrou-Heart (Electric) @ Choice Specs.
:ss/furfrou-heart: :choice specs:
Toxic ~ Thunderbolt ~ Thunderbolt

If Slaking is to use a Ground-type attack, and not to use a Ground-type attack in combination next step, use Protect and push back.

Doduodrio to order.
 
Team Doduodrio
:slaking: :expert belt: | Truant | OK
HP: 97/115 | EN: 82/100 | ATK 11 | DEF 7 | SPA 7 | SPD 5 | SPE 100 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
:ditto: :metal powder: | Limber | KO
HP: KO/80 | EN: KO/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:furfrou-heart: :choice specs: | Fur Coat | OK
HP: 90/90 | EN: 100/100 | ATK 6 | DEF 10 | SPA 11 | SPD 7 | SPE 102 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:greninja: :life orb: | Torrent, Protean | KO
HP: KO/85 | EN: KO/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1

The Chronicle - Round 6
Step 1
Furfrou used Protect!
-12 EN
Furfrou protected itself...
Slaking used Mud-Slap!
-18 EN
Furfrou protected itself.

Step 2
Furfrou used Toxic!
-7 EN
Hit: Yes (199)
Slaking is badly poisoned!
Slaking used Earthquake!
-21 EN
Crit; No (588)
It's super effective!
(10 + 11 - 10)*1.5 + 4 = 21 DMG

Slaking suffered 2 Poison damage...

Step 3
Furfrou used Protect!
-12 EN
Furfrou protected itself..
Slaking used Earthquake!
-21 EN
Furfrou protected itself.

Slaking suffered 2 Poison damage...
The poison got worse!


Team Doduodrio
:slaking: :expert belt: | Truant | TOX (4c)
HP: 93/115 | EN: 23/100 | ATK 11 | DEF 7 | SPA 7 | SPD 5 | SPE 100 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
:ditto: :metal powder: | Limber | KO
HP: KO/80 | EN: KO/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:furfrou-heart: :choice specs: | Fur Coat | OK
HP: 69/90 | EN: 69/100 | ATK 6 | DEF 10 | SPA 11 | SPD 7 | SPE 102 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:greninja: :life orb: | Torrent, Protean | KO
HP: KO/85 | EN: KO/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1

Fate Foreseen
Doduodrio to order
Rival Shauna to order
Keriel to ref​
 
Last edited:
1697175477282.png

"I think we have to take it easy now."

:bw/slaking:
"Really? I get to nap? Mid-battle?"

Earthquake - Earthquake - Earthquake
At the start of your turn, IF Furfrou is under Protection, THEN use Chill
At the start of your turn, IF you have at most 21 EN, THEN use Chill
 
:ss/furfrou-heart: :choice specs:

Dark Pulse ~ Dark Pulse ~ Dark Pulse

[end of turn] If Slaking has Flinching, begin using Thunderbolt ~ Thunderbolt + Thunder Wave ~ Thunderbolt.
 
Team Doduodrio
:slaking: :expert belt: | Truant | TOX (4c)
HP: 93/115 | EN: 23/100 | ATK 11 | DEF 7 | SPA 7 | SPD 5 | SPE 100 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
:ditto: :metal powder: | Limber | KO
HP: KO/80 | EN: KO/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:furfrou-heart: :choice specs: | Fur Coat | OK
HP: 69/90 | EN: 69/100 | ATK 6 | DEF 10 | SPA 11 | SPD 7 | SPE 102 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:greninja: :life orb: | Torrent, Protean | KO
HP: KO/85 | EN: KO/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1

The Chronicle - Round 7
Step 1
Furfrou used Dark Pulse!
-6 EN
Crit: No (226)
Flinch: No (186)

(8 + 11 - 5) = 14 DMG
Slaking used Earthquake!
-21 EN
Crit: No (418)
It's super effective!
(10 + 11 - 10)*1.5 + 4 = 21 DMG

Slaking is hurt by Poison! [-4 HP]
Step 2
Furfrou used Dark Pulse!
-6 EN
Crit: No (167)
Flinch: No (379)

