SUBMISSIONS ARE (finally) CLOSED.
Bitturnalia doesn't feels like it covers the prompt of bulky specially defensive ice, but as a hail abuser. We would recommend moving some points of Speed to other stats, such as HP and/or Defense.View attachment 426624
Bitturnalia (Bitter + Saturnalia)
Prompt: Specially Defensive Pokémon that resists the Flying / Ice Type combination
Typing:/
Abilities: Magic Guard / Cloud Nine
Stats: 75 / 79 / 60 / 100 / 120 / 100 | 544 BST
Movepool: Ice Beam, Thunderbolt, Volt Switch, Recover, Spark, Thunder Wave, Swords Dance, Triple Axel, Wild Charge, Leech Life, Energy Ball, Dazzling Gleam, Nuzzle, Hidden Power, Rest, Protect, Substitute, Pursuit, Toxic, Disable, Triple Kick, Fire Fang, Ice Fang, Thunder Fang, Thunder, Sheer Cold, Mist, Powder Snow, Thunder Shock, Hail, Electric Terrain, Bind, Dragon Tail, Bite, Crunch, Hyper Fang, Roar
Height & Weight: Height: 1m | Weight: 15 kg
Description: This Pokémon preys on the dwellers of the snowy mountains of the Paleoland for it to eat on the hottest days, since its snow crystals can feed it during snowstorms and hails. Being very small doesn't help it, because on a place that has the enormous Aurorus living on it, a singular Bitturnalia cannot do anything about it, having to call its allies for that. This is why the Bitturnalia specimens that live outside the huge groups always focus on going into a one-on-one combat with the Artachoris of the mountain's heart, because they have their own ways to defeat them.
Bitturnalia is inspired on the Brazillian dinosaur Saturnalia, and its a pretty solid Pokémon that can tank and hit, having great tools by its side, with a very lackluster Defense Stat and a good SpA Stat for the mod, but its nothing too serious.
Frosturama feels incredibly bulk. Having a bulk of 98/100/90 with a somehow decent typing defensively, without having any x4 weakness to balance the ability. It also has a decent attack and good speed for the meta, while also having a great movepool, with powerful attacks and a reliable recovery in Recover and a good way of switching out with Parting Shot. We would recommend removing Ice Scales and reduce a bit of the Bulk and maybe remove Recover. Also a small heads-up, please add a name to your second sub.
Name: Frosturama (Frost + Angaturama)
Prompt: Bulky Water with a way to reliably hit Swalot
Typing: Water / Ice
Abilities: Pressure / Ice Scales
Stats: 98 / 105 / 100 / 70 / 90 / 100
Movepool: Ice Beam, Thunder Wave, Swords Dance, Triple Axel, Hidden Power, Rest, Protect, Substitute, Pursuit, Toxic, Disable, Fire Fang, Ice Fang, Thunder Fang, Sheer Cold, Mist, Powder Snow, Hail, Bind, Dragon Tail, Bite, Crunch, Hyper Fang, Roar, Recover, Parting Shot, Spikes, Stealth Rock, Ice Shard, Hydro Pump, Blizzard, Waterfall, Flip Turn, Rain Dance, Dragon Claw, Earthquake, Liquidation, Icicle Crash, Noble Roar, Surf, Close Combat
Flavor: Lives in the ice cold seas, and is based on the brazillian dinosaur Angaturama, a type of Spinosaur.
Name: wip
Prompt: Pokémon with a Mega Evolution that has a different role than it
Typing: Dragon
Abilities: Trace / Technician
Stats: 70 / 105 / 90 / 70 / 90 / 80
Movepool: Dragon Dance, Dragon Claw, Earthquake, Rock Slide, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Crunch, Bite, Rock Slide, Ice Beam, Thunderbolt, Psychic, Earth Power, Power Gem, Draco Meteor, Dragon Pulse, Twister, Breaking Swipe
Flavor: based on the brazillian dinosaur Thanos.
Name: wip-Mega
Prompt: Pokémon with a Mega Evolution that has a different role than it
Typing: Dragon
Abilities: Pressure
Stats: 70 / 85 / 100 / 135 / 90 / 115
For Amperoboa, we would suggest lowering a bit of the HP (5-10 points) and removing Dragon Dance, to settle it's Sweeping capacities down a bit with moves such as Fire Lash and a somehow decent recovery with Morning Sun (although we have hail as a very present meta).Specially Defensive Pokémon that resists the Flying / Ice Type combo
Amperoboa (Ampere + Titanoboa)
Typing: Electric/Fire
Abilities: Levitate
Stats: HP 95 / Atk 115 / Def 75 / SpA 85 / SpD 90 / Spe 70 / BST 530
Moves: Wild Charge, Thunder Fang, Thunder, Thunderbolt, Discharge, Rising Voltage, Shock Wave, Volt Switch, Thunder Wave, Eerie Impulse, Electric Terrain, Flare Blitz, Fire Lash, Fire Fang, Flame Charge, Fire Blast, Flame Thrower, Heat Wave, Inferno, Fire Spin, Ember, Will-O-Wisp, Sunny Day, Acrobatics, Dual Wingbeat, Fly, Sky Attack, Air Slash, Hurricane, Gust, Defog, Feather Dance, Outrage, Dragon Tail, Dragon Pulse, Twister, Dragon Dance, Body Slam, Tail Slap, Thrash, Flail, Wrap, Giga Impact, Weather Ball, Uproar, Terrain Pulse, Hyper Beam, Glare, Morning Sun, Whirlwind, Leer, Psych Up, Screech, +Universal TMs (Gens 8 +Return, Frustration, Hidden Power)
Additional Flavor: Based on the Amphiptere and Titanoboa, while also incorporating electrical elements with amperes in mind.
Weight: 1243 lbs (563.8153 kg)
Height (head to tail): 24'03" (7.3914 m)
Role: Dragon Dance Sweeper, Physical Wall Breaker, Mixed Attacker, Hazard Removal
For Anklarmor, werecommend removing Filter and/or lower a bit of the bulk (we suggest lowering the physical defense, so it can feel more of a Specially defensive mon than a mixed defensive mon), since it makes Anklarmor a very resilient Mon with a somehow decent way of recovery.Pokémon: Anklarmor
Typing:
Abilities: Filter / Justified | HA: Overcoat
Stats: 79 HP / 65 Atk / 117 Def / 90 SpA / 111 SpD / 46 Spe
Movepool: Probopass Movepool + Moonlight, Spikes, Spiky Shield and Meteor Beam
Role: Wall
Based on an Anklosaurus and traditional knights, Anklarmor serves as a traditional pure bulky Steel that offers a solid alternate glue option to the likes that Bastiodon can't facilitate. It not only checks the ice duo, but also doubles as a well needed emergency answer to the likes of Aerodactyl-Ancient if needed.
You'll have roughly 24 hours to do the changes to your subs. After the changes are all made or time runs out, we will start the voting phase. See y'all.