This is a Shoddybattle team I have made after reading an article on breaking Mixed Walls in D/P. It started off with just Salamence and Jirachi as a basic core to the team - what I wanted to build the team around.
Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/160 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Rain Dance
- Toxic
- Stealth Rock
- Explosion
---
A strange mix of moves for a starting Bronzong. You might say it's a "suicide lead", but I try not to explode until I have to. Stealth Rock is my first choice If I'm met by a random lead or something I know I can afford a turn against.
If I'm met by an equally bulky pokemon (Hippowdon, Swampert), or Focus Sash leads (Weavile or Azelf) I will try to Toxic them. This will hopefully prevent them from sticking around and attempting to stall out my Rain Dance.
Rain Dance basically gives Bronzong no weaknesses. I try to get the rain going the turn before I switch or Explode, just to maximise the length it's out there.
TrickScarf leads are annoying. If I happen to face something I think is going to Trick me, I will just get the Rain Dance out of the way and switch out as they set up Rocks. Taunters just make me switch straight up, to something that will scare it out so Bronzong can come in again. Not the best way of dealing with them I must admit :S
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 108 HP/56 Atk/252 Spd/92 SDef
Jolly nature (+Spd, -SAtk)
- Wish
- Reflect
- U-turn
- Zen Headbutt
---
Jirachi is mainly support for Salamence and Ludicolo the more frail sweepers I have in my team. They cover each others weaknesses extremely well (Salamence and Jirachi do, not sure about Ludicolo, but it works!) Wish allows Jirachi to take more hits, and allow Ludicolo another chance at setting up. Reflect gives more Defence to the rest of the team, but I'm thinking about Light Screen.
U-Turn allows me to scout slower stuff and pass a Wish in a pinch. Jolly Nature is not really expected , since the recipient of the Wish would have to take a hit, but I find the little extra speed is great for catching people off guard and getting a switch to a counter. I can get a few more flinches with Zen Headbutt as well.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 240 Atk/120 Spd/149 SAtk
Lonely nature (+Atk, -Def)
- Dragon Claw
- Brick Break
- Roost
- Hydro Pump
---
This is ideally my late game sweeper. I don't want to show it too early as I don't want to risk getting stastused. The EVs are sort of specific - I don't want Tyranitar around for long and these guarentee a OHKO with Brick Break. Blissey gets 2hko'd no matter what. Fire Blast is predicatable on Mixmence, and in the current Heatran filled Metagame, Hydro Pump catches them on the switch with the OHKO. It gets a boost from the Rain also.
The final question was Crunch vs. Roost. I decide to go with Roost as I don't have a Rapid Spinner, and with Life Orb Salamence's health could be depleated before it gets much done. Crunch hits harder on Cresselia and Dusknoir, but if I get get them Toxiced by Bronzong then hopefully they won't pose much of a threat.
Magnezone @ Damp Rock
Ability: Magnet Pull
EVs: 228 HP/64 Def/216 SAtk
Bold nature (+Def, -Atk)
- Thunder
- Hidden Power [Ice]
- Rain Dance
- Light Screen
---
It took me a very long and frustrating battle with a Skarmory to notice my team was pretty much ALL PHYSICAL. I had Scizor here first (when I battled the Skarm team) holding a Choice Band. It hit ridiculously hard, but did nothing to that metal bird. I then went to Tentacruel as a sort of Utility pokemon, running Hydro Pump/Sludge Bomb/Rapid Spin/Knock Off, but I still felt I had too many water attacks. So I changed my view to "ok so lets just stop those spikes getting up at all!".
Thunder works well with the rain, and Hidden Power Ice from random Dragons or Gliscor who thinks they can come in and Earthquake me. Magnezone also works as a second Rain Dancer for this team.
Instead of removing Reflect from Jirachi for Light Screen, Magnezone can fulfill this role well, but it still has a Ground and Fighting Weakness. Doesn't help my Infernape weakness or DDmence. It's still slow...
Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Thunderpunch
- Waterfall
- Seed Bomb
---
Ludiludiludicolo! Ok Jay, I'm sorry...Ludi is great! I love this...so many Blisseys switch in to take a predicted boosted Surf, allowing me to Swords Dance and KO with Waterfall. So then Vaporeon or Starmie come in and BOOM Seed Bomb. Then Gyarados comes in and BOOM Thunderpunch. Good times.
Kingdra (M) @ Lum Berry
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Yawn
- Dragon Dance
- Waterfall
---
My second Rain abuser, Kingdra. Mixed set here with Yawn to allow me to get Dragon Dances in. Lum Berry has saved me loads of times too. Draco Meteor is my wall breaker, not really expected on a Dragon Dance set. If this gets in on the first couple turns of Rain unscathed, then I'm almost guarenteed a kill or two. Watefall and Draco Meteor are only resisted by Shedinja and Empoleon IIRC.
Overall I think I have some trouble with Calm Minders like Celebi, Jirachi and Cresselia and bulky pokemon that can rest off the Toxic. Empoleon also craps on me, with Salamence's Brick Break 2hkoing at best, and unboosted Thunderpunch from Ludi 3hkoing at best.
