Quagsire

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TheManlyLadybug

Banned deucer.
Shouldn't status be added in C&C? Oh and by the way, make sure to implement Sapphire's AM check, looks like a good check to me.
 

GatoDelFuego

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EnerG218

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Overview
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Quagsire has one of the best defensive typings in the whole game, with only one weakness along with very useful resistances. Quagsire also has access to a reliable recovery move that makes Quagsire able to Toxic stall opponents. Quagsire's great ability, Unaware, allows it to stop most physical sweepers that try to set up since as it negates all stat boosts besides Speed. Sadly, its bulk is only decent and it is heavily outclassed by other bulky Water-type Pokemon in the tier such as Suicune or Vaporeon. Quagsire also has has a low offensive presence, so it is not able to inflict damage other than with Toxic.

Unaware Wall
########
name: Unaware Wall
move 1: Earthquake
move 2: Scald
move 3: Toxic
move 4: Recover
ability: Unaware
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed

Moves
========

Although Quagsire has low offensive presences, it still needs attacking moves to avoid being total Taunt bait and to break Substitutes. Earthquake is a strong STAB attack for Quagsire. Scald is primarily used for the burn chance, though Pokemon with the Guts ability can switch in Scald if predicted. Toxic cripples many walls and sweepers, putting a timer on them. Recover is a very important move that heals Quagsire whenever used and makes Toxic stalling so much easier.

Set Details
========

The given EVs maximize Quagsire's ability to take most physical attacks. A Relaxed nature is used to further increase its Quagsire's Defense. Unaware is the only ability of choice, because it gives Quagsire a niche, and is the sole reason to use it.

Usage Tips
========

If the opponent has a threatening physical attacker that can set up, try and keep Quagsire as healthy as possible. Try to switch out on anything that learns Grass-type moves because Quagsire will probably not be surviving the hit. Quagsire can take quite a bit of physical attacks as long as it uses Recover, so make sure to try to keep its HP over 50% percent. Scald is usually the to go-to move since because burns are useful, (AC) unless the opponent is using something that is weak to Ground-type moves, in which case then use Earthquake is a better choice. Quagsire has a poor Special Defense, so try to switch it out against strong special attackers.

Team Options
========

Although Quagsire is a great choice in the metagame, it should only be used in certain situations. Its niche is only important on full stall teams that are vulnerable to physical setup sweepers, since as other bulky Water-types pokemon such as Suicune would outclass it otherwise. Quagsire works well with a special tank, since as it walls most physical attackers such as Mega Absol, however though Knock Off is problematic, and Metagross. Bulky Grass-types work well with Quagsire, especially Roserade or Celebi due to their high Special Defense.

Other Options
########

A Curse set has some uses in certain situations to set up on opposing sweepers, but lacks the consistency to be particularly good. The Curse set is vulnerable to status and isn't the best option. A RestTalk set is decent, but it is outclassed by Suicune in that regard. Stockpile has some situational uses but has the same problems with the Curse set, because Quagsire is not particularly bulky, (RC) and prone to status. Yawn is able to force some switches, but Quagsire's mediocre bulk makes this set hard to use as Quagsire can get 2HKOed easily.

Checks & Counters
########

**Very Strong Physical Attackers** Though Quagsire is bulky physically, any strong attacker such as Life Orb Mienshao or Choice Band Heracross that can 2HKO it can easily beat it.

**Special Attackers** Almost any special attacker can take out Quagsire due to its bad special bulk and inability to hit back hard.

**Grass-types** Quagsire cannot hurt Grass-types, (AC) so this gives them free momentum and or a free KO kill on Quagsire if it doesn't switch out.

1/2
 
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Overview
########

Quagsire has one of the best defensive typings in the whole game, with only one weakness along with very useful resistances. Quagsire It also has access to reliable recovery that makes Quagsire able allows it to Toxic stall opponents. Quagsire's great ability, Unaware, allows it to stop most physical sweepers that try to set up as it negates all stat boosts besides Speed. Sadly, its bulk is only decent, (add comma) and it is heavily outclassed by other bulky Water-type Pokemon in the tier such as Suicune or Vaporeon. Quagsire also has has a low offensive presence, so it is not able to inflict damage other than with Toxic.

Unaware Wall
########
name: Unaware Wall
move 1: Earthquake
move 2: Scald
move 3: Toxic
move 4: Recover
ability: Unaware
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed

Moves
========

Although Quagsire has low offensive presence, it still needs attacking moves to avoid being total Taunt bait and to break Substitutes. Earthquake is a strong STAB attack for Quagsire. Scald is primarily used for the burn chance, though Pokemon with the Guts ability can switch into Scald if predicted. Toxic cripples many walls and sweepers, putting a timer on them. Recover is a very important move that heals Quagsire and makes Toxic stalling so much easier.

Set Details
========

The given EVs maximize Quagsire's ability to take most physical attacks. A Relaxed nature is used to further increase Quagsire's Defense. Unaware is the only ability of choice, because it gives Quagsire a niche, (remove comma) and is the sole reason to use it.

Usage Tips
========

If the opponent has a threatening physical attacker that can set up, try and keep Quagsire as healthy as possible. Try to switch out on anything that learns Grass-type moves because Quagsire will probably not be surviving the hit. Quagsire can take quite a bit of physical attacks as long as it uses Recover, so make sure to try to keep its HP over 50%. Scald is usually the go-to move because burns are useful, unless the opponent is using something that is weak to Ground-type moves, in which case Earthquake is a better choice. Quagsire has a poor Special Defense, so try to switch it out against strong special attackers.

Team Options
========

Although Quagsire is a great choice in the metagame, it should only be used in certain situations. Its niche is only important on full stall teams that are vulnerable to physical setup sweepers, as other bulky Water-types such as Suicune would outclass it otherwise. Quagsire works well with a special tank, as it walls most physical attackers such as Mega Absol, though Knock Off is problematic, and Metagross. Bulky Grass-types work well with Quagsire, especially Roserade or Celebi due to their high Special Defense.

Other Options
########

A Curse set has some uses in certain situations to set up on opposing sweepers, but lacks the consistency to be particularly good; it is also The Curse set is vulnerable to status and isn't the best option. A RestTalk set is decent, but it is outclassed by Suicune in that regard. Stockpile has some situational uses but has the same problems with the Curse set, because Quagsire is not particularly bulky and prone to status. Yawn is able to force some switches, but Quagsire's mediocre bulk makes this set hard to use as Quagsire it can get 2HKOed easily.

Checks & Counters
########

**Strong Physical Attackers** Though Quagsire is bulky physically, any strong attacker such as Life Orb Mienshao or Choice Band Heracross that can 2HKO it can easily beat it.

**Special Attackers** Almost any special attacker can take out Quagsire due to its bad special bulk and inability to hit back hard.

**Grass-types** Quagsire cannot hurt Grass-types, so this gives them free momentum and a free kill on Quagsire if it doesn't switch out.




GP 2 / 2
 
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