Muddy Water | Water | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at the opposing Pokemon. This may also lower their accuracy.
Clamp | Water | Physical | 35 | 85 | 15 | The target is clumped and squeezed by the user's very thick and sturdy shell for four to five turns.
Withdraw | Water | Status | -- | -- | 40 | The user withdraws its body into its hard shell, raising its Defense stat.
Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Claw | Dragon | Physical | 80 | 100 | 15 | The user slashes the target with huge, sharp claws.
Leaf Tornado | Grass | Special | 65 | 90 | 10 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Ingrain | Grass | Status | -- | -- | 20 | The user lay roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row.
Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds on the target from above.
Sucker Punch | Dark | Physical | 80 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack.
Payback | Dark | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Mud Bomb | Ground | Special | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Bulldoze | Ground | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Bone Club | Ground | Physical | 65 | 85 | 20 | The user clubs the target with a bone. This may also make the target flinch.
Pin Missile | Bug | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Leech Life | Bug | Physical | 20 | 100 | 15 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Acupressure | Normal | Status | -- | -- | 30 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Camouflage | Normal | Status | -- | -- | 20 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Milk Drink | Normal | Status | -- | -- | 10 | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.
Sing | Normal | Status | -- | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Encore | Normal | Status | -- | 100 | 5 | The user compels the target to keep using only the move it last used for three turns.
Stomp | Normal | Physical | 65 | 100 | 20 | The target is stomped with a big foot. This may also make the target flinch.
Horn Attack | Normal | Physical | 65 | 100 | 25 | The target is jabbed with a sharply pointed horn to inflict damage.
Bide | Normal | Physical | -- | -- | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken.
Howl | Normal | Status | -- | -- | 40 | The user howls loudly to raise its spirit, which raises its Attack stat.
Fury Swipes | Normal | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row.
Bind | Normal | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block | Normal | Status | -- | -- | 5 | The user blocks the target's way with arms spread wide to prevent escape.
Harden | Normal | Status | -- | -- | 30 | The user stiffens all the muscles in its body to raise its Defense stat.
Discharge | Electric | Special | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Charge | Electric | Status | -- | -- | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Rock Throw | Rock | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the target to attack.
Rock Blast | Rock | Physical | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
Toxic Spikes | Poison | Status | -- | -- | 20 | The user lays a trap of poison spikes at the opposing team's feet. They poison opposing Pokemon that switch into battle.
Acid Spray | Poison | Special | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
Chatter | Flying | Special | 65 | 100 | 20 | The user attacks using a sound wave based on words it has learned. This confuses the target.
Tailwind | Flying | Status | -- | -- | 15 | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Will-O-Wisp | Fire | Status | -- | 85 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Psywave | Psychic | Special | -- | 100 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity.
Psych Up | Psychic | Status | -- | -- | 10 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Low Sweep | Fighting | Physical | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Autotomize | Steel | Status | -- | -- | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Gyro Ball | Steel | Physical | -- | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Crafty Shield | Fairy | Status | -- | -- | 10 | The user protects itself and its from status moves with a mysterious power. This does not stop moves that do damage.