Metagame ORAS NU Creative / Underrated Sets Thread

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Xatu @ Rocky Helmet / Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Night Shade
- Feather Dance
- Roost
- Giga Drain / U-turn

With pokemon such as Skuntank, Shiftry, and CB Hitmonchan all on high profile, standard Pivot Xatu has become a major drag. It has a hard time coming in without the threat of getting trapped or 2HKOd, and is a reciever of blatant counter-monning. People literally carry pokemon purely to deal with xatu. This variant helps to keep these pokemon off its back, preventing them from beating it 1vs1. With Night Shade, it can actually deal a reliable chunk of damage to the dark types it attracts, and in combination with Rocky Helmet it can take 50% off a good lot of them in a single turn. Feather Dance combined with 136 Spe jumps base 80s such as Shiftry and Skuntank, decreasing their attack so that they can no longer beat Xatu in a 1vs1 scenario. This Xatu variant actually enjoys beating skuntank 1vs1, avoiding Taunt with Magic Bounce and using a combination of Rocky Helmet and feather dance to easily wear it down. The option of Giga Drain vs U-Turn is mostly preference but wtv.
 

yogi

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Time for some innovation!



Swagile (Mawile) (M) @ Life Orb
Ability: Sheer Force
EVs: 32 Atk / 224 SpA / 252 Spe
Rash Nature
- Fire Blast
- Flash Cannon
- Grass Knot
- Play Rough

SpA centered Mawile. Yup. Nope, it isn't a shitty gimmick and yes it actually has a purpose.
Regular physical Mawile has several problems surrounding it such as being walled by things such as Quagsire, Def Vileplume, Weezing, Klingklang, etc. This set doesn't need to worry about that, not only doesn't it need to worry about being straight out walled, it can also OHKO some of its physical sets checks and counters out right. It also checks its own physical counterpart.
With this set;
- Ferroseed doesn't inflict any damage via barbs and is OHKO'd
- Granbull's intimidate means nothing and is OHKO'd by Flash Cannon
- Quagsire is no longer a massive threat
- Burn doesn't really affect the effectiveness of this set

Some calculations:
224+ SpA Life Orb Mawile Grass Knot (80 BP) vs. 252 HP / 4 SpD Quagsire: 400-473 (101.5 - 120%) -- guaranteed OHKO
224+ SpA Life Orb Sheer Force Mawile Flash Cannon vs. 252 HP / 4 SpD Regirock: 273-322 (75 - 88.4%) -- guaranteed 2HKO after Leftovers recovery
224+ SpA Life Orb Mawile Grass Knot (100 BP) vs. 252 HP / 240 SpD Eviolite Rhydon: 296-354 (71.4 - 85.5%) -- guaranteed 2HKO
224+ SpA Life Orb Sheer Force Mawile Flash Cannon vs. 252 HP / 0 SpD Granbull: 416-491 (108.3 - 127.8%) -- guaranteed OHKO
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 252 HP / 0 SpD Vileplume: 276-325 (77.9 - 91.8%) -- 31.3% chance to OHKO after Stealth Rock
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 92 HP / 0 SpD Klinklang: 289-341 (101.7 - 120%) -- guaranteed OHKO
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 252 HP / 36 SpD Mawile: 382-452 (125.6 - 148.6%) -- guaranteed OHKO
224+ SpA Life Orb Sheer Force Mawile Flash Cannon vs. 248 HP / 0 SpD Weezing: 185-218 (55.5 - 65.4%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
32 Atk Life Orb Sheer Force Mawile Play Rough vs. 196 HP / 0 Def Lanturn: 231-273 (52.5 - 62%) -- guaranteed 2HKO after Stealth Rock

Here's a replay (courtesy of Smallguy): http://replay.pokemonshowdown.com/nu-259153182

Edit: Another replay (courtesy of Shammgod): http://replay.pokemonshowdown.com/nu-259182027

Double edit: Another, another replay (geez :P): http://replay.pokemonshowdown.com/nu-259698713

More calculations!:
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 0 HP / 0 SpD Scyther: 304-359 (108.1 - 127.7%) -- guaranteed OHKO
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 0 HP / 0 SpD Eviolite Scyther: 203-239 (72.2 - 85%) -- guaranteed 2HKO
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 0 HP / 116 SpD Eviolite Pawniard: 273-322 (118.1 - 139.3%) -- guaranteed OHKO
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 0 HP / 0 SpD Eviolite Pawniard: 341-403 (147.6 - 174.4%) -- guaranteed OHKO
224+ SpA Life Orb Sheer Force Mawile Flash Cannon vs. 172 HP / 0 SpD Sandslash: 220-261 (65.8 - 78.1%) -- guaranteed 2HKO after Stealth Rock
224+ SpA Life Orb Sheer Force Mawile Flash Cannon vs. 252 HP / 4 SpD Mega Audino: 226-268 (55.1 - 65.3%) -- guaranteed 2HKO
224+ SpA Life Orb Sheer Force Mawile Flash Cannon vs. 248 HP / 252+ SpD Avalugg: 307-367 (78.1 - 93.3%) -- guaranteed 2HKO after Leftovers recovery
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 252 HP / 0 SpD Torterra: 289-341 (73.3 - 86.5%) -- guaranteed 2HKO after Leftovers recovery
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 152 HP / 0 SpD Gourgeist-Small: 320-377 (110.7 - 130.4%) -- guaranteed OHKO
224+ SpA Life Orb Sheer Force Mawile Flash Cannon vs. 252 HP / 0 SpD Eviolite Piloswine: 276-328 (68.3 - 81.1%) -- guaranteed 2HKO
32 Atk Life Orb Sheer Force Mawile Play Rough vs. 252 HP / 252+ Def Poliwrath: 221-265 (57.5 - 69%) -- guaranteed 2HKO after Leftovers recovery
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 252 HP / 4 SpD Gourgeist-Super: 317-374 (84.7 - 100%) -- 81.3% chance to OHKO after Stealth Rock
224+ SpA Life Orb Sheer Force Mawile Flash Cannon vs. 252 HP / 4 SpD Regirock: 273-322 (75 - 88.4%) -- 12.5% chance to OHKO after Stealth Rock
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 252 HP / 4 SpD Eviolite Ferroseed: 380-452 (130.1 - 154.7%) -- guaranteed OHKO
224+ SpA Life Orb Mawile Grass Knot (60 BP) vs. 0 HP / 0 SpD Kabutops: 286-338 (109.5 - 129.5%) -- guaranteed OHKO
224+ SpA Life Orb Sheer Force Mawile Fire Blast vs. 4 HP / 0 SpD Lilligant: 320-377 (113.4 - 133.6%) -- guaranteed OHKO
 
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Liepard @ Flame Orb

Ability: Prankster
EVs: 252 Atk / 252 Def / 4 Spe
- Trick
- U-turn
- Fake Out
- Taunt
When I mad this set I wanted to find a way to cripple a lot of the pokemon that are really strong right now. A few that came to mind were threats like Sawk, Tauros, and Klink. One thing these all hate is being burned. Sadly we don't have Sableye in this tier so I needed to think of another way to get burn on. Immediately Trick Liepard came to mind, as it is also unexpected so your opponent could stay in expecting a different move. The other moves are pretty standard. Feel free to put more investment in speed if you want. I went with defense because it lets you live Sawk's CC if you trick it on the switch from full.
 

Shuckleking87

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Liepard @ Flame Orb

Ability: Prankster
EVs: 252 Atk / 252 Def / 4 Spe
- Trick
- U-turn
- Fake Out
- Taunt
When I mad this set I wanted to find a way to cripple a lot of the pokemon that are really strong right now. A few that came to mind were threats like Sawk, Tauros, and Klink. One thing these all hate is being burned. Sadly we don't have Sableye in this tier so I needed to think of another way to get burn on. Immediately Trick Liepard came to mind, as it is also unexpected so your opponent could stay in expecting a different move. The other moves are pretty standard. Feel free to put more investment in speed if you want. I went with defense because it lets you live Sawk's CC if you trick it on the switch from full.
Not sure if you have tested this set and it had been successful for you. First off, trick flame orb and fake out seem like a strange combo, as if you choose to fake out, you will be burned. If the opponents sawk klinklang or Tauros are in and you trick the flame orb, it does not activate until the end of the turn, so they can all do massive damage to the lie pars before being burned. And sawk Tauros or klinklang should never switch into lie pars in the first place for the fear of a thunder wave. If you have a few replays of this set working, that would help your case
 
