Introduction
I'm quite experienced competitively, and this is my first RMT. My old team was quite successful, but that got boring so I made a kind of similar team to do an RMT on. I've tested it, but it's quite decent. I'm not at the really pro levels, my CRE in Shoddy Battle was about 1200 - 1300, which makes me quite experienced if you ask me.
Team Building
Lucario seemed like on who could set up a Swords Dance easily, and packs a lot of power, plus priority moves. I figured I would build my team around Lucario.
My favorite lead was always Azelf, but not the standard version. I tend to pair Azelf with Suicune (not CroCune!) Suicune sets up easily once Azelf is gone, which will be explained later.
I really don't like the idea of Crunch on Lucario, the way I don't like Stone Edge on Infernape. In my opinion, it just isn't good enough. However, I still needed to get rid of those ghost and psychic types, so I figured Tyranitar would do that for me while chipping away at my opponents' health with sandstorm.
A core of Scizor and Flygon would work well, so that 4/6 Pokemon on my team would be immune to the sandstorm. When paired with Azelf, their U-Turns can scout a large portion of the opponent's team, as they all have different counters and checks. Scizor could also help lure in Rotom-A for a nice kill for Tyranitar. Scizor's Pursuit would also help to get rid of ghost types for Lucario. Flygon with a Choice Scarf would be my revenge killer, as Choice Scarf Tyranitar is too slow and has too many weaknesses to exploit.
I sensed a small weakness to Skarmory, so I thought about using Magnezone, but three steel types seemed like a bit much, and besides killing a few steel-types, Magnezone couldn't do much else as it was slow. Besides, +2 Lucario had a good chance to OHKO Skarmory after Stealth Rock, and a guaranteed 2HKO so Skarmory's Roost would be useless. A specially defensive Skarmory would be OHKOed for sure after a Swords Dance.
As for entry hazards, none of my Pokemon are weak to Stealth Rock, and two are immune to the spikes. In fact, Flygon has a 2x resistance to SR and Lucario resists it 4x. Only two of my Pokemon are affected by Toxic Spikes, so that's not much of a problem.
The Team
The concept of the team is to punch holes / sweep with Suicune early on, and sweep with Lucario late in the game.
Azelf
Item: Choice Scarf
Nature: Naive
EVs: 160 Atk / 96 SpA / 252 Spe
Ability: Levitate
- Stealth Rock
- Flamethrower
- U-Turn
- Trick
This is a custom set that I prefer over the standard lead. Firstly, Flamethrower is preferred over Fire Blast for its accuracy. It gets a 2HKO on physically defensive Skarmory, and a good chance to 2HKO specially defensive Skarmory with Shed Shell (with Leftovers, the 2HKO chance is lower). The 96 SpA EVs are to guarantee the OHKO on specially defensive Forretress, although it doesn't matter that much as I'll probably be using Trick to cripple them. Trick is very unexpected on Azelf and can cripple many common leads such as Machamp, Skarmory, Swampert, Heatran, or even Blissey. U-Turn heavily damages Celebi, Starmie, and Azelf and is great for scouting. It can be hard to get Stealth Rock up, but I usually have a good chance to win without it anyway.
Seeing a Machamp spells doom for Azelf. The most effective strategy is to use Trick against Machamp, and switch to Suicune to force it out while locked into Payback. The only thing that Machamp will be outspeeding with a Choice Scarf is Scizor, and would be pointless if locked into Payback.
This Azelf lead looks a lot like Uxie, but more frail. The difference is that Azelf is a lot stronger, and can still outspeed most OU Pokemon even after its item is gone. Uxie leads are also expected to use Trick, unlike Azelf, who can take its opponent by surprise. Uxie would work just fine in the lead slot, but I generally prefer Azelf.
Lucario
Item: Life Orb
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Steadfast?
- Swords Dance
- Close Combat
- Extremespeed
- Bullet Punch
Lucario is a deadly sweeper late game, as Close Combat can OHKO so many Pokemon, while his priority moves can usually deal with the threats that are faster. Bullet Punch deals with threats such as Scarftar, Gengar, and Aerodactyl, while Extremespeed deals with threats such as Dragonite, Gyarados, or Jolteon. Lucario cannot deal with Rotom-A by itself, so it counts on the rest of the team to help get rid of it.
Swords Dance can often be easy to set up, like when Tyranitar is locked into Pursuit, Crunch, or Stone Edge.
Lucario may be frail in terms of defenses, but has tons of resistances to exploit. This makes switching in and setting up a whole lot easier.
Choice Scarf Heatran can be tough to deal with. Extremely weakened ones can be taken out with Extremespeed, but otherwise I would have to switch or hope for a Fire Blast miss.
