Resource ORAS Good Cores

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Taken over from boltsandbombers who took it over from Rosen

Good Cores – ORAS Edition


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A strong core is one of the single most valuable things to form when creating a new team. Cores are typically made up of a group of Pokémon that, when used together, work excellently toward accomplishing a specific goal, and any good player uses them, intentionally or not. The majority of cores have varying characteristics that allow them to triumph in different areas, and depending on your team, cores can be built to succeed offensively or defensively. An offensive core is a group of Pokémon that are both focused towards and designed to enable the team to break through most other team styles while being balanced for general play, while a defensive core is a group of Pokémon chosen to give a team a solid set of resistances and the ability to switch into many of the common and threatening attacks in the metagame, allowing it to stick around long enough to win the match.

With a new metagame on the horizon and a plethora of new threats on the other side, there's no better time to dive in than now, and with that being said I present to you Good Cores: ORAS Edition.

When posting cores, please try to include an explanation of any ev spreads that deviate from 252 / 252 spreads.

So, post your own cores and if enough good reasoning is provided I'll add them to the archive. Replays are very helpful and are recommended.

Mega Metagross + Keldeo(+ Landorus-T)
Keldeo + Bisharp + Mega Alakazam
Bisharp + Keldeo + Mega Manectric
Mega Manectric + Weavile
Mega Medicham + Weavile
Manaphy + Serperior + Mega Metagross

Mega Heracross + Serperior
Alakazam + Weavile
Mega Manectric + Serperior
Mega Aerodactyl + Serperior
Mega Aerodactyl + Magnezone
Hoopa-Unbound + Mega Lopunny
Hoopa-Unbound + Garchomp

Bisharp + Klefki
Mega Lopunny + Talonflame
Mega Medicham + Bisharp
Mega Gardevoir + Kyurem-Black
Talonflame + Mega Gardevoir
Mega Charizard X + Feraligatr
Mega Diancie + Entei
Mega Manectric + Thundurus
Mega Pidgeot + Bisharp

Mega Gardevoir + Feraligatr
Thundurus + Mega Charizard X
Mega Heracross + Thundurus
Mega Gardevoir + Thundurus + Terrakion
Raikou + Talonflame
Mega Scizor + Keldeo
Roserade + Keldeo + Tyranitar
Mega Medicham + Manaphy
Hoopa-Unbound + Mega Manectric + Landorus-T (or Scizor)

Staraptor + Mega Sceptile + Talonflame
Mega Charizard X + Starmie
Volcarona + Mega Gyarados
Mega Scizor + Feraligatr
Thundurus + Feraligatr
Mega Altaria + Manaphy
Mega Medicham + Serperior
Mega Lopunny + Bisharp + Tornadus-T
Latios + Keldeo
Serperior + Talonflame
Talonflame + Mega Diancie
Mamoswine + Magnezone + Tornadus-T
Mega Altaria + Magnezone/Magneton + Weavile
Mega Aerodactyl + Keldeo + Gengar
Mega Altaria + Metagross
Mega Tyranitar + Serperior
Kyurem-Black + Metagross
Mega Manectric + Keldeo + Tyranitar
Rotom-Heat + Latios
Mega Heracross + Kyurem-Black
Hoopa-Unbound + Mega Heracross
Mega Gyarados + Breloom
Magnezone + Serperior
Mega Alakazam + Manaphy
Mega Sceptile + Talonflame + Azumarill

Mega Medicham + Thundurus + Talonflame
Mega Gyarados + Toxicroak + Heatran
Breloom + Mega Manectric + Torn-T
Mega Lopunny + Togekiss
Hawlucha + Weavile
Mega Scizor + Thundurus

Mega Beedrill + Magnezone + Azumarill
Mega Pinsir + Kyurem Black + Jirachi
Talonflame + Breloom
Mega Gardevoir + Tyranitar
Mega Diancie + Bisharp
Mega Diancie + Latios
Reuniclus + Magnezone
Mega Heracross + Weavile
Manaphy + Torn-T
Nidoking + Rotom-Wash + Torn-T
Mega Heracross + Manaphy + AV Metagross
Mamoswine + Thundurus




Mega Metagross + Dugtrio + Talonflame
Mega Camerupt + Celebi(+ Keldeo)
Mega Beedrill + Starmie
Mega Pidgeot + Celebi + Excadrill
Mega Gallade + Diggersby
Mega Sceptile + Kyurem-B + Jirachi
Scizor + Talonflame
Triple Bunny (Mega Lopunny + Azumarill + Diggersby)
Azumarill + Mega Charizard X + Mamoswine
Mega Metagross + Manaphy
Mega Gardevoir + Scizor
Mega Gyarados + Dragalge
Mega Diancie + Magnezone + Latios
Mega Gyarados + Gengar
Mega Lopunny + Raikou
Mega Diancie + Volcarona + Keldeo
Entei + Dragonite + Lucario
Mega Pinsir + Starmie + Weavile

Dugtrio + Sylveon
Serperior + Talonflame + Mega Gyarados
Mega Gallade + Manaphy
Tyrantrum + Mega Charizard X + Rotom-W
Tyrantrum + Magnezone + Serperior
Kyurem-B + Victini
Mega Gallade + Bisharp + Sylveon
Mega Altaria + Magneton + Hydreigon
Mega Metagross + Exploud + Azumarill
Mega Lopunny + Gengar
Mega Sharpedo + SD Pass
Mega Altaria + Terrakion
Birdspam
Talonflame + Latios
Mega Pidgeot + Raikou + Crawdaunt
Mega Diancie + Jirachi + Keldeo

Mega Metagross + Volcarona
Tyranitar + Mega Scizor + Latios
Emboar + Mega Gardevoir
Hydreigon + Mega Metagross
Togekiss + Heatran
Mega Altaria + Bisharp
Mega Charizard X + Latias
Mega Pinsir + Jirachi
Dugtrio + Mega Pidgeot + Serperior / Mega Charizard X
Mega Lopunny + Manaphy
Charizard Y + Heatran + Rotom-W
Mega Charizard X + Lure Conkeldurr
Mega Heracross + Talonflame
Mega Sceptile + Azumarill + Heatran
Mega Houndoom + Gengar
Celebi + Mega Houndoom + Keldeo
Mega Houndoom + Gyarados + Latios
Mega Houndoom + Toxicroak
Volcarona + Azumarill
Mega Gardevoir + Diggersby
(+ Tyranitar)
Mega Gardevoir + Bisharp
Kyurem-B + Heatran
Mega Charizard-X + Mamoswine + Gengar
Talonflame + Mega Altaria(+ Klefki)
Crawdaunt + Bisharp
Mega Lopunny + Excadrill

Landorus-T + Mega Manectric
Tyrantrum + Landorus-T
Talonflame + Kyurem-B
Mega Beedrill + Magneton

Mega Diancie + Gengar
Tyrantrum + Mega Metagross + Celebi
Talonflame + Starmie + Serperior
Mega Scizor + Kyurem-B
Mega Charizard Y + Kyurem-B
Crawdaunt + Talonflame
Mega Tyranitar + Gengar
Mega Metagross + Thundurus
Bisharp + Gengar
Mega Gyarados + Kyurem-B / + Starmie
Mega Pinsir + Mamoswine + Manaphy
Mega Metagross + Dragalge
Chesnaught (Belly Drum) + Talonflame
Mega Medicham + Sylveon
Manaphy + Mega Heracross
Mega Tyranitar + Gyarados
Talonflame + Bisharp
Mega Gardevoir + Rotom-W + Hawlucha
Mega Altaria + Breloom (+ Crawdaunt)

Alakazam + Heatran
Mega Heracross + Heatran
Manaphy + Kyurem-B + Mega Lopunny
Mega Sharpedo + Dragalge
Mega Gyarados + Toxicroak
Mega Scizor + Volcarona
Azumarill + Serperior
Heatran + Mega Aerodactyl
Gyarados + Serperior(+ Mega Sharpedo)
Mega Manectric + Kyurem-B + Tyranitar
Serperior + Kyurem-B + Mega Charizard X / Mega Blastoise
Zoroark + Mega Metagross + Kyurem-B
Bisharp + Weavile
Mega Diancie + Kyurem-B
Mega Gallade + Weavile + Garchomp
Reuniclus + Crawdaunt (Trick Room)
Mega Beedrill + Latios + Keldeo
Mega Manectric + Hydreigon
Keldeo + Landorus-T
Dragonite + Heatran
Breloom + Mega Manectric + Tornadus-T
Manaphy + Mega Scizor
Mega Altaria + Feraligatr
Mega Banette + Keldeo
Infernape + Weavile
Mega Diancie + Alakazam
Infernape + Shaymin + Gyarados / Mega Gyarados
ChainChomp + Thundurus-T
Mega Aerodactyl + Jirachi + Hydreigon

Gengar + Pangoro
Tyrantrum + Feraligatr
Crawdaunt + Kyurem-B
Slurpuff + Hawlucha
Dragalage + Mega Charizard X
Terrakion + Volcarona
Mixed Jirachi + Mega Charizard X
Starmie + Scizor
Mega Pinsir + Victini
Victini + Gyarados + Mega Sceptile
Garchomp + Azumarill
Dragonite + Mega Charizard Y



 
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Glad this is being redone. It's probably the most used resource in the OU subforum.

Anyway, I guess I'll start it off with something I've been saving for a while.

