Play that song, the one that makes me go on and on~

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Exclaimer


Elxith was captured in the Enchanted Meadow, and is Chlara's brother, though through bond, not blood. Elxith prefers to dance around the battlefield, making his combat more inefficient, but his skill makes up the difference. Elxith is Elizabeth's main training partner, and almost always joins her in training up the other Pokemon.

♪♪♪

Elxith [♂] [Gallade]

[Type]
Psychic / Fighting​

[Abilities]
Steadfast
When this Pokemon flinches, Speed is raised by one stage.​

Justified (✓)
When this Pokemon is struck by a Dark-type move, Attack is raised by one stage.​

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Speed: 92 (+10% Accuracy)

Base Stat Total: 21

Size Class: 3
Weight Class: 4​

[Mega Evolution]

Inner Focus
This Pokemon is immune to flinching.​

Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Speed: 127 (+19% Accuracy)

Base Stat Total: 24

Size Class: 3
Weight Class: 4​


[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 8
AC: 5/5​

[Moves] (133/133)
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Poison
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-o-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
[Raid moves]
Dispel

Shadow Mend​


Carrier
Revenankh [Cull] (M)
Types: Ghost / Fighting
Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Ghost STAB: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Shed Skin / Air Lock / Infiltrator (Locked)

Shed Skin (Passive):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Adamant (+Attack, -Special Attack)

Stats:
HP:
100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 0/0
MC: 0
AC: 0/5

Attacks:
Level Up:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm
Punishment
Grudge
Moonlight
Phantom Force


Egg:

Counter
Curse
Destiny Bond
Force Palm
Hex
Mach Punch
Memento
Nasty Plot

Shadow Sneak
Submission
Wide Guard


TM&HM:
Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam

Protect
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Sandstorm
Rock Tomb
Torment
Facade
Secret Power

Rest
Attract
Low Sweep
Round
Echoed Voice
Focus Blast
Fling

Endure
Drain Punch
Embargo
Payback
Retaliate
Giga Impact
Psych Up
Bulldoze
Captivate

Rock Slide
Sleep Talk
Work Up
Natural Gift
Poison Jab
Dream Eater
Swagger
Sleep Talk

Substitute
Secret Power
Rock Smash
Power-Up Punch
Dazzling Gleam
Confide
Strength
Rock Smash



Tutor:
Ancient Power

Bind
Drain Punch
Dual Chop
Focus Punch
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Ominous Wind
Pain Split
Sleep Talk
Snore
Spite
Sucker Punch
Superpower
Trick
Vacuum Wave


Carrier
Exclaimer
Toon
2subs
0 megas
 
@ exp share***

Rock Tomb | Shadow Punch | Shadow Punch

IF Aerial Ace THEN Counter
IF damaging Ghost-typed combo THEN Protect and push back actions
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

100/100
5/3/2/4/92
Status: OK!

100/100
5/3/2/4/65
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

EX uses ZHB
Crit: 6074
Effect: 8299
Damage: (8+3+7.5-4.5)*1.5=21
-5en

CAR uses RT
Hit: 6392
Crit: 5125
Damage: (6+7.5-4.5)/1.5=6
-5en

2ND ACTION

CAR uses SP
Crit: 5681
Damage: (6+3+7.5-4.5)*1.5=18
-3en

EX uses ZHB
Crit: 2010
Damage: (8+3+7.5-4.5)*1.5=21
-9en

3RD ACTION

CAR uses SP
Crit: 720
Damage: (6+3+7.5-4.5)*1.5=18
-7en

EX uses ZHB
Crit: 3733
Damage: (8+3+7.5-4.5)*1.5=21
-13en

TL;DR
0000-42HP -27EN
1111-63HP -15EN
=======




58/73
5/3/2/4/92 [slower]
Status: -1 Spe

37/85
5/3/2/4/65
Status: OK!
 


Psycho Cut -- Zen Headbutt -- Psycho Cut
If tormented, replace a2 with Aerial Ace.
If counter, then Psychic.​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

58/73
5/3/2/4/92 [slower]
Status: -1 Spe

37/85
5/3/2/4/65
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

CAR uses Endure
-15en

EX uses PC
Crit: 4408
Damage: (7+3+7.5-4.5)*1.5=19.5
-4en

2ND ACTION

CAR uses SP
Crit: 1749
Damage: (6+3+7.5-4.5)*1.5=18
-3en

EX uses ZHB
Crit: 4853
Damage: (8+3+7.5-4.5)*1.5=21
-5en

3RD ACTION

CAR uses SP
Crit: 4432
Damage: (6+3+7.5-4.5)*1.5=18
-7en

EX uses PC
Crit: 1986
Damage: (7+3+7.5-4.5)*1.5=19.5
-4en

TL;DR
0000-36HP -13EN
1111-endureHP -25EN
=======




22/60
5/3/2/4/92
Status: OK!

1/60
5/3/2/4/65
Status: no endure 4 u (1r)
 
Shadow Sneak + Shadow Sneak | Protect | Dodge
IF Gallade uses endure THEN sand tomb and push back actions
IF P/E move THEN chill and push back actions
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

22/60
5/3/2/4/92
Status: OK!

1/60
5/3/2/4/65
Status: no endure 4 u (1r)


QUICK GUARD
-5en

SHADOW SNEAK
guard'd
-20en

2ND

Psycho Cut
ded
-4en​




22/51
5/3/2/4/92
Status: OK!

KO/40
5/3/2/4/65
Status: no endure 4 u (1r)

Carrier 1cc the thing 4MC 1AC
Exclaimer 1CC the thang 8cc 3koc

6uc
 

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