Ok, here's my team. It's a conglomeration of pokemon that I put together after examining the metagame and coming up with (hopefully) useful responses to the 'normal' metagame.
(Sorry in advance, no pics, I have no clue where everyone finds all their sweet pics for RMT threads. =(
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Bullet Punch
- Earthquake
- Stealth Rock
---
I love this guy. He is a head trip for a lead. He's almost always faster than other Metagross leads, he can take on an Leadape and OHKO with EQ (<3). If I see anything that is an immediate threat I toss an EQ at it (assuming it's capable of being hit by EQ, if not I use SR). And at the first sign of a possible threat that Metagross can outspeed (and isn't Explosion-bait) I explode. Also: Most people are thoroughly surprised when they can't OHKO with a fire move due to Occa Berry.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Surf
- Roar
- Protect
---
This guy took over Skarmory's place as the-guy-who-runs-people-through-Stealth-Rock. He's got his STABs so he can actually put up a fight, but he's mostly a stall/phazer. I'll use surf if I suspect they'll switch on me because I Roar'd them into a bad setup. He also makes a safe switch from Togekiss since Toge loves electric attacks. He's also one of my better Fighting-move-absorbers, being bulky. Oh yeah, and Protect is there to scout and see if an enemy has Grass Knot, HP Grass, or what-have-you.
Togekiss (M) @ Lum Berry
Ability: Serene Grace
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Roost
- Nasty Plot
- Aura Sphere
---
Pure. Flinchax. Hawtness. I switch in, even on special walls/stalls and start Plotting. This is also the anti-Breloom, as they'll Spore or Sub when I switch. If they Spore, I OHKO on the next turn (since Lum Berry saved me), and if they switch out I cry, but most people think their Breloom can outspeed Togekiss, thankfully I haven't had that happen.
Scizor (M) @ Shed Shell
Ability: Technician
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- Roost
- Superpower
---
Doesn't everyone use a Scizor? If I can safely SD then he's a clean sweep. He can BP everything dead, and those that he can't - well, I just have to hope that he's bulky enough to take the hit and Superpower back.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hypnosis
- Focus Blast
- Energy Ball
---
I used to not have a Ghost type on my team, and Rotom was my worst fear. Now with Gengar, I can handle Rotom's, Fighters, etc. I also used to get walled pretty easy by Swampert, but Energy Ball fixes that. And Pory2 is reliable against Gyarados and Salamence.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Recover
- Ice Beam
- Thunderbolt
- Thunder Wave
---
This is by far my favorite pokemon, probably because he's so underestimated. Holy crap is this guy good. He's a safe switch-in on any pokemon with Flash Fire, Motor Volt, Volt Absorb, Water Absorb, he's safe to switch into Salamence and Gyarados and survive to Twave, and even if he doesn't get the Twave on the big threats, he's bulky enough to survive to recover. He's got the bolt-beam combo for type coverage, I kinda wish I could fit Tri Attack on him, so he'd have a STAB attack for at least neutral damage on everything, but Twave is too awesome.
So I feel like I'm missing some glaring weakness in the team as I still get owned about 40% of the time (Somewhere between one to two enemy pokemon fainted when I lose is me getting owned), though I think this is mostly due to failed prediction...
Anyways, if anyone has any suggestions or obvious threats that I missed, please lemme know.
(Sorry in advance, no pics, I have no clue where everyone finds all their sweet pics for RMT threads. =(
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Bullet Punch
- Earthquake
- Stealth Rock
---
I love this guy. He is a head trip for a lead. He's almost always faster than other Metagross leads, he can take on an Leadape and OHKO with EQ (<3). If I see anything that is an immediate threat I toss an EQ at it (assuming it's capable of being hit by EQ, if not I use SR). And at the first sign of a possible threat that Metagross can outspeed (and isn't Explosion-bait) I explode. Also: Most people are thoroughly surprised when they can't OHKO with a fire move due to Occa Berry.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Surf
- Roar
- Protect
---
This guy took over Skarmory's place as the-guy-who-runs-people-through-Stealth-Rock. He's got his STABs so he can actually put up a fight, but he's mostly a stall/phazer. I'll use surf if I suspect they'll switch on me because I Roar'd them into a bad setup. He also makes a safe switch from Togekiss since Toge loves electric attacks. He's also one of my better Fighting-move-absorbers, being bulky. Oh yeah, and Protect is there to scout and see if an enemy has Grass Knot, HP Grass, or what-have-you.
Togekiss (M) @ Lum Berry
Ability: Serene Grace
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Roost
- Nasty Plot
- Aura Sphere
---
Pure. Flinchax. Hawtness. I switch in, even on special walls/stalls and start Plotting. This is also the anti-Breloom, as they'll Spore or Sub when I switch. If they Spore, I OHKO on the next turn (since Lum Berry saved me), and if they switch out I cry, but most people think their Breloom can outspeed Togekiss, thankfully I haven't had that happen.
Scizor (M) @ Shed Shell
Ability: Technician
EVs: 252 HP/252 Atk
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- Roost
- Superpower
---
Doesn't everyone use a Scizor? If I can safely SD then he's a clean sweep. He can BP everything dead, and those that he can't - well, I just have to hope that he's bulky enough to take the hit and Superpower back.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hypnosis
- Focus Blast
- Energy Ball
---
I used to not have a Ghost type on my team, and Rotom was my worst fear. Now with Gengar, I can handle Rotom's, Fighters, etc. I also used to get walled pretty easy by Swampert, but Energy Ball fixes that. And Pory2 is reliable against Gyarados and Salamence.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Recover
- Ice Beam
- Thunderbolt
- Thunder Wave
---
This is by far my favorite pokemon, probably because he's so underestimated. Holy crap is this guy good. He's a safe switch-in on any pokemon with Flash Fire, Motor Volt, Volt Absorb, Water Absorb, he's safe to switch into Salamence and Gyarados and survive to Twave, and even if he doesn't get the Twave on the big threats, he's bulky enough to survive to recover. He's got the bolt-beam combo for type coverage, I kinda wish I could fit Tri Attack on him, so he'd have a STAB attack for at least neutral damage on everything, but Twave is too awesome.
So I feel like I'm missing some glaring weakness in the team as I still get owned about 40% of the time (Somewhere between one to two enemy pokemon fainted when I lose is me getting owned), though I think this is mostly due to failed prediction...
Anyways, if anyone has any suggestions or obvious threats that I missed, please lemme know.