Mega-Venusaur + CB Scizor + Scarf Tyranitar Balance Core

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Hidden Power [Fire]
- Leech Seed
- Synthesis

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Superpower
- Knock Off
- Bullet Punch

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
This is actually a pretty cool core I've used a fair bit. Leech Seed Venusaur is actually really nice with Scarf Tar.
The thing with Scarf Tar is, it's a great partner for Venusaur, but it brings sand, which limits Venusaur's recovery. This is where Leech Seed comes in. Leech Seed lessens the need for Venusaur to be constantly spamming Synthesis, and also brings a semi-reliable means of recovery. Basically seeds just lessens then pain that sand can be, while still taking full advantage of Tyranitar's fantastic ability to support Venusaur by beating Birds, and trapping the Lati twins.
Using Leech Seed, however, does mean you have to give up one of Venu's moveslots. Sludge Bomb is the best move to drop in my opinion. Giga Drain still hits most of the things Venu counters, like Azu, Diancie, and Keldeo, and HP fire hits a lot of the other things Venu likes to switch into, like Ferro, Breloom, and Scizor.
Dropping Poison coverage does worsen your matchup vs a few pokemon though. Pokemon like Altaria and Clefable come to mind. This is where Scizor comes in. Not only does Scizor check the likes of Altaria and Clefable, it also helps lure/defeat Heatran for Venusaur, and lures in things like Talonflame so that you can KO them with Ttar, or Keldeo, so you can KO it with Venusaur.
In my opinion this is a very nice core that works very effectively vs a variety of playstyles since all the Pokemon can be self sufficient, but also greatly appreciate the job that each of its teammates provides.
If you want you can drop Giga Drain for Sludge Bomb. It is still beating Keldeo without Giga Drain, and having Sludge Bomb is really nice to beat fairies. I know that you have Scizor in the core, but using Sludge Bomb frees up teambuilding and allows you to use something over Scizor. I wouldn't recommend dropping HP Fire for Sludge Bomb because HP Fire is really nice for hitting things like Scizor and Ferrothorn. The only thing you really lose out on when using Sludge Bomb over Giga Drain is the extra recovery it provides, which you have leech seed for anyways, and the ability to hit waters. However, it may be worth running Giga Drain because without it, you are not hitting Manaphy for any damage (not that u are beating cm or psychic mana anyways). If you have nothing else to beat Manaphy, it would probably best to run Giga Drain now that I think about it.

Also, it may be best running 100 speed EVs on Venusaur. 220 speed is a very nice speed to hit imo.
 
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Here's a humorous core i've been experimenting with recently as a defensive backbone to a team, the synergy between the two is ridiculous and im kinda surprised that although its unorthodox i've never seen anyone use it ever.

Presenting the true blue duo:

&


Unaware Quagsire and Sap Sipper azumarill!

Sets:

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Knock off / toxic
- Rest
- Sleep Talk


So basically Quagsire is one of two OU viable mons that learn Unaware which is the ability to ignore the opposing mon's stat changes making him a premier wall able to tank physical attackers all day every day. Until you get to his crippling weakness in 4x grass so anything like breloom/serperior and whatnot are very troublesome. So i put on my thinking cap and eventually i came across sap sipper Azu, when you actually get passed the terrific attacking prowess he possess you also see he has fairly decent defensive stats, 100/80/80. This combined with fantastic fairy/water typing means that with sap sipper he has just 2 weaknesses one of which is not that common (poison) and the other is rarely carried as a coverage move (electric). Unfortunately Azu doesnt get reliable recovery so that means you need to put up with resttalking, the two moves you run and the ev spread are entirely optional, scald and knock off are both good moves but toxic is also an option if you really want to spread status moves.

What threatens this? A handful of physical attackers who can overwhelm with sheer phsyically attacking stats like M-Pinsir or things like Hoopa/Kyurem B who hit on both sides of hte spectrum. Azu's defensive stats while decent can be pushed passed relatively easily depending on whether you invested in special or physical defenses. Good partners to this duo include chansey, skarmory and the usual stall mons who are a bit bulkier and can be tailored to specific threats.

All in all a very underrated defensive backbone to a team and one able to wall a ridiculous number of dangerous threats in the metagame

Edit: Fair enough requires replays, here's the only one i got of this team in action lol (ps. sub synth serp is a godly win con for stall):

http://replay.pokemonshowdown.com/ou-269855376

Guess i'll have to play some more tonight :D

EDIT:

Link to my RMT which i built on this core
 
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Reposting this cause it's a high level semistall core that absolutely needs to be added, but it was not.

