As you can tell from above, this is a monotype team, but more specifically, a fairy type. I'll just go on and start the list, and I appreciate any input you guys have to offer.
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Mawile (F) @ Leftovers
Ability: Hyper Cutter
Adamant Nature (Atk+/SpA-)
EVs: 128 HP / 80 Atk / 128 Spe
- Swords Dance
- Sucker Punch
- Play Rough
- Brick Break
I selected Mawile because it's a fairly good physical sweeper, with enough well-rounded stats to let it hold it's own. It's Steel/Fairy typing protects it from the weaknesses if Fairy, but opens it up to Steel weakness. I use it's Sucker Punch to counter strong psychic types, namely Victini, that eat through my team.
Gardevoir (F) @ Assualt Vest
Ability: Synchronize
Calm Nature (SpD+/Atk-)
EVs: 48 HP / 252 SpA / 208 Spe
- Moonblast
- Focus Blast
- Shadow Ball
- Draining Kiss
I chose Gardevoir as a good special sweeper, with enough speed to outspeed some common Pokemon. Moonblast for a good STAB, Draining Kiss for a little HP restore, and Focus Blast and Shadow Ball to add some variety.
Togekiss (M) @ Leftovers
Ability: Serene Grace
Calm Nature (SpD+/Atk-)
EVs: 168 HP / 120 SpA/ 220 SpD
- Roost
- Heal Bell
- Thunder Wave
- Air Slash
Here's the plan for Togekiss. Paralyze as soon as you get on the field, giving you a chance to go first and a good chance for them to be unable to act. Next, spam Air Slash until the world's end. Serene Grace gives it a 60% chance to flinch. Heal Bell and Roost to restore health and status when needed.
Azumarill (M) @ Sitrus Berry
Ability: Huge Power
Adamant Nature (Atk+/SpA-)
EVs: 124 HP / 252 Atk / 4 Def / 128 SpD
- Knock Off
- Belly Drum
- Play Rough
- Aqua Jet
Belly Drum on first move. Sitrus Berry restores to 75%. Attack from Belly Drum goes to 4x, but Huge Power bumps it to 6x. Knock Off deals well with psychics, and removes items. Play Rough is a good STAB fairy move, while Aqua Jet is an alright STAB, meant for priority.
Whimsicott (F) @ Leftovers
Ability: Prankster
Bold Nature (Def+/Atk-)
EVs: 240 HP / 72 Def / 196 SpD
- Protect
- Encore
- Leech Seed
- Giga Drain
To be honest, I love this strategy. Start off with a Leech Seed, and just sap from Leftovers and Leech Seed. Protect every other turn, Giga Drain if needed. Encore to trap them in a useless move.
Diancie (Genderless) @ Diancite
Ability: Clear Body (Magic Bounce after mega-evolving)
Modest Nature (SpA+/Atk-)
EVs: 208 HP / 152 Def / 128 SpA / 20 SpD
- Rock Polish
- Moonblast
- Ancient Power
- Earth Power
Pretty much a second Gardevoir with different typing and stats. Getting that small chance of a boost from Ancient Power makes it great for finishing off weak Pokémon. Rock Polish can get you a good speed boost, which really helps Diancie.
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Again, I appreciate any input you guys have, and this is my first RMT thread, so sorry if it's a little wonky.
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Mawile (F) @ Leftovers
Ability: Hyper Cutter
Adamant Nature (Atk+/SpA-)
EVs: 128 HP / 80 Atk / 128 Spe
- Swords Dance
- Sucker Punch
- Play Rough
- Brick Break
I selected Mawile because it's a fairly good physical sweeper, with enough well-rounded stats to let it hold it's own. It's Steel/Fairy typing protects it from the weaknesses if Fairy, but opens it up to Steel weakness. I use it's Sucker Punch to counter strong psychic types, namely Victini, that eat through my team.
Gardevoir (F) @ Assualt Vest
Ability: Synchronize
Calm Nature (SpD+/Atk-)
EVs: 48 HP / 252 SpA / 208 Spe
- Moonblast
- Focus Blast
- Shadow Ball
- Draining Kiss
I chose Gardevoir as a good special sweeper, with enough speed to outspeed some common Pokemon. Moonblast for a good STAB, Draining Kiss for a little HP restore, and Focus Blast and Shadow Ball to add some variety.
Togekiss (M) @ Leftovers
Ability: Serene Grace
Calm Nature (SpD+/Atk-)
EVs: 168 HP / 120 SpA/ 220 SpD
- Roost
- Heal Bell
- Thunder Wave
- Air Slash
Here's the plan for Togekiss. Paralyze as soon as you get on the field, giving you a chance to go first and a good chance for them to be unable to act. Next, spam Air Slash until the world's end. Serene Grace gives it a 60% chance to flinch. Heal Bell and Roost to restore health and status when needed.
Azumarill (M) @ Sitrus Berry
Ability: Huge Power
Adamant Nature (Atk+/SpA-)
EVs: 124 HP / 252 Atk / 4 Def / 128 SpD
- Knock Off
- Belly Drum
- Play Rough
- Aqua Jet
Belly Drum on first move. Sitrus Berry restores to 75%. Attack from Belly Drum goes to 4x, but Huge Power bumps it to 6x. Knock Off deals well with psychics, and removes items. Play Rough is a good STAB fairy move, while Aqua Jet is an alright STAB, meant for priority.
Whimsicott (F) @ Leftovers
Ability: Prankster
Bold Nature (Def+/Atk-)
EVs: 240 HP / 72 Def / 196 SpD
- Protect
- Encore
- Leech Seed
- Giga Drain
To be honest, I love this strategy. Start off with a Leech Seed, and just sap from Leftovers and Leech Seed. Protect every other turn, Giga Drain if needed. Encore to trap them in a useless move.
Diancie (Genderless) @ Diancite
Ability: Clear Body (Magic Bounce after mega-evolving)
Modest Nature (SpA+/Atk-)
EVs: 208 HP / 152 Def / 128 SpA / 20 SpD
- Rock Polish
- Moonblast
- Ancient Power
- Earth Power
Pretty much a second Gardevoir with different typing and stats. Getting that small chance of a boost from Ancient Power makes it great for finishing off weak Pokémon. Rock Polish can get you a good speed boost, which really helps Diancie.
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Again, I appreciate any input you guys have, and this is my first RMT thread, so sorry if it's a little wonky.