(8 + 11 - 5) = 14 DMG​

Slaking Chilled!
+40 EN, -1 Chill (4 left)

Slaking is hurt by Poison! [-4 HP]
Step 3
Furfrou used Dark Pulse!
-6 EN
Crit: No (423)
Flinch: No (303)

(8 + 11 - 5) = 14 DMG​

Slaking used Earthquake!
-21 EN
Crit: No (371)
It's super effective!
(10 + 11 - 10)*1.5 + 4 = 21 DMG

Slaking is hurt by Poison! [-4 HP]
The Poison got worse! [6c]


Team Doduodrio
:slaking: :expert belt: | Truant | TOX (6c)
HP: 39/115 | EN: 21/100 | ATK 11 | DEF 7 | SPA 7 | SPD 5 | SPE 100 | S/W 4/5 | Chill 4 | Rcv 2 | CT 1
:ditto: :metal powder: | Limber | KO
HP: KO/80 | EN: KO/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:furfrou-heart: :choice specs: | Fur Coat | OK
HP: 27/90 | EN: 51/100 | ATK 6 | DEF 10 | SPA 11 | SPD 7 | SPE 102 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:greninja: :life orb: | Torrent, Protean | KO
HP: KO/85 | EN: KO/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1

Orders to come.​
 
Just a little more, Furfrou! You're a good boy!

:ss/furfrou-heart: :choice specs:
Protect ~ Earth Power ~ Protect

If Slaking is to Chill, begin using Earth Power ~ Protect ~ Earth Power.
 
Team Doduodrio
:slaking: :expert belt: | Truant | TOX (6c)
HP: 39/115 | EN: 21/100 | ATK 11 | DEF 7 | SPA 7 | SPD 5 | SPE 100 | S/W 4/5 | Chill 4 | Rcv 2 | CT 1
:ditto: :metal powder: | Limber | KO
HP: KO/80 | EN: KO/100 | ATK 4 | DEF 6 | SPA 4 | SPD 6 | SPE 48 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1
:lickilicky: | Own Tempo, Oblivious | KO
HP: KO/100 | EN: KO/100 | ATK 6 | DEF 7 | SPA 6 | SPD 7 | SPE 50 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Team Shauna
:furfrou-heart: :choice specs: | Fur Coat | OK
HP: 27/90 | EN: 51/100 | ATK 6 | DEF 10 | SPA 11 | SPD 7 | SPE 102 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:greninja: :life orb: | Torrent, Protean | KO
HP: KO/85 | EN: KO/100 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 4 | Rcv 2 | CT 1

The Chronicle - Round 8
Step 1
Furfrou used Protect!
-12 EN
A ward against all evil...​
Slaking used Confide!
-15 EN
Furfrou's SPA fell...

Slaking is hurt by Poison... [-6 HP]
Step 2
Furfrou was to use Earth Power, but ...
(I forgot which forme I had out...)
Furfrou struggled!
-5 EN
Crit: No (197)
4 + 6 - 7 = 3 DMG
Furfrou hurt itself with its reckless attack... (-9 HP)​
Slaking used Earthquake!
-21 EN
Crit: No (471)
It's super effective!
(10 + 11 - 10)*1.5 + 4 = 21 DMG
It's an ENKO! Slaking fainted...
 
Spoils of War

Shauna's Pokemon HP -
Greninja: 0/85
Furfrou: -3/90 (didn't actually faint before the game ended)
whatever the last one was: full

I'm not sure if this is calculated like a League tiebreaker or by summing total HP, so let's do both and see if they're different.
LC tiebreaker: 100% + 103.3% + 0% = 203.3% = 8 exp
total missing HP: (85 + 93)/(85 + 90 + 95) = 7.9 ~ 7 exp

Oh no.
Please wait for a ruling before claiming your rewards.

Doduodrio: +5 TC, -8 JC, +? exp :slaking: :ditto: :lickilicky:
Keriel: +6 RC, +6 JC

You may challenge Realgam Tower again when you have posted a prize claim for these rewards.

epic has made a convincing argument on discord for 8 exp. I think you can claim that now if you want.
 
Last edited:
:choice band: Choice Band
:life orb: Life Orb
:eject button: Eject Button
:chesto berry: Chesto Berry
:red card: Red Card
:eject button: Eject Button
:shell bell: Shell Bell
Pokemon: :garchomp::clefable::golisopod:
:BW/Garchomp:
Dozer

Species:
Garchomp, Gender: Male
Level: 3, EXP: 4 / 10
Nature: Jolly (+15% Spe, +10% Acc, -SpA)
Typing: Dragon / Ground
Abilities: Sand Veil / (Unlocked) Rough Skin
Profile:
Dozer is always constantly, well, dozing off. Nobody really knows why, since he's also almost always seen napping. It's almost as if he has the Comatose ability! To complement his habit of nodding off, Dozer has a laid-back personality and is the type of person to be indifferent when you ask them to make a choice between options.

How They Met:
Dozer was found conked out in Doduodrio's backyard. Efforts to wake him up failed, so he was just left there. He occasionally wakes up to look for food or to ask what day of the week it is.

Name Origins:
Dozer came from bulldozer and also from Dozer's personality.

Statistics:
HP:
100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Spe: 118 (+)

Size Class: 4
Weight Class: 4
Hidden Power: None

Moves:

Level 0:

Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Thrash
:BW/Clefable:
Oona

Species:
Clefable, Gender: Female
Level: 3, EXP: 4 / 10
Nature: Bold (+Def, -Atk)
Typing: Fairy
Abilities: Cute Charm / Magic Guard / (Unlocked) Unaware
Profile:
Oona is a ditzy personality, spontaneous, and very much her own person. She's quite clumsy and always knocking things over though. She does what she wants, whenever she wants which can cause issues if she's in battles and just wants to nap. Since she's from the Moon (or so she claims), she doesn't really understand how Earthen culture works and sometimes misinterprets what people say. She gets along really well with Node and Taro since their personalities are very similar.

How They Met:
Entering Doduodrio's home uninvited, Oona made a flashy appearance, going through the locked front door and setting up camp in the basement as if she had always been there. What she does down there is a mystery since she claimed the basement as hers (and barred all from entering), but Oona seemingly gets along with everyone so nobody really bothers her.

Name Origins:
Her name was originally going to be Minnie from Lusamine but I liked Oona (I heard the name before somewhere and I liked how it sounded).

Statistics:
HP:
95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60

Size Class: 3
Weight Class: 3
Hidden Power: None

Moves:

Level 0:

Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2:
After You
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
:SS/Golisopod:
Gilgamesh

Species:
Golisopod, Gender: Male
Level: 3, EXP: 4 / 10
Nature: Careful (+SpD, -SpA)
Typing: Bug / Water
Abilities: Emergency Exit
Profile:
Gilgamesh is in a constant state of meditation and zen, with the help of Julie, in order to keep his inner rage from bursting out and causing him to go on a rampage. As a Wimpod, Gilgamesh was (understandably) terrified of everything. He was also often picked on because of how weak he was. So, when he finally evolved into a Golisopod, the extreme change caused him to then be angry at everything around him and to want to take revenge on those that hurt him in the past.

How They Met:
Gilgamesh would have lashed out and hurt many innocent Pokemon if it weren't for Julie who intervened and then taught him about mindfulness and meditation. She helped him find peace, and Gilgamesh is a lot happier now than he was when he first evolved.

Name Origins:
Gilgamesh was a legendary hero in Mesopotamian mythology. I liked the name and it felt like it was quite fitting for a super strong armored bug.

