8:^) & 8===D~'d by Eevee General
Other Metagames Good Cores Megathread
Welcome to the Other Metagames Good Cores Megathread! In this thread you'll be able to find and submit good cores for your favorite Other Metagames (assuming they have a permanent ladder and/or meet other requirements). Each tier will have their own post, as to not reach character limit.
Monotype can be found here, and PU here
A good core can be defined as below by Alexwolf in the OU thread:
Other Metagames Good Cores Megathread
Welcome to the Other Metagames Good Cores Megathread! In this thread you'll be able to find and submit good cores for your favorite Other Metagames (assuming they have a permanent ladder and/or meet other requirements). Each tier will have their own post, as to not reach character limit.
Monotype can be found here, and PU here
A good core can be defined as below by Alexwolf in the OU thread:
A sample post could look like this (Credit Eevee General)Alexwolf said:Effective cores are very important in competitive Pokemon, and any good player uses them, intentionally or not. Defensive cores rely on covering a lot of attacking types and common threats within the core, while also offering team support, so that the core is useful even when walled. On the other hand, offensive cores still like having the common attacking types covered between its members, but offensive synergy is most important. Be it one member of the core attracting Pokemon that another member can easily switch into and force out, one member luring and weakening the checks and counters of another, or one member being able to beat the Pokemon that the other can't, those are the characteristics that are wanted from a good offensive core. Finally, there are mixed or balanced cores, as well as support and pivoting cores, which blend in into offensive and defensive cores. Support or pivoting elements in cores aim to either provide easier switch-in and set up chances to offensive Pokemon, or help to wall and stall out the opponent in the case of defensive cores
Double Genie manifests itself in a few archetypes in STABmons but this one is a VoltTurn core that keeps up momentum for your team while putting a lot of pressure on the opponent. Coverage-wise they both run STAB Flying, called Birdspam, a type that is relatively easy to abuse because of its few resists and zero immunities. The Steel- and Electric-types that resist Flying can be hit by Landorus's Ground STAB, or in the case of something like Skarmory, fried by Thundurus's Electric STAB.
STABmons Offensive Core (Double Genie VoltTurn)
Another important facet to VoltTurn cores is hitting on both sides of the spectrum. However, Landorus-I can be swapped as a special alternative to Landorus-T and overwhelm the team's special walls with both its and Thundurus's strong attacks.
Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spe
Timid Nature
- Volt Switch
- Oblivion Wing
- Thunderbolt / Hidden Power [Ice] / Focus Blast
- Taunt / Thunder Wave / Hidden Power [Ice] / Focus Blast
Landorus-T @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Dragon Ascent
- Stone Edge
As a more general guide, just describe the core, list good teammates, and provide sample sets for all pokemon included.
Last edited: