Hello There! This is my attempt at a Doubles Trick Room team. Please leave lots of suggestions!
The main problem I have been facing is rain teams. Apart from that, I have been winning guite alot of battles aside from a few rain teams. I am very open to suggestions and crtiquing, so go ahead!
Apocolypse (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 252 HP / 100 Def / 156 SpA
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Ice]
Trick Room for obvious reasons, Nasty plot to sweep if given the oppurtunity, Shadow Ball for STAB, and hidden power ice to deal with dragons. This guy is pretty much going to force every physical switch, while I set up nasty plot. I have no problems what-so-ever switching this guy in. My <3
Hi-Five! (Hariyama) @ Toxic Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Fake Out
- Ice Punch
- Bullet Punch
- Close Combat
This guys job is to help set up trick room. Fake out, because fake out. Ice Punch for dragons, Pullet punch for priority, and close combat for STAB. He is like a lead who fakes out first turn, (for support), then to kill the remainder afterwards. Does a good job too.
U Jelly M8 (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 244 HP / 244 SpA / 20 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Focus Blast
- Shadow Ball
- Psychic
Trick room. Focus Blast, Shadow Ball, And Psychic for coverage. EV Spread to sorta be a SpD wall and to get the most out of SpA. This guy is a trick room setter, and a Special Attaker/Special Wall.
Volcano-Cow (Camerupt-Mega) @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 252 SpA
Quiet Nature
- Eruption
- Protect
- Earth Power
- Heat Wave
This guy packs a punch, and is my main trick room sweeper. He switches in on a dean mon, and using trick room just destroys teams. Eruption, for High damage STAB, protect to let another trick room go up if needed, Earth Power STAB, and Heat wave for when i'm on low health.
Troll.png (Porygon2) @ Eviolite
Ability: Trace
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Recover
- Ice Beam
- Thunderbolt
Oh my god. This thing, refueses to take damage. This thing ATE a garchomps EQ no sweat. Obviously hes tank, BoltBeam for coverage, Recover because I need some recovery, and Trick room because It's the core of my team.
Hydragon (Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
- Fire Blast
- Draco Meteor
- Earth Power
- Dark Pulse
I save this bad boy for last. He is for when all my other mons are gone, trick room is down, and i'm on my last resort. This is a special speedy seeper, common choice specs set.
So Yeah! Please rate my team, see if there is anything you could do to help, and Thank you very Much!
(First Post, Woohoo!)
The main problem I have been facing is rain teams. Apart from that, I have been winning guite alot of battles aside from a few rain teams. I am very open to suggestions and crtiquing, so go ahead!
Apocolypse (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 252 HP / 100 Def / 156 SpA
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Ice]
Trick Room for obvious reasons, Nasty plot to sweep if given the oppurtunity, Shadow Ball for STAB, and hidden power ice to deal with dragons. This guy is pretty much going to force every physical switch, while I set up nasty plot. I have no problems what-so-ever switching this guy in. My <3
Hi-Five! (Hariyama) @ Toxic Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Fake Out
- Ice Punch
- Bullet Punch
- Close Combat
This guys job is to help set up trick room. Fake out, because fake out. Ice Punch for dragons, Pullet punch for priority, and close combat for STAB. He is like a lead who fakes out first turn, (for support), then to kill the remainder afterwards. Does a good job too.
U Jelly M8 (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 244 HP / 244 SpA / 20 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Focus Blast
- Shadow Ball
- Psychic
Trick room. Focus Blast, Shadow Ball, And Psychic for coverage. EV Spread to sorta be a SpD wall and to get the most out of SpA. This guy is a trick room setter, and a Special Attaker/Special Wall.
Volcano-Cow (Camerupt-Mega) @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 252 SpA
Quiet Nature
- Eruption
- Protect
- Earth Power
- Heat Wave
This guy packs a punch, and is my main trick room sweeper. He switches in on a dean mon, and using trick room just destroys teams. Eruption, for High damage STAB, protect to let another trick room go up if needed, Earth Power STAB, and Heat wave for when i'm on low health.
Troll.png (Porygon2) @ Eviolite
Ability: Trace
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Recover
- Ice Beam
- Thunderbolt
Oh my god. This thing, refueses to take damage. This thing ATE a garchomps EQ no sweat. Obviously hes tank, BoltBeam for coverage, Recover because I need some recovery, and Trick room because It's the core of my team.
Hydragon (Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
- Fire Blast
- Draco Meteor
- Earth Power
- Dark Pulse
I save this bad boy for last. He is for when all my other mons are gone, trick room is down, and i'm on my last resort. This is a special speedy seeper, common choice specs set.
So Yeah! Please rate my team, see if there is anything you could do to help, and Thank you very Much!
(First Post, Woohoo!)