Defensive core

Hippowdon + Mega Sableye + Ferrothorn



Highly successful core in semistall teams that is, hands down, the best of the best in the entire semistall archetype at the moment. Successful or the most solid semistall teams like the Honus/Tele semistall, Forbidden sun, the one made by me in early may, which Darkdevil used in wcop in july and various others that are seen from succesful players, relies into this core. This core is usually used to cover and help other teammates, mostly win conditions like Bulky SD Talonflame, Manaphy, Charizard-X, Volcarona, Suicune, Excadrill etc.. by using hazard pressure. As most viable mons into this type of semistall can be really pressured by hazards, Mega Sableye can fill a role of 'you shall not pass' in the team and keeps hazards away more easily than any spinner or defogger, in a way that he is not pressured himself by hazards. Some Mega Sableye checks or counters like Mega Diancie, non-flamethrower Clefable, DD Mega Charizard-X, Volcarona, Talonflame are handled by these teammates, while Mega Sableye provides also a return to status moves and checks some other threats of the two teammates, like Scizor, Mega Venusaur and Alakazam. However, it is necessary to be helped by other mons out of this core to cover threats like Charizard-Y, Mega Sableye, Keldeo, Heatran (which can be a problem for Sableye and Hippo due to burns), Belly drum azumarill etc.. And these viable teammates includes: the win conditions that i've said to you before, AV Tornadus-T (Usually with Hidden Power rock for Charizard-Y), Clefable, which is usually unaware and with heal bell, Latios and Starmie if you want to totally have no hazards in your field in case someone sets hazards while Sableye is not mega evolved. Iron head is the best move for ferrothorn in this case as it wins the PPwar against Clefable that would be lost with gyro ball. Classic Spreads for Hippo and Ferrothorn, while Mega Sableye with 96 SpD evs gets guaranteed 2HKO from timid Charizard-Y Fire Blast, so he can use Metal Burst to KO him or almost. 92 SpD also gets 2hko but it's more safe to run 96 (92 gives 99.6% while 96 gives 99%). If you use Foul Play then more Def evs are recommended, even 252/252+ is fine.

Hippowdon @ Leftovers
Ability: Sand Stream / Sand Force
EVs: 252 HP / 140 Def / 116 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Metal Burst / Foul Play
- Recover

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Spikes
- Iron Head
- Thunder Wave


Edit: Added Replays of the core being used in wcop games and more.
http://replay.pokemonshowdown.com/smogtours-ou-70883
http://replay.pokemonshowdown.com/smogtours-ou-70259
http://replay.pokemonshowdown.com/smogtours-ou-72207
http://replay.pokemonshowdown.com/smogtours-ou-74599

http://replay.pokemonshowdown.com/smogtours-ou-71977 DarkDevil is using my team, i'm still satisfied even if it didn't win.

http://replay.pokemonshowdown.com/smogtours-ou-72819

More replays can be found searching LT1S Luigi replays
 
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Pyrrhon senses danger...
I'm going to request something, I hope that's allowed. Can somebody post a Mega Alakazam core? There's not one single one...
And now, Pyrrhon SEES IT!


MEGA ALAKAZAM + WEAVILE + TERRAKION (Offensive Core)

Mega Alakazam:
Mega Alakazam is a fantastic sweeper, providing wonderful coverage, an outstanding ability in Trace, and good wallbreaking potential as well. It cleans up extremely well after Weavile and Terrakion are done wreaking havoc, and there's not really much to say about it here. Just standard Mega Alakazam with Dazzling Gleam so the entire core isn't annihilated by Mega Sableye.

Weavile:
Weavile is used for bulky psychics and that Mega Alakazam doesn't like, for Garchomp, Lando T, etc. And provides wonderful help to Alakazam and Terrakion by taking out said pokemon, having sweeping potential, etc. It can remove leftovers for fat mons, which Terrakion and Mega Alakazam greatly appreciate, has a fantastic priority move in Ice Shard, and nukes a lot of things for Terrakion with Icicle Crash, i.e Lando T, Garchomp, Hippowdon, and a few others.

Terrakion:
Terrakion is an amazing set up sweeper / wallbreaker, with options like Swords Dance, Rock Polish, Stone Edge, Close Combat, Quick Attack, etc. That really fills it's place on this core. Terrakion helps Mega Alakazam by getting rid of pesky dark types and steel types that could give it issues, such as Heatran, Bisharp, Ferrothorn, and others that you need to rely on the unreliable Focus Blast to KO / hit, while Terrakion can be rid of them safely AND have room to set up and sweep afterwards.

THREATS TO THE CORE:
Mega Sableye can trouble this entire core bar Mega Alakazam with Dazzling Gleam, which is exactly why I have it on Mega Alakazam, so a Fairy type like Clefable would be much appreciated. Clefable can also be a cleric to remove the all obnoxious burns and paralysis that this core hates. Some stall pokemon, like Quagsire, can annoy Terrakion and Weavile, hurting them badly with Scald and Earthquake while eating some attacks from them, ignoring Terrakion's boosts and having a chance to cripple it.

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Dazzling Gleam

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Swords Dance

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick

I know, this core is somewhat lazily posted without much explanation, but I hope it was enough XD
 
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can you guys seriously provide replays? i swear half of these cores are just half bad especially considering this place is supposed to be a resource for curious team builders / addressing common trends. if you provide replays, you'll:

a. make it not look like you posted a core without testing it

b. provide evidence behind your reasoning

c. exhibit how the core functions as a whole

d. read point [a] again! seriously i know half of you guys do it by reading your posts. the purpose of this thread is to show off what you created and finalized not what you are planning to create - read the OP!

it's a small request; i'm not saying that you need 5 replays because you only need one and it displays the aformentioned points while telling us it is not antiquated / up to date in comparison to the oras metagame. all you have to do is click one button after finishing a battle. it can be a win or a loss!

note: you don't have to be fancy lol. if you really want likes, focus on the description and make it convincing to me it's a good core combined with your replays / miscellaneous evidence. at the end of the day, it is not the pictures nor how elegant the post looks, but it's the effectiveness. this is why i don't "like" every single fancy post because i tend to notice the uglier ones are much more well-presented and get straight to the point (we're not here to read your essays, it's just a game lol)

so yea guys, like i said, posting replays isn't hard and makes you much more credible n_n
 
Just gonna repost this.

A Core for Sadists
Balance/Defensive Core



Wobbuffet (M) @ Sitrus Berry / Leftovers / Custap Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard / Tickle / Destiny Bond

Shedinja @ Focus Sash/Saftey Goggles
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Will-O-Wisp
- Baton Pass
- X-Scissor
- Shadow Sneak


So, I've been experimenting quite a bit lately, And I've noticed this core is absolutely evil. Secretly, I'm hoping it will take off because I've been enjoying it and want people to abuse it. The idea is simple, Shedinja forces switches thanks to its broken-on-any-other-pokemon ability of Wonder Guard. Because of this, more often than not, and in the right hands, the user will put themselves in a VERY advantageous position. The objective is force something out with Wonder Guard, Baton Pass into a Pokemon that deals with whatever the switch in may be. If it is an offensive Pokemon, you simply Baton Pass into Wobbuffet encore, and take it out, or if they get cheeky and use a set up move, Shedinja comes in and repeats the process while possibly burning them. Basically, what I'm saying is this can be a guaranteed Kill on a Pokemon that can be problematic, or can severely cripple a Pokemon. I've honestly felt like a bad person abusing these two. Wobbuffet is Satan as it is, Shedinja giving it free switch-ins to offensive Pokemon is absolutely absurd because it also means something dies. These two can guarantee specific Pokemon are gone with little to no effort, and that simply is amazing. Clearly, these two don't work alone, so don't think that this core is 6-0'ing teams or anything. This is just a core that I have been using quite successfully and can be EXTREMELY problematic for the opponent. Admittedly, it has forced a few rage induced quits on my opponents part but that just shows it's doing its job. This core greatly appreciates Hazard Removal for obvious reasons, and I've come to notice Mega Sableye thanks to Magic Bounce is also a much appreciated team member as it lures in many things Shedinja can force out, as well as keeps hazards off this side of the field. All in all, if you want to royally screw your opponent over while scoring kills easily, this is the way to do it.

EDIT: Dammit Vertex, you wrote that as I was reposting. . . I'll get some replays then.
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Offensive (Weather) Core
+ (
OR
)

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Ice Beam / Fire Blast / Earthquake / Crunch / whatever

Excadrill @ Life Orb / Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance / Rapid Spin
- Earthquake
- Iron Head
- Rock Slide / Return

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock / Psychic
- Defog / HP Fire / EQ / Surf / etc
- Roost / coverage

OR

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock / Psychic
- Defog / HP Fire / whatever
- Healing Wish


Ok this core is incredibly common, but I am surprised it isn't in this thread so I am posting it. This core while fairly standard is incredibly versatile because you have a choice of hazard remover and multiple variable moveslots on each pokemon.

Tyranitar + Excadrill in itself needs no explanation. Latios / Latias supports this core by checking Zard Y, Keldeo, Rotom-W and Manaphy which are very large threats to the core in question.

My most recent team used Latias because I *love* Healing Wish in tandem with 2 pokemon that get worn down and might need to be revived. Latias also checks Keldeo a bit better but otherwise you're probably going to want to use Latios because of the power difference. Defog is the way to go if you don't run Rapid Spin on Excadrill and otherwise you are opened up for 3 atks / Roost/HW or AoA with Latios. You can even run a Calm Mind set which lures in things like Skarmory and Scizor and just bombs them for Excadrill to finish them off.

Core's weak to Mega Alakazam, Torn-T, Mega Gyarados and pursuit trapping cores of course. Opposing Excadrills are threatening as well. Ferrothorn is pretty annoying too which is why Fire Blast on Ttar or HP Fire on Lati is excellent. Oh and Azumarill is a big old pain in the ass so something like Raikou or Serperior (cough Serp Sand is dope) to check it is nice.

Run a Hasty Nature and keep Atk IVs on Latios if you run Earthquake, otherwise drop those Atk IVs to 0. Scarf or band tar is also an option actually but gives Excadrill less time to sweep
 
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TPP

is a Tournament Directoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Past SPL Championis a Past WCoP Champion
Head TD
Reposting this cause it's a high level semistall core that absolutely needs to be added, but it was not.
Like I said, I'm still working on adding the good cores that weren't added from before, and it hasn't even been 24 hours, so no need to repost before I get to your original post. Also, the "absolutely needs to be added" is more of an opinion, and like Vertex said above, replays are extremely helpful in seeing just how good a core is.
Just gonna repost this.
Same as above, no need to repost.

I'm going to request something, I hope that's allowed. Can somebody post a Mega Alakazam core? There's not one single one...
I could've sworn there were at least 2, but if it's for something common and viable like Mega Alakazam, I'll allow similar requests. Just PM me first and I'll consider it.
 
Like I said, I'm still working on adding the good cores that weren't added from before, and it hasn't even been 24 hours, so no need to repost before I get to your original post. Also, the "absolutely needs to be added" is more of an opinion, and like Vertex said above, replays are extremely helpful in seeing just how good a core is.
The problem is that is really difficult to find replays which not demonstrates a great use of the core, but that shows the great support it provides. Still, if you guys really want to see replays of the core at every cost you can look at the ones i've added a few minutes ago in the core post.
 

AM

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Offensive Core: M-Manectric + Thundurus


Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower / Overheat
- Volt Switch

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Thunderbolt
- Hidden Power [Flying] / Grass Knot
- Focus Blast
- Thunder Wave
Most offenses rely on one check to electrics, such as Garchomp and Lando-T and will get overloaded by two or more with M-Manectric + Thundurus being the most potent of electric combos on and against offense. M-Manectric set is standard, Thundurus realistically has like a million variants. Had a couple of replays saved from a little back that showcased the pressure it applied. Thundurus should generally be running a set to pressure M-Venu so either HP Flying or Psychic. After that pick whatever. This is paired with the team you'll see in the replays to give you an idea of its general function and some good partners.

Replays:
Go Hard or Go Home Elec Spam
Elec Spam vs. Stall

Offensive Core: M-Pidgeot + Bisharp


Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Refresh
- Roost
- Work Up

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Sucker Punch
- Knock Off
- Swords Dance
If you're using Pidgeot and you're not using Work Up, then you're not really using Pidgeot plain and simple. SD Bisharp and Work Up Pidgeot with Spikes support can pretty much handle most facets of the meta when the teams focus is on this pair. Items are optional on Bisharp ranging from Life Orb, Blackglasses, and Focus Sash. I prefer Lum Berry Bisharp honestly and Heat Wave / Hp Ground is an option over Refresh for M-Pidgeot. You need Refresh to break stall though, especially higher ladder or high level player ones. Had a lot of games of facing usual balance but could only salvage up one replay unfortunately.

Replays:
Work Up M-Pidgeot + SD Bisharp

Weather Core: Tyranitar + Manaphy


Tyranitar @ Choice Scarf
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Earthquake
- Crunch

Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Tail Glow
- Rain Dance
I mean I use these two together a lot and this one is on one of my more successful builds. There's actually other variants I use like U-Turn Manaphy + Choice Band TTar but all the secrets of the trade can't be revealed :^). The set is basic but potent in the fact that Tyranitars ability to remove Latis can help TG + RD Manaphy break down balance builds much more easily without being pressured by the Eon twins. The dual weather aspect helps hinder elements such as Char-Y and opposing weathers such as Sand and Rain Offense, depending on matchup.

Replays:
Another Sand Build
All But Dilla
 
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I could've sworn there were at least 2, but if it's for something common and viable like Mega Alakazam, I'll allow similar requests. Just PM me first and I'll consider it.
I got you. I found it:

Balance Core: Mega-Alakazam + Scizor + Clefable



Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Shadow Ball
- Psyshock
- Focus Blast

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind
 

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Dark Pulse
- Earth Power

Volcarona @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain

These three have tremendous synergy with each other. T begin, Mega Metagross and hydreigon cover all of each other's weaknesses except fighting, which volcarona easily covers. Volcarona's water, flying, and rock weaknesses are covered by the other two respectively. With these movesets there weaknesses are also countered. The Double ground weakness is countered by both Ice punch and giga drain. Metagross's fire Weakness is covered by hydreigons earth power and its own Earthquake. You can use Hydreigon's scarf u-turn to switch out into any of the other two if hydreigon has a disadvantage against its opponent. To finish, there is a very good physical special split so you are not completely walled because you only have one type of attacker.
 
Great to see that its being taken over by you fren. I guess ill post a core while im here so this posts not pointless.


