I have used this team on both USUM and Showdown and honestly, I rarely loose. I feel like it could use some improvements to it so let me know what you think.
Edits: Changed Ferrothorn and Gengar's moveset
Changed Zapdos set
Added Ice Punch to Lopunny's set
Gave more options to Emboar
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 232 HP / 252 Def / 24 SpD
Impish Nature
IVs: 0 Spe
- Leech Seed
-Stealth Rock
- Power Whip
- Gyro Ball
Ferrothorn is my main lead. I run Leech Seed for chip damage and then STAB or switch the crap out of my opponent. I used to run Spikes on this team but decided to change it up due to ScalchopFren's comment. Gyro Ball is a good move to use on Ferrothorn because of it's crappy speed stat. Anything half-decently fast that is not physically defensive will take quite the chunk of damage.
Azumarill (F) @ Normalium Z
Ability: Huge Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill is my main sweeper and switch in for fire types that threaten Ferrothorn. Like all the Pokémon on this team, it is a standard set. It is also a switch in for bulky ground types like Hippowdon. I have noticed it is good for Hyper Offensive teams with Umbreon Cleric and can easily take on Charizard-Y, Landorus-T, and even against Cleric Cresselia.
Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack/Ice Punch
- High Jump Kick
- Return
- Fake Out
Loppunny's access to Scrappy make it a capable sweeper without one capable type to stop it. Ice Punch and Quick Attack are both amazing moves to use though I prefer Ice Punch for Gliscor and Landorus-Therian. High Jump Kick can get everything that resist Normal and Fake Out is good for sweeping steel and rock types. My biggest attacking move is Return though because it 2 h-kos Slowbro-Mega and it also has a great habit of taking out magic bounce users like Rock Clef or B pass Espeon.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog
This set is a more bulky 'Dos than the original one here. Recommended by ScalchopFren. It is 200 times better than the other set and can stall a bit easier. With roost I can heal up more reliably than leftovers, with Heat Wave and Discharge not only being great moves, it takes out the likes of Poison Heal Breloom, Bulky Cellesteela, Ferrothorn, Craudaunt, Gyarados-M, and even Defensive Magearna, and Defog, sadly, will take care of all hazards on the field including my own, but can leave duel screens Electorde anf Klefki unusable
Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Dazzling Gleam
- Shadow Ball
- Energy Ball/Focus Blast
Gengar has been really good for coverage. Sludge Wave and Shadow Ball are perfect STAB moves. Dazzling Gleam is mainly for Dragonite although it helped me out with Mega Sabeleye. Energy Ball is good coverage even though Ferrothorn has Power Whip. Another good option brought to my attention by ScalchopFren is Focus Blast Gengar instead of Energy Ball it can help against Bulky steel types and surprise slower offensive steel types like Bisharp and Aggron.
Emboar @ Choice Band
Ability: Reckless
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Head Smash
- Flare Blitz
- Wild Charge
- Superpower
Head Smash is Emboars main attacking move alongside Flare Blitz. Wild Charge is for Flying and Water types and Superpower is just for stab coverage, in the past I have also ran Take Down set and Life Orb set but to me, this set just did the best. Another move I used on him was Hammer Arm, but it only had one sole purpose, to take down Smeargle.
Edits: Changed Ferrothorn and Gengar's moveset
Changed Zapdos set
Added Ice Punch to Lopunny's set
Gave more options to Emboar
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 232 HP / 252 Def / 24 SpD
Impish Nature
IVs: 0 Spe
- Leech Seed
-Stealth Rock
- Power Whip
- Gyro Ball
Ferrothorn is my main lead. I run Leech Seed for chip damage and then STAB or switch the crap out of my opponent. I used to run Spikes on this team but decided to change it up due to ScalchopFren's comment. Gyro Ball is a good move to use on Ferrothorn because of it's crappy speed stat. Anything half-decently fast that is not physically defensive will take quite the chunk of damage.
Azumarill (F) @ Normalium Z
Ability: Huge Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill is my main sweeper and switch in for fire types that threaten Ferrothorn. Like all the Pokémon on this team, it is a standard set. It is also a switch in for bulky ground types like Hippowdon. I have noticed it is good for Hyper Offensive teams with Umbreon Cleric and can easily take on Charizard-Y, Landorus-T, and even against Cleric Cresselia.
Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack/Ice Punch
- High Jump Kick
- Return
- Fake Out
Loppunny's access to Scrappy make it a capable sweeper without one capable type to stop it. Ice Punch and Quick Attack are both amazing moves to use though I prefer Ice Punch for Gliscor and Landorus-Therian. High Jump Kick can get everything that resist Normal and Fake Out is good for sweeping steel and rock types. My biggest attacking move is Return though because it 2 h-kos Slowbro-Mega and it also has a great habit of taking out magic bounce users like Rock Clef or B pass Espeon.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog
This set is a more bulky 'Dos than the original one here. Recommended by ScalchopFren. It is 200 times better than the other set and can stall a bit easier. With roost I can heal up more reliably than leftovers, with Heat Wave and Discharge not only being great moves, it takes out the likes of Poison Heal Breloom, Bulky Cellesteela, Ferrothorn, Craudaunt, Gyarados-M, and even Defensive Magearna, and Defog, sadly, will take care of all hazards on the field including my own, but can leave duel screens Electorde anf Klefki unusable
Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Dazzling Gleam
- Shadow Ball
- Energy Ball/Focus Blast
Gengar has been really good for coverage. Sludge Wave and Shadow Ball are perfect STAB moves. Dazzling Gleam is mainly for Dragonite although it helped me out with Mega Sabeleye. Energy Ball is good coverage even though Ferrothorn has Power Whip. Another good option brought to my attention by ScalchopFren is Focus Blast Gengar instead of Energy Ball it can help against Bulky steel types and surprise slower offensive steel types like Bisharp and Aggron.
Emboar @ Choice Band
Ability: Reckless
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Head Smash
- Flare Blitz
- Wild Charge
- Superpower
Head Smash is Emboars main attacking move alongside Flare Blitz. Wild Charge is for Flying and Water types and Superpower is just for stab coverage, in the past I have also ran Take Down set and Life Orb set but to me, this set just did the best. Another move I used on him was Hammer Arm, but it only had one sole purpose, to take down Smeargle.
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