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Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Knock Off
- Toxic Spikes
- Rapid Spin
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Taunt
- Roost
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Volt Switch
- Stealth Rock
Tentacruel is an amazing spinner, as it can absorb Toxic Spikes and spin away hazards that can plague the rest of the team. While this core isn't necessarily hazard weak, this core can provide a ton of support to hazard weak mons such as Zapdos, Gyarados, and Florges. Hydreigon has amazing synergy with Tentacruel both defensively and in terms of their roles. Stallbreaker Hydreigon denies walls such as Blissey and Alomomola their recovery moves, leaving them helpless against the Toxic Spikes. Shuca Berry Cobalion rounds out this core as a solid check to Mamoswine while also being an amazing pivot with super effective STAB to beat Florges as well as Stealth Rock support. This core is really weak to opposing Fighting-types so Pokemon such as Sableye and Florges are appreciated.
Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Knock Off
Ok this core a very good Physically Offensive core with one support and utility to allow the offensive pressure come in safely and with out worry. The 2 Offensive Pokemon are Heracross and Mega Sharpedo are both great sweepers in their own right and with the pair of them on the same team helps to keep pressure on.
Sharpedo at a +1 out speeds the whole tier aside from other scarf users or other pre-boosted pokemon. And the same applies for Heracross, but with the offensive pressure coming from both of them but, with the amount of offensive power going on here you should be able to force some switches out.
Now Heracross with Moxie is just an absolute monster, this thing can just wreck and entire team after the ghost type is gone, the only thing that would trouble Heracross is anything with a priority move if you are just spamming Close Combat.
-Crobat is something that is a rather nasty issue for Roserade and also for Heracross, as the only way of safely dealing with it a stone edge and as we all know it is prone to miss.
-Entei can cause issues for the core on it's own with no real switch in and with it taking out either Roserade or Heracross Sharpedo isnt reliable enough to switch in properly esp with chances of getting burnt are high.
-Mega Aggron is well the Physical wall of UU and with Filter to make Close Combat do even less that it should Sharpedo can't touch it either.
-Any Intimidate users, just a -1 Atk cripples this badly.
-Other Scarf users, especially anything that has base speed 95 or higher. eg: Darmanitan, Infernape, Salamence.
This is a really cool bulky offense core that I've been using lately with good success. Dragalge and Krookodile synergize nicely together, as Dragalge can take the Water, Fighting, and Grass type attacks usually aimed at Krookodile and can take strike the opponents with it's powerful Adaptability-boosted STAB attacks and also set up Toxic Spikes, which really works nice with the core as the core forces a lot of switches. Krookodile can come in on the Psychic attacks that Dragalge is weak to and Pursuit trap them, and also take down the Steel-types that resist Dragalge's dual STABs with Earthquake. It also can set up Stealth Rock to further wear down the opposing team. Virizion rounds out the core, adding a fearsome sweeper that benefits from the wallbreaking the other two members provide, that can also switch in on bulky waters and set up Swords Dance, adds another check to Steel-types, and also adds speed to the core, as Dragalge is quite slow and Krook's 92 Speed tier is decent, but not the best. Partners that work well with this core are late-game cleaners that benefit from the wallbreaking the core provides, so things like Mega Beedrill or Mega Aerodactyl work well. A check to Ice-types is needed as all three members of the core is weak to Ice. Overall, this is a very cool core that works very well in the current metagame, so I hope you like it!
Very fun and effective offensive core for VoltTurn. Scarfdreigon and Mega Beedrill put tons of pressure on offensive teams thanks to their incredible speed and U-turns and can give opportunities for Emboar to come in after a forced switch. The speedy U-turn pair can be easily walled and that's were Emboar helps a lot since it's incredibly difficult to wall and a pain to switch into, especially with the combination of STAB Reckless Flare Blitz and Reckless Head Smash. Emboar's mostly positive matchups against Steel-types and Fairy-types help Beedrill and Hydreigon respectively. Hydreigon is also nice for being able to stop some Pokemon like Feraligatr and Gyarados who can attempt to set up and sweep if they get in on Emboar safely.
The core is also gifted to have top tier shiny sprites. If that's not a reason to vote for it I don't know what is :P
Swords Dance Mega Absol is a pretty cool and underrated sweeper in the meta, with large thanks to it's ability, Magic Bounce, which prevents it from getting statused or phazed & its high offensive stats of 150 / 115 along with access to STAB Knock Off make it a fearsome Pokemon to switch into & an extremely difficult Pokemon to stop. Choice Scarf Mienshao is next, and it can provide Mega Absol with setup opportunities thanks to U-Turn & can clean up if Absol is unable to finish its sweep. Finally, Roserade provides valuable Spikes support for the core and can handle bulky Waters as well as Fairy types, cause they pose a huge threat to the former members of the core while also being able to cripple an opposing Pokemon with Sleep Powder, allowing Mega Absol to get a free set up if possible.
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Stealth Rock
- Earthquake
- Pursuit
- Knock Off
More accurately known as 'how to make people hate you', I've used this trio before on teams and the combination of Sleep, losing their items, and dropping an attack stat makes Lucario easier to set up. Of course, it's still a bit weak to MAero, but the rest of the team can handle that eventually. The big goal here is hazard stacking so a Lucario can come in and clean up weakened teams with less effort, since he's a pretty frail mon in general. Roserade can put something to sleep, crippling it if it would hinder Lucario too much, and a Banded Krookodile hits like a truck. Otherwise, standard, 'support mons and a sweeper'.