I quite like this team, and using the Rain to remove the otherwise overwhelming Heatran or Infernape weakness I have :P
Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/160 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Rain Dance
- Toxic
- Stealth Rock
- Explosion
---
A strange mix of moves for a starting Bronzong. You might say it's a "suicide lead", but I try not to explode until I have to. Stealth Rock is my first choice If I'm met by a random lead or something I know I can afford a turn against.
If I'm met by an equally bulky pokemon (Hippowdon, Swampert), or Focus Sash leads (Weavile or Azelf) I will try to Toxic them. This will hopefully prevent them from sticking around and attempting to stall out my Rain Dance.
Rain Dance basically gives Bronzong no weaknesses. I try to get the rain going the turn before I switch or Explode, just to maximise the length it's out there.
TrickScarf leads are annoying. If I happen to face something I think is going to Trick me, I will just get the Rain Dance out of the way and switch out as they set up Rocks. Taunters just make me switch straight up, to something that will scare it out so Bronzong can come in again. Not the best way of dealing with them I must admit :S
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 108 HP/56 Atk/252 Spd/92 SDef
Jolly nature (+Spd, -SAtk)
- Wish
- Reflect
- U-turn
- Zen Headbutt
---
Jirachi is mainly support for Salamence and Ludicolo the more frail sweepers I have in my team. They cover each others weaknesses extremely well (Salamence and Jirachi do, not sure about Ludicolo, but it works!) Wish allows Jirachi to take more hits, and allow Ludicolo another chance at setting up. Reflect gives more Defence to the rest of the team, but I'm thinking about Light Screen.
U-Turn allows me to scout slower stuff and pass a Wish in a pinch. Jolly Nature is not really expected , since the recipient of the Wish would have to take a hit, but I find the little extra speed is great for catching people off guard and getting a switch to a counter. I can get a few more flinches with Zen Headbutt as well.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 240 Atk/120 Spd/149 SAtk
Lonely nature (+Atk, -Def)
- Dragon Claw
- Brick Break
- Roost
- Hydro Pump
---
This is ideally my late game sweeper. I don't want to show it too early as I don't want to risk getting stastused. The EVs are sort of specific - I don't want Tyranitar around for long and these guarentee a OHKO with Brick Break. Blissey gets 2hko'd no matter what. Fire Blast is predicatable on Mixmence, and in the current Heatran filled Metagame, Hydro Pump catches them on the switch with the OHKO. It gets a boost from the Rain also.
The final question was Crunch vs. Roost. I decide to go with Roost as I don't have a Rapid Spinner, and with Life Orb Salamence's health could be depleated before it gets much done. Crunch hits harder on Cresselia and Dusknoir, but if I get get them Toxiced by Bronzong then hopefully they won't pose much of a threat.
Magnezone @ Damp Rock
Ability: Magnet Pull
EVs: 228 HP/64 Def/216 SAtk
Bold nature (+Def, -Atk)
- Thunder
- Hidden Power [Ice]
- Rain Dance
- Light Screen
---
It took me a very long and frustrating battle with a Skarmory to notice my team was pretty much ALL PHYSICAL. I had Scizor here first (when I battled the Skarm team) holding a Choice Band. It hit ridiculously hard, but did nothing to that metal bird. I then went to Tentacruel as a sort of Utility pokemon, running Hydro Pump/Sludge Bomb/Rapid Spin/Knock Off, but I still felt I had too many water attacks. So I changed my view to "ok so lets just stop those spikes getting up at all!".
Thunder works well with the rain, and Hidden Power Ice from random Dragons or Gliscor who thinks they can come in and Earthquake me. Magnezone also works as a second Rain Dancer for this team.
Instead of removing Reflect from Jirachi for Light Screen, Magnezone can fulfill this role well, but it still has a Ground and Fighting Weakness. Doesn't help my Infernape weakness or DDmence. It's still slow...
Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Thunderpunch
- Waterfall
- Seed Bomb
---
Ludiludiludicolo! Ok Jay, I'm sorry...Ludi is great! I love this...so many Blisseys switch in to take a predicted boosted Surf, allowing me to Swords Dance and KO with Waterfall. So then Vaporeon or Starmie come in and BOOM Seed Bomb. Then Gyarados comes in and BOOM Thunderpunch. Good times.
Kingdra (M) @ Lum Berry
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Yawn
- Dragon Dance
- Waterfall
---
My second Rain abuser, Kingdra. Mixed set here with Yawn to allow me to get Dragon Dances in. Lum Berry has saved me loads of times too. Draco Meteor is my wall breaker, not really expected on a Dragon Dance set. If this gets in on the first couple turns of Rain unscathed, then I'm almost guarenteed a kill or two. Watefall and Draco Meteor are only resisted by Shedinja and Empoleon IIRC.
Overall I think I have some trouble with Calm Minders like Celebi, Jirachi and Cresselia and bulky pokemon that can rest off the Toxic. Empoleon also craps on me, with Salamence's Brick Break 2hkoing at best, and unboosted Thunderpunch from Ludi 3hkoing at best.
I quite like this team, and using the Rain to remove the otherwise overwhelming Heatran or Infernape weakness I have :P