Not sure if you have tested this set and it had been successful for you. First off, trick flame orb and fake out seem like a strange combo, as if you choose to fake out, you will be burned. If the opponents sawk klinklang or Tauros are in and you trick the flame orb, it does not activate until the end of the turn, so they can all do massive damage to the lie pars before being burned. And sawk Tauros or klinklang should never switch into lie pars in the first place for the fear of a thunder wave. If you have a few replays of this set working, that would help your case
I've played a few game with the set and just got a replay, albeit short.
http://replay.pokemonshowdown.com/nu-259397312
 
My only question is why this benefits liepard anymore than Prankster TWave. Thunder Wave covers so many more pokemon (and btw cripples every one of the pokemon you are targeting), can be used more than once, doens't have the potential to backfire. I just dont see utiliyt in TrickOrb
While I see your point in TWave crippling more things, I went with TrickOrb because of the amount of physical attackers in the tier currently, you also have things like Xatu that can bounce TWave and Lanturn or Rhydon who both don't care. I went with orb because even after you trick it onto one of the opponents pokemon you still have Trick. Which is actually really useful as tricking can ruin pokemon who rely on their items. The whole goal of this set was to have a priority Trick that burns your opponent but also gets rid of an item that they need.
 
It seems odd to stack Fake Out and Trick w/ Flame Orb...its just really counter productive. You have a weak move used for chip damage and things like racking up poison damage from tspikes but you're essentially restricted from using it until after you find a target to dump flame orb on and even then you have to switch into it or wait for an opportunity like one of your mons dying to a physical sweeper
 

Punchshroom

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Liepard @ Flame Orb

Ability: Prankster
EVs: 252 Atk / 252 Def / 4 Spe
- Trick
- U-turn
- Fake Out
- Taunt
When I mad this set I wanted to find a way to cripple a lot of the pokemon that are really strong right now. A few that came to mind were threats like Sawk, Tauros, and Klink. One thing these all hate is being burned. Sadly we don't have Sableye in this tier so I needed to think of another way to get burn on. Immediately Trick Liepard came to mind, as it is also unexpected so your opponent could stay in expecting a different move. The other moves are pretty standard. Feel free to put more investment in speed if you want. I went with defense because it lets you live Sawk's CC if you trick it on the switch from full.
All this set literally does is "Prankster burn" once (in the least efficient manner possible); like seriously what else can it even do? Once it Tricks it pretty much cannot do anything to remotely threaten the foe due to zero offensive presence and just sits there not doing jack, especially if the foe isn't the least bit bothered by Flame Orb (ex: Ghost-types, Fire-types, special attackers in general). That is if your Liepard even manages to Tricks the correct target, because the opponent could always suspect something is up if you bring in Liepard directly into the mons it wants to Trick. Yes, that is what you have to do, because you don't get to "hide your surprise factor" even remotely as well as, say, Klutz + Trick Swoobat*; you pretty much have to pull off the Trick before Flame Orb activates, aka immediately, or end up crippling your Liepard and blowing the surprise (the opponent now knows what's up and won't let you Trick the Flame Orb onto their physical mons), rendering the strategy not just ineffective but actually detrimental since you basically wasted your Liepard.

A "priority burn that has a delayed effect" is more or less equivalent of a slow Will-O-Wisp anyway, and it is definitely not worth dedicating an entire teamslot to when you can achieve the same result with a much bulkier burn user, such as Weezing and Gourgeist, while accomplishing much more.

*Note that in no way am I advocating Trick + Klutz Swoobat as an alternative, because that is also a waste of that Pokemon's capabilities.
 

