[Pros]
<ul>
<li>Amazing typing</li>
<li>Immune to poison and dragon</li>
<li>Prankster</li>
<li>Good movepool to abuse prankster with</li>
<li>Resists Stealth rock</li>
</ul>
[Cons]
<ul>
<li>No taunt</li>
<li>Low HP</li>
<li>Attacking stats not great</li>
<li>Defog buff means Prankster spikes not that great</li>
</ul>
[Set Recommendations]
<p>Klefki @ Leftovers/Focus sash<br />
Ability: Prankster<br />
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def -Spa)/Bold Nature (+Def -Atk)<br />
- Spikes<br />
- Foul play<br />
- Thunder wave/Toxic<br />
- Play rough/Dazzling gleam</p>
<p>Prankster spikes can almost guarantee to get down two layers of spikes, making Klefki a good choice for a lead/spiker on offensive teams, you have to keep in mind that due to the buff in defog this has lost some merit so Klefki may have to switch in a few times. Access to Foul play allow Klefki to deal with certain threats such as Espeon and Xatu who can bounce back the Spikes/status moves and certain other mons such as Aegislash and Salamence. The next two moves are dependent on what your team needs, if the team needs a form of speed control Thunder wave can be useful while Toxic can help with walls. Dazzling gleam can be used to give Klefki a bit more offensive pressure and to hit things that foul play won't bother such as Fighting types.</p>
<p>This set can also work as a Suicide lead with 4 hp / 252 (S)Atk / 252 Spd EVs and a Jolly/Timid nature depending on which attack is used.</p>
<p>Swagger is a risky move but with works well with Foul play and can be used in the fourth moveslot. Klefkis lack of instant recovery means its going to have to rely on the weak draining kiss to heal or need wish support from a teammate to allow it to switch in. Imprison can be used to stop opposing spikers such as Skarmory and Ferrothorn from setting up while Klefkis defences can take hits from their attacks.</p>
<p>Klefki @ Light clay<br />
Ability: Prankster<br />
EVs: 252 HP / 156 Def / 100 SDef<br />
Careful Nature (+Spd -Spa)<br />
- Reflect<br />
- Light screen<br />
- Spikes<br />
- Foul Play/Play rough/Dazzling gleam<br />
<p>Dual screens is a helpful asset to any team with setup sweepers. Reflect halves the physical damage done to a pokemon while Light screen Halves the special damage done, these defensive buffs allow pokemon to come in and set up while taking less damage as normal. Klefki can set up screens with ease due to its movepool allowing it to cripple opposing mons and its great typing making it immune to two types while resisting many. Due to a lack of taunt the last move is there to stop Klefki from being useless when taunted.</p>
<p>Due to lack of instant recovery Draining kiss may be uses in the forth moveslot to heal but its weak uninvested. This means that to able Klefki to get screens up again its going to need wish support from another teammate.</p>
<p>Klefki @ Leftovers<br />
Ability: Prankster<br />
EVs: 252 HP / 152 Def / 104 SDef<br />
Bold Nature (+Def, -Atk)<br />
- Substitute<br />
- Toxic<br />
- Torment<br />
- Foul Play<br />
<p> Prankster Substitute can help Klefki with toxic stalling as it lets it set one up on any non priority move while torment can be a pain for Choice users or mono attacking sets. Foul play is there to stop it from being Taunt bait and being able to take care of Espeon and Xatu. Protect could be used over Torment to allow Klefki to stall out threats more. Without any instant healing Klefki will need wish support from its teammates to allow it to come in multiple times as draining kiss is weak uninvested.</p>
[Checks and Counters]
<p>Anything with taunt can shut down Klefki as it doesn't have Magic coat or taunt of its own to stop them and its attacks are weak.</p>
<p>Due to low HP and lack of reliable recovery beyond leftovers, residual damage will soon stack up on Klefki</p>
<p>Any strong Fire/Ground attack can dent Klefki</p>
<ul>
<li>Amazing typing</li>
<li>Immune to poison and dragon</li>
<li>Prankster</li>
<li>Good movepool to abuse prankster with</li>
<li>Resists Stealth rock</li>
</ul>
[Cons]
<ul>
<li>No taunt</li>
<li>Low HP</li>
<li>Attacking stats not great</li>
<li>Defog buff means Prankster spikes not that great</li>
</ul>
[Set Recommendations]
<p>Klefki @ Leftovers/Focus sash<br />
Ability: Prankster<br />
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def -Spa)/Bold Nature (+Def -Atk)<br />
- Spikes<br />
- Foul play<br />
- Thunder wave/Toxic<br />
- Play rough/Dazzling gleam</p>
<p>Prankster spikes can almost guarantee to get down two layers of spikes, making Klefki a good choice for a lead/spiker on offensive teams, you have to keep in mind that due to the buff in defog this has lost some merit so Klefki may have to switch in a few times. Access to Foul play allow Klefki to deal with certain threats such as Espeon and Xatu who can bounce back the Spikes/status moves and certain other mons such as Aegislash and Salamence. The next two moves are dependent on what your team needs, if the team needs a form of speed control Thunder wave can be useful while Toxic can help with walls. Dazzling gleam can be used to give Klefki a bit more offensive pressure and to hit things that foul play won't bother such as Fighting types.</p>
<p>This set can also work as a Suicide lead with 4 hp / 252 (S)Atk / 252 Spd EVs and a Jolly/Timid nature depending on which attack is used.</p>
<p>Swagger is a risky move but with works well with Foul play and can be used in the fourth moveslot. Klefkis lack of instant recovery means its going to have to rely on the weak draining kiss to heal or need wish support from a teammate to allow it to switch in. Imprison can be used to stop opposing spikers such as Skarmory and Ferrothorn from setting up while Klefkis defences can take hits from their attacks.</p>
<p>Klefki @ Light clay<br />
Ability: Prankster<br />
EVs: 252 HP / 156 Def / 100 SDef<br />
Careful Nature (+Spd -Spa)<br />
- Reflect<br />
- Light screen<br />
- Spikes<br />
- Foul Play/Play rough/Dazzling gleam<br />
<p>Dual screens is a helpful asset to any team with setup sweepers. Reflect halves the physical damage done to a pokemon while Light screen Halves the special damage done, these defensive buffs allow pokemon to come in and set up while taking less damage as normal. Klefki can set up screens with ease due to its movepool allowing it to cripple opposing mons and its great typing making it immune to two types while resisting many. Due to a lack of taunt the last move is there to stop Klefki from being useless when taunted.</p>
<p>Due to lack of instant recovery Draining kiss may be uses in the forth moveslot to heal but its weak uninvested. This means that to able Klefki to get screens up again its going to need wish support from another teammate.</p>
<p>Klefki @ Leftovers<br />
Ability: Prankster<br />
EVs: 252 HP / 152 Def / 104 SDef<br />
Bold Nature (+Def, -Atk)<br />
- Substitute<br />
- Toxic<br />
- Torment<br />
- Foul Play<br />
<p> Prankster Substitute can help Klefki with toxic stalling as it lets it set one up on any non priority move while torment can be a pain for Choice users or mono attacking sets. Foul play is there to stop it from being Taunt bait and being able to take care of Espeon and Xatu. Protect could be used over Torment to allow Klefki to stall out threats more. Without any instant healing Klefki will need wish support from its teammates to allow it to come in multiple times as draining kiss is weak uninvested.</p>
[Checks and Counters]
<p>Anything with taunt can shut down Klefki as it doesn't have Magic coat or taunt of its own to stop them and its attacks are weak.</p>
<p>Due to low HP and lack of reliable recovery beyond leftovers, residual damage will soon stack up on Klefki</p>
<p>Any strong Fire/Ground attack can dent Klefki</p>
Last edited: