SPOILERS! Pokemon Legends: Arceus *Leak Thread*

Very excited to see that Togekiss learns Moonblast now. Is there a list somewhere of other notable moveset changes?
New Moves for Mons
:pichu: :pikachu: :raichu: - Calm Mind, Baby Doll Eyes, Play Rough (no Calm Mind for Pichu)
:vulpix-alola: :ninetales-alola: - Energy Ball
:tentacool: :tentacruel: - Acid Armor
:machop: :machoke: :machamp: - Mach Punch, Drain Punch (yes it never got this before)
:gengar: - Power Shift
:onix: :steelix: - Power Shift
:chansey: :blissey: - Baby Doll Eyes (Power Shift for Blissey)
:tangela: :tangrowth: - Acid Spray, Double Hit
:mr.-mime: - Power Shift
:scyther: :scizor: - Close Combat, Calm Mind, Psycho Cut
:eevee: :vaporeon: :jolteon: :umbreon: :leafeon: :glaceon - Calm Mind (Leafage for Leafeon, Power Shift for Umbreon, Magical Leaf for Sylveon)
:flareon: - Calm Mind, Power Shift, Mystical Fire
:togepi: :togetic: :togekiss: - Moonblast, Mystical Fire
:bonsly: :sudowoodo: - Calm Mind
:aipom: :ambipom: - Mud Bomb
:yanma: :yanmega: - Gust
:gligar: :gliscor: - Mud Bomb, Spikes (no Spikes for Gligar)
:heracross: - Calm Mind, Outrage
:teddiursa: :ursaring: - High Horsepower
:swinub: :piloswine: :mamoswine: - Baby Doll Eyes
:mantine: - Power Shift
:stantler: - Psyshield Bash
:beautifly: - Air Slash
:dustox: - Extrasensory
:gardevoir: - Aura Sphere, Recover, Ice Beam (Ralts/Kirlia/Gallade also get Ice Beam)
:nosepass: :probopass: - Power Shift, Steel Beam (no Steel Beam for Nosepass)
:whiscash: - Aerial Ace
:duskull: :dusclops: :dusknoir: - Leech Life, Power Shift (only Dusknoir gets Power Shift)
:spheal: :sealeo: :walrein: - Baby Doll Eyes
:torterra: - Headlong Rush, Sleep Powder
:infernape: - Raging Fury
:empoleon: - Wave Crash, Baby Doll Eyes, Steel Beam, (Piplup/Prinplup also get Baby Doll Eyes)
:starly: :staravia: - Giga Impact
:kricketot: - Absorb
:shinx: :luxio: :luxray: - Play Rough
:rampardos: - Power Shift
:bastiodon: - Power Shift, Steel Beam (Shieldon also gets Steel Beam)
:wormadam-trash: Steel Beam
:vespiquen: - Recover
:pachirisu: - Play Rough
:cherubi: :cherrim: - Stun Spore, Sleep Powder, Draining Kiss, Double Edge
:shellos: :gastrodon: - Hydro Pump
:drifloon: :drifblim: - Extrasensory, Mystical Fire, Power Shift (no Power Shift for Drifloon)
:buneary: :lopunny: - Double Edge, Mach Punch
:glameow: :purugly: - Double Edge, Nasty Plot
:bronzor: :bronzong: - Hex
:happiny: - Softboiled, Calm Mind, Baby Doll Eyes, Fairy Wind, Draining Kiss, Double Edge
:chatot: - Hurricane, Play Rough, Power Shift
:spiritomb: - Extrasensory
:munchlax: - Bite, High Horsepower, Giga Impact
:riolu: :lucario: - Bullet Punch (Mach Punch for Lucario)
:hippopotas: :hippowdon: - High Horsepower, Mud Bomb
:croagunk: :toxicroak: - Earth Power, Close Combat
:carnivine: - Leech Life
:finneon: :lumineon: - Roost
:mantyke: - Roost, Double Edge
:uxie: - Mystical Power, Hypnosis, Double Hit, Power Shift
:mesprit: - Mystical Power, Recover, Double Hit
:azelf: - Mystical Power, Double Hit, Power Shift
:regigigas: - Power Shift
:cresselia: - Lunar Blessing, Recover, Power Shift
:phione: :manaphy: - Take Heart, Confusion, Zen Headbutt, Moonblast
:shaymin: :shaymin-sky: - Leafage, Sleep Powder, Recover
:arceus: - Quick Attack
:petilil: - Recover, Poison Powder, Baby Doll Eyes
:basculin: - Wave Crash
:rufflet: - Quick Attack, Twister, Double Edge
:tornadus: - Bleakwind Storm, Twister
:thundurus: - Spark, Wildbolt Storm, Twister, Power Shift
:landorus: - Crunch, Sandsear Storm, Twister
:goomy: - Shelter, Hydro Pump, Acid Spray, Water Gun
:bergmite: - Ice Shard, Crunch,
:rowlet: :dartrix: - Magical Leaf
Riolu gets Aura Sphere too.
 
This isn't a leak at this point but Sneasler is so bad

As a design by itself it's... fine, I guess, but it's weird how monkey-ish its proportions are when it's based on a (mythological) weasel.

But it's also just Sneasel, but long, which is an awful design concept.
It's a pokemon that like

you can tell it was designed entirely around its purpose

Why is the torso so long? Because it needs to carry a basket
Why does the torso lack any real like fanciful add ons or anything? Basket gonna cover it up! It would, possibly, be "overly" busy if it had to balance the basket with the rest of the design. This is also probably why the tail is so tiny.nonexistance
Why is it so upright, something that's not a problem for the smaller weasels but becomes really awkward here? BASKET BABY!!!
Why are the legs & arms so long? Because it needs to climb mountains and long limbs allow for it to climb mountains in a way that looks visually "right" while clearly relating what actions its doing
Why are the forearms & lower legs so beefy at the exact elbow/knee? Same reason they're so long: by enlarging at those exact joints it means they dont get in the way of the rest of the model and they visually make it clear where the limbs are during the animations as it reaches around or tromps about.
Same goes for the very exact part where the markings start up on the limbs. With the added benefit of the contrasting colors also contrasting against the environment.

Hell why Sneasel to begin with? Probably because it's a bipedal pokemon whose designs (PLAIN KINDA LONG FOR ITS BODY TORSO; CLAWS PERFECT FOR ROCK CLIMBING PICKS) would lend itself well to that design they wanted. If they just wanted hands they could've grabbed various other pokemon (monkeys, a different machoke evolution that didn't get 4 arms, stuff like that) but we want picks so here we are.

Honestly, when it has the basket on and it's actively climbing things, i think it looks kind of nice. It breaks up all the space and gives it more of sense of shape than just weird lanky..humanoid....weasel...thing. At that point the only thing I hate is the face marking; if you compare it directly to sneasel or weavile it's basically the same head; it's just the awful purple splotch (which it has purely to designate Poison Type) makes the face look all scrunched up

But it's not always like that and that means we deal with this really awkward design based almost entirely towards function above all else. It needed a second pass, imo.

My short list for improvement:
-better patterns to break up the torso's space
-have the little chest gem become bigger, or have more of them
-In general probably would have benefited from a rock addition, rather than a poison one, since it'd justify more jewels and...
-incorporate something akin to a basket into the design. It's a transport pokemon now, it's showing a nice side to counterbalance the jerkish sneasel/weavile. You could even keep the girlish mannerisms and make it ~tsundere~ for extra cursed content.
-have its default poses be more scrunched up. Hunched forward, arms at hte ready, bouncin' back & forth stuff like that. Even in battle it doesnt actually do that. Basically what weavile does.


Sneasler: i have many thoughts
 
This isn't a leak at this point but Sneasler is so bad

As a design by itself it's... fine, I guess, but it's weird how monkey-ish its proportions are when it's based on a (mythological) weasel.

But it's also just Sneasel, but long, which is an awful design concept.
I feel they could have easily used Vigoroth as the base for the climbing Pokemon. Would have breathed fresh air onto the line.
Hisuian Slakoth Fighting/Poison
Hisuian Vigoroth Fighting/Poison
New Vigoroth Evo Fighting/Poison
 
I feel they could have easily used Vigoroth as the base for the climbing Pokemon. Would have breathed fresh air onto the line.
Hisuian Slakoth Fighting/Poison
Hisuian Vigoroth Fighting/Poison
New Vigoroth Evo Fighting/Poison
Honestly I was considering a sloth as a choice over whatever Sneasler is. It already gives off an upright sloth vibe, with its lanky limbs and long claws. Would have been a good way to implement a regional variant without abilities, too.
 
https://docs.google.com/spreadsheet...zAgzYKgcapOi72AHu4L6zdpwTQ/edit#gid=230122317

I think it's apparent that Agile Style might have its own built-in (additive?) Speed Mod, does anyone have any idea?
I mean... yeah. It's very obvious when using Oshawott. It's slow enough that Aqua Jet seldom gives it an extra turn, but Agile Aqua Jet does the trick.

