[overview]
**Draft Order**: Round 5 onwards
**Price Range**: 8-9 points
**Overview**: Overqwil operates as a flexible, cheap Pokemon that offers plentiful role compression. It can switch between being an offensive or defensive piece on builds due to having access to a plethora of usable abilities and access to a strong STAB move combination that can be spammed throughout a game. Intimidate and Poison Point let Overqwil hinder physical Pokemon and be an exceptional Knock Off absorber. Overqwil can look to use utility moves such as Spikes and Barb Barrage on Intimidate and Poison Point sets, while Swift Swim can be utilized on more offensive builds. However, Overqwil can be let down by its low Special Defense, and since it is a Poison-type that’s not resistant to Fairy, it is susceptible to being worn down easily by Fairy-types.
[strategy comments]
Common Roles
========
**Defensive Utility**: Overqwil can look to use its physical bulk accompanied by Intimidate to sponge physical hits or Poison Point to punish U-turn. With this, Overqwil can then look to use its wide range of utility moves; it can either set up entry hazards in Spikes and Toxic Spikes or use Haze or Taunt on Pokemon attempting to use Overqwil as setup bait. Against other defensive walls, it can look to slowly chip them down through hazards and poison while keeping their HP low by using Taunt.
**Setup Sweeper**: Overqwil can use Swords Dance to deal large amounts of damage with its STAB moves. It is also able to be used on rain archetypes to take advantage of Swift Swim to boost its Speed and use moves such as Liquidation and Waterfall that are also boosted by rain to hit Ground-types harder and force KOs.
Common Moves
========
**Primary STAB Moves**: Crunch, Gunk Shot, Poison Jab, Barb Barrage, Throat Chop
**Setup Moves**: Swords Dance, Agility, Curse
**Utility Moves**: Spikes, Toxic Spikes, Toxic, Taunt, Pain Split, Destiny Bond, Haze, Icy Wind
**Coverage**: Aqua Jet, Waterfall, Liquidation, Ice Beam
Niche Moves
========
**Self-Destruct**: Overqwil sets that want to solely set up entry hazards can use Self-Destruct to block Defog or Rapid Spin from removing them. This would be used mainly on lead Overqwil to open up a more offensive playstyle.
**Endure**: Endure can be used to gain an extra turn of chip damage against physical Pokemon through the usage of Rocky Helmet or another chance of potentially poisoning them with Poison Point. Endure can also be used to activate potential Berries such as Salac and Custap Berry as a last resort against threats.
**Hydro Pump / Surf**: If Overqwil is against Ground-types that are physically defensive, they can be taken advantage of through their weak special bulk by using Hydro Pump or Surf to catch a surprise 2HKO on a switch.
Common Items
========
**Black Sludge**: Overqwil does not have access to recovery outside of Rest, so Black Sludge gives it passive HP recovery to potentially keep it alive longer for games where its longevity is important.
**Sitrus Berry**: Since Overqwil has low Special Defense, it can use Sitrus Berry to avoid getting 2HKOed, which can allow it to gain an extra turn to use its utility or STAB moves. This can also still prevent 2HKOs on the physical side if Intimidate is not enough to do so.
**Rocky Helmet**: Overqwil can use Rocky Helmet to punish physical attackers, and in combination with Intimidate, it can successfully do this multiple times. Rocky Helmet can also be used as a way to punish Flip Turn or U-turn.
**Life Orb**: Offensive Overqwil can use Life Orb to increase the damage output on not only Swords Dance sets, but also on mixed sets where Overqwil wants to run a special coverage move.
Niche Items
========
**Shuca Berry**: Overqwil has a weakness to Ground, so it can use Shuca Berry as a lure against Ground-types while dealing damage back with strong coverage moves such as Liquidation, Hydro Pump, and Ice Beam.
**Choice Band**: Against teams that lack strong resistances to Overqwil's STAB moves, it can use Choice Band to wallbreak and maximize its damage output.
**Choice Scarf**: If you don’t have any good revenge killers or speed control , Overqwil can potentially run Choice Scarf and catch surprise KOs against teams that lack strong resistances to Overqwil's STAB moves.
**Mental Herb**: Mental Herb protects Overqwil from Taunt to safely let it set up entry hazards or crucially poison something to force progress in a battle.
**Heavy-Duty Boots**: Heavy-Duty Boots can help against teams with good entry hazard-stacking potential and lets it repeatedly clear Toxic Spikes while still allowing it to check certain threats with Intimidate.
