Approved by Da Letter El.
Merged Worlds is a reflex-based RPG heavily inspired by the Mario & Luigi and Mother series, in which you say one of 4 random inputs while attacking: z, x, c or v: Succesfully using the correct letter will result in using major damage! However, failing to do so or taking too long will result in minor damage. In the enemy's turn, the same repeats, except you are able to counter-attack, but some enemies can only be dodged.
Merged Worlds is a reflex-based RPG heavily inspired by the Mario & Luigi and Mother series, in which you say one of 4 random inputs while attacking: z, x, c or v: Succesfully using the correct letter will result in using major damage! However, failing to do so or taking too long will result in minor damage. In the enemy's turn, the same repeats, except you are able to counter-attack, but some enemies can only be dodged.
The bot is @MWGA#6101 and courtesy of @AntiSepticEye#2366 .
The game takes place in an island in our modern times, welcome to Silver State! The local mayor has evolved technology and linked our world to a peaceful planet which has evolved with nature instead of technology, meet the Terrans: A species of tree people who you can visit via local portals. However, rampaging devices and monsters sometimes roam around the areas, can you solve this mystery before it's too late?
Your character has the following stats:
Health: Pretty self-explanatory, isn't it? You start with 10 and every attack you receive decreases it, having 0 will result in you collapsing. Defeated players can be brought back by resting or the use of any health recovering item.
Energy: As you progress the game, you'll learn abilities which consume energy, you begin with 0 and abilities are up to your own choice: I give you the skill tree, and you make your own build. The skill tree can be accessed every 3 levels, but be careful because it can't be modified, just progressed.
Damage: The damage you deal with attacks and counter-attacks. Your Major is 3 and minor is it's half (1.5) during the start.
XP: Starts at 0, limit is 20 and the limit adds half of it to it every time you reach it, granting you a small stat increase and the opportunity for your skill tree every 3 levels, if you're defeated while a battle is lost, you'll gain 50% XP.
Charm: Starts at 10%, your charm serves as a discount for shops and your critical strike chance during battles, doubling the damage you made by 200%. Charm is only editable via your skill tree.
Backpack: Holds your money and items, while the amount of money you can hold is unlimited your inventory is not, holding 10 for the entire party.
Battle System:
The game has no speed stat, players get their turn first in order and after the same happens for the enemies.
Actions:
Attack: Perform an attack of an enemy to deal damage, this meets the random letter process I explained at the top of this thread.
Items: Want to use an item? What happens depends on which you use, checking items doesn't waste a turn.
Abilities: The abilities you will soon learn via your skill stree.
Run: Run away and drop a random inventory item and/or some cash! This can never be done in the first turn and requires a triple input per player (Or quad input if someone has collapsed).
The overworld is made of map legends: You can move every 2 areas if enemies are around, every turn you move you go through a direction. Example:
Code:
[.A1][.A2]
Legends:
Code:
[.A1]
Code:
IIIII
Code:
[?A2]
Attack modes:
Good Connection: 2 seconds reaction time, normal attack.
Bad Connection: 3 seconds reaction time, 50% damage attack.
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We have a Music Bot for the extra game feel, here's the server invite: https://discord.gg/MTB85rt