Here's my first RMT, requested by 4 people from the NU chatroom. This team has achieved decent success on both NU ladders, and peaked #3 on the beta ladder when it was still young. So, without much further ado, I present the team, without any pictures at all.
That's the team.
Strategy/Playstyle analysis
This team is simple to use. Just sleep something, set up Quiver Dance, and when Vivillon dies, go to one of the two hazard setters and set up hazards. If the opponent has a guts pokemon, I try to avoid setting up Toxic Spikes until it's within easy kill range. I may occasionally try to lure out opposing poison types by setting up Toxic Spikes, then wearing them down with repeated switches in to my hazards. Gourgeist is the go-to physical wall, but try to avoid over-relying on it, especially if the opponent has a Feraligatr. Qwilfish is for physical attackers that have SE STAB on Gourgeist. Lickilicky keeps the whole team healthy(except Vivillon, who is most likely fainted by that point). Sigilyph is easily dealt with by Typhlosion. As this is a stall team, wearing down the opposing team with switches in to hazards is the preferred method of dealing damage. Please also note that this team works amazingly fast for a stall team, 30 turn wins aren't uncommon.
Threatlist
As uncommon as it is, Sub+Will-o-Wisp Pyroar shuts down my entire team if I don't have at least one layer of Toxic Spikes up before it comes in.
Swords Dance Feraligatr is difficult to deal with. I have to predict whether it's running Return or Ice Punch.(Almost all sets should run Ice Punch, BTW). Gourgeist can't wall it if it's taken any prior damage, and the common Lum Berry will absorb my attempts to burn it. If it has Ice Punch, as expected, then Qwilfish gets a switch-in to it, but can't do anything in return. If it has Return, it can't 6HKO Gourgeist with any unboosted move.
Substitute+Shell Smash+Baton Pass Gorebyss is annoying. Lickilicky can't break its subs with Dragon Tail, even when it's at -1. So something will get a free +4. And something's going to get destroyed when something gets a free +4. Unless Vivillon has her sash intact.
Importable
Hax Mistress (Vivillon) (F) @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Hurricane
- Bug Buzz
I usually lead with Vivillon. If I manage to set up a dance or two, I can wreak havoc. The whole point of Vivillon is to force the match to a 5v5, which is almost always in my favor. Occasionally I can KO one of their mons and sleep another, which is absolutely amazing for the rest of the team. Another thing that is great if it can happen is if I can KO all of the other team's grounded poison types, setting the stage for...
Fairy slayer Fish (Qwilfish) @ Black Sludge
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic Spikes
- Spikes
- Taunt
- Aqua Jet
Toxic Spikes are a godsend to stall teams. Being able to inflict toxic poison on every switch is amazing, and the fact that Qwilfish has Intimidate makes it even better, granting it many switch-in opportunities. It's a pity it's too slow to actually taunt anything before they set up whatever. Aqua Jet is used over Waterfall because you don't know when priority can come in handy.
>Golem (Rhydon) @ Eviolite
Ability: Lightningrod
EVs: 252 Atk / 12 HP / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn
I have never seen Rhydon in NU outside of this team, and it's ridiculously underrated in that respect. The EVs were originally intended to avoid the OHKO from Xatu's Grass Knot, but as Xatu's usage dropped off, the unusual EVs stuck, as they maximised Rhydon's bulk in conjunction with Lickilicky's 212 HP Wishes.
TongueTied (Lickilicky) @ Leftovers
Ability: Oblivious
EVs: 252 SDef / 252 HP / 4 Spd
Careful Nature
- Dragon Tail
- Heal Bell
- Wish
- Protect
This is the standard cleric set. Lickilicky is used in preference to Audino because of the larger wishes and the ability to phaze, which is especially useful against SmashPass Gorebyss. Heal Bell is used over Toxic because Toxic Spikes are auto-poisoning for me. This is a great annoyer, and can extend Rhydon's life span by a considerable amount.
SuperPumpkin (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Leech Seed
- Will-O-Wisp
- Shadow Sneak
- Protect
The final annoyer of the team, but arguably the best. This thing is a massive pain to fight without a special SE move. All the moves are self explanatory, so be aware that this thing's physical bulk is downright ridiculous. It easily falls to special hits, though, and keeping it alive is often necessary to win the game.
(tho) (Typhlosion) @ Choice Specs
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Hidden Power [Electric]
Meet the wallbreaker. Yes, it may seem odd having a relatively fast wallbreaker on a stall team, but without him, Sigilyph could come in for free, set up a Calm Mind or two, and sweep effortlessly. Hidden Power Electric is used because this guy has almost no coverage whatsoever(extrasensory sucks), and being able to 2HKO Mantine on the switch is critical to prevent it from defogging away my hard-earned hazards.
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Hurricane
- Bug Buzz
I usually lead with Vivillon. If I manage to set up a dance or two, I can wreak havoc. The whole point of Vivillon is to force the match to a 5v5, which is almost always in my favor. Occasionally I can KO one of their mons and sleep another, which is absolutely amazing for the rest of the team. Another thing that is great if it can happen is if I can KO all of the other team's grounded poison types, setting the stage for...
