Hey Guys DarkQuasar here looking for some advice on this team.
I built around Tail glow Manaphy and banded Talonflame I have noticed a couple of issues with the team, however I am not sure what my best options for adressing these are.
I have already made a few changes from the original squad and it feels pretty good right now, but could use a little something and I'm drawing a blank.
Aragog (Galvantula) (M) @ Focus Sash
Ability: Swarm
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Energy Ball
- Volt Switch
- Sticky Web
Aragog here was originally a Trick Scarf Rotom-W but after half a dozen matches I felt it wasn't doing enough for me except against stall. so after some thinking i opted for sash lead Galvantula with webs to ensure that manaphy outsped most threats in the tier and after a Tail glow do massive dmg if not OHKO most mon. He also is a faster volt switcher that allows me to gather momentum if i decide not to set webs for whatever reason (read defiant bisharp/trick room cores) He has done amazing work since i added him to the squad.
Bladez (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Rock Slide
Bladez is my rocker and a strong physical wall pretty standard Tank chomp does his job well, the rocky helmet rough skin comes in clutch against physical mega's such as Lop and Medicham.
One thing I have considered however is running Yache berry because or Raikou and Mega-Manectric running around which would allow me to tank the HP Ice and Hit them with an EQ after wouldn't mind a little advice on whether this would be worth it though.
Mini (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Energy Ball
- Ice Beam
- Scald
Mini is my Special Sweeper we all know how good Manaphy is after a Tail Glow I Love this set and personally see no reason to change it, Leftover's are just to give Mini as much time on the field as possible. It can usually set up against walls such as Slowbro Magic guard Clef and even Banded Azu after it lock's into aqua jet or waterfall. Scald for stab, Energy Ball for bulky water types and Volcanion, and Ice beam for Dragons and Lando.
Jetscream (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Jetscream fills the Physical sweeper role it nukes any offensive threats with her Priority Brave Bird, Stab Flare Blitz, U-turn is for momentum and chip damage on opposing Talon Checks. Tailwind can be a clutch sweeper stop in the event. I let something set up on me somehow and my response won't outspeed without a tailwind. At full Hp it can live an adamant Black Glasses Bisharp's sucker punch and OHKO it with Flare Blitz.
Glowy (Togekiss) (F) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Baton Pass
- Air Slash
- Heal Bell
I wanted a fairy to deter the clicking of draco as it can punch holes in my team if I am not careful. however this has been one of the less useful member's of the squad thus far and I am not sure what to replace toge with.
HeadBanger (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
HeadBanger is a solid switch into fairy type's and good for absorbing predicted toxic's. It deals really well with clef and Ice punch is great against Tankchomp, Lando, the Lati's, Gliscor. I carry Hammer arm for Bisharp, Weavile (as long as I am close to full), Meteor Mash and Zen Headbutt for stab respectively.
I added Metagross because it filled out my core A poor reason but it has done some work here and there.
I am hovering around 1300 I am fairly new to competitive Pokemon but i have played my whole life (grew up on Gen 1) I understand if this seem's like It's a bit basic I just got a little stuck while i was looking at the team and looking for way's to adress these issues.
I built around Tail glow Manaphy and banded Talonflame I have noticed a couple of issues with the team, however I am not sure what my best options for adressing these are.
I have already made a few changes from the original squad and it feels pretty good right now, but could use a little something and I'm drawing a blank.
The Team
Aragog (Galvantula) (M) @ Focus Sash
Ability: Swarm
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Energy Ball
- Volt Switch
- Sticky Web
Aragog here was originally a Trick Scarf Rotom-W but after half a dozen matches I felt it wasn't doing enough for me except against stall. so after some thinking i opted for sash lead Galvantula with webs to ensure that manaphy outsped most threats in the tier and after a Tail glow do massive dmg if not OHKO most mon. He also is a faster volt switcher that allows me to gather momentum if i decide not to set webs for whatever reason (read defiant bisharp/trick room cores) He has done amazing work since i added him to the squad.
Bladez (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Rock Slide
Bladez is my rocker and a strong physical wall pretty standard Tank chomp does his job well, the rocky helmet rough skin comes in clutch against physical mega's such as Lop and Medicham.
One thing I have considered however is running Yache berry because or Raikou and Mega-Manectric running around which would allow me to tank the HP Ice and Hit them with an EQ after wouldn't mind a little advice on whether this would be worth it though.
Mini (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Energy Ball
- Ice Beam
- Scald
Jetscream (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Glowy (Togekiss) (F) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Baton Pass
- Air Slash
- Heal Bell
HeadBanger (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
I added Metagross because it filled out my core A poor reason but it has done some work here and there.
I am hovering around 1300 I am fairly new to competitive Pokemon but i have played my whole life (grew up on Gen 1) I understand if this seem's like It's a bit basic I just got a little stuck while i was looking at the team and looking for way's to adress these issues.
- Stall can be a problem unless I see an opportunity to set up with Manaphy I don't have a reliable way to break stall since I removed Rotom-w but Web's are so good for tail glow manaphy
- Metagross isn't terrible but it feels underwhelming any idea for another mega that could add something to the team (now that i think of it Sableye deserves some testing) without losing my Clef check