Mega Aerodactyal+Hoopa-Unbound offensive Core

+


This is a fun core ive been using recently. What this core does is that hoopa-unbound as we all know breaks down more defensive pokemon which is really nice for a pokemon such as mega aerodactlyal who lacks the immediate power to get said kos. mixed lo hoopa-unbound for this reason makes for a great partner removing some of mega aeros checks such as clefable, hippowdon, skarmory, mega venu (Ace does like 50 or so), landot etc. This helps mega aero clean up games because of hoopa sheer power and coverage. I mean seriously these two have crazy combined coverage which makes this offensive core really hard to switch into overall. naturally its pretty hard to switch both of these pokemon in on attacks due to how both are not really bulky so volt-turn support is really helpfull with this core making lando-t,rotom-w,scizor,raikou fantastic partners thanks to their ability to pivot into aero and hoopa. Because of hoopas terrible physical defense a way to punish u-turn is really important. For this reason tank chomp is a perfect partner for this core thanks to it ability to punish u-turn users with rocky helmet+rough skin. As a bonus chomp can also set rocks and beat mega scizor with fire blast. Ferrothorn also makes for a solid partner as he also can punish u-turn users and phyiscal attackers thanks to iron barbs while also setting spikes. (the latter two also have solid defensive synergy) Hazards removal is nice with this core so the latis and starmie work well here.

Aerodactyl @ Aerodactylite
Ability: Unnerve
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- Aerial Ace
- Fire Fang

Hoopa-Unbound @ Life Orb
Ability: Magician
Shiny: Yes
EVs: 160 Atk / 96 SpA / 252 Spe
Lonely Nature
- Hyperspace Fury
- Grass Knot
- Gunk Shot
- Psychic
 
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Great to see that its being taken over by you fren. I guess ill post a core while im here so this posts not pointless.


Mega Aerodactyal+Hoopa-Unbound offensive Core

+
(pretend this is unbound form)

This is a fun core ive been using recently. What this core does is that hoopa-unbound as we all know breaks down more defensive pokemon which is really nice for a pokemon such as mega aerodactlyal who lacks the immediate power to get said kos. mixed lo hoopa-unbound for this reason makes for a great partner removing some of mega aeros checks such as clefable, hippowdon, skarmory, mega venu (Ace does like 50 or so), landot etc. This helps mega aero clean up games because of hoopa sheer power and coverage. I mean seriously these two have crazy combined coverage which makes this offensive core really hard to switch into overall. naturally its pretty hard to switch both of these pokemon in on attacks due to how both are not really bulky so volt-turn support is really helpfull with this core making lando-t,rotom-w,scizor,raikou fantastic partners thanks to their ability to pivot into aero and hoopa. Because of hoopas terrible physical defense a way to punish u-turn is really important. For this reason tank chomp is a perfect partner for this core thanks to it ability to punish u-turn users with rocky helmet+rough skin. As a bonus chomp can also set rocks and beat mega scizor with fire blast. Ferrothorn also makes for a solid partner as he also can punish u-turn users and phyiscal attackers thanks to iron barbs while also setting spikes. (the latter two also have solid defensive synergy) Hazards removal is nice with this core so the latis and starmie work well here.

Aerodactyl @ Aerodactylite
Ability: Unnerve
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- Aerial Ace
- Fire Fang

Hoopa-Unbound @ Life Orb
Ability: Magician
Shiny: Yes
EVs: 160 Atk / 96 SpA / 252 Spe
Lonely Nature
- Hyperspace Fury
- Fire Punch
- Gunk Shot
- Psychic
Nice core, man! You can use this link for Hoopa-U's sprite.
 

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I got you. I found it:

Balance Core: Mega-Alakazam + Scizor + Clefable



Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Shadow Ball
- Psyshock
- Focus Blast

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind
Just gonna mention it but where in god's name is the description of the core? Anyway, the core is M-Zam + [CB Zor OR Clef]. You can use both CB Zor and Clef but that wouldn't make teambuilding fun. Here's a repost of the core and how it works. Just a mention, Invok3r made a team with CB Zor + M-Zam that worked really well to the point where the team got showcased. http://www.smogon.com/forums/threads/the-mastermind.3533083/
repost said:
Personally, I've been playing around a lot with M-Zam recently and it is a really terrifying mon to play with. Encore is honestly the best support move you can use on M-Zam since it's helps net you a potential kill/safe mega. It's actually really good on Balance and HO, resulting in different partners based on the type of playstyle you wish to play M-Zam around.

On HO, I am sure Invok3r can attest to how powerful a support Band Sciz is to M-Zam. It helps remove a lot of things that M-Zam naturally doesn't like. M-Gross (S-Ball doesn't kill if timid, and timid is extremely crucial imo in this metagame), Lati-twins, Chansey, Clef, Bisharp, T-Tar and the likes. What makes this a powerful core is the fact that Sciz is a slow-turner and a hard hitter. Slow turning allows M-Zam to come in safely while hard hitting allows M-Zam's checks to be naturally weakened to the point where M-Zam can just click the appropriate moves and win.