**Eject Button**: Eject Button can be used to gain free momentum after activating Intimidate, which can allow for a wallbreaker or setup sweeper to come in and take advantage of a weakened physical attacker.
Tera
========
Overqwil should not be your main focus for a Tera Captain, as its typing and abilities allow it to work consistently fine without it; you should look for higher-tier Pokemon that can make better use of Tera instead. However, in cases where you do Terastallize Overqwil, Tera can bolster its offensive sets. Tera Water can be used on Swift Swim sets to hit harder with Liquidation. Tera Poison or Dark can be used to further boost its STAB moves, and Tera Poison also allows Overqwil to switch easily into Fairy-type moves. Tera Fairy and Flying can be used for defensive purposes such as resisting Fighting or gaining an immunity to Ground, while Tera Ghost can be used to allow Overqwil to spinblock if it wants to stack hazards.
Draft Strategy
========
Overqwil is a valuable Pokemon due to its flexibility, but it should be drafted keeping in mind that it does not resist Fairy even if it is a Poison-type. It provides a lot of compression, as many teams want an entry hazard setter, grounded Poison-type, and a Dark-type.
**Specially Defensive Pokemon**: Overqwil's Special Defense is very low; it's extremely prone to getting 2HKOed by many special attackers and is forced out against special wallbreakers. It is important to have Pokemon that can take these hits, as this can create a strong defensive core with synergy. Examples include Uxie, Primarina, and Rotom-W.
**Fairy- / Ground-resistant Pokemon**: Despite being a Poison-type, Overqwil does not resist Fairy—one of the strongest offensive typings—so at the cost of role compression with its dual typing, you should aim to draft other Pokemon that can look to prevent opponents from using Enamorus or Tera Fairy Pokemon against your team and sweeping with them. Examples include Scizor, Gholdengo, and Iron Moth. Drafting Ground-resistant Pokemon is also beneficial, since Ground-types typically check Overqwil, so it is important to have Pokemon that can resist Ground-type moves and match up well against opposing Ground-types. This also helps Overqwil to not be forced into running Shuca Berry as a lure for Ground-types. Examples include Rotom-W, Landorus-T, and Zapdos.
**Wallbreakers**: Overqwil can potentially wallbreak with damage-boosting items; however, this is not a set that can be commonly used, as Overqwil is more useful for its utility, so drafting wallbreakers that can make use of Overqwil's entry hazard stacking will be very useful for dealing damage. Examples include Enamorus, Raging Bolt, and Baxcalibur.
**Setup Sweepers**: Overqwil's entry hazard stacking can allow it to put foes into range of your own setup Pokemon that are able to clean up endgames successfully. Examples include Iron Valiant, Dragonite, and Iron Boulder.
**Speed Control**: Even though Overqwil can use Swift Swim, it usually wants to run Intimidate, and rain is not a common archetype to build around, so it is not a reliable means of speed control. It is important to draft faster Pokemon or reliable Choice Scarf users that can consistently help revenge kill and prevent opponents from opting to run Attack-boosting natures over Speed-boosting natures. Examples include Tornadus-T, Palafin, and any Ogerpon forme.
Checks and Counters
========
**Specially Offensive Wallbreakers**: Specially offensive wallbreakers can take advantage of Overqwil's low Special Defense to deal drastic amounts of damage or force it out, preventing it from setting up entry hazards. Examples include Enamorus, Iron Moth, and Ursaluna-B.
**Ground-types**: Many Ground-types boast strong defensive stats, allowing them to tank Overqwil's STAB moves. Since Overqwil cannot reliably threaten many Ground-types, it can allow them to freely set up entry hazards or dish out powerful attacks. Overqwil can also be threatened out by them, as it will be potentially OHKOed or 2HKOed by their STAB attacks. Examples include Great Tusk, Donphan, and Swampert.
**Lures**: Physical sweepers can lure Overqwil in while holding a Clear Amulet to block Intimidate and use it as bait to set up. Several other setup Pokemon can also use Lum Berry to bait Toxic, and faster setup Pokemon that have access to Taunt can use it to prevent Overqwil using any status move. Overqwil can be rendered useless because of this, as it may not get the chance to use Haze or Toxic. Resistance Berries like Colbur and Kebia Berry can also be potentially used to better survive Overqwil's attacks.
