Hello, and welcome! This is my RMT. Enjoy!
First up, Abbey the Aron.
Abby (Aron) (F) @ Berry Juice
Ability: Rock Head
Level: 5
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Superpower
- Rock Polish
I wanted to start off with an Aron because, well, the idea of Aron interested me. He is a late-game sweeper that can wreck whole teams if it gets off a clean Rock polish. Choosing an ability was hard, but I chose Rock Head because a 150 move like that can wreck face... (god I suck at comp. battling)
Next, we have Allen the Abra.
Allen (Abra) (M) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Energy Ball
His job is simple. Kill every counter to Aron in sight. I feel Abra would be the best for this, considering he checks most everything that can hurt Aron, and STAB Psychic from Abra hurts a lot, super effective of not.
Move set pretty much checks out.
Now, for Cam the Chinchou.
Cam (Chinchou) (M) @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SpD / 60 Spe
Calm Nature
- Rest
- Sleep Talk
- Scald
- Heal Bell
A tanky old-timers Chinchou set. Not a lot of people expect in the ORAS metagame though. It just works. I don't have much to say about 'em.
Sarah the Skitty, ladies and gents.
Sarah (Skitty) (F) @ Eviolite
Ability: Wonder Skin
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Baton Pass
- Cosmic Power
- Calm Mind
This little gal has been poppin' up a lot more, I thought it would benefit Abra in taking out some major threats. Fake Out is their because Sarah is most effective as a lead, as that is how I usually use her.
Here come the greatest, Felix the Fletching!
Felix (Fletchling) (M)
Ability: Gale Wings
Level: 5
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Roost
- Hidden Power [Fighting]
I have a Ground weakness, so I thrown a nice little Felix to have a switch-in to Ground types. Once Felix is in, he can recover with Roost, get some sly kills with HP Fighting, and go ACRO all day. I love me some Felix.
Last but not least, George the Gastly!
George (Gastly) (M) @ Life Orb
Ability: Levitate
Level: 5
EVs: 200 SpA / 80 SpD / 200 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Sucker Punch
He's here, to make the use of Skitty at little more worth it, and sometimes when I'm lucky, Skitty can Baton Pass in to Gastly and I can win 6-0. Also, can't be hit by Ground moves... so, yeah... that's a plus!
I hope liked my team and will rate it as well! Leave your positive and negative feedback below!
First up, Abbey the Aron.
Abby (Aron) (F) @ Berry Juice
Ability: Rock Head
Level: 5
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Superpower
- Rock Polish
I wanted to start off with an Aron because, well, the idea of Aron interested me. He is a late-game sweeper that can wreck whole teams if it gets off a clean Rock polish. Choosing an ability was hard, but I chose Rock Head because a 150 move like that can wreck face... (god I suck at comp. battling)
Next, we have Allen the Abra.
Allen (Abra) (M) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Energy Ball
His job is simple. Kill every counter to Aron in sight. I feel Abra would be the best for this, considering he checks most everything that can hurt Aron, and STAB Psychic from Abra hurts a lot, super effective of not.
Move set pretty much checks out.
Now, for Cam the Chinchou.
Cam (Chinchou) (M) @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SpD / 60 Spe
Calm Nature
- Rest
- Sleep Talk
- Scald
- Heal Bell
A tanky old-timers Chinchou set. Not a lot of people expect in the ORAS metagame though. It just works. I don't have much to say about 'em.
Sarah the Skitty, ladies and gents.
Sarah (Skitty) (F) @ Eviolite
Ability: Wonder Skin
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Baton Pass
- Cosmic Power
- Calm Mind
This little gal has been poppin' up a lot more, I thought it would benefit Abra in taking out some major threats. Fake Out is their because Sarah is most effective as a lead, as that is how I usually use her.
Here come the greatest, Felix the Fletching!
Felix (Fletchling) (M)
Ability: Gale Wings
Level: 5
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Roost
- Hidden Power [Fighting]
I have a Ground weakness, so I thrown a nice little Felix to have a switch-in to Ground types. Once Felix is in, he can recover with Roost, get some sly kills with HP Fighting, and go ACRO all day. I love me some Felix.
Last but not least, George the Gastly!
George (Gastly) (M) @ Life Orb
Ability: Levitate
Level: 5
EVs: 200 SpA / 80 SpD / 200 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Sucker Punch
He's here, to make the use of Skitty at little more worth it, and sometimes when I'm lucky, Skitty can Baton Pass in to Gastly and I can win 6-0. Also, can't be hit by Ground moves... so, yeah... that's a plus!
I hope liked my team and will rate it as well! Leave your positive and negative feedback below!