Hi, I made an NU team, abut I keep losing. Although I picked pretty good pokemon, I do not think my pokemon have any synergy because I view them as their own separate attacker or defender. I would like a real strategy to go to every match, but also have flexible alternatives. Any input on move changes, set changes, pokemon changes, or even usage tips would help a lot.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Giga Drain
- Leaf Storm
- Earthquake
- Hidden Power [Ice]
I built my entire team around sceptile. I like sceptile because it's a fast special attacker that hits hard in tandem with a diverse movepool. Also, I think it outclassed pokemon like jumpluff, cacturne, and vileplume. I think sceptile is great, but I feel a fast special sweeper just does not fit a grass type and is better suited for a dragon type or something.
Lapras @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 8 Def / 252 SpA / 4 SpD / 44 Spe
Modest Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Toxic
I view lapras as a very bulky pokemon, but I was not too right. I picked something that not only could check sceptile's weaknesses, but also take out dragons with diversity, hence the ice type. I guess I was going for a tank that could also take hits. Unfortunately, I believe that there are potentially better bulky water types, or even water types in general.
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Acrobatics
- Stone Edge
- Hidden Power [Grass]
- Roost
Here, I needed something very physically offensive, and the 140 base attack stat stuck out to me. I needed something very fast as a revenge killer or even a late game sweeper. Although not many use arcehops in this tier, I find it highly successful because of it's high neutral power of acrobatics and its diverse movepool. Roost is needed for defeatists to not suffer from the attack drop.
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Flame Charge
Magmortar serves more as a wallbreaker. Also, I thought that it was work well as a tank with lapras because of how their types contracs. I do not think I need full investment in speed because of flame charge, but I hoped to switch in on something it could resist. I think magmortar can be a reliable asset, but I have to figure out how to use it.
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Foul Play
Orginially, I had garbador and although it is very bulky, toxic spikes + spikes became utterly useless with a magic bounce opener or a rapid spinner, both of which are common. I replaced it with something more offensive and since I did not have a psychic type counter, but I do not feel confident with skuntank at all. Regardless, I need something to reliably counter fairy types that was also bulky. Steelix?
Sawk @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- Stone Edge
I originally had hitmonchan because I knew I needed a powerful fighting type to go well with whatever my fairy counter was, and since fighting types are more popular and useful. I also admire fighting types because of how fast and offensive they usually are. I needed something to go with sceptile, but I do not feel too confident with either Sawk or Hitmonchan. Also, I needed another physical attacker. I'm thinking I should change.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Giga Drain
- Leaf Storm
- Earthquake
- Hidden Power [Ice]
I built my entire team around sceptile. I like sceptile because it's a fast special attacker that hits hard in tandem with a diverse movepool. Also, I think it outclassed pokemon like jumpluff, cacturne, and vileplume. I think sceptile is great, but I feel a fast special sweeper just does not fit a grass type and is better suited for a dragon type or something.
Lapras @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 8 Def / 252 SpA / 4 SpD / 44 Spe
Modest Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Toxic
I view lapras as a very bulky pokemon, but I was not too right. I picked something that not only could check sceptile's weaknesses, but also take out dragons with diversity, hence the ice type. I guess I was going for a tank that could also take hits. Unfortunately, I believe that there are potentially better bulky water types, or even water types in general.
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Acrobatics
- Stone Edge
- Hidden Power [Grass]
- Roost
Here, I needed something very physically offensive, and the 140 base attack stat stuck out to me. I needed something very fast as a revenge killer or even a late game sweeper. Although not many use arcehops in this tier, I find it highly successful because of it's high neutral power of acrobatics and its diverse movepool. Roost is needed for defeatists to not suffer from the attack drop.
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Flame Charge
Magmortar serves more as a wallbreaker. Also, I thought that it was work well as a tank with lapras because of how their types contracs. I do not think I need full investment in speed because of flame charge, but I hoped to switch in on something it could resist. I think magmortar can be a reliable asset, but I have to figure out how to use it.
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Foul Play
Orginially, I had garbador and although it is very bulky, toxic spikes + spikes became utterly useless with a magic bounce opener or a rapid spinner, both of which are common. I replaced it with something more offensive and since I did not have a psychic type counter, but I do not feel confident with skuntank at all. Regardless, I need something to reliably counter fairy types that was also bulky. Steelix?
Sawk @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- Stone Edge
I originally had hitmonchan because I knew I needed a powerful fighting type to go well with whatever my fairy counter was, and since fighting types are more popular and useful. I also admire fighting types because of how fast and offensive they usually are. I needed something to go with sceptile, but I do not feel too confident with either Sawk or Hitmonchan. Also, I needed another physical attacker. I'm thinking I should change.