Swoobat @ Flame Orb
Ability: Klutz
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Trick
- Charm
- Knock Off / Taunt
- Imprison

Hey guys it's brawlfest here bringing some new innovation. So here you see Trick Flame Orb Swoobat, an amazing pokemon who is able to cripple any single physical attacker like a boss. like, fucking klinklang and mawile tryna threaten me out and shit and Im like LOLBOP. Even better is Klutz so niggas with Fake Out and Protect and Sub won't make me burn myself because lets be real IM STRAIGHT FIRE. Charm is great because if we burn the opponent we might as well decrease their attack EVEN MORE and so stacked with burns we can get them to -8 attack! Using taunt will prevent opponents from cutting off our strategy, but lets be real KNOCK OFF is godly because after you trick the opponent the orb you gotta make sure THEY CANT HOLD IT BECAUSE IF WE CCANT HAVE IT NOBODY CAN. Imprison helps you check TrickOrb Liepard, which is a huge threat in the metagame that You have to prepare for so
 
God tier set above^
If you want the next best thing use Water Veil Switcheroo Floatzel. You can't be burned, so noone will know what you're running so you can bluff choiced items, outspeed a lot of the slower shell smash mons (maybe neutral +2 Rhydon?) And then run almost any other moves. BU+BP, three attacks, etc.
 
All those solid and constructive explanations about why that Liepard set isn't too useful but people still feel the need to straight up mock someone's serious effort to contribute for some fresh likes.

Isn't that the kind of thing that had so many users complaining about being driven away from the community recently? There are plenty of opportunities for funposting on Smorgen without having to resort to that.
 
All those solid and constructive explanations about why that Liepard set isn't too useful but people still feel the need to straight up mock someone's serious effort to contribute for some fresh likes.

Isn't that the kind of thing that had so many users complaining about being driven away from the community recently? There are plenty of opportunities for funposting on Smorgen without having to resort to that.
yeah but then again im brawlfest :/ what do
 

yogi

I did not succumb...
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This set may not be new, but I still think it's an amazing late game sweeper set that be can be nigh unstoppable:



Sweep Sir (Pinsir) (M) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Slide/Earthquake/Stone Edge
- Close Combat
- X-Scissor
- Knock Off

Pinsir, Imo, is a brilliant scarf user, able to net kills/revenge kills both early and late in the game. And during late game it can sweep easily once it has got a moxie boost or two. I find this set to be really, really underused compared to a choice band or (occasionally) life orb set, which is a real shame.
Below are examples of pokes that would outspeed it outside of scarf (more are Kadabra, Jynx, Haunter, swift swim Ludicolo/Kabutops, etc.)

Some calculations:
252+ Atk Pinsir Rock Slide vs. 0 HP / 0 Def Archeops: 248-294 (85.2 - 101%) -- guaranteed OHKO after Stealth Rock
252+ Atk Pinsir Stone Edge vs. 0 HP / 0 Def Archeops: 330-390 (113.4 - 134%) -- guaranteed OHKO
252+ Atk Pinsir Stone Edge vs. 252 HP / 4 Def Xatu: 310-366 (92.8 - 109.5%) -- guaranteed OHKO after Stealth Rock
252+ Atk Pinsir Knock Off (97.5 BP) vs. 252 HP / 4 Def Xatu: 302-356 (90.4 - 106.5%) -- guaranteed OHKO after Stealth Rock
252+ Atk Pinsir Close Combat vs. 136 HP / 0 Def Klinklang: 248-294 (84 - 99.6%) -- 37.5% chance to OHKO after Stealth Rock
252+ Atk Pinsir Rock Slide vs. 0 HP / 4 Def Scyther: 420-496 (149.4 - 176.5%) -- guaranteed OHKO
252+ Atk Pinsir Earthquake vs. 248 HP / 4 Def Eviolite Combusken: 234-276 (72.4 - 85.4%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Pinsir Rock Slide vs. 0 HP / 4 Def Swellow: 262-310 (100.3 - 118.7%) -- guaranteed OHKO
 
Yogibears

What I dislike about Choice Scarf Pinsir is just how awful its coverage options are. Because all of its moves are so easily resisted, it becomes simple for the opponent to send out any of the myriad of pokemon that can take your X-Scissor or Knock Off or whatever and immediately force it out. This is even more of an issue for Pinsir than for other Scarfers as unlike Mesprit, Rotom, and others, it is doubly weak to Stealth Rock and vulnerable to both Spikes and Toxic Spikes. Considering that and the fact that very common pokemon easily wall it and take advantage of it such as Garbodor, Klinklang, Rhydon etc if locked into anything except the SE coverage move, it is more often than not a liability rather than a help. After a couple of rounds of switching into hazards you'll basically die to most priority moves, another factor which prevents it from being an optimal Scarf user =)
 
