hiya, this has been my favourite team for months now and has always performed consistently so i'll just drop it here! and i got bored and had nothing else to do o.o
in a gist the team is built around crippling the opponent, weakening their bases, keeping them low via heatran and mew alongside the offensive pressure exerted from the team with multiple of the breakers. after that, m-aero gets a chance to basically remove whatever poke that was put in range via pursuit; lastly, once you get a chance, you can clean up the game with one of the win-conditions, or just repeat until you find a good situation to execute it.
maero's a good blanket check to birds and pursuit traps annoying stuff like latis and gengar, or just mons that have been weakened from said attributes of the build that will be mentioned. keldeo acts as one of the teams main answers to darks, steels, grounds whatever you can name it and also a solid burn spreader and breaker for the team. heatran is the teams offensive glue and forces offensive pressure against an annoying mon, say rotom-w, traps it, beams it, allows lando-t to clean up alongside it checking a lot of scary stuff.
dd lando-t is the main cleaner, it abuses the support from everything becoming gradually worn down thanks to the teams tools, and then cleans or drops a few mons for the other teammates to handle the situation. the said support comes from magma storm + beam tran, which more or less removes the majority of lando-t's checks allowing it to sweep. raikou is the momentum grabber, it volts out into a teammate to handle the respective poke on the opposing field and when it gets a chance to set up; it does that to either: clean the game once specific circumstances has been met i.e its checks getting worn down to the point where they die thanks to the offensive pressure + heatran n' mew. mew is the defensive glue and cripples pretty much anything, alongside again blanket checking a ton of stuff. it has synergy with volt switch from raikou to stop whatever passive mon that switched into kou and keep it low, or get a free cripple on a mon to make playing around it easier or just limiting the opponents options.
the team is pretty solid, has great synergies and a lack of dead mons. it utilises luring in annoying stuff, and cleaning once they have been lured in, or weakened to the point where you can basically just click a move and win. not to mention, but the team does a great job of getting free opportunities to either: cripple mons, keep them low | kill a mon and or weaken them | get a free set up chance to win the game. on example of this is a scarf ground like opposing lando-t revenging cm kou, in order for landot to get a free set up opportunity. personally i've found that it doesn't have much weaks aside stuff like zardx and your water switch-in being a keldeo | mew, but usually most of the teams problems are vulnerable to offensive pressure or are annoyed by mew. regarding actually pursuit trapping a threat, just assess the weak link during the battle, just sack that off and remove said threat granted its in range. getting a grasp on how to use the team will be pretty easy in 2-3 matches cause its comfortable to use, have fun n' customise stuff to your likings '~'