But it's not true to the game, and is slightly changing the ingame mechanics, apart from the priority. imo suspect testing skill link once this is actually coded would be the way to go
Particularly Hoopa(I wish someone would make a meta where hoopa is actually good)Pursuit no longer needs Sucker Punch to 50/50 trap. That's big. It's either 40 BP priority or 80 BP and hits on the switch. Frail Psychics and Ghosts are going to be a huge liability.
{
name: "Priority Cup",
section: "Other Metagames",
mod: 'prioritycup',
ruleset: ['Pokemon', 'Standard', 'Team Preview', 'Swagger Clause', 'Baton Pass Clause'],
banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite']
},
exports.BattleScripts = {
init: function() {
for (var i in this.data.Movedex) {
var move = this.data.Movedex[i];
var basePower = move.basePower;
var priority = move.priority;
var category = move.category;
if (basePower <= 40 && priority === 0 && category !== "Status" && !move.basePowerCallback) {
this.modData('Movedex', i).priority = 1;
}
}
}
}
Fake Out is overly priority with +4 priority
OP says given, not add to the number of priority.
What did you mean btw?Editing the thread title and OP would be a good idea to get servers.
Change it to "Priority Cup [Need Host Server]" and tag some people who have servers (Link them to Pikachuun's post). They're usually more than happy to help.What did you mean btw?
>Fake Out on Endure userBesides, What would you do with a +4 Priority anyway?
Fake Out before they Protect or Spiky Shield. (Or Detect, but there's no reason to run it)True. Moves that already had Priority before this Metagame, will retain their Priority. Besides, What would you do with a +4 Priority anyway?