Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 128 Def / 128 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Roar
I chose to use Primal Groudon because he is one of the most versatile pokemon to use. I gave him roar just in case the other guy decides to send out a water type. I could not decide whether precipice blades or earth power was the better option so I chose the safer option. I gave him Lava Plume as his possible status effect. I gave him Stealth Rock because he needed an entry hazard.
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Shadow Sneak
- Close Combat
- Knock Off
I chose Marshadow as a counter against any Greninjas I come across because of his great speed and attack stat and his ability to learn fighting type moves. I chose Shadow Sneak as his priority attack. I chose Close Combat as the Greninja counter move. I chose Knock Off to get rid of Black Sludge, Leftovers, etc. I chose Spectral Thief as his STAB move if I am faster.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 128 Def / 128 SpA
Modest Nature
- Judgment
- Toxic
- Recover
- Extreme Speed
I chose Arceus-Fairy as the Dragon type Counter as I have no pokemon to counter dragon. I gave him Judgement as the Fairy type move. Toxic as the status effect move because I saw it as the best poison status effect. I chose Recover as a healing move so I can defeat the dragon types as long as possible. I also chose Extreme Speed because it was the strongest priority move he can learn.
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Photon Geyser
- Rock Polish
- Sunsteel Strike
I chose Necrozma- Dusk Mane as the all out attacker because he has a high attack and speed stat and rock polish just makes it to where he cannot be matched in speed not even by a Greninja. I gave him Earthquake as a poison type countering move. I chose Photon Geyser because it is a very strong psychic type attack. Rock Polish so that I don't have to worry about the other guys speed stat. And Sunsteel Strike as a fairy type counter.
Pheromosa @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Poison Jab
- U-turn
- Foul Play
I chose Pheromosa because of her insane attack and speed stats and her ability to learn switch out attacks. I gave her High Jump Kick as the strong attack move and STAB even though it has the ability to miss and badly damage her. I chose Poison Jab because of the possible status effect it can give to other pokemon, being poison, and as long as they don't have a heal bell pokemon it should work well in the strategy of poison then all out attack. I chose u-turn for the switch out move because of STAB and in case of them sending out a counter against her. I chose Foul Play because of her insane attack stat and because the move calculates that into it and its already high damage output.
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Roost
- Taunt
- Defog
I chose Yveltal Because of his ability to learn flinching moves. I chose Dark Pulse because not only is it STAB but it can also flinch and I also put EVs for his special attack to raise its power. I chose Roost as a healing move so that if they hit for high damage I can just heal it all back. I chose Taunt to stop Chansey from healing and putting out entry hazards. And I chose Defog to lower evasiveness so I can use Dark Pulse and hit more often.
Ability: Desolate Land
EVs: 252 HP / 128 Def / 128 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Roar
I chose to use Primal Groudon because he is one of the most versatile pokemon to use. I gave him roar just in case the other guy decides to send out a water type. I could not decide whether precipice blades or earth power was the better option so I chose the safer option. I gave him Lava Plume as his possible status effect. I gave him Stealth Rock because he needed an entry hazard.
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Shadow Sneak
- Close Combat
- Knock Off
I chose Marshadow as a counter against any Greninjas I come across because of his great speed and attack stat and his ability to learn fighting type moves. I chose Shadow Sneak as his priority attack. I chose Close Combat as the Greninja counter move. I chose Knock Off to get rid of Black Sludge, Leftovers, etc. I chose Spectral Thief as his STAB move if I am faster.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 128 Def / 128 SpA
Modest Nature
- Judgment
- Toxic
- Recover
- Extreme Speed
I chose Arceus-Fairy as the Dragon type Counter as I have no pokemon to counter dragon. I gave him Judgement as the Fairy type move. Toxic as the status effect move because I saw it as the best poison status effect. I chose Recover as a healing move so I can defeat the dragon types as long as possible. I also chose Extreme Speed because it was the strongest priority move he can learn.
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Photon Geyser
- Rock Polish
- Sunsteel Strike
I chose Necrozma- Dusk Mane as the all out attacker because he has a high attack and speed stat and rock polish just makes it to where he cannot be matched in speed not even by a Greninja. I gave him Earthquake as a poison type countering move. I chose Photon Geyser because it is a very strong psychic type attack. Rock Polish so that I don't have to worry about the other guys speed stat. And Sunsteel Strike as a fairy type counter.
Pheromosa @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Poison Jab
- U-turn
- Foul Play
I chose Pheromosa because of her insane attack and speed stats and her ability to learn switch out attacks. I gave her High Jump Kick as the strong attack move and STAB even though it has the ability to miss and badly damage her. I chose Poison Jab because of the possible status effect it can give to other pokemon, being poison, and as long as they don't have a heal bell pokemon it should work well in the strategy of poison then all out attack. I chose u-turn for the switch out move because of STAB and in case of them sending out a counter against her. I chose Foul Play because of her insane attack stat and because the move calculates that into it and its already high damage output.
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Roost
- Taunt
- Defog
I chose Yveltal Because of his ability to learn flinching moves. I chose Dark Pulse because not only is it STAB but it can also flinch and I also put EVs for his special attack to raise its power. I chose Roost as a healing move so that if they hit for high damage I can just heal it all back. I chose Taunt to stop Chansey from healing and putting out entry hazards. And I chose Defog to lower evasiveness so I can use Dark Pulse and hit more often.