Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Bold Nature
- Earthquake
- U-turn
- Stealth Rock
- Knock Off
I just swapped Lando's insane attack with it's defense to make it a better physical tank it's worked out pretty well with Rocky Helmet + other priority damage + toxic from Chansey but I've only played 6 games with it, I think it's still pretty cool though. EQ is obvious stab, U-turn because momentum is super important with all the set up garbage running around, and knock off is for anything named Chansey and some other stuff that becomes useless when they lose an item.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 248 HP / 252 Def / 8 SpA
Lax Nature
IVs: 0 Atk
- Sludge Bomb
- Toxic Spikes
- Rapid Spin
- Scald
I tried to use this as an Azu switchin and it works pretty well (Def > SpD), Knock Off is still annoying, but hey it even works as a good Keldeo switchin. It works less well as a Cloyster switchin.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Loses to physical Keldeo but 90 Spe Crawdaunt is crazy. This thing is a monster without its speed but now it can just devour things in its path
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 Atk
Lonely Nature
- Swords Dance
- Power Whip
- Iron Head
- Bulldoze
Wasn't sure how to finish this set because I don't want to do the messy defensive calcs but this hits HARD AS HELL, especially with bulky grounds/steels swapping stats bulldoze + power whip hits so much stuff super effectively (and of course water types), iron head hits the rest of the rock types like shuckle and annoying fairies like florges
Two Slowbro sets that are probably trash but putting them anyway
att over spa (Slowbro-Mega) @ Slowbronite
Ability: Shell Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Belly Drum
- Aqua Tail
- Drain Punch
- Zen Headbutt
att over def (Slowbro-Mega) @ Slowbronite
Ability: Shell Armor
EVs: 252 HP / 252 Atk / 4 Def
Lonely Nature
- Belly Drum
- Aqua Tail
- Drain Punch
- Zen Headbutt
HELLO THE GAME IS OVER
Both beat Keldeo reliably well and the first one can probably take on cloyster and azu. If you pull off a BD you have to status this thing and that's it unless you're running some horsesh** set like special bisharp
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Ice Punch
Also I tried AV Conk switching defense with speed, it's really useful but the 45 base Defense is a no-no with Azu and stuff running around. Still a really good late game cleaner if big boys azu and cloyster are gone and stuff is weakened.
I've found that although TTar breaks cloyster sashes there's too much water and fighting, maybe a DDance set could be viable. There is a lot you can do with the stats, though.