On Balance, M-Zam appreciates support from fatter mons like Clef which also removes a lot of things that M-Zam naturally doesn't like. Not only that, but Clef (being fat in nature) provides a lot of support for the team and is capable ofconsistently wearing down M-Zam's checks to the point where, once again, M-Zam can just click the appropriate moves and win [:

Remember, don't use Modest if you're running M-Zam on a HO squad but you can run Modest if you're running him on a Balanced squad with Clef because Modest Zam in base form speed ties with +Spe base 105 and all those mons with > 135 base speed (mainly, M-Lop, M-Man, +1 DDD M-Alt, etc.). Have fun using this squad as much as I did.
This should be a lot more helpful than just c/p sets onto here with zero explanations.
 
Offensive core: Magnezone and Kyurem-B
+

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost

Magnezone and Kyurem-B make a solid combination for taking down a whole ton of defensive mons. Magnezone can trap and KO Steel types like Skarmory (assuming it's not Shed Shell), Ferrothorn, and Scizor, while Kyurem-B can beat Rotom-W, Mega Venusaur, Heatran, Slowbro, defensive Landorus-T, and more with its combination of power and coverage. Teravolt is great against the former two; for example, Ice Beam has a 56.25% chance to OHKO physically defensive Mega Venusaur without any prior damage, and it's a guaranteed KO after Stealth Rock. The sets I posted in the hide tags are just samples. In practice, they can tailor their sets to fit the needs of the team. Magnezone can opt for Scarf over Specs for some revenge killing if need be, while Kyurem-B can also run Focus Blast to beat Tyranitar, Iron Head for Clefable, or Substitute to deter a status move spammer like Ferrothorn. It should also be noted that they can beat some of each other's checks as well, such as Kyurem-B beating Landorus-T, which likes to switch in on Magnezone, and Magnezone beating Ferrothorn, which non-HP Fire Kyurem-B can struggle with.

A lot of late game cleaners and wincons need to have their defensive checks and counters removed before attempting to sweep. These include, but are not limited to: Belly Drum Azumarill, mono attacking Manaphy, DDD Mega Altaria, Mega Lopunny, Keldeo, Mega Gyarados, Serperior... you get the picture. All of them have one or more of their counters that either Megnezone or Kyurem-B can defeat.
 
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SPECIAL BURDSPAM Core:

Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Roost
- U-turn

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Grass Knot
The idea behind this core is very similar to normal birdspam in that they wear down the opposing team's flying resists and try to overwhelm them, especially if they don't have recovery. Torn is running superpower because it makes the core not completely walled by chansey which it would be otherwise, and it hits Heatran/Excadrill/Ttar which are all commonly used as flying type checks. Heat Wave On Mega Pidgeot kills Ferrothorn/Skarm/Mega Sciz which wall Torn pretty damn well. Grass Knot (as pointed out by Jaguar360) on Tornt lures in Hippo as well as rhyperior and cleanly KOs each after they switch into any move on the set bar hippo switching into u turn. The atk EVs guarentee a kill vs sand rush exca as well as an OHKO vs support ttar after 1 u turn so that sand offense is less of an issue to the core although it still is if sand is up and Excadrill safely gets onto the field. This core is quite weak to faster attackers that can hit flying types super effectively like Weavile and Mega Manectric. As a result, spdef Excadrill could offer some roll compression in being a mon that beats weavile 1v1 (although you need an additional Weavile Check since drill cant switch in, and drill beats every relevant electric type 1v1 100% of the time bar Mega Manectric, who loses if Exca doesn't have an attack drop while providing some much needed hazard control for the core. Rhyperior can also provide a solid rocker that takes 40% from icicle crash coming off of weavile while taking any hit an electric type can throw at him bar a gk/fb from thundy.
 
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SPECIAL BURDSPAM Core:

Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt
The idea behind this core is very similar to normal birdspam in that they wear down the opposing team's flying resists and try to overwhelm them, especially if they don't have recovery. Torn is running superpower because it makes the core not completely walled by chansey which it would be otherwise, and it hits Heatran/Excadrill/Ttar which are all commonly used as flying type checks. Heat Wave On Mega Pidgeot kills Ferrothorn/Skarm/Mega Sciz which wall Torn pretty damn well. This core is quite weak to faster attackers that can hit flying types super effectively like Weavile and Mega Manectric. As a result, spdef Excadrill could offer some roll compression in being a mon that beats weavile 1v1 (although you need an additional Weavile Check since drill cant switch in, and drill beats every relevant electric type 1v1 100% of the time bar Mega Manectric, who loses if Exca doesn't have an attack drop while providing some much needed hazard control for the core. Rhyperior can also provide a solid rocker that takes 40% from icicle crash coming off of weavile while taking any hit an electric type can throw at him bar a gk/fb from thundy.
Interesting core. Grass Knot seems like a good thing to run on Torn-T for this to lure Hippowdown and Rhyperior.
 
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