This is my team for Shoddy. Please be kind(no abusive or degrading comments) when rating. Please be aware I DON'T play Shoddy as much as I do Wi-Fi/Local battles which is a different metagame.
Swampert
Ability: Torrent
Relaxed @Leftovers
240 HP / 216 Def / 52 SpA
- Earthquake
- Surf
- Stealth Rock
- Roar
The lead. Swampert seems to be working great as a lead for me, countering many common leads including Metagross. Earthquake lets me deal with the every increasing steals. STAB surf hits anything that resists or is immune to EQ. Stealth Rock as is usual standard for leads and Roar lets me abuse SR damage or to reset any stat boasts.
Generally I try to save Swampy for later as his ground typing lets me switch in on electric attacks which is useful for my special sweeper Starmie.
Spirtomb
Ability: Pressure
Careful @Leftovers
252 HP / 140 Atk / 116 SpD
- Sucker Punch
- Pain Split
- Pursuit
- Will-O-Wisp
Spiritomb is an awesome Pokemon. His main purpose is to switch in on any of his immunities such as fighting or psychic and go for the KO and/or WoW. Sucker Punch has saved me tons of times agains faster and powerful sweepers. Pain Split is some what useful. Pursuit doesnt get much use besides rare running Starmies and Alakazams. I usually use WoW as my first attack unless against a Guts Pokemon or something.
He helps save Porygon-2 and Snorlax from being KO'ed from fighting type moves and the such. He's defeated quite a few Salamences too.
Porygon-2
Ability: Trace
Bold @Leftovers
252 HP / 216 Def / 40 SpA
- Thunder Wave
- Recover
- Ice Beam
- Discharge
Porygon-2 is quite amazing. He's mainly there for any Vaporeon, Jolteon, Heatran, Salamence or Gyarados due to Trace. He's also a good user of Thunder Wave, spoiling the plans of Choice Scarfers, Dragon Dancers or Speed Boasters. One of the best Salamence counters IMO.
Recover is a great asset that has saved me numerous times. Discharge is my main attack as is Ice Beam depending on typing.
Kingdra
Ability: Swift Swim
Adament @Leftovers/Life Orb
252 Attack / 252 Speed
- Substitute
- Outrage
- Waterfall
- Dragon Dance
Kingdra is greatly under estimated. Sub+Dragon Dance = death of enemy. I often use Kingdra once Salamence/Flygon is gone and process with Sub+Dragon Dance.
Outrage as my main attack after a DD or two, although Waterfall is also used quite abit because I don't get locked into it.
Starmie
Ability: Natural Cure
Timid @Choice Scarf
252 Special Attack / 252 Speed
- Surf
- Thunder Bolt
- Ice Beam
- Psychic
Yes, a non defensive and non spinner Starmie, say what you will but Starmie is amazing coupled with Choice Scarf. BoltBeam has great coverage. Psychic for the recent amount of Machamp running around. Surf for STAB that puts a nice dent in Steel types.
No Recover because Starmie is way too fragile, even with defence EV's. Starmie works in tandeem with either Swampert or Spiritomb due to their immunties/resistances.
Snorlax
Ability: Thick Fat
Careful @Leftovers
168 HP / 120 Def / 220 SpD
- Body Slam
- Crunch
- Earthquake
- Curse
Forget Blissey! Snorlax is a great special wall that only really fails against anything that has a fighting type move. Body Slam is my main attack, the 30% paralysis is a great bonus and usually wins me the match, especially against Blisseys. Curse isnt used as much as I'd like but it has helped. Earthquake deals with Steels while Crunch prevents me from being walled by Levitating Ghosts. I've been thinking of Self-Destruct > Earthquake though.
If I predict a fighting move, I switch into Spirtomb if it's still alive
Thanks for your time =)
Swampert
Ability: Torrent
Relaxed @Leftovers
240 HP / 216 Def / 52 SpA
- Earthquake
- Surf
- Stealth Rock
- Roar
The lead. Swampert seems to be working great as a lead for me, countering many common leads including Metagross. Earthquake lets me deal with the every increasing steals. STAB surf hits anything that resists or is immune to EQ. Stealth Rock as is usual standard for leads and Roar lets me abuse SR damage or to reset any stat boasts.
Generally I try to save Swampy for later as his ground typing lets me switch in on electric attacks which is useful for my special sweeper Starmie.
Spirtomb
Ability: Pressure
Careful @Leftovers
252 HP / 140 Atk / 116 SpD
- Sucker Punch
- Pain Split
- Pursuit
- Will-O-Wisp
Spiritomb is an awesome Pokemon. His main purpose is to switch in on any of his immunities such as fighting or psychic and go for the KO and/or WoW. Sucker Punch has saved me tons of times agains faster and powerful sweepers. Pain Split is some what useful. Pursuit doesnt get much use besides rare running Starmies and Alakazams. I usually use WoW as my first attack unless against a Guts Pokemon or something.
He helps save Porygon-2 and Snorlax from being KO'ed from fighting type moves and the such. He's defeated quite a few Salamences too.
Porygon-2
Ability: Trace
Bold @Leftovers
252 HP / 216 Def / 40 SpA
- Thunder Wave
- Recover
- Ice Beam
- Discharge
Porygon-2 is quite amazing. He's mainly there for any Vaporeon, Jolteon, Heatran, Salamence or Gyarados due to Trace. He's also a good user of Thunder Wave, spoiling the plans of Choice Scarfers, Dragon Dancers or Speed Boasters. One of the best Salamence counters IMO.
Recover is a great asset that has saved me numerous times. Discharge is my main attack as is Ice Beam depending on typing.
Kingdra
Ability: Swift Swim
Adament @Leftovers/Life Orb
252 Attack / 252 Speed
- Substitute
- Outrage
- Waterfall
- Dragon Dance
Kingdra is greatly under estimated. Sub+Dragon Dance = death of enemy. I often use Kingdra once Salamence/Flygon is gone and process with Sub+Dragon Dance.
Outrage as my main attack after a DD or two, although Waterfall is also used quite abit because I don't get locked into it.
Starmie
Ability: Natural Cure
Timid @Choice Scarf
252 Special Attack / 252 Speed
- Surf
- Thunder Bolt
- Ice Beam
- Psychic
Yes, a non defensive and non spinner Starmie, say what you will but Starmie is amazing coupled with Choice Scarf. BoltBeam has great coverage. Psychic for the recent amount of Machamp running around. Surf for STAB that puts a nice dent in Steel types.
No Recover because Starmie is way too fragile, even with defence EV's. Starmie works in tandeem with either Swampert or Spiritomb due to their immunties/resistances.
Snorlax
Ability: Thick Fat
Careful @Leftovers
168 HP / 120 Def / 220 SpD
- Body Slam
- Crunch
- Earthquake
- Curse
Forget Blissey! Snorlax is a great special wall that only really fails against anything that has a fighting type move. Body Slam is my main attack, the 30% paralysis is a great bonus and usually wins me the match, especially against Blisseys. Curse isnt used as much as I'd like but it has helped. Earthquake deals with Steels while Crunch prevents me from being walled by Levitating Ghosts. I've been thinking of Self-Destruct > Earthquake though.
If I predict a fighting move, I switch into Spirtomb if it's still alive
Thanks for your time =)