Im not interested in running Dynamax centric metagames, rather metagames that get better with the dynamax mechanic. However, i will give this idea, feel free to steal it if you like it!
Mega Dynamax
Metagame premise: Dynamax lasts forever, even after switching out, but max moves only have 5 pp.
Banlist: I dont know yet
Threats: Set up pokemon like Moxie Gyarados could be a problem. Specially if the gyarados player is second on dynamaxing, because the other player wont be able to counter with a specific dynamax answer. Pressure pokemon like zapdos can outstall any dynamax user with max guard. Zapdos should have 2 status moves (toxic, defog, roost) in order to stall out other dynamax users effectively.
The pp reduction accounts for the potential of pp stalling with max guard. With 5 pp you can now stall only 20 times.
Questions:
1) There are certain mechanics, (I dont know them specifically but the likes of fake out, roar, etc.), that doesnt work with Dynamax pokemon, mainly because it is pretty cheese to force them out and end the dynamaxing. Should those mechanics be reverted back as how they work with normal pokemon?
2) What should be considered banworthy?
Mega Dynamax
Metagame premise: Dynamax lasts forever, even after switching out, but max moves only have 5 pp.
Banlist: I dont know yet
Threats: Set up pokemon like Moxie Gyarados could be a problem. Specially if the gyarados player is second on dynamaxing, because the other player wont be able to counter with a specific dynamax answer. Pressure pokemon like zapdos can outstall any dynamax user with max guard. Zapdos should have 2 status moves (toxic, defog, roost) in order to stall out other dynamax users effectively.
The pp reduction accounts for the potential of pp stalling with max guard. With 5 pp you can now stall only 20 times.
Questions:
1) There are certain mechanics, (I dont know them specifically but the likes of fake out, roar, etc.), that doesnt work with Dynamax pokemon, mainly because it is pretty cheese to force them out and end the dynamaxing. Should those mechanics be reverted back as how they work with normal pokemon?
2) What should be considered banworthy?