Fairy slayer Fish (Qwilfish) @ Black Sludge
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic Spikes
- Spikes
- Taunt
- Aqua Jet
Toxic Spikes are a godsend to stall teams. Being able to inflict toxic poison on every switch is amazing, and the fact that Qwilfish has Intimidate makes it even better, granting it many switch-in opportunities. It's a pity it's too slow to actually taunt anything before they set up whatever. Aqua Jet is used over Waterfall because you don't know when priority can come in handy.
>Golem (Rhydon) @ Eviolite
Ability: Lightningrod
EVs: 252 Atk / 12 HP / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn
I have never seen Rhydon in NU outside of this team, and it's ridiculously underrated in that respect. The EVs were originally intended to avoid the OHKO from Xatu's Grass Knot, but as Xatu's usage dropped off, the unusual EVs stuck, as they maximised Rhydon's bulk in conjunction with Lickilicky's 212 HP Wishes.
TongueTied (Lickilicky) @ Leftovers
Ability: Oblivious
EVs: 252 SDef / 252 HP / 4 Spd
Careful Nature
- Dragon Tail
- Heal Bell
- Wish
- Protect
This is the standard cleric set. Lickilicky is used in preference to Audino because of the larger wishes and the ability to phaze, which is especially useful against SmashPass Gorebyss. Heal Bell is used over Toxic because Toxic Spikes are auto-poisoning for me. This is a great annoyer, and can extend Rhydon's life span by a considerable amount.
SuperPumpkin (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Leech Seed
- Will-O-Wisp
- Shadow Sneak
- Protect
The final annoyer of the team, but arguably the best. This thing is a massive pain to fight without a special SE move. All the moves are self explanatory, so be aware that this thing's physical bulk is downright ridiculous. It easily falls to special hits, though, and keeping it alive is often necessary to win the game.
(tho) (Typhlosion) @ Choice Specs
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Hidden Power [Electric]
Meet the wallbreaker. Yes, it may seem odd having a relatively fast wallbreaker on a stall team, but without him, Sigilyph could come in for free, set up a Calm Mind or two, and sweep effortlessly. Hidden Power Electric is used because this guy has almost no coverage whatsoever(extrasensory sucks), and being able to 2HKO Mantine on the switch is critical to prevent it from defogging away my hard-earned hazards.
That's the team.
Strategy/Playstyle analysis
This team is simple to use. Just sleep something, set up Quiver Dance, and when Vivillon dies, go to one of the two hazard setters and set up hazards. If the opponent has a guts pokemon, I try to avoid setting up Toxic Spikes until it's within easy kill range. I may occasionally try to lure out opposing poison types by setting up Toxic Spikes, then wearing them down with repeated switches in to my hazards. Gourgeist is the go-to physical wall, but try to avoid over-relying on it, especially if the opponent has a Feraligatr. Qwilfish is for physical attackers that have SE STAB on Gourgeist. Lickilicky keeps the whole team healthy(except Vivillon, who is most likely fainted by that point). Sigilyph is easily dealt with by Typhlosion. As this is a stall team, wearing down the opposing team with switches in to hazards is the preferred method of dealing damage. Please also note that this team works amazingly fast for a stall team, 30 turn wins aren't uncommon.
Threatlist
As uncommon as it is, Sub+Will-o-Wisp Pyroar shuts down my entire team if I don't have at least one layer of Toxic Spikes up before it comes in.
Swords Dance Feraligatr is difficult to deal with. I have to predict whether it's running Return or Ice Punch.(Almost all sets should run Ice Punch, BTW). Gourgeist can't wall it if it's taken any prior damage, and the common Lum Berry will absorb my attempts to burn it. If it has Ice Punch, as expected, then Qwilfish gets a switch-in to it, but can't do anything in return. If it has Return, it can't 6HKO Gourgeist with any unboosted move.
Substitute+Shell Smash+Baton Pass Gorebyss is annoying. Lickilicky can't break its subs with Dragon Tail, even when it's at -1. So something will get a free +4. And something's going to get destroyed when something gets a free +4. Unless Vivillon has her sash intact.
Importable
Hax Mistress (Vivillon) (F) @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Hurricane
- Bug Buzz
TongueTied (Lickilicky) @ Leftovers
Ability: Oblivious
EVs: 252 SDef / 252 HP / 4 Spd
Careful Nature
- Dragon Tail
- Heal Bell
- Wish
- Protect
Fairy slayer Fish (Qwilfish) @ Black Sludge
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic Spikes
- Spikes
- Taunt
- Aqua Jet
>Golem (Rhydon) @ Eviolite
Ability: Lightningrod
EVs: 252 Atk / 12 HP / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn
(tho) (Typhlosion) @ Choice Specs
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Hidden Power [Electric]
SuperPumpkin (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Leech Seed
- Will-O-Wisp
- Shadow Sneak
- Protect
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Hurricane
- Bug Buzz
TongueTied (Lickilicky) @ Leftovers
Ability: Oblivious
EVs: 252 SDef / 252 HP / 4 Spd
Careful Nature
- Dragon Tail
- Heal Bell
- Wish
- Protect
Fairy slayer Fish (Qwilfish) @ Black Sludge
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic Spikes
- Spikes
- Taunt
- Aqua Jet
>Golem (Rhydon) @ Eviolite
Ability: Lightningrod
EVs: 252 Atk / 12 HP / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn
(tho) (Typhlosion) @ Choice Specs
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Hidden Power [Electric]
SuperPumpkin (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Leech Seed
- Will-O-Wisp
- Shadow Sneak
- Protect