Honestly, when it has the basket on and it's actively climbing things, i think it looks kind of nice. It breaks up all the space and gives it more of sense of shape than just weird lanky..humanoid....weasel...thing. At that point the only thing I hate is the face marking; if you compare it directly to sneasel or weavile it's basically the same head; it's just the awful purple splotch (which it has purely to designate Poison Type) makes the face look all scrunched up...

My short list for improvement:
-In general probably would have benefited from a rock addition, rather than a poison one, since it'd justify more jewels and...
I mostly share your thoughts, but I'd argue in favor of the Poison type for Sneasler. They gave it a unique signature move that fleshes out its design without linking to the backpack shenanigans that you've pinned its issues on. The colors, the icky claws, and even the face all tie into its Poison-type spin on the traditional Sneasel. Just alter the splotch of blueberry jam to a more organic pattern, e.g. stripes under the eyes, and it's good to go.

My problem with Sneasler is the addition of the Fighting type, rather than Poison. It's not a martial artist like the classics. It's not a warrior like Zamazenta or the Swords of Justice. It doesn't even have any real muscle mass. It's a rock-climbing animal with only a tenuous connection to training or athletics. How many Fighting-types have 10-inch claws on each finger anyway?

I would have been perfectly satisfied with a Poison/Ice Sneasler. Alternatively, both Poison/Normal and Poison/Rock are sensible based on what we know of its lifestyle and general utility. But Fighting??? This muppet is going to put down its death talons and start punching stuff? Were there just not enough Fighting-types in Hisui without this stapled on? For a mountaineering Sneasel with venom hands, its secondary type leaves a lot to be desired.
 
https://docs.google.com/spreadsheet...zAgzYKgcapOi72AHu4L6zdpwTQ/edit#gid=230122317

I think it's apparent that Agile Style might have its own built-in (additive?) Speed Mod that isn't captured by the move data dump, does anyone have any idea?
To clarify, I meant in the move data dump (link) some moves have the same Speed Mod for Standard and Agile Style despite the latter having less base power, so I found it rather weird and think there's some built-in additive value for Agile Style moves that isn't captured by the dump.
 

Daylight

angels roll their eyes
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Idk I'm not usually that fussed about new evolutions and evolutionary branches being 'too different' from the existing line, but I'd absolutely find it jarring and incongruous if they'd retyped Gallade to Fairy/Fighting, given that Psychic has always been the primary type of the Ralts line.

Also, they probably would've then been forced to either give it Play Rough (pls no) or create a signature physical Fairy move for Gallade, which might have been cool but definitely would've taken it further away from its evolutionary line and made it feel more 'tacked on'.
That’s a fair take! Tbf, Gallade’s lack of a Fairy retype is not actually one of the things that makes me feel like Gallade is ‘tacked on’—it just would’ve been really really cool lol.

(Though I do feel like clarifying that my suggestion was actually Fighting/Fairy, not Fairy/Fighting. So like Psychic/Fairy Kirlia -> Fighting/Fairy Gallade. Kind of like Normal/Flying Swablu -> Dragon/Flying Altaria or Normal/Fairy Azurill -> Water/Fairy Normal. When you consider it like that I don’t actually think it’s that incongruous, personally.

Also a signature Fairy move for Gallade would’ve been cool. I feel like Galarian Rapidash would’ve also benefited from it massively!)

On the topic of Psychic being the Ralts family’s primary typing, I actually do think one thing they need to do is emphasize that Gallade—like Ralts, Kirlia, and Gardevoir—is an empath. Shield’s dex entry comes the closest, mentioning that it’s attuned to others’ wishes for help, but it’s other dex entries do very very little to connect it to Kirlia, emotional sensitivity, OR make it seem at all like a Psychic type. They just mention its battle prowess and honorable nature.
 
I would have been perfectly satisfied with a Poison/Ice Sneasler. Alternatively, both Poison/Normal and Poison/Rock are sensible based on what we know of its lifestyle and general utility. But Fighting??? This muppet is going to put down its death talons and start punching stuff? Were there just not enough Fighting-types in Hisui without this stapled on? For a mountaineering Sneasel with venom hands, its secondary type leaves a lot to be desired.
Game Freak gets off on denying me specifically new type combos as much as humanly possible, I think. Only way. It even LOOKS icy!!!
 

Matleo

Banned deucer.
If this is a test drive before gen 9 now we know it takes time to do animations. We can only assume twice amount of pokemon in it. They focused here a lot on offense. Interesting. Makes me wonder.
 
To clarify, I meant in the move data dump (link) some moves have the same Speed Mod for Standard and Agile Style despite the latter having less base power, so I found it rather weird and think there's some built-in additive value for Agile Style moves that isn't captured by the dump.
In any case, a few learnings:
  • 30 to 50 in Standard:
    -10 in Agile, +10 in Strong
  • 60 to 75 in Standard:
    -15 in Agile, +15 in Strong
  • 80 to 120 in Standard:
    -20 in Agile, +20 in Strong
  • Exceptions (Name; Standard, Agile, Strong):
    Hidden Power; 50, 30, 70
    Octazooka; 65, 40, 100
    Outrage; 90, 60, 120
    Petal Dance; 90, 60, 120
    Raging Fury; 90, 60, 120
    Spacial Rend; 90, 75, 110
    Giga Impact; 120, 100, 150
    Head Smash; 120, 100, 150
    Hyper Beam; 120, 100, 150
    Roar of Time; 120, 100, 150
    Self-Destruct; 150, 120, 200
  • Agile doesn't affect accuracy, it follows Standard
  • 70% to 80% in Standard:
    90% in Strong
  • 85% in Standard:
    95% in Strong
  • 90% to 100% in Standard:
    100% in Strong
  • Exceptions (Name; Standard, Strong):
    Poison Powder; 80%, 100%
    Sleep Powder; 80%, 100%
    Stun Spore; 80%, 100%
    Seed Flare; 85%, 100%
    Giga Impact; 85%, 95%
    Hyper Beam; 85%, 95%
  • Agile doesn't affect critical rate, it follows Standard
  • 4.17% in Standard:
    4.17% in Strong
  • 12.5% in Standard:
    50% in Strong
  • No exceptions
  • Agile doesn't affect effect rate, it follows Standard
  • 20% in Standard:
    40% in Strong
  • 30% in Standard:
    50% in Strong
  • 50% to 100% in Standard:
    100% in Strong
  • Exception (Name; Standard, Strong):
    Dire Claw; 50%, 80%
  • 3 to 4 in Standard:
    -1 in Agile, +1 in Strong
  • 5 in Standard:
    -2 in Agile, +2 in Strong
  • Exceptions (Standard, Agile, Strong; Names):
    3, 3, 3; Close Combat, Draco Meteor, Headlong Rush, Leaf Storm, Overheat
    4, 4, 4; Rest
    5, 4, 7; Acid Armor, Baby-Doll Eyes, Double Hit, Focus Energy, Iron Defense, Nasty Plot, Power Shift, Swords Dance
Not going to make learning on Speed Mod yet since Agile Speed Mod data seems to be offset. There's also data on flinch rate and its Speed Mod but I'll look more into it later.
 
I remembered reading that Spacial Rend in the Origin Forme has a crit stage modifier, which explains why its base power / acc in standard form is worse, though I don't see it on your list. Is it handled separately?
 
I mean... yeah. It's very obvious when using Oshawott. It's slow enough that Aqua Jet seldom gives it an extra turn, but Agile Aqua Jet does the trick.



I mostly share your thoughts, but I'd argue in favor of the Poison type for Sneasler. They gave it a unique signature move that fleshes out its design without linking to the backpack shenanigans that you've pinned its issues on. The colors, the icky claws, and even the face all tie into its Poison-type spin on the traditional Sneasel. Just alter the splotch of blueberry jam to a more organic pattern, e.g. stripes under the eyes, and it's good to go.

My problem with Sneasler is the addition of the Fighting type, rather than Poison. It's not a martial artist like the classics. It's not a warrior like Zamazenta or the Swords of Justice. It doesn't even have any real muscle mass. It's a rock-climbing animal with only a tenuous connection to training or athletics. How many Fighting-types have 10-inch claws on each finger anyway?

I would have been perfectly satisfied with a Poison/Ice Sneasler. Alternatively, both Poison/Normal and Poison/Rock are sensible based on what we know of its lifestyle and general utility. But Fighting??? This muppet is going to put down its death talons and start punching stuff? Were there just not enough Fighting-types in Hisui without this stapled on? For a mountaineering Sneasel with venom hands, its secondary type leaves a lot to be desired.
full disclosure i thought it was Dark/Poison not Fighting/Poison.

Thats....weirder.

But I guess that makes it the Vega Pokemon
 
In any case, a few learnings:
  • 30 to 50 in Standard:
    -10 in Agile, +10 in Strong
  • 60 to 75 in Standard:
    -15 in Agile, +15 in Strong
  • 80 to 120 in Standard:
    -20 in Agile, +20 in Strong
  • Exceptions (Name; Standard, Agile, Strong):
    Hidden Power; 50, 30, 70
    Octazooka; 65, 40, 100
    Outrage; 90, 60, 120
    Petal Dance; 90, 60, 120
    Raging Fury; 90, 60, 120
    Spacial Rend; 90, 75, 110
    Giga Impact; 120, 100, 150
    Head Smash; 120, 100, 150
    Hyper Beam; 120, 100, 150
    Roar of Time; 120, 100, 150
    Self-Destruct; 150, 120, 200
  • Agile doesn't affect accuracy, it follows Standard
  • 70% to 80% in Standard:
    90% in Strong
  • 85% in Standard:
    95% in Strong
  • 90% to 100% in Standard:
    100% in Strong
  • Exceptions (Name; Standard, Strong):
    Poison Powder; 80%, 100%
    Sleep Powder; 80%, 100%
    Stun Spore; 80%, 100%
    Seed Flare; 85%, 100%
    Giga Impact; 85%, 95%
    Hyper Beam; 85%, 95%
  • Agile doesn't affect critical rate, it follows Standard
  • 4.17% in Standard:
    4.17% in Strong
  • 12.5% in Standard:
    50% in Strong
  • No exceptions
  • Agile doesn't affect effect rate, it follows Standard
  • 20% in Standard:
    40% in Strong
  • 30% in Standard:
    50% in Strong
  • 50% to 100% in Standard:
    100% in Strong
  • Exception (Name; Standard, Strong):
    Dire Claw; 50%, 80%
  • 3 to 4 in Standard:
    -1 in Agile, +1 in Strong
  • 5 in Standard:
    -2 in Agile, +2 in Strong
  • Exceptions (Standard, Agile, Strong; Names):
    3, 3, 3; Close Combat, Draco Meteor, Headlong Rush, Leaf Storm, Overheat
    4, 4, 4; Rest
    5, 4, 7; Acid Armor, Baby-Doll Eyes, Double Hit, Focus Energy, Iron Defense, Nasty Plot, Power Shift, Swords Dance
Not going to make learning on Speed Mod yet since Agile Speed Mod data seems to be offset. There's also data on flinch rate and its Speed Mod but I'll look more into it later.
Interesting that Hyper Beam and Giga Impact are exceptions to the standard modifiers but Roar of Time is not.

Also as someone else mentioned, moves with a base crit buff of 2 (currently only Origin Spacial Rend) get that buffed to 3.
 
I mean... yeah. It's very obvious when using Oshawott. It's slow enough that Aqua Jet seldom gives it an extra turn, but Agile Aqua Jet does the trick.



I mostly share your thoughts, but I'd argue in favor of the Poison type for Sneasler. They gave it a unique signature move that fleshes out its design without linking to the backpack shenanigans that you've pinned its issues on. The colors, the icky claws, and even the face all tie into its Poison-type spin on the traditional Sneasel. Just alter the splotch of blueberry jam to a more organic pattern, e.g. stripes under the eyes, and it's good to go.

My problem with Sneasler is the addition of the Fighting type, rather than Poison. It's not a martial artist like the classics. It's not a warrior like Zamazenta or the Swords of Justice. It doesn't even have any real muscle mass. It's a rock-climbing animal with only a tenuous connection to training or athletics. How many Fighting-types have 10-inch claws on each finger anyway?

I would have been perfectly satisfied with a Poison/Ice Sneasler. Alternatively, both Poison/Normal and Poison/Rock are sensible based on what we know of its lifestyle and general utility. But Fighting??? This muppet is going to put down its death talons and start punching stuff? Were there just not enough Fighting-types in Hisui without this stapled on? For a mountaineering Sneasel with venom hands, its secondary type leaves a lot to be desired.
I think ita fine, really. We already have plenty of lanky fighting types (medicham, hitmonlee, mienshao) as well as ones that fight with claws (Lucario, Toxicroak, Blaziken). Furthermore, hisuian sneasal and sneasaler are said to be far less spiteful than their cunning dark type cousins, which leads me to believe the fighting type helps differentiate itself by being more honorable and chilled out.

I am also curious ro see if there is a connection in the east that isnt translating oversees, probably based on yokai tales the pokemon is based on.
 
I think ita fine, really. We already have plenty of lanky fighting types (medicham, hitmonlee, mienshao) as well as ones that fight with claws (Lucario, Toxicroak, Blaziken). Furthermore, hisuian sneasal and sneasaler are said to be far less spiteful than their cunning dark type cousins, which leads me to believe the fighting type helps differentiate itself by being more honorable and chilled out.
Maybe another part of it is simply that Sneasler is a rock-climber and would likely have some pretty well-developed muscles as a result? Makes sense that it could also put its lean physique to use in battle. Speaking of which, I think its battle stance looks really cool and certainly helps to sell it as a Fighting-type, to me anyway. But then again, I was rather fond of its design to start with - although I do kinda wish it retained Hisuian Sneasel’s “poison drips” pattern on the forearms.
 
I think fighters using claws is an actual thing, or at least enough of a thing in pop culture. I've seen it enough over the years.
I guess they decided to go with that inspiration since the ywere exaggerated the claws but fighting is still not the thing I'd land on for a sneasel form & evolution.
 
I remembered reading that Spacial Rend in the Origin Forme has a crit stage modifier, which explains why its base power / acc in standard form is worse, though I don't see it on your list. Is it handled separately?
Since the data for Origin Forme Spacial Rend is absent in the move data file, I assume it is handled directly in a subfunction in the main battle handler in PLA. Basically a function that checks if the current pokémon is Palkia-O and if it knows Spacial Rend, and then overwrites the current move data with a separate move data table.

At least that would be my assumption based on my knowledge of the battle scripting from previous games. I know Water Shuriken had similar changes when used by Ash-Greninja, but I don't remember how that was handled in the Gen VII games.
 
Since the data for Origin Forme Spacial Rend is absent in the move data file, I assume it is handled directly in a subfunction in the main battle handler in PLA. Basically a function that checks if the current pokémon is Palkia-O and if it knows Spacial Rend, and then overwrites the current move data with a separate move data table.

At least that would be my assumption based on my knowledge of the battle scripting from previous games. I know Water Shuriken had similar changes when used by Ash-Greninja, but I don't remember how that was handled in the Gen VII games.
Yeah, afaik nothing on the dump indicates these Origin Forme Spacial Rend changes.
 
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I am curious about how those changes may work going forwards, or how they may affect the event Darkrai and Arceus that can use the moves of the creation trio.

On a side note, I really hope the 2 new plates make it into games with the good battle system, and that Silvally gets Memory equivalents (just make the memories give a boost to that type, although one smaller than the one of the plates, to justify the Normal one). Yeah, Legend Plate would be AG and rightfully so, but a Silvally that changes type on the fly would get the hell out of untiered and perhaps even be fun.
 
I am curious about how those changes may work going forwards, or how they may affect the event Darkrai and Arceus that can use the moves of the creation trio.
For the trio itself, I could see the changes moving forward about as they are. It adds extra flavor to the forms.
And as for folks like Darkrai & Arceus, the easiest way to handle it is:
-is the pokemon origin d/p/g? the move is now the origin version
-otherwise it uses the normal version
 
There is already precent for this in gen 8, albeit only visually -- the game uses slightly different animations and sounds for Sunsteel Strike and Moongeist Beam if they are used by Necrozma's forms.
 

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