Yogibears

What I dislike about Choice Scarf Pinsir is just how awful its coverage options are. Because all of its moves are so easily resisted, it becomes simple for the opponent to send out any of the myriad of pokemon that can take your X-Scissor or Knock Off or whatever and immediately force it out. This is even more of an issue for Pinsir than for other Scarfers as unlike Mesprit, Rotom, and others, it is doubly weak to Stealth Rock and vulnerable to both Spikes and Toxic Spikes. Considering that and the fact that very common pokemon easily wall it and take advantage of it such as Garbodor, Klinklang, Rhydon etc if locked into anything except the SE coverage move, it is more often than not a liability rather than a help. After a couple of rounds of switching into hazards you'll basically die to most priority moves, another factor which prevents it from being an optimal Scarf user =)
Really? I found Pinsirs coverage options to be absolutely excellent, as apposed to being awful. It gets every high powered physically based coverage move it could dream for (CC, EQ, Knock Off, Stone Edge) which allows it to hit the entire tier for super effective damage (pending ability).

This is the precise reason choice scarf pinsir is bad however. Similarly to Magmortar, you don't want to run a choice scarf on it for the reasons you mentioned citro (as far as hazards weakness and bulk is concerned) but it also means that Pinsir can't abuse its above average movepool which other mons can only dream of.

To add to this, Bug Type STAB is complete shite, and locking yourself into it often means you get free switches all over the place for [Bug resist]. Just thought I would clear things up since I got a bit confused at first myself
 
HJAD
It feels like I phrased that really poorly. In my head, I was comparing it to stuff like Scarf Moxie Salamence which was a huge threat in BW OU, and that's basically because Dragon was such a good typing for a scarf sweeper with almost no resistances and absolutely 0 4x resistances or immunities so it could abuse both Dclaw and Outrage. But it came out as me saying Pinsir's coverage is bad, which is not true at all, I just don't think it can utilise it well. So I think we agree
 
also is everybody forgetting that Pinsir's STAB is actually kinda weak unless its getting a SE hit. I mean its non-stab CC hits equally hard as its stab its pretty funny
 
Why are we not talking about priority Kecleon?

Kecleon @ Leftovers
Ability: Protean
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Power-Up Punch
- Shadow Sneak
- Fake Out

I have been laughed at too many times when trying to discuss this Pokemon, but play this set correctly, and it gets 2-3 kills per game on average. Shadow Sneak/Fake Out/Sucker Punch allow Kecleon to play around with its typing as necessary, while Power-Up Punch allows Kecleon to set up while dealing out STAB damage with Protean. Kecleon plays wall-breaker with Power-Up Punch, barring Unaware Quagsire, as well as a sweeper by being able to OHKO most sweepers in the tier with a +2 STAB Sucker Punch.

This set is viable, it's deadly, and I don't see why so many people shun this Pokemon.
 
So I was going through old RMTs the other day and found this one by Canehdian six months ago. It has a ton of stuff that isn't here anymore like Typh, Steelix, Virizion and Uxie so I made some replacements such as Pyroar, AV Hari, Regirock and CM Mesp. The team has been functioning solidly and got me easily over 1450. Despite the changes the MVP of the team remains unchanged. Drifblim has easily been the MVP despite the new dark types in the tier.

If you're too lazy to check the RMT then here it is-


@ Ability: Aftermath
EVs: 252 Atk / 120 Def / 136 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Defog
- Sucker Punch

It's honestly really self explanitory but if you need a little bit of convincing

Out of all of the sets that I've come up with in the past, this is the one that I am most proud of. It seemed like every game that I played on the ladder, Drifblim played a key supporter role that allowed me to win. Whether it was crippling a Mega Steelix with Will-O, OHKOing the multitude of unsuspecting Hariyamas, Defogging away potentially deadly T-spikes, or picking off an unsuspecting Typhlosion or Heliolisk with Sucker Punch, Drifblim always did something to help the team win. The fact that it runs no item and is immune to their STABs makes Drifblim one of the better Fighting Switch-ins in the tier. Aftermath is a great ability that allows Drifblim to give a little parting gift to any unsuspecting physical attackers. The EV spread is such that you outspeed Max Speed Exeggutor before it puts you to sleep and anything slower, while throwing the rest into Defense because of Drifblim's already massive HP stat. This extra investment lets you chew hits like an unboosted Virizion Stone Edge or a banded Sawk CC with room to spare. If you haven't already please try out this mon, you won't be disappointed.
It's been putting in tons of work on this team, nothing more satisfying than burning Skunk/Shiftry on the switch then one shotting Shift or two shotting Skunk. Honestly the number of 1 for 2 trades or even 1 for 3 w/ Aftermath I've gotten is ridiculous and Drif is really lacking the love it deserves. TBH I've found Sucker Punch splashable with things like Memento, Tailwind or D-bond. It really depends on how you want to tailor it to your team.

canehdian said it was cool to post this so dw
 

Sweet Jesus

Neal and Jack and me, absent lovers...


Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Endeavor
- Leech Seed
- Stealth Rock/Spikes

You know how you rarely have time to use both spikes and stealth rock with ferro, how it liberates a fourth moveslot, how knock off and t wave just don't seem that good fillers and how ferro is very often killed slowly while sucking hp with leech seed... Well endeavor is a great way to get all those facts to good work! With it's great typing leech seed and endeavor, ferro can actually kill stuff it would never have dreamed of kiling fairly often simply by endeavoring them to 11% or so and seeding the rest of their hp at the end of the turn. Endeavor can also stop certan things from setting up on ferro such as CM mesprit and musharna (see calcs below). Seriously, if you don't run into a powerful fire move, a focus blast or a close combat, there's a very good chance endeavor will be useful.

+6 0 SpA Musharna Psyshock vs. 252 HP / 252+ Def Eviolite Ferroseed: 93-110 (31.8 - 37.6%) -- 90.9% chance to 3HKO
+6 0 SpA Musharna Signal Beam vs. 252 HP / 4 SpD Eviolite Ferroseed: 172-203 (58.9 - 69.5%) -- guaranteed 2HKO



Sliggoo @ Choice Specs
Ability: Gooey/Sap Sipper
EVs: 12 HP / 252 SpA / 244 Spe
Modest Nature
- Draco Meteor
- Sludge Bomb
- Hidden Power [Fire]
- Dragon Pulse

Remember specs taria from last gen? well sliggoo hits even harder and has all the coverage he needs to hit everything for big damage! While he may be pretty slow and a lot less bulky without an eviolite, sliggoo still has a pretty insane sp.d for an nfe and dragon typing goes very well with it. The speed is set to outspeed max without nature aurorus and rampardos, but you could very well decide to use near max hp and maybe get some cool kills with Gooey on the switch or simply tank special moves better (because most special attackers outspeed aurorus anyway and sliggoo really has shit physical defence without an evio)
 
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yogi

I did not succumb...
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Here's something which I think is a great lead set, because it's like a better taunt imo

Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lovely Kiss
- Ice Beam
- Magic Coat
- Psychic

Basically, turn 1, they use rocks and you counter or they don't and you're down to focus. Turn 2, you use Lovely kiss either way and now they're alseep. Hazards prevented, lol. But in all seriousness, this thing can be a great anti-lead set if utilized correctly and properly, and I really recommend giving it a go :P Apart from the Magic coat, it's pretty much just a normal Jynx set.
 

MZ

And now for something completely different
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Here's something which I think is a great lead set, because it's like a better taunt imo

Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lovely Kiss
- Ice Beam
- Magic Coat
- Psychic

Basically, turn 1, they use rocks and you counter or they don't and you're down to focus. Turn 2, you use Lovely kiss either way and now they're alseep. Hazards prevented, lol. But in all seriousness, this thing can be a great anti-lead set if utilized correctly and properly, and I really recommend giving it a go :P Apart from the Magic coat, it's pretty much just a normal Jynx set.
But if you prevent hazards with lovely kiss anyway (esp on that mispredict)...this does what now? Plus jynx gets taunt. Plus it's faster than every SR user other than archeops. I don't get the point of this.

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Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
- Scald
- Vacuum Wave
- Ice Beam
- Encore
Literally just threw Encore on because "ok it gets that let's use it" but this works really well. There are plenty of annoying things slower than wrath and it can help with everything from CM Mushy to BU Gurdurr (surprise Mushy check bop). Didn't save replays because account switch and idek but I even had a cool game where the Encore stopped me from losing to smash gorebyss vs standard rain. It just comes in handy and the last slot is mostly just for running another fighting or water move anyway.
 
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