Lucario's ability doesn't matter that much, as Lucario resists Jirachi's Iron Head, and has a 4x resistance to Rock Slide from Aerodactyl. Waterfall from Gyarados is not a problem as Lucario would be using Extremespeed anyway. However, I thought; if I chose that it is okay to get flinched, an increase in speed could be beneficial. However, Inner Focus could work too, as Choice Scarf Jirachi's Iron Head would have to hit me twice for Steadfast help Lucario outspeed Jirachi.
Suicune
Item: Life Orb
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
Ability: Pressure
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Offensive Suicune is a true beast. It is still very bulky with minimal EV investment in its defenses, and is almost impossible to OHKO after one Calm Mind. In my opinion, Suicune is the best early game sweeper / hole puncher in OU. If Azelf uses Trick against Machamp, then Suicune can switch in while Machamp either helplessly spams Payback or switches. Suicune can use Calm Mind, and just once is enough to sweep. Slower threats such as Gyarados, Heatran, and Breloom are often surprised by Suicune's speed. Suicune can even outspeed defensive Jirachi, Zapdos, and Celebi. 2HKOs are easy to pull off on neutral attacks, as it is very hard for the opponent to take out Suicune. Sometimes even whole teams are swept with Suicune.
Suicune also serves as my Gyarados counter / revenger. If it uses Dragon Dance on Suicune's switch in, it still cannot OHKO with any of its moves (bar critical hits or repeated flinch with Waterfall) while Suicune can OHKO with Hidden Power, or set up a Calm Mind if Gyarados had not set up yet and Suicune is at decent health.
Tyranitar
Item: Choice Scarf
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Ability: Sand Stream
- Pursuit
- Crunch
- Stone Edge
- Earthquake
Tyranitar's base speed was made perfectly for a Choice Scarf. 61 base speed means that Tyranitar actually reaches a speed equal to that of base 116, outspeeding everything 115 base speed or lower without a Choice Scarf. This means that threats such as Starmie, Azelf, Celebi, and Gengar will all be helpless against Tyranitar's Pursuit. Tyranitar can even trap Pokemon neutral to Pursuit, and severely weakened Pokemon who resist Pursuit.
Tyranitar's job is to help eliminate ghost and psychic types (especially Rotom-A) for Lucario to sweep successfully. Crunch and Stone Edge are very powerful STAB moves, while either Earthquake or Superpower rounds out the coverage. I chose Earthquake, as Lucario and Scizor already possess fighting-type attacks and neither have a ground-type attack.
Tyranitar also helps to summon a sandstorm to weaken the opponent's Pokemon so that Lucario can score more OHKOs.
Scizor
Item: Choice Band
Nature: Adamant
EVs: 244 HP / 252 Atk / 12 Spe
Ability: Technician
- Bullet Punch
- U-Turn
- Pursuit
- Superpower
The standard Scizor, everyone knows it and how it works. However, it has a specific role on this team, as Scizor and Lucario have similar checks and counters. U-Turn can scout a counter and proceed to counter that. U-Turning out from a Rotom-A switch in is perfect for Tyranitar to enter and use Pursuit, trapping and killing Rotom-A. Scizor can also use Pursuit itself to catch a switching Gengar.
Scizor and Lucario both possess strong priority moves. If one cannot take out the opponent, the other should be able to.
Superpower can easily catch Magnezone and Heatran on the switch, but must be wary of Rotom-A switching in.
Flygon
Item: Choice Scarf
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Ability: Levitate
- Outrage
- Earthquake
- U-Turn
- Dragon Claw / ThunderPunch
Flygon and Scizor have great type synergy, as they resist each other's weaknesses. They also work together to scout the opponent's team. Jolly was used to speed tie with other base 100 speed Choice Scarfed Pokemon. Adamant is not a great choice, as Flygon is not that strong to begin with, and giving it a few extra points in Attack is not as important and being able to outspeed the opponent. Outrage, Earthquake, and U-Turn provide great coverage while the last slot is just a filler and will be used rarely.
Dragon Claw is good for getting rid of weakened Pokemon, but is not that great. However, it has its advantages over the other moves. Dragon Claw is a lot stronger than U-Turn, making it easier to kill the opponent at low health. It also comes with the advantage over Outrage that it won't trap Flygon. As for Earthquake, the opponent could switch to a Pokemon immune to ground.
ThunderPunch heavily damages Gyarados after Intimidate, and can be used to revenge Gyarados, and can be used to hit Empoleon. However, it has little purpose outside of that as Outrage is stronger than a 2x ThunderPunch, and Earthquake's power ties with 2x ThunderPunch.
Threat List
Well I might add this later on, but for now I won't, it just takes too much time.