[credits]
Written by:
https://www.smogon.com/forums/members/blittius.546554/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
**Draft Order**: Round 5 onwards
**Price Range**: 8-9 points
**Overview**: Overqwil operates as a flexible, cheap Pokemon that offers plentiful role compression. It can switch between being an offensive or defensive piece on builds due to having access to a plethora of usable abilities and access to a strong STAB move combination that can be spammed throughout a game. Intimidate and Poison Point let Overqwil hinder physical Pokemon and be an exceptional Knock Off absorber. Overqwil can look to use utility moves such as Spikes and Barb Barrage on Intimidate and Poison Point sets, while Swift Swim can be utilized on more offensive builds. However, Overqwil can be let down by its low Special Defense, and since it is a Poison-type that’s not resistant to Fairy, it is susceptible to being worn down easily by Fairy-types.
[strategy comments]
Common Roles
========
**Defensive Utility**: Overqwil can look to use its physical bulk accompanied by Intimidate to sponge physical hits or Poison Point to punish U-turn. With this, Overqwil can then look to use its wide range of utility moves; it can either set up entry hazards in Spikes and Toxic Spikes or use Haze or Taunt on Pokemon attempting to use Overqwil as setup bait. Against other defensive walls, it can look to slowly chip them down through hazards and poison while keeping their HP low by using Taunt.
**Setup Sweeper**: Overqwil can use Swords Dance to deal large amounts of damage with its STAB moves. It is also able to be used on rain archetypes to take advantage of Swift Swim to boost its Speed and use moves such as Liquidation and Waterfall that are also boosted by rain to hit Ground-types harder and force KOs.
Common Moves
========
**Primary STAB Moves**: Crunch, Gunk Shot, Poison Jab, Barb Barrage, Throat Chop
**Setup Moves**: Swords Dance, Agility, Curse
**Utility Moves**: Spikes, Toxic Spikes, Toxic, Taunt, Pain Split, Destiny Bond, Haze, Icy Wind
**Coverage**: Aqua Jet, Waterfall, Liquidation, Ice Beam
Niche Moves
========
**Self-Destruct**: Overqwil sets that want to solely set up entry hazards can use Self-Destruct to block Defog or Rapid Spin from removing them. This would be used mainly on lead Overqwil to open up a more offensive playstyle.
**Endure**: Endure can be used to gain an extra turn of chip damage against physical Pokemon through the usage of Rocky Helmet or another chance of potentially poisoning them with Poison Point. Endure can also be used to activate potential Berries such as Salac and Custap Berry as a last resort against threats.
**Hydro Pump / Surf**: If Overqwil is against Ground-types that are physically defensive, they can be taken advantage of through their weak special bulk by using Hydro Pump or Surf to catch a surprise 2HKO on a switch.
Common Items
========
**Black Sludge**: Overqwil does not have access to recovery outside of Rest, so Black Sludge gives it passive HP recovery to potentially keep it alive longer for games where its longevity is important.
**Sitrus Berry**: Since Overqwil has low Special Defense, it can use Sitrus Berry to avoid getting 2HKOed, which can allow it to gain an extra turn to use its utility or STAB moves. This can also still prevent 2HKOs on the physical side if Intimidate is not enough to do so.
**Rocky Helmet**: Overqwil can use Rocky Helmet to punish physical attackers, and in combination with Intimidate, it can successfully do this multiple times. Rocky Helmet can also be used as a way to punish Flip Turn or U-turn.
**Life Orb**: Offensive Overqwil can use Life Orb to increase the damage output on not only Swords Dance sets, but also on mixed sets where Overqwil wants to run a special coverage move.
Niche Items
========
**Shuca Berry**: Overqwil has a weakness to Ground, so it can use Shuca Berry as a lure against Ground-types while dealing damage back with strong coverage moves such as Liquidation, Hydro Pump, and Ice Beam.
**Choice Band**: Against teams that lack strong resistances to Overqwil's STAB moves, it can use Choice Band to wallbreak and maximize its damage output.
**Choice Scarf**: If you don’t have any good revenge killers or speed control , Overqwil can potentially run Choice Scarf and catch surprise KOs against teams that lack strong resistances to Overqwil's STAB moves.
**Mental Herb**: Mental Herb protects Overqwil from Taunt to safely let it set up entry hazards or crucially poison something to force progress in a battle.
**Heavy-Duty Boots**: Heavy-Duty Boots can help against teams with good entry hazard-stacking potential and lets it repeatedly clear Toxic Spikes while still allowing it to check certain threats with Intimidate.
