Steelix @ Occa Berry
Ability: Sturdy
EVs: 252 HP / 16 Atk / 224 SpD / 16 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Stone Edge / Roar
i was using it as a means to set up sd aboma, but in manectric meta (this was just prior to that drop) it can also be dope for stuffing that. basically i noticed a trend of teams reliant on a reasonably fast fire to stifle certain omnipresent threats to their balances / bulky offenses, and this felt like a highly conducive method of exploiting that. i run this a little farther on the spdef end in order to cement the consistency of the lure.
Barbaracle @ Choice Scarf
Ability: Tough Claws
EVs: 8 HP / 244 Atk / 16 Def / 240 Spe
Adamant Nature
- Switcheroo
- Stone Edge
- Razor Shell
- Shell Smash
fits onto teams similarly to tops w/the obvious distinguishing features of switcheroo and ss > spin, as well as the obvious speed difference. surprise value does tend to play a pretty big role in this set, but the disruptive potential of trick scarf can be fucking dope if you play your knock users properly to account for it. given the general lack of utility you're getting out of the final slot here, ss makes a pretty cool option here, especially w/something like a xatu in back (lets u pull for nutty plays like tricking scarf onto a weezing or w.e, smash on the sludge / double, play from there). bulk investment had something to do w/tauros.
Klinklang @ Leftovers
Ability: Clear Body
EVs: 252 HP / 32 Atk / 108 Def / 24 SpD / 92 Spe
Adamant Nature
- Shift Gear
- Magnet Rise
- Gear Grind
- Return
while i'm sure this set isn't anything new at its core, idt many people were doing much in terms of ev experimentation, so i shot for it. running it as fat as this can allow klinklang to pp stall a burned lix's heavy slams pretty handily. how u achieve this is kinda up to you (trick flame orb mesprit is cool, i snuck in flame body mag but don't tell evan xd), but its a pretty potent doodad.
Omastar @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 140 Def / 120 Spe
Bold Nature
- Stealth Rock
- Shell Smash
- Hydro Pump
- Ice Beam / Ancient Power
the theme of my oras teams were "ok, this time my dude
has to try to xatu me". but yeah, i continue to think the best oma sets are hazard + smash, defensive or otherwise. basically this cuts out any muss or fuss your defensive oma has w/hazard removal, depending on what coverage u want to shoot for, speeding itself up, eating a hit, and ko'ing your kabu / shiftry / xatu. it can also make a nice shot at counterplaying normals that wanna just get aggressive into your expectedly passive oma set. speed puts you over tauros at +2, idt it is worth pumping yourself further (tho i probably coulda used a water resist on the team i had this on if i was gonna have it slower than floatzel, whoops).