Statistics:
HP:
90
Atk: 9
Def: 10
SpA: 4 (-)
SpD: 9 (+)
Spe: 40

Size Class: 3
Weight Class: 5
Hidden Power: None

Moves:

Level 0:

Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor

Level 1:
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard

Level 2:
Assurance
Blizzard
Close Combat
First Impression
Payback
Pin Missile
Venoshock

Level 3:
Attract
Dive
Frost Breath
Frustration
Fury Cutter
Icy Wind
Knock Off
Laser Focus
Leech Life
Mud Shot
Muddy Water
Psych Up
Razor Shell
Return
Rock Tomb
Rollout
Scald
Skitter Smack
Sludge Wave
Snarl
Struggle Bug
Throat Chop


Kimono Girl Zuki (Level 3)



Reward Info
Progress:
Missing percent HP of Zuki's Pokemon / 300%.​
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: Z-Moves
Backpack Size: 7
Arena: Ecruteak Dance Theater

Zuki and her fellow Kimono Girls spend much of their time practicing and putting on performances in the Ecruteak Dance Theater. Not only do they put on graceful, artistic shows, but they also are ready and willing to face any challenger who thinks they can defeat their team of Eeveelutions! The Kimono Girl's Pokemon have been taught some special moves and the theater has been modified to make this challenge especially difficult.
  • All of Kimono Girl Zuki's Pokemon have access to the following Arena Moves.
    • If a Pokemon has executed an Arena Move previously in the round, all Arena Moves used by that Pokemon will fail.
    • Arena Moves always have a Combo Lv. of None (--).
    • Arena Moves cannot be Snatched or Reflected.
    Bouncy Bubble
    Water | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user attacks by shooting water bubbles at the target.

    On hit: The user heals HP equal to half (x0.5) of the HP lost by the target, to a maximum of five (5) HP.
    Buzzy Buzz
    Electric | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | Priority 0 | No Contact
    The user shoots a jolt of electricity to attack the target.

    Effect Check: Inflect Paralysis with two (2) counters on the defender.
    Sizzly Slide
    Fire | Physical | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | Priority 0 | Yes Contact
    The user cloaks itself in fire and charges at the target.

    Effect Check: Inflict Burn on the defender.
    Glitzy Glow
    Psychic | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user bombards the target with telekinetic force. This also erects a barrier of light.

    On hit: The user's side of the field gains the unique field condition created by the move Light Screen for a number of steps equal to the user's Special Defense rank.
    Baddy Bad
    Dark | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user is filled with evil and attacks the target. This also erects a barrier of light.

    On hit: The user's side of the field gains the unique field condition created by the move Reflect for a number of steps equal to the user's Defense rank.
    Sappy Seed
    Grass | Physical | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user grows a gigantic stalk that scatters seeds to attack the target.

    On hit: The target is inflicted with the effect of the move Leech Seed for three (3) steps.
    Freezy Frost
    Ice | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | --% Chance | Priority 0 | No Contact
    The user attacks with a crystal made of cold frozen haze.

    On hit: Reset the stat stages of each Pokemon in play to 0.
    Sparkly Swirl
    Fairy | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user attacks the target by wrapping it with a whirlwind of an overpowering scent.

    On hit: Remove all Major Status from the user and their allies, including benched allies.
  • At the same time as team selection, one of the numbered Slots in the Backpack will be randomly selected to have its item replaced by an Eevium Z. The Pokemon rolled from that Slot may use the Eevium Z to perform the move Extreme Evoboost as if it were Eevee, even if it does not otherwise have the Advanced Technique Z-Moves unlocked and even if it does not know Last Resort.
    • Snatch will not steal and does not prevent the use of Extreme Evoboost.
    • Taunt does not prevent the use of Extreme Evoboost.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: Flareon
Slot 2: Espeon
Slot 3: Leafeon
Eevium Z: Espeon

Potion
Potion

Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Toxic Orb
Eevium-Z
Barometer
:sv/flareon:

Flareon
Level 3

Type: Fire
Abilities: Flash Fire, Guts

Nature: Adamant (+Attack, -Special Attack)
HP: 85
Atk: 10 (+)
Def: 5
SpA: 6 (-)
SpD: 8
Spe: 65
Size: 2
Weight: 2


Movepool:
Level 0:
Calm Mind
Facade
Fake Tears
Fire Fang
Flamethrower
Heal Bell
Hyper Voice
Leer
Protect
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Work Up

Level 1:
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Curse
Detect
Double Kick
Double Team
Echoed Voice
Ember
Fire Spin
Growl
Growth
Helping Hand
Incinerate
Mud-Slap
Rage
Rain Dance
Rock Smash
Sand Attack
Scary Face
Smog
Sunny Day
Swagger
Swift
Tickle
Weather Ball
Yawn

Level 2:
Burning Jealousy
Covet
Double-Edge
Fire Blast
Flail
Flare Blitz
Focus Energy
Heat Wave
Iron Tail
Secret Power
Skull Bash
Superpower
Take Down
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Dig
Flame Charge
Frustration
Headbutt
Laser Focus
Lava Plume
Mystical Fire
Return
Scorching Sands
Trailblaze

Arena Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl
:sv/espeon:

Espeon
Level 3

Type: Psychic
Abilities: Synchronize, Magic Bounce

Nature: Modest (+Special Attack, -Attack)
HP: 85
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 7
Spe: 110
Size: 2
Weight: 3


Movepool:
Level 0:
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Heal Bell
Hyper Voice
Light Screen
Power Gem
Protect
Psychic
Psychic Fangs
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Wave
Toxic
Work Up
Zen Headbutt

Level 1:
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Confuse Ray
Confusion
Curse
Cut
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Magical Leaf
Morning Sun
Mud-Slap
Psybeam
Psychic Terrain
Rage
Rain Dance
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Trick
Weather Ball
Yawn

Level 2:
Covet
Double-Edge
Dream Eater
Expanding Force
Flail
Focus Energy
Grass Knot
Iron Tail
Nightmare
Secret Power
Skull Bash
Take Down
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Trailblaze

Arena Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl
:sv/leafeon:

Leafeon
Level 3

Type: Grass
Abilities: Leaf Guard, Chlorophyll

Nature: Adamant (+Attack, -Special Attack)
HP: 85
Atk: 9 (+)
Def: 9
SpA: 4 (-)
SpD: 5
Spe: 95
Size: 2
Weight: 3


Movepool:
Level 0:
Aerial Ace
Bullet Seed
Calm Mind
Energy Ball
Facade
Fake Tears
Grass Whistle
Heal Bell
Hyper Voice
Leaf Blade
Protect
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Tail Whip
Toxic
Work Up
X-Scissor

Level 1:
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Curse
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Magical Leaf
Mud-Slap
Rage
Rain Dance
Razor Leaf
Rock Smash
Sand Attack
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Tickle
Weather Ball
Yawn

Level 2:
Covet
Double-Edge
Flail
Focus Energy
Grass Knot
Grassy Glide
Iron Tail
Leech Seed
Secret Power
Skull Bash
Solar Beam
Solar Blade
Take Down

Level 3:
Attract
Baton Pass
Bide
Body Slam
Dig
Frustration
Fury Cutter
Giga Drain
Headbutt
Knock Off
Laser Focus
Mud Shot
Return
Trailblaze
Worry Seed

Arena Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl


Enjoyed the performance so much you're back for an encore? Well, we'd hate to disappoint!
:ss/espeon: :eevium-z:
Sending out Espeon @ Eevium-Z. Doduodrio to send out and order.
 
The Tragedy of
Doduodrio


ACT 1
---------------------------------------------------------------------------------------------------------
Scene I. [Ecruteak Dance Theater stage.]

Orchestral music. Enter Golisopod [Gilgamesh], holding a Red Card.

:ss/golisopod:
Gilg. O, what is this? Most strange and mystic beast,​
Why do you wander 'cross my path tonight?

Pin Missile + Spikes - Skitter Smack - Skitter Smack
At start of turn, IF foe is subject to Protection, THEN Rain Dance first instance, Swords Dance second instance, and push back
At start of step, IF foe's to use a Sleep-inducing move in combination, THEN Protect and push back actions
At start of round, IF foe is to use Bide, THEN change orders to Laser Focus - Swords Dance - Spikes + Pin Missile
At start of step, IF foe is subject to Evasive, THEN Pin Missile and push back
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Preemptively poking my head in to announce that although there is no text stating so, Extreme Evoboost may not be used more than once per battle. I've updated Zuki in the data thread accordingly.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top