Profiles Profile: nyttyn

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus

Trainer Name: NyttyN
Starting Pokemon: Ralts (Sona), Nectrine (Necty)
Current Pokemon: Ralts (Sona), Necturna (Necty), Nectrine (Prima), Shelly (Mollux), Mallory (Revanankh), Bouncy (Azuril), Brolax (Munchlax), Baronness (Lucario)
W/L/T: 1 – 4 - 0
Trainer Counter: 0
Backpack: Lucky Egg
Amulet Coin
EXP Share
Gardevoirite
Berserk Gene

Berry Pocket:
Oran Berry x2
Leppa Berry x2
Cheri Berry x2
Chesto Berry x2
Pecha Berry x2
Rawst Berry x2
Aspear Berry x2

Token Pocket: 0
Currency Counters: 0
Universal Counters: 6

http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-362#post-4295150
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-362#post-4295269
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-363#post-4296032
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-362#post-4294485
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-360#post-4291870
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-359#post-4290046
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-359#post-4288901
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-359#post-4288609
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-358#post-4287934
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-358#post-4287317
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-357#post-4283305
http://www.smogon.com/forums/thread...-read-post-5503.3483411/page-228#post-6198228
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-356#post-4279608
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-355#post-4278216
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-366#post-4305938
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-348#post-4261833
http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-355#post-4277653

http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-366#post-4304259

http://www.smogon.com/forums/thread...ad-update-5-09-13.86269/page-415#post-4467889

http://www.smogon.com/forums/thread...-read-post-5503.3483411/page-228#post-6197427

http://www.smogon.com/forums/thread...-read-post-5503.3483411/page-228#post-6206436
http://www.smogon.com/forums/thread...-on-consumables.3483411/page-232#post-6231096
 
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nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus

Gardevoir(*) Sona (F)
Nature: Timid(+15% Speed, +10% Accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Ability 1: Trace
Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Command: (Ability: Trace (Target Ability) )

Ability 2: Synchronize
Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Ability 3: Telepathy (DW) (Locked)
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Nature: Timid (+spe, +15% accuracy, -1 atk)
Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115+
Size Class: 3
Weight Class:3
Base Rank Total: 25

Ability, Pixilate: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.


EC: 9/9 Next Evolution at 9
MC: 2
AC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Disarming Voice
Calm Mind
Draining Kiss

Confuse Ray
Will-o-wisp
Encore
Mean Look
Destiny Bond

Thunderbolt
Shadow Ball
Taunt
Psychic
Hidden Power (Ground) (6)

Hyper Voice
Hyper Beam
Thunder Wave



Necturna(*) Necty (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type:
Grass: Grass STAB; Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect..
Abilities:
Ability 1: Forewarn
Type: Innate
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Ability 2: Telepathy (DW)
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5+
SpA: Rank 3
SpD: Rank 5
Spe: 70-
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 3
AC: 4/5

Attacks:
Absorb
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex

Soak [sketched]
Leaf Blade
Nightmare
Synthesis
Knock Off


Substitute
Protect
Psychic
Shadow Claw
Attract

Power Whip
Pain Split
Giga Drain
Psych Up
Telekinesis


Munchlax Brolax (M)
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Ability 1: Pick Up
Type: Innate

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Ability 2: Thick Fat

Type: Innate

This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Gluttony(DW)

Type: Innate

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding leftovers.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 4-
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 3/6
MC: 2
AC: 3/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Last Resort
Snatch
Body Slam


Zen Headbutt
Counter
Substitute
Self-destruct
Ice Punch

Flamethrower
Thunderbolt
Earthquake
Shadow Ball
Surf

Psychic




Necturine [Prima] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type:
Grass: Grass STAB; Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect..
Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Telepathy (DW)
Type: Innate

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
-10% Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks: (13)

Absorb
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Leaf Blade
Leaf Storm
Giga Drain
Sketch (????)
Pain Split

Protect
Substitute
Psychic
Shadow Ball
Calm Mind


Azuril [Bouncy] (Female)
0/9 EC
0 MC
0/5 AC
Nature: Quiet (+1 SpAtk, -10% Spe, -10% Evasion)
Type: Water; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Thick Fat

Type: Innate

This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power

Type: Trait

This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper LOCKED

Type: Innate

This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and Natural Attack stage.

Stats
HP: 90
Atk: Rank 1 [2 Huge Power]
Def: Rank 2
SpA: Rank 2+
SpD: Rank 2
Spe: 17-
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves: Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
Charm
Bubblebeam
Helping Hand
Slam
Bounce

Soak
Refresh
Encore
Iron Tail
Helping Hand

Waterfall
Endure
Surf
Ice Beam
Protect


Riolu Baroness (F)
Nature: Naive(+15% spe, +11% acc, -1 SpDef)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Steadfast:
Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster:
Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Moves:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Hi Jump Kick
Blaze Kick
Crunch
Vacuum Wave
Bullet Punch

Earthquake
Shadow Claw
Rock Slide
Swords Dance
Nasty Plot


Revenankah Mallory (F)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Nature: Brave (+1 atk, -6 spe, -10% evasion)

Stats: HP 100
ATK 5+
DEF 3
SpAtk 4
SpDef 3
Spe 56-
Weight 3
Size 3

EC 6/6
MC 0
AC 5/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Wide Guard
Shadow Sneak
Mach Punch
Destiny Bond

Taunt
Earthquake
Torment
Drain Punch
Bulk Up



Mollux Shelly (F)
Modest (+1 SpAtk, -1 Atk)

Type: Fire / Poison
Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (DW): (Can Be Activated) (Locked)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.

HP: 100
Atk: Rank 1-
Def: Rank 3
SpA: Rank 6+
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

0/0 EC
0 MC
0/5 AC

Moves:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Pulse
Charm
Helping Hand
Aqua Ring
Stealth Rock

Thunderbolt
Flamethrower
Sludge Wave
Dazzling Gleam
Double Team












Nohface (Kokoro) (F)
Type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Hidden Super Secret Dream World OMEGA Levitate (Locked/Hidden): This is exactly the same as Nohface's regular levitate and is extremely redundant to note.

Nature: Jolly (+15% Spe, -1 SpAtk, +5% ACcuracy)

Stats: HP 100
Atk 2
Def 3
SpAtk 0-
SpDef 3
Spe 12+
Size 1
Weight 3
BRT 13

0/6 EC
0 MC
0/5 AC

Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse

Phantom Force
Meteor Mash
Foul Play
Feather Dance
Flail

Will-o-Wisp
Protect
Substitute
Endure
Dig




Snorunt (Letty) (F)
Type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (Locked/Hidden): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Adamant (+1 Atk, -1 SpAtk)
Stats: HP 90
Atk 3+
Def 2
SpAtk 1-
SpDef 2
Spe 50
Size 1
Weight 2
Total 12

EC 2/6
MC 3
AC 1/5

Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Shard
Ice Fang

Avalanche
Bide
Disable
Rollout
Switcheroo

Facade
Hail
Secret Power
Swagger
Toxic
 
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