**Eject Button**: Eject Button can be used to gain free momentum after activating Intimidate, which can allow for a wallbreaker or setup sweeper to come in and take advantage of a weakened physical attacker.
Tera
========
Overqwil should not be your main focus for a Tera Captain, as its typing and abilities allow it to work consistently fine without it; you should look for higher-tier Pokemon that can make better use of Tera instead. However, in cases where you do Terastallize Overqwil, Tera can bolster its offensive sets. Tera Water can be used on Swift Swim sets to hit harder with Liquidation. Tera Poison or Dark can be used to further boost its STAB moves, and Tera Poison also allows Overqwil to switch easily into Fairy-type moves. Tera Fairy and Flying can be used for defensive purposes such as resisting Fighting or gaining an immunity to Ground, while Tera Ghost can be used to allow Overqwil to spinblock if it wants to stack hazards.
Draft Strategy
========
Overqwil is a valuable Pokemon due to its flexibility, but it should be drafted keeping in mind that it does not resist Fairy even if it is a Poison-type. It provides a lot of compression, as many teams want an entry hazard setter, grounded Poison-type, and a Dark-type.
**Specially Defensive Pokemon**: Overqwil's Special Defense is very low; it's extremely prone to getting 2HKOed by many special attackers and is forced out against special wallbreakers. It is important to have Pokemon that can take these hits, as this can create a strong defensive core with synergy. Examples include Uxie, Primarina, and Rotom-W.
**Fairy- / Ground-resistant Pokemon**: Despite being a Poison-type, Overqwil does not resist Fairy—one of the strongest offensive typings—so at the cost of role compression with its dual typing, you should aim to draft other Pokemon that can look to prevent opponents from using Enamorus or Tera Fairy Pokemon against your team and sweeping with them. Examples include Scizor, Gholdengo, and Iron Moth. Drafting Ground-resistant Pokemon is also beneficial, since Ground-types typically check Overqwil, so it is important to have Pokemon that can resist Ground-type moves and match up well against opposing Ground-types. This also helps Overqwil to not be forced into running Shuca Berry as a lure for Ground-types. Examples include Rotom-W, Landorus-T, and Zapdos.
**Wallbreakers**: Overqwil can potentially wallbreak with damage-boosting items; however, this is not a set that can be commonly used, as Overqwil is more useful for its utility, so drafting wallbreakers that can make use of Overqwil's entry hazard stacking will be very useful for dealing damage. Examples include Enamorus, Raging Bolt, and Baxcalibur.
**Setup Sweepers**: Overqwil's entry hazard stacking can allow it to put foes into range of your own setup Pokemon that are able to clean up endgames successfully. Examples include Iron Valiant, Dragonite, and Iron Boulder.
**Speed Control**: Even though Overqwil can use Swift Swim, it usually wants to run Intimidate, and rain is not a common archetype to build around, so it is not a reliable means of speed control. It is important to draft faster Pokemon or reliable Choice Scarf users that can consistently help revenge kill and prevent opponents from opting to run Attack-boosting natures over Speed-boosting natures. Examples include Tornadus-T, Palafin, and any Ogerpon forme.
Checks and Counters
========
**Specially Offensive Wallbreakers**: Specially offensive wallbreakers can take advantage of Overqwil's low Special Defense to deal drastic amounts of damage or force it out, preventing it from setting up entry hazards. Examples include Enamorus, Iron Moth, and Ursaluna-B.
**Ground-types**: Many Ground-types boast strong defensive stats, allowing them to tank Overqwil's STAB moves. Since Overqwil cannot reliably threaten many Ground-types, it can allow them to freely set up entry hazards or dish out powerful attacks. Overqwil can also be threatened out by them, as it will be potentially OHKOed or 2HKOed by their STAB attacks. Examples include Great Tusk, Donphan, and Swampert.
**Lures**: Physical sweepers can lure Overqwil in while holding a Clear Amulet to block Intimidate and use it as bait to set up. Several other setup Pokemon can also use Lum Berry to bait Toxic, and faster setup Pokemon that have access to Taunt can use it to prevent Overqwil using any status move. Overqwil can be rendered useless because of this, as it may not get the chance to use Haze or Toxic. Resistance Berries like Colbur and Kebia Berry can also be potentially used to better survive Overqwil's attacks.
[credits]
Written by:
https://www.smogon.com/forums/